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Thread: Kuno's awesome SMN post     submit to reddit submit to twitter

  1. #1
    The God Damn Kuno
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    Kuno's awesome SMN post

    Due to SE frequently saying they have no idea wtf to do with pet jobs (Smn is the only one that matters), and the arguing in the fan fest threads, I decided to post my awesome idea for how to fix smn.


    First off, scrap avatar perp. That stuff should be on elementals only. Replace it with a summoning cost, that increases the higher level you are. Something like 300+ at 75. Current -perp cost can have a "decrease level" effect so if you had -5 perp at 75, you'd be summoning for a level 70s cost.

    Second off, put every ability on it's own timer. This isn't broken as a smn who decides to use every BP at once would run out of mp really fast, and they would still have to wait a minute for P.Claws if they were just spamming the strongest one.

    For elementals, they should still have a perp cost, but they should get Blood Pact Ward/Rage instead of avatars. Choosing one will make it do a offensive/defensive spell of it's choosing (meaning you can't pick still). This will give it some control and make it not completely useless. The AF2 pants can make it pick stronger nukes/buffs or something.

    Lastly, give each summon a cool trait that would make people actually want to use it in different situations. SE has always said they don't like it when people summon/release and actually want people to leave avatars out. Want an avatar as a damage dealer? Ifrit can get a big attack bonus and a double attack rate. Give Titan defense bonus/-physical damage. Garuda can get evasion bonus and movement speed or something. Give Carby a stronger regen at higher levels, etc etc. Of course if you really wanted to go overboard, you can give the summoner these traits also just by having the avatar out. For example a summoner with Titan can get a defense bonus/-physical damage while it's summoned.

    Also, make avatars be either healed by magic of their element, or greatly reduced. Sometimes I still see earth attacks do decent damage on Titan.


    I should work for square because my ideas are fucking awesome.

  2. #2
    Official THE Alpha and Omega
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    I want my job to be the best job in teh game and universally loved with few drawbacks too.

    And shame on you for dissing on BST and PUP like there is a reason they shouldn't be useful

  3. #3
    Fake Numbers
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    you tell them! :E Now that's sexy stuff. lol

  4. #4
    The God Damn Kuno
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    Shut up maxx.

  5. #5
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    Quote Originally Posted by Not Kuno View Post
    Hi, I'm in BG and a mod so I think I have more right to post alla-style suggestions and not get made fun of. I also like to cry when people are mean to me.
    Your ideas are bad and you should feel bad.

  6. #6
    Official THE Alpha and Omega
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    I want DRK to have absorb-haste that absorbs 25 haste from the opponent.

    And I want last resort to last 3 minutes

    And I want scythe mastery because THEY TOTALLY SAID IT WOULD HAPPEN THAT ONE TIME

    And I want an item that makes souleater not cost HP

    And I want absorb tp to not be limited by how much tp the enemy has

    And I want insurgency to make sense

    And DRK should get double attack because that would be cool

  7. #7
    The God Damn Kuno
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    Quote Originally Posted by Bagel View Post
    Your ideas are bad and you should feel bad.
    The difference is I won't give a shit if square won't impliment this because I already know they don't give a crap about player ideas.

  8. #8
    If you stopped to actually learn something you might not post these uninformed posts.
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    relic staff, SMN melee, avatar DD. nuffsaid

  9. #9
    The God Damn Kuno
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    Quote Originally Posted by Maxxthepenguin View Post
    I want DRK to have absorb-haste that absorbs 25 haste from the opponent.

    And I want last resort to last 3 minutes

    And I want scythe mastery because THEY TOTALLY SAID IT WOULD HAPPEN THAT ONE TIME

    And I want an item that makes souleater not cost HP

    And I want absorb tp to not be limited by how much tp the enemy has

    And I want insurgency to make sense

    And DRK should get double attack because that would be cool
    You can ask for whatever you want. The difference is drk has been getting alot of improvements the last few years, and while smn has too they don't really fix any of the problems of the job.

  10. #10
    Darkrift
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    Ohh god no. I like how our avatars are atm. Giving each attack or buff its own timer is cool. I do not care for the rest.There are a bunch of ideas floating around on other boards that I feel would be better. Also I would be pissed if they axe'd the perpetuation costs. I worked really hard to get my perpetuation as low as it is.

  11. #11
    Relic Weapons
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    Just hope that the patch they actually give SMN new avatars (next fanfest?) will be as big as the SCH patch.

  12. #12
    Official THE Alpha and Omega
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    Quote Originally Posted by Not Kuno View Post
    You can ask for whatever you want. The difference is drk has been getting alot of improvements the last few years, and while smn has too they don't really fix any of the problems of the job.
    YOU'RE FUCKING KIDDING ME

    They've buffed the shit out of SMN, much like DRK

  13. #13
    BRP
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    First off, scrap avatar perp. That stuff should be on elementals only. Replace it with a summoning cost, that increases the higher level you are. Something like 300+ at 75. Current -perp cost can have a "decrease level" effect so if you had -5 perp at 75, you'd be summoning for a level 70s cost.
    This is terribly convoluted for a job buff. When changes are made to the game you should be adjusting, not throwing things out. This is how bad things happen.

    Second off, put every ability on it's own timer. This isn't broken as a smn who decides to use every BP at once would run out of mp really fast, and they would still have to wait a minute for P.Claws if they were just spamming the strongest one.
    Reasonable... but sounds pretty overpowered to me. You are going to get a job which can nuke as fast a BLM and WS as fast a SAM at the same time. That's even if they don't bother switching to the other avatars. Costing MP is not a big enough risk for the reward. I think this is on the right track though.

