Just toss SMN's a couple of more avatars and the bitching will stop for about three weeks.
Just toss SMN's a couple of more avatars and the bitching will stop for about three weeks.
I've used SMN in salvage and it's completely terrible. Anyone telling you otherwise is full of shit. The problem with BPs is if you assault, your avatar will go to the furthest distance possible to attack, meaning it has to move one inch away to lose your mp/timer. It's not the same as losing TP, because you still do damage getting TP.Just because we don't use SMN doesn't mean nobody uses them. People use SMN on HNM, Merits, and even Salvage and it can do the job well. That BP range bullshit? It's the same as melees and for some reason melees get used. Yeah that should be fixed but that's more of a bug, it seems.
ya But fucking drk has everything going for it so STFU. smn got crap in the last few years. Drk got so much shit its not even funny. new spells(that are so fucking pimp) new jas that do something. what has smn got? a call ele get mp and done? that is about all we have got.
we dont have something that will steal acc, steal tp, give us JA hase of 25% spikes that can steal our hp. no we got ele nukes that are at best equal to our 70BPs.
so when someone says "i wan tthis i want that, if its from a SMN that have a reason!
im a sam too so dont tell me i dont get bones. my poor smn has not seen anythign new(read worth my time to play around with) in years.
o ya because loseing 100%tp (that you gain in around 15sec depending on your job) is as bad as losing 180+ mp( up to maybe 250 with prep if you have to leave it out for a few)
you can keep attacking i cant i have to rest, i lost my attack and just did 0 dmg in 1min30sec give me a break shut up unless you know how jobs works. and if i want to use diab RA attack i lose anywhere from 200-500 dmg off my attacks.
^this, I think everyone can sit and debate all day on how to fix summoner some will agree, others will disagree, but the issue is the job is unique and in the interview the devs said you will be asking soon how to use these avatars versus will we get them.
Though summoner has lost a lot of unique abilities and traits to other jobs such as, castable phalanx, and aoe stoneskin, auto refresh and what not it still is a unique job none the less. We have diversity, and yes it is a up hill climb to 75, but a lot of jobs are as well. I still believe we could use a little tweaking.
Personally i would like to see more summoner specific gear or maybe just pet specific gear that drg,bst,pup,smn can share that actually helps pets. I'd love to see us get auto refresh II and maybe a meritable III also I wish avatar and the summoner could share TP which would come in handy when you need to release and re-summon. Since it is a blood pact, and not a pet command per say - it is transmitted from within I think we should still be able to command our pets (if they dodge or are unaffected) through petrification and sleep.
Oh neat-o! Pipe dreams dump thread. Okay then!
Presence of Avatar in the party to grant bonus to members within area of effect with status boosts simliar to NQ/HQ staves:
Ifrit - STR boost/Atk/r.atk
Shiva - Int boost/M.atk
Garuda - AGI boost/Evasion
Titan - Vit boost/dmg reduction
Leviathan - MND boost/M.acc
Ramuh - Crit increase/Dex boost
Carbuncle - ???
Fenrir - ???
Diablos - ???
Auto Refresh 2 and 3 sound cool. Would be nice to have things like Earthern Ward/Noctoshield potency affected by smn skill, 200 cap on stoneskin/13 on phalanx is pretty lame. Only other thing would be to fix the bp range which they already have plans on doing, don't think that included the physical bps being out of range though, that can be annoying.
As for everyone bitching about smns bitching(lol), SE has promised new avatars for a couple of years now and has yet to deliver, if promises were made to one of your jobs and years on have still not been implemented you would probably feel the same way.
Smn and Blm got the worst of it for the FFXI cross over from what I see.
Blm oh spam your highest cost spells to dmg anything or Freeze and Brust...Not what the mob is weak to...kinda dumb and ingores the whole elemental weakness idea. And Smn....it's prob the worst of the two.
In the off line games Smn's were some of the most powerful chars in your pt. Eden and the Ieons with the Celestial weapons unlocked need I say more?
Smns in FFXI get treated with no respect and get into the oh a Smn and no Whms or Rdms....guess they can heal.
This job does need some reworking.
And ppl also gotta get in their heads that guess what? Some jobs....isn't based on your char! It's based on the job and the item of the job. IE Smns summon powerful beings to help and to aid their allies.
And more auto-refresh traits wouldn't hurt as well.
And something also needs to be done to make the elemental summons more useful then getting mp from them.
~Edit
Forgot....BP range....sucks missing cause something moves what? An inch or two? ;/
I like your ideas, Kuno. Having ALL of them implemented though might make SMN too good though.
My idea for SMN, that I was discussing with a friend of mine last night, is to give Ward/Rage charges similar to Scholar's Stratagems. If you needed to you could just bang a few out really fast, however you'd still be limited by MP and it would still be a one minute refresh timer.
avatar pets are still terribly bugged: when they assault, they place themselves in such weird range from the mob, their AoE buffs wont even hit the players actually engaging that same mob. if I wish to Hastega, i have to run myself right in the middle of the fight getting every possible TP move in the process, so what's the point of the pet buffing instead of me, then?
also, try to use a Ward and having the mob your avatar assaulted die *while* your avata is in the middle of the charging anim. result : BP lost, timer resets and mp wasted. doesnt this need a fix, excuse me?
also, the whole of the game is turning to "x min to do something" and I like the fast pacing action. even merit parties now stress the whole players reaction speed and such.
so, lets see... I want to Hastega.
10 seconds to summon Garuda plus 2-3 lost seconds between animations and such.
5-6 seconds to run in the middle of the party and issue the Ward command. oh, did i mention that if the avatar popped in some weird far spot, you even have to *wait* it coming to you? more seconds wasted.
other 5 seconds between charging anim and haste anim. oh and if people are moving, the buff is lost since Garuda stands still.
so it's like.. wow.. about 20 seconds to do something I'm supposed to do fulltime. now forgive me if I find a RDM haste cycle 10 times more efficent than this crap. lol, even BLU Diamondhide is much more friendly than this.,,
I agree with Kuno. Removing the Avatar Perpetuation wouldn't change much at all for a SMN. To put it on par /w other pet jobs, increase the MP cost slightly(in proportion to level), and increase the recast timer drastically. (Something like 50-100 MP to cast an avatar, with a ~5min recast @ Lv 75). (Although I personalli don't think that's necessary.)
One easy way to fix SMN, and pet jobs in general, would be to allow buffs to extend to pets. BRD Songs, Cor Rolls, Haste, etc...
Getting rid of perp cost would piss alot of people off, people have worked hard to get all their -perp gear and then for it only to affect spirits which are useless outside of elemental siphon? More -perp gear and higher auto refresh traits would be a better idea than scrapping it imo
The increased Auto-Refresh levels would likely fix most issues that aren't bugs.
Rolls/Songs/Buffs would be nice for pet jobs indeed but not sure how strong it would make them...