Due to SE frequently saying they have no idea wtf to do with pet jobs (Smn is the only one that matters), and the arguing in the fan fest threads, I decided to post my awesome idea for how to fix smn.
First off, scrap avatar perp. That stuff should be on elementals only. Replace it with a summoning cost, that increases the higher level you are. Something like 300+ at 75. Current -perp cost can have a "decrease level" effect so if you had -5 perp at 75, you'd be summoning for a level 70s cost.
Second off, put every ability on it's own timer. This isn't broken as a smn who decides to use every BP at once would run out of mp really fast, and they would still have to wait a minute for P.Claws if they were just spamming the strongest one.
For elementals, they should still have a perp cost, but they should get Blood Pact Ward/Rage instead of avatars. Choosing one will make it do a offensive/defensive spell of it's choosing (meaning you can't pick still). This will give it some control and make it not completely useless. The AF2 pants can make it pick stronger nukes/buffs or something.
Lastly, give each summon a cool trait that would make people actually want to use it in different situations. SE has always said they don't like it when people summon/release and actually want people to leave avatars out. Want an avatar as a damage dealer? Ifrit can get a big attack bonus and a double attack rate. Give Titan defense bonus/-physical damage. Garuda can get evasion bonus and movement speed or something. Give Carby a stronger regen at higher levels, etc etc. Of course if you really wanted to go overboard, you can give the summoner these traits also just by having the avatar out. For example a summoner with Titan can get a defense bonus/-physical damage while it's summoned.
Also, make avatars be either healed by magic of their element, or greatly reduced. Sometimes I still see earth attacks do decent damage on Titan.
I should work for square because my ideas are fucking awesome.
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