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  1. #501
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    Quote Originally Posted by Vajra View Post
    Very good idea my man, also i have a hunch they'll raise whm's club skill to A+
    I would like to see this (or hell, A- even) or do what they did to daggers a while back, but with clubs. Pants would be cummed.

    Unless you have Perdu + Prudence/Kraken (or relic but lol), your delay is too low to do shit and there are like, 2 good DD clubs that dont have 340 delay.

    I would like to see Pray, or they could completely ignore making Yagrush and make Divine Veil not stupid. Because right now its stupid.

  2. #502
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    RDM have access to Excalibur and Mandau for good reasons, not just because they need it.
    RDM received those for the same reason BLM received this: Claustrum - FFXIclopedia - a Wikia Gaming wiki

  3. #503
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    Quote Originally Posted by Yugl View Post
    RDM received those for the same reason BLM received this: Claustrum - FFXIclopedia - a Wikia Gaming wiki
    Agree. And that reason is? certainly not just because SE think that they "need" it.(read my comment, that's what I said).

  4. #504
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    Quote Originally Posted by SenseiFF11 View Post
    Agree. And that reason is? certainly not just because SE think that they "need" it.(read my comment, that's what I said).
    Because they wanted to give all classes (At the time) access to relic weapons.

  5. #505
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    Quote Originally Posted by Alistaire View Post
    If you mean Enrage, that had nothing to do with RDM at all. It was a trial version of a PLD Provoke that ended up being turned into a Sentinel boost.

    And regardless of what it is, there's no way you could tell if a spell in altana viewer is a RDM spell. You could tell if it's white magic, black magic, summoning, singing, or blue magic by the animation, and that's it.

    And as for the rest of your bs can you please read the responses to your various posts and see how far out in left field you are? ffs give it up already.
    Aren't you the guy new to rdm/blu expecting to sleep people in ballista with sleepga with Queasyshroom? lol, asking myself what's your experience in ballista:D. Queasyshroom have a chance to poison... so you'r strategy have a big hole, keep trying to be smart.

  6. #506
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    Quote Originally Posted by SenseiFF11 View Post
    Aren't you the guy new to rdm/blu expecting to sleep people in ballista with sleepga with Queasyshroom? lol, asking myself what's your experience in ballista:D. Queasyshroom have a chance to poison... so you'r strategy have a big hole, keep trying to be smart.
    wtf? You definitely have me mistaken with someone. I don't do ballista at all and was one of the first people to advocate rdm/blu for various uses, none of which have anything to do with ballista. Whoever that is though, that's pretty funny.

  7. #507
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    Quote Originally Posted by Yugl View Post
    Because they wanted to give all classes (At the time) access to relic weapons.
    Ok so honestly, you think that RDM have access to dagger and excalibur because they want to give all class access to relic? You missunderstood my point. I know that SE will give "all" class access to relic, that is kinda logic they have no choices. I'm talking about the "choices" of the relic types. How many jobs have access to 2 relic in dynamis? you saw the guy that posted the exact definition of Duelist here? RDM have access to sword and dagger for some logic reasons, not just because SE need to give access to relic to all jobs.
    There is a reason that explain why SAM have access to GK and bow too. That's my point. Yes SE will give access to relic to all jobs(for sure it's obvious), however the weapons choices are not choosen randomly, that's the only thing I tried to point out.
    Duelist = dagger and sword. Are we agree on that part "at least"?

  8. #508
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    Quote Originally Posted by Alistaire View Post
    wtf? You definitely have me mistaken with someone. I don't do ballista at all and was one of the first people to advocate rdm/blu for various uses, none of which have anything to do with ballista. Whoever that is though, that's pretty funny.
    Then that is funny cause a guy is making fun of you on some forums then. Just letting you know, if it's really not you...

  9. #509
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    Quote Originally Posted by SenseiFF11 View Post
    Ok so honestly, you think that RDM have access to dagger and excalibur because they want to give all class access to relic? You missunderstood my point. I know that SE will give "all" class access to relic, that is kinda logic they have no choices. I'm talking about the "choices" of the relic types. How many jobs have access to 2 relic in dynamis? you saw the guy that posted the exact definition of Duelist here? RDM have access to sword and dagger for some logic reasons, not just because SE need to give access to relic to all jobs.
    There is a reason that explain why SAM have access to GK and bow too. That's my point. Yes SE will give access to relic to all jobs(for sure it's obvious), however the weapons choices are not choosen randomly, that's the only thing I tried to point out.
    Duelist = dagger and sword.
    And how does any of this prove that Sword skill + and Enspell 2 will allow RDM to melee in more situations than before? After all, that's still the question you have yet to answer.

  10. #510
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    Quote Originally Posted by Yugl View Post
    And how does any of this prove that Sword skill + and Enspell 2 will allow RDM to melee in more situations than before? After all, that's still the question you have yet to answer.

    First, giving more sword skills and enspells tier II will not make RDM melee more than before, it will only solve about 50% of the main issues about RDM melee. And I already said it many times Yugl, that the "main" problems that need to be solved, before we try to solve anything else on the RDM melee debate is the accuracy and the buff cycle. I'm sure there are more issues than those one I just listed, but those are the main issues. The sword skill will solve a lot about the accuracy. And I already shared my opinion about solving the buff cycle on other pages. I said if SE want to give RDM and WHM something to produce beneficial status from striking the ennemy, it should help them reduce their number of casting. beneficial status available by striking, to other party members. You do not have to agree with me, that is how I think it could work. If you have a better idea, post it and explain why. So I'll repeat what I think will solve the 2 mains issues: more accuracy, and beneficial status from striking.
    Giving beneficial status from striking will not only make RDM and WHM less busy, but will give people a reason to ask them to melee. There is no good reason for RDM and WHM to melee nowodays. You think I'm wrong and you have something better? Then I would like to see your ideas about making RDM melee more times than before

  11. #511
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    Quote Originally Posted by SenseiFF11 View Post
    Then that is funny cause a guy is making fun of you on some forums then. Just letting you know, if it's really not you...
    Like I said, not me, someone else, generic-ish name etc etc.

  12. #512
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    Quote Originally Posted by SenseiFF11 View Post
    I already said it many times Yugl, that the "main" problems that need to be solved, before we try to solve anything else on the RDM melee debate is the accuracy and the buff cycle. I'm sure there are more issues than those one I just listed, but those are the main issues. And I already shared my opinion about solving the buff cycle on other pages. I said if SE want to give RDM and WHM something to produce beneficial status from striking the ennemy, it should help them reduce their number of casting. beneficial status available by striking, to other party members. You do not have to agree with me, that is how I think it could work. If you have a better idea, post it and explain why. So I'll repeat what I think will solve the 2 mains issues: more accuracy, and beneficial status from striking.
    Giving beneficial status from striking will not only make RDM and WHM reduce their numbers of casting, but will give people a reason to ask them to melee. There is no good reason for RDM and WHM to melee nowodays. You think I'm wrong and you have something better? Then I would like to see your ideas about making RDM melee more times than before
    Here's the problem with your posts over the past 10 pages: RDM doesn't need frontline adjustments. A storyline doesn't mean changes *need* to be made. Balance does. AF armor doesn't mean changes *need* to be made. Balance does. Previous FFs doesn't mean changes *need* to be made. Balance does.

    Storylines, previous FF games, and AF names do not mean that a class is deserving of sword skill and enspell updates. Would it make sense if they received them? Yes. People would not be surprised to see these kinds of updates. However, that doesn't mean they *deserve* or *need* these updates. There is nothing wrong with RDMs staying in the backlines. SE may say otherwise, but they're also the people who said Mythic weapons take the same amount of time as Relic weapons. SE makes mistakes. Lots of them. Unfortunately you consider anything they say to be divine and absolute truth.

    Again, lets look at your reasons why RDM *deserve* an update:

    Sword-Wielding mage title? Garbage excuse. It's a mage it can use a sword.
    Previous FFs? Garbage excuse.
    AF names? Garbage excuse.
    Storylines? Garbage excuse.
    SE said so? Reminds me of when they said DRG was fine before 2H/2hr/Angon/other updates.

    These may be reasons why RDM may receive Sword skill or Enspell updates, but it's absolutely not a reason why they *deserve* such updates.

    Edit: If we're going to start justifying why classes deserve updates bu using storylines and AF names we might as well move this to a forum where much more intelligent people will agree with you: http://ffxi.allakhazam.com/db/jobs.h...84687146472472

  13. #513
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    You're too far in the left field for me to take you seriously now Sensei, lol. Being too hopeful for too much of a boost to RDM DD capability. I can say it more plain and left field as well: RDM will never get A skill in Sword because they have A Skill in Enfeebling magic. >.>

  14. #514
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    Quote Originally Posted by Yugl View Post
    Here's the problem with your posts over the past 10 pages: RDM doesn't need frontline adjustments. A storyline doesn't mean changes *need* to be made. Balance does. AF armor doesn't mean changes *need* to be made. Balance does. Previous FFs doesn't mean changes *need* to be made. Balance does.

    Storylines, previous FF games, and AF names do not mean that a class is deserving of sword skill and enspell updates. Would it make sense if they received them? Yes. People would not be surprised to see these kinds of updates. However, that doesn't mean they *deserve* or *need* these updates. There is nothing wrong with RDMs staying in the backlines. SE may say otherwise, but they're also the people who said Mythic weapons take the same amount of time as Relic weapons. SE makes mistakes. Lots of them. Unfortunately you consider anything they say to be divine and absolute truth.

    Again, lets look at your reasons why RDM *deserve* an update:

    Sword-Wielding mage title? Garbage excuse. It's a mage it can use a sword.
    Previous FFs? Garbage excuse.
    AF names? Garbage excuse.
    Storylines? Garbage excuse.
    SE said so? Reminds me of when they said DRG was fine before 2H/2hr/Angon/other updates.

    These may be reasons why RDM may receive Sword skill or Enspell updates, but it's absolutely not a reason why they *deserve* such updates.

    Edit: If we're going to start justifying why classes deserve updates bu using storylines and AF names we might as well move this to a forum where much more intelligent people will agree with you: Allakhazam.com: Final Fantasy XI: Beastmaster
    You are all wrong. RDM need an update first because it's pretty boring now and he's waiting for a very long time, every job need something new time to time no matter how powerfull that job is. And secondly because RDM was meant to be versatile, and the frontline aspect need to be adjusted to make him more versatile, because RDM is more like a refresh/haste/cure now. Those are the 2 reasons why RDM need an update. And stop evading people questions, tell people what RDM should get to melee more, still waiting on your answer.

  15. #515
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    Quote Originally Posted by Sho View Post
    You're too far in the left field for me to take you seriously now Sensei, lol. Being too hopeful for too much of a boost to RDM DD capability. I can say it more plain and left field as well: RDM will never get A skill in Sword because they have A Skill in Enfeebling magic. >.>
    That is what we will see, I just hope you won't sing a different tune after the update. And I did not said anything about that they will get it "100% sure".
    But before that, if you can't post idea about RDM frontline adjustments, don't critisize people.
    (Your argument about enfeebling magic and sword is stupid between)

  16. #516
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    Quote Originally Posted by SenseiFF11 View Post
    You are all wrong. RDM need an update first because it's pretty boring now and he's waiting for a very long time, every job need something new time to time no matter how powerfull that job is. And secondly because RDM was meant to be versatile, and the frontline aspect need to be adjusted to make him more versatile, because RDM is more like a refresh/haste/cure now. Those are the 2 reasons why RDM need an update. And stop evading people questions, tell people what RDM should get to melee more, still waiting on your answer.
    Ah, I understand now. You need to quit RDM.

  17. #517
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    Quote Originally Posted by Alistaire View Post
    Ah, I understand now. You need to quit RDM.
    Nah, I'm playing this job for 5 years now, obtained 95% of my gears(eh morrigan body left2/3 and still working on Murgleis.), worked too hard on that to quit:D, and I'm enough experienced to know that there is not only one way to play RDM. I'm pretty strong on the backlines, but I know the Red mages limit on the frontlines, that part need to be enhanced. I have blu 75 aswell, I know the difference between those 2 jobs.

  18. #518
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    Quote Originally Posted by