    For elementals, they should still have a perp cost, but they should get Blood Pact Ward/Rage instead of avatars. Choosing one will make it do a offensive/defensive spell of it's choosing (meaning you can't pick still). This will give it some control and make it not completely useless. The AF2 pants can make it pick stronger nukes/buffs or something.
    This is a change that I think is valuable no matter how you cut it. It's pretty simple too.

    Lastly, give each summon a cool trait that would make people actually want to use it in different situations. SE has always said they don't like it when people summon/release and actually want people to leave avatars out. Want an avatar as a damage dealer? Ifrit can get a big attack bonus and a double attack rate. Give Titan defense bonus/-physical damage. Garuda can get evasion bonus and movement speed or something. Give Carby a stronger regen at higher levels, etc etc. Of course if you really wanted to go overboard, you can give the summoner these traits also just by having the avatar out. For example a summoner with Titan can get a defense bonus/-physical damage while it's summoned.
    I like the concept, but sounds pretty useless in the long run. The exceptions would be whatever avatar gets attack+ and whatever avatar gets MAB+. Summoners should be able to transfer these traits to party members. That would be useful and something that would get people using Summoner in a different way.

  14. #14
    Sea Torques
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    Heh, while I'm not too thrilled about your ideas, I can honestly say that I wouldn't mind it. At this point, something needs to change.

    However, I don't think they are gonna make such drastic changes. Too much gear and stuff revolves around perp cost. If they just decreased it a bit, and added auto-refresh II and III, you could theoretically make it not much of an issue. Perhaps a few more pieces of -perp at lower levels, too.

    The rest of the stuff about individual BPs having their own 1 minute timer would be nice. But I think other jobs might whine about all that hateless damage. But if they buffed wards at least, making most last 10-15 minutes (with some like crimson howl lasting 3-5 minutes), they'd fix SMN, too. Buff lower level pact damage a bit, and you'd function a lot like a COR in a party. Buffs and some damage.

    But again, honestly, I'd take almost anyone's idea at this point.

  15. #15
    The God Damn Kuno
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    Quote Originally Posted by Maxxthepenguin View Post
    YOU'RE FUCKING KIDDING ME

    They've buffed the shit out of SMN, much like DRK
    How so? Ward/Rage? It was nice but people still do rage a majority of the time. Siphon? It's nice but reread the part about not actually fixing the job. There's a reason smn never gets used for anything, because shitty BP range and losing your timer/mp when it fails to go off is fairly terrible, amongst other things.

    Reasonable... but sounds pretty overpowered to me. You are going to get a job which can nuke as fast a BLM and WS as fast a SAM at the same time. That's even if they don't bother switching to the other avatars. Costing MP is not a big enough risk for the reward. I think this is on the right track though.
    Have you used the weaker bps? They're pretty terrible. Before you get your 70 bps you have the 60 nukes, then before that is random abilities you get from 40-50. They arn't too great. Also being able to curaga and do a buff like carby can is no different then something any other mage can do.


    Some of the other ideas are so-so but I have nothing better to do this sunday morning and the other thread about smn was fairly more retarded.

  16. #16
    Warrior Tank
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    Quote Originally Posted by test123 View Post
    relic staff, SMN melee, avatar DD. nuffsaid
    THIS.

  17. #17
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    Quote Originally Posted by Not Kuno View Post
    How so? Ward/Rage? It was nice but people still do rage a majority of the time. Siphon? It's nice but reread the part about not actually fixing the job. There's a reason smn never gets used for anything, because shitty BP range and losing your timer/mp when it fails to go off is fairly terrible, amongst other things.
    Summoning skill above cap bonus? err.. /sch?

  18. #18
    Smells like Onions
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    can't SMN already transfer MAB thru diabolos and also give attack via ifrit's warcry?

    I like the idea of all abilities on their own timers tho

  19. #19
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    Quote Originally Posted by BRP View Post
    This is terribly convoluted for a job buff. When changes are made to the game you should be adjusting, not throwing things out. This is how bad things happen.



    Reasonable... but sounds pretty overpowered to me. You are going to get a job which can nuke as fast a BLM and WS as fast a SAM at the same time. That's even if they don't bother switching to the other avatars. Costing MP is not a big enough risk for the reward. I think this is on the right track though.



    This is a change that I think is valuable no matter how you cut it. It's pretty simple too.



    I like the concept, but sounds pretty useless in the long run. The exceptions would be whatever avatar gets attack+ and whatever avatar gets MAB+. Summoners should be able to transfer these traits to party members. That would be useful and something that would get people using Summoner in a different way.
    Sometimes I wonder if you even play this game. SMN recast times are just stupid. If you have 1200 mp and each BP cost like 200-300 you aint gonna do much anyway unless you have a g horn brd + cor in party. I think SMN sucks and from the single player game you would think it would be the best DD.

  20. #20
    Official THE Alpha and Omega
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    Quote Originally Posted by Not Kuno View Post
    How so? Ward/Rage? It was nice but people still do rage a majority of the time. Siphon? It's nice but reread the part about not actually fixing the job. There's a reason smn never gets used for anything, because shitty BP range and losing your timer/mp when it fails to go off is fairly terrible, amongst other things.
    Ward/rage was a huge buff. Some people use wards, especially the potent hastega.

    Just because we don't use SMN doesn't mean nobody uses them. People use SMN on HNM, Merits, and even Salvage and it can do the job well. That BP range bullshit? It's the same as melees and for some reason melees get used. Yeah that should be fixed but that's more of a bug, it seems.

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