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Thread: Version Update (12/08/08)     submit to reddit submit to twitter

  1. #341
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    It's because SCH and DNC AF was honestly well made..so there isn't much they can HQ..unless some of the "Enhance" stuff gets stronger..but I'm betting not.

  2. #342
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    Saddened by the beastman blood. I wonder if I can declare FFXI bankrupcy. Where's my fucking bailout package SE?!!

  3. #343
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    Quote Originally Posted by Destinye View Post
    It's because SCH and DNC AF was honestly well made..so there isn't much they can HQ..unless some of the "Enhance" stuff gets stronger..but I'm betting not.
    All the ehanced features on PUP AF+1 are the same as the NQ so yar, it won't. PUP got hit pretty bad with AF+1 too, the feet are the only really epic upgrade, the rest is meh.

  4. #344

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    Quote Originally Posted by Ahlah View Post
    Just did BR, 2f Rampart spawned 4 Bee NMs and dropped 2 pair of lv35 Usukane and 3f Rampart spawned 3 Cockatrice NMs zero lv35. By far the most NMs we ever saw in one single BR run.

    Frog chorus is unnerfed? >.<;
    It was actually five bees.

  5. #345
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    They did not increase drop rates in Bhaf or SSR. D: Second time I've had to post this.

  6. #346
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    Quote Originally Posted by Destinye View Post
    It's because SCH and DNC AF was honestly well made..so there isn't much they can HQ..unless some of the "Enhance" stuff gets stronger..but I'm betting not.
    It's the inverse artifact armor improvement principle. The worse the AF, the better the AF+1 will be. Conversely, the better the AF, the more marginal the AF+1 will be.

    Honestly, the only difference between the SCH AF and the SCH AF+1 is purely in the stats. The difference is that the AF+1 adds in more MP, has more -Enmity (-8 compared to -5), and higher stats in the most important areas (both INT and MND are at +11). And the body has +5 hMP, but that's standard on any mage AF+1. Pretty much, the only reason to upgrade the AF at all is for the stat boosts, which right now, is the best that SCH can get.

    Now Argute (SCH Relic) doesn't do anything special, per say, but it does add in alot of +skill stuff, which helps with accuracy. So, this means that spells of all stripes will be landing more often, especially on high level HNMs. That's pretty much the relic advantage. The good thing, though, is that the +Elemental stats on relic don't clash with the AF bonuses, so I can switch and swap depending on what I'm doing.

    For example, if I want to go to nuke mode, I can swap in the AF Body, RA Head, RA Hands, RA legs, and AF feet, with torques swapping as needed. On the other hand, if I'm going to healer mode, I'd want the RA Body, RA feet, AF legs, AF hands, and RA Head. If I want to use Sublimation, especially while resting, use the RA Body and the AF head, and make sure to use Stoneskin with both the AF legs and RA Body active.

    Really, from the way that the RA and AF(+1) compliment each other, it further cements the SCH as a tactical magician.

  7. #347
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    Quote Originally Posted by Keyln View Post
    It's the inverse artifact armor improvement principle. The worse the AF, the better the AF+1 will be. Conversely, the better the AF, the more marginal the AF+1 will be.
    Explain WAR AF

  8. #348
    Sephiroth_Owa 13
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    Anyone else see this happening?
    They finish off WotG missions, add Walk of Echos kinda toward the end alla ZM and CoP style and make Walk of Echos some kind of end game event?

  9. #349
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    Quote Originally Posted by Xanthu View Post
    Explain WAR AF
    It is so terrible nothing could save it

  10. #350
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    Quote Originally Posted by Jkun View Post
    All the ehanced features on PUP AF+1 are the same as the NQ so yar, it won't. PUP got hit pretty bad with AF+1 too, the feet are the only really epic upgrade, the rest is meh.
    I /slightly/ disagree with this, under the assumption that there is a measurement of master's stats versus automaton's stats for determining the amount of Automaton Stress a maneuver gives.

    But yeah, feet are zomfg amazing.

  11. #351
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    Quote Originally Posted by Xanthu View Post
    Explain WAR AF
    War AF was designed back when it was used as a tanking class alongside PLD so the AF was made for that purpose..hence why it has pretty much more +enmity than all of PLD AF combined...but then players decided to push war into full time DD and NIN into the tanking role.

    Otherwise yeah.

  12. #352
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    Quote Originally Posted by Miraun View Post
    I /slightly/ disagree with this, under the assumption that there is a measurement of master's stats versus automaton's stats for determining the amount of Automaton Stress a maneuver gives.

    But yeah, feet are zomfg amazing.
    You're getting AGI/STR from macroing in Hands+1 anyway for Maneuver bonuses, which is great, but Hands/Feet are the only pieces I can see instantly upgrading. I'm pretty well covered everywhere else for other stats, lol. (Like how <3 INT/MND on relic feet and also MAB! zomg)

  13. #353
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    Quote Originally Posted by Sephiroth_Owa 13 View Post
    Anyone else see this happening?
    They finish off WotG missions, add Walk of Echos kinda toward the end alla ZM and CoP style and make Walk of Echos some kind of end game event?
    I hope not ><

    Gotta admit though, the Treasure Caskets are pretty amusing. Still a shame I didn't get my eyepatch.

  14. #354
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    Quote Originally Posted by Jkun View Post
    All the ehanced features on PUP AF+1 are the same as the NQ so yar, it won't. PUP got hit pretty bad with AF+1 too, the feet are the only really epic upgrade, the rest is meh.
    THE FEET AREN'T AN UPGRADE!

    Puppetry Babouches +1 = Puppetry babouches text in game!

  15. #355
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    Quote Originally Posted by Max™ View Post
    THE FEET AREN'T AN UPGRADE!

    Puppetry Babouches +1 = Puppetry babouches text in game!
    lol. Dun get me started.

  16. #356
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    Quote Originally Posted by Sephiroth_Owa 13 View Post
    Anyone else see this happening?
    They finish off WotG missions, add Walk of Echos kinda toward the end alla ZM and CoP style and make Walk of Echos some kind of end game event?
    That's what I've suspected from the beginning.

  17. #357
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    Disappointed there was nothing about the salvage drop rate increases in the update. The way it was announced (translated?) it really did sound like it would be with this patch. I'm hoping they throw that all in when they do the mini update to fix everything they broke in this update. But w/e, I've managed until now so whenever they do it I'll be happy.

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