Interview - Part One
Interview - Part Two
I earned my Garamond today.
Interview - Part One
Interview - Part Two
I earned my Garamond today.
We love you <3
<3
Woooo Drakesbane buff! (Wait it's already wildly powerful)...maybe they'll add an Attack Bonus to it like Ground Strike so it can be used on higher level HNM. DRG lacks any big dmg ws on things like Wyrms,ironic for a Dragon Killing job
Drakesbane buff LOOL.
BST updates oh my~ (and then lol RDM and WHM melee), and atleast 1 new avatar.
And nice to see we'll see 80 inv soon, and perhapse more in the future.
lol at that interview being 500x better then any NA one.
i'm surprised they talked about their budget so much... how much are the devs making that "adding content to the new expansions might go over the budget". that doesn't really make sense to me
Fuck them all
It looks like their implementation of the WHM melee "buff" is just going to be some lame shit to get MP back by meeling. You can already get 1/2 your MP pool back with Mystic Boon if you don't suck ass. Sad Izzy![]()
Only one maze that lasts 30mins a day or I read it wrong? >_>
Thanks for this. It was a lot more interesting than the actual Dev panel at fanfest. ;x
It's sad that they don't realize how big of a cockblock the Mythic Weapon quests are. They also don't seem to understand the relative power of Relic vs Mythic. From everything we've seen so far the Mythic are vastly superior to their Relic counterparts.
This is a great interview.
Thanks a bunch, Elmer.
Now THAT was an interview. Excited to see the considered DRG weapon skill buffs implemented. I'd love to see that hidden pDIF bonus on Drakesbane. :D Thanks as always, Elmer!
Kick ass, that interview is awesome. They actually dont say "we will look into this" or " I don't know loll".
Elmer rocks.
This is what they SHOULD have given us at Fanfest.
Anyway, new way of summoning should be interesting. If it works well, maybe they'll use that with the old avatars as well.
Bringing both WHM and RDM up to the front lines? Promising.
And the Moblin Maze, the impression I got is that a player can only make a maze once per day, but if you have a party of six, you can actually do six runs a day with each person making one maze each.
Or they could make it Damage varies with TP like the original penta, but then make it a higher fTP... -_-;