Page 37 of 37 FirstFirst ... 27 35 36 37
Results 721 to 739 of 739

Thread: Killzone 2 Dated.     submit to reddit submit to twitter

  1. #721
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    787
    BG Level
    5
    FFXI Server
    Lakshmi

    Meh, the patch has been delayed. Killzone 2 patch delayed

  2. #722
    A. Body
    Join Date
    Jul 2008
    Posts
    4,300
    BG Level
    7

    Anyone notice if their stats aren't updating correctly? I went 71 and 19 2 matches ago and it only showed up as 59 and 19... I also looked through some of my past matches on MyKillzone and a lot of the stats are simply wrong.

  3. #723
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    787
    BG Level
    5
    FFXI Server
    Lakshmi

    Yeah, the main site has some problems, oh the update is out.

  4. #724
    A. Body
    Join Date
    Jul 2008
    Posts
    4,300
    BG Level
    7

    Ffffffffffffffffffffffffffffffffffffffff

    anyone else disconnecting constantly?

  5. #725
    Nidhogg
    Join Date
    Mar 2006
    Posts
    3,954
    BG Level
    7

    Playing through on Hard Mode and then I hope to go through again on hardest difficulty. Having fun playing single player again and getting trophies. Man there's alot. I'll probably go for most of the trophies on easy mode.

    Then start playing online again for anything else I missed.

    Still an amazing game. Graphics look even better after playing FF7 on the PSN for a few minutes. =)

  6. #726
    Puppetmaster
    Join Date
    Jun 2009
    Posts
    61
    BG Level
    2
    FFXI Server
    Siren

    Kinda want to get this game, but im so tired of fps...

  7. #727
    Nidhogg
    Join Date
    Mar 2006
    Posts
    3,954
    BG Level
    7

    Quote Originally Posted by Starfighterpilot View Post
    Kinda want to get this game, but im so tired of fps...
    I was tired of FPS as well, but honestly this is probably one of the best, if not the best, FPS I've played in a long time.

    Certainly way better than Resistance 1 and 2 in my opinion.

  8. #728
    Puppetmaster
    Join Date
    Jun 2009
    Posts
    61
    BG Level
    2
    FFXI Server
    Siren

    I think it's time for me to stop holding out on this game. Probably gonna pick it up this week. I think WaW multi just leaves a bad taste in my mouth. Although zombies is fun as shit. KZ multi on the other hand looks amazing after watching more vids on youtube.

  9. #729
    BG Staff
    Join Date
    Feb 2006
    Posts
    27,188
    BG Level
    10
    FFXI Server
    Sylph

    I guess I'll start playing this again and finish up the ranks but updated earlier and noticed they added 3 more ranks which is good for re playability. I probably won't buy the map packs till sometime in July but I hope it's not on everybody's rotation or I can't play on the server for that long then.

  10. #730
    Relic Shield
    Join Date
    Aug 2006
    Posts
    1,807
    BG Level
    6

    I've only been playing this since spawn protection has been taken out, but it literally makes me want to rage every time I get a bad tactician on my team. They think it's kewl to put spawns in enemy bases, right next to a massive group of them where they can gank the shit out of you.

    I usually have to play tactician just to stop the idiocy that happens almost constantly with placing spawn points.

  11. #731
    Relic Shield
    Join Date
    Aug 2006
    Posts
    1,807
    BG Level
    6

    But on the plus side, Scout is awesomefun, and makes me feel overly powerful that I have a oneshot weapon, coupled with invisibility and a way of seeing where everyone in my eyeline. It's like they want you to camp!

  12. #732
    Puppetmaster
    Join Date
    Jun 2009
    Posts
    61
    BG Level
    2
    FFXI Server
    Siren

    I got this a couple weeks ago and am glad I decided to. Did single player on default and elite difficulty settings and am almost general online. Online is super addictive and it is the first game in a long time to keep me playing for hours. I love being an engineer and blowing people away with my shotty. Objectives randomly changing on the fly keeps things fresh and can change up the spot where the action is. It is just very well done. (I still hate the controls and the view even tho I am used to it by now lol)

  13. #733
    Relic Shield
    Join Date
    Aug 2006
    Posts
    1,807
    BG Level
    6

    New trophies on the PSN site all point towards there being another DLC, including two new maps, which have flamethrowers and boltguns as playable weapons in multiplayer.

    hueg pic so you can see I'm not making this up, there are various other sources too..



    People are throwing around ideas on the KZ forums as to whether weapons will be placed on maps, or whether they'll be added to an existing class (or even a new class?) most probably assault (because it's not imba enough, amirite?)

    Either way, exciting news. I just bought both DLC packs and I gotta say they're hella fun to play, I especially like the map design of Beach Head, it actually makes me feel like I'm sat on a cold and rainy beach, with the gust breezing at the back of my neck!

  14. #734
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    787
    BG Level
    5
    FFXI Server
    Lakshmi

    I didn't expect them to put those weapons in MP, that should be in interesting, and the last map pack is great, I really love both maps.

  15. #735
    Relic Shield
    Join Date
    Aug 2006
    Posts
    1,807
    BG Level
    6

    I'm probably gonna go with the weapons being placed somewhere neutral to both teams on the map, which would likely be highly contested areas (much like Gears of War online has certain weapon spawns which are usually always rushed to for a chance to pick them up) because otherwise why would getting 20 kills with the weapon be that much of a challenge if every time you died you respawned with it.

    But hey, huge speculation at this point, they haven't even been announced yet, so I'm gonna wait and see what they decide to do!

  16. #736
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    787
    BG Level
    5
    FFXI Server
    Lakshmi

    It's official now, details on the map pack will be out next week, but here are the patch details.
    Killzone 2 DLC #3 - “Napalm & Cordite” (and flames and bolts) - PlayStation.Blog
    Spoiler: show

    On Tuesday, June July 14th 2009 at 8AM Greenwich Mean Time, Guerrilla Games will release the 10th update for the visceral shooter, Killzone 2.

    Patch 1.28 will be 91MB in size (316MB for Asian release) and will be released worldwide simultaneously pending a server update. There will be an anticipated server down-time of about 2 hours while the patch is rolled out and the server updates are completed and tested. The following fixes and features are included in this latest release:

    • Feature - Code support for DLC pack III “Napalm & Cordite”. The update will enable players to create games with the newest maps “Suljeva Cliffside” and “Arctower Landing”
    • Feature - Code support for DLC to allow the additions of the Flamethrower and the Boltgun to multiplayer.
    • Trophies – New trophies added for DLC pack III “Napalm and Cordite”.
    • Feature - Detailed information screen when browsing games. Items displayed include: Friendly Fire, Faction Balancing, Custom Weapons and Custom Badges as well as the region, game size, selected maps and allowed Missions and Badges.
    • Feature - Higher values for Bodycount mode. Players can now create games with 5, 10, 15, 20, 25, 50, 100 and 200 points to increase the time of the mode for 32 player games.
    • Feature - Moderators can now create double-points events.
    • Fix for persistent squads now working correctly when users using separate Japanese accounts join Friends.
    • New loading screens.
    • Moderation – Additional powers and functionality for online moderators.
    • Fix for Clan Leader leaving his clan before an active Tournament of Clan Challenge.
    • Fix for score replication on different clients.
    • Fix for a Clan Challenge results displaying a won/lost games as a ‘Draw’.
    • Fix for incorrect Tournament timings being displayed for (semi)-final.
    • Fix for an empty message pop-up being displayed.
    • ‘High Precision Mode’ now defaulting when requested.
    • Fix for stuttering audio on the Asian version.
    • Fix for network error displayed when trying to log in with another users account.
    • Fix to reduce network traffic and improve performance.
    • Fix for occasionally being displayed an empty background when ‘Join Friend’ via Communications tab.
    • Exploit – Pyrrhus Rise map boundary fix.
    • Exploit – Radec Academy collision fix to prevent players being revived inside a pillar and using it to their advantage.
    • Cosmetic fix for Medic Gun visual effects.
    • Cosmetic fix for Search & Retrieve object being cloaked by the Scout.
    • Cosmetic fix for Scouts body remaining cloaked after being mortally wounded (i.e. headshot).
    • Gameplay – Damage from Sentry bots tweaked back on request of the community.
    • Collection of minor code fixes.

      For the latest new content, news and all things Killzone, visit Killzone.com which will also reflect the changes made to the game such as being able to view Battle Replays of games played out on the new maps or being able to use the new settings to create Clan Challenges or Tournaments. Further features and fixes to Killzone.com include:

    • Feature - Tournaments - Full tournament functionality enabled once again.
    • Feature - Upcoming Tournaments are now displayed in a clan’s calendar.
    • Feature - Upcoming Tournaments are now displayed in My Killzone upcoming events.
    • Feature - Upcoming Tournaments are now displayed in clan communication center.
    • Feature - Tournament and Clan Challenge support for DLC Pack III “Napalm & Cordite”.
    • Feature - Additions of sounds in Battle Replays.
    • Feature - Additional animations in Battle Replays.
    • PlayStation®3 landing page updated.
    • Higher selectable Bodycount values when creating Tournaments or Clan Challenges via Killzone.com.
    • Various bug-fixes and minor updates.


  17. #737
    Champion of the House of Weave
    Sweaty Dick Punching Enthusiast

    Join Date
    Jun 2006
    Posts
    8,086
    BG Level
    8
    FFXI Server
    Sylph

    I like the new game search added details. The levels look interesting from what little I've seen of them as well.

    I need to start playing this again considering I haven't in about 2 months. I still have yet to try out the newest maps as well D:

  18. #738
    Relic Shield
    Join Date
    Aug 2006
    Posts
    1,807
    BG Level
    6

    I'm looking forward to this now. It's a shame there weren't more little features added, I've been perusing the forums for a while and there have been some good posts about what should really be in the game. One of my suggestions was an adjustable sensitivity level for Sixaxis while sniping. I have my controls sesntivity on highest, but it makes sixaxis stupidly hard to control at that level.

  19. #739
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    787
    BG Level
    5
    FFXI Server
    Lakshmi

    For the people who were holding out for a bundle, they're releasing all of the DLC for 11.99 tomorrow, including the new pack.
    Killzone 2 DLC “Napalm & Cordite” and Map Pack Bundle Releasing Tomorrow – PlayStation.Blog

Page 37 of 37 FirstFirst ... 27 35 36 37