
Originally Posted by
Elmer the Pointy
I looked up where I used "negotiation" and perhaps you can provide other examples if you wish. The one I found was Fujito talking about "negotiations" for Maze Mongers adding to development time.
In that case, he used ネゴシエーション, which is just the phonetic spelling of our English word, "negotiation."
It seems to me what happens is that they do pretty much have a give-and-take relationship when designing content. You can see in the interview that when the idea for Fields of Valor was proposed, Tanaka's main concern was that RMT should not be able to exploit it, and the developer then had to work with that in mind.
Hypothetically, let's say Fujito comes to Tanaka and wants to make Maze Mongers. He wants to reward players with gil, but Tanaka says that will be exploitable. They discuss the issue and agree upon a Pachinko-based economy, wherein you accumulate Marbles and trade them for prizes. Fujito wants new graphics for the prizes, like the Eye-patch. Tanaka points out that graphics cost money, as someone is needed to design them, make icons, etc. They discuss the issue and agree upon X number of new prizes, along with whatever else is available for purchase with Marbles.
The members of the Development Team all specialize in separate areas of the game, so there is probably lots of negotiation as to how much a particular new event can match the original plan of the maker without interfering with, or disrupting the balance of, content that is managed by another developer.