
Originally Posted by
Yugl
Increase the duration of buffs. Problem solved Mr. Lazy.
Saying that it's obvious RDM needs melee capabilities then justifying that claim by using previous FFs is a lousy defense. RDM doesn't have to gain the same abilities it did in previous FFs. It's FFXI not FFIV. It may be based on the previous FFs, but that doesn't mean it needs to mimic them in every aspect. Ideas may be taken from previous FF versions, but it's not a necessity as you suggest.
Who cares what RDM was meant to be. It is what it is. NIN was meant to be a DD, but it turned out to be an excellent tank (FFXI 2004). RDM may be meant to be some lousy melee, but it isn't. Deal with it.
Are you reading what everyone else is posting? Can you comprehend what we're saying? We know SE wants to give RDM melee enhancement. Most of the people know that. It's an accepted fact. We're not debating what they said they're going to do. We're debating whether or not what they want to do is in our interests. Why? Because SE doesn't always make the best decisions. AV, Salvage drop rates (And allowing a glitch to go on forever), PW,15min repop on ??? for old areas, Non-instanced Dynamis/Limbus, Increased macro slots, and other aspects of the game are perfectly fine in SE's point of view. Does that make it true? Hell no. SE may say RDM needs a melee update, historically RDMs may have been capable of melee, they may even receive melee updates, but guess what? Players would rather have other updates. There are much more improvements SE could work on regarding WHM and RDM, but they neglect these possible improvements in favor of melee abilities. Most of the posters are pointing out that the addition of melee potential for these two classes is unnecessary.
No reason for a BLU to have more skill? BLU's only role is the melee DD department. That's a damn good reason why BLU should have more sword skill. Since when can a BLU heal as well as an RDM? Since when can a BLU enfeeble as well as an RDM? Since when can a BLU enhance the party as well as a RDM?
Also, if you cared to think about it for a second, Ziero is right about RDMs remaining in the back regardless of melee potential. There's generally two reasons why a RDM isn't meleeing: Buff Cycles and DMG/Enemy TP ratio. The former will continue to be a problem even if RDM melee potential is increased. If you have to cast Haste/Refresh, doing more damage to the mob won't solve that. The only way to solve the buff cycle problem is by increasing the duration of buffs or giving RDM access to -aga buffs. If the latter is the problem, then it means an RDM's melee potential will need to rival melee DDs. The problem with that? Balance. If you want RDM's melee capability to match it's backline capability, then you're basically saying you want RDM to have the best of all worlds. Yet, in doing so you neglect balancing aspect of FFXI. I wouldn't be surprised if SE does this since they're shown they're incapable of fixing many balancing issues within the game (BST,SMN,PUP,DNC).