Scholar's Gown +1
Body DEF:39 MP+18 INT+3 MND+3
Enhances "Dark Arts" effect
MP recovered while healing +5
CanEquip, NoSale, Ex, Rare
SCH74
- Resting piece? I hope there's a bonus to dark arts skills here past the initial 15.
Argute Gown
Body DEF:38 HP+15 MP+15
Enhancing magic skill +7
"Magic Def. Bonus"+5
Enhances "Sublimation" effect
CanEquip, NoSale, Ex, Rare
SCH75
- Increase in Phalanx?
- Sublimation is ok. Would have preferred refresh, but ok.
Argute Gown +1
Body DEF:39 HP+17 MP+17
Enhancing magic skill +7
"Magic Def. Bonus"+6
Enhances "Sublimation" effect
CanEquip, NoSale, Ex, Rare
SCH75
Sch. Loafers +1
Feet DEF:11 MP+20 AGI+3 INT+3 Enmity-2
Grimoire: Reduces spellcasting time
CanEquip, NoSale, Ex, Rare
SCH74
- And the Agi is for?
Argute Loafers
Feet DEF:13 MP+20 Healing magic skill +7
Weather: Enhances "Celerity"
and "Alacrity" effect
CanEquip, NoSale, Ex, Rare
SCH72
- What do sch use healing magic skill for?
- Celerity and Alacrity are boosted by cutting timers more perhaps? Dunno what the use is. Solo perhaps?
Argute Loafers +1
DEF:14 MP+25 Healing magic skill +9
Weather: Enhances "Celerity"
and "Alacrity" effect
CanEquip, NoSale, Ex, Rare
SCH75
Sch. M.board +1
Head DEF:16 MP+20 INT+5
Enhances "Sublimation" effect
Enmity-1
CanEquip, NoSale, Ex, Rare
SCH74
- 1 more int...
Argute M.board
Head DEF:16 HP+10 MP+10 MND+5
Elemental magic skill +7
Grimoire: Reduces spellcasting time
CanEquip, NoSale, Ex, Rare
SCH75
- I guess the elemental skill is useful for resistive mobs..
- Another reduction in spell casting time...
Argute M.board +1
DEF:17 HP+12 MP+12 MND+6
Elemental magic skill +7
Grimoire: Reduces spellcasting time
CanEquip, NoSale, Ex, Rare
SCH75
Sch. Bracers +1
Hands DEF:14 MP+20 MND+5
Spell interruption rate down 20%
Enmity-3
CanEquip, NoSale, Ex, Rare
SCH74
- aoe Stoneskin?
Argute Bracers
Hands DEF:14 MP+20 INT+3 MND+3
Enfeebling magic skill +7
Enmity-2
CanEquip, NoSale, Ex, Rare
SCH71
- These I like. A lot!
Argute Bracers +1
Hands DEF:15 MP+20 INT+4 MND+4
Enfeebling magic skill +7
Enmity-3
CanEquip, NoSale, Ex, Rare
SCH75
Argute Belt
Waist DEF:6 MP+20 INT+5 MND+5
Magic Accuracy+2
"Magic Def. Bonus"+2
CanEquip, NoSale, Ex, Rare
SCH70
- slightly better than penitents rope.
Scholar's Pants +1
Legs DEF:28 MP+25 VIT+3 MND+3 Enmity-2
Enhances "Light Arts" effect
CanEquip, NoSale, Ex, Rare
SCH74
- And again... What's the Vit for?
Argute Pants
DEF:27 HP+15 MP+15 INT+5
Dark magic skill +7 Enmity-2
CanEquip, NoSale, Ex, Rare
SCH73
- I like this too. Dark for drain + aspir.
Argute Pants +1
DEF:28 HP+17 MP+17 INT+6
Dark magic skill +7 Enmity-3
CanEquip, NoSale, Ex, Rare
SCH75
Not overwhelming for me, and this mostly seems to focus on Dark arts. I would have liked larger boosts to -enmity on the pieces, but then I guess that what those merits are for (ugh...)
Other than relic hands and legs, I don't see anything that other equip can't balance out. Also what's the math on constant refresh vs double stacked sublimation?
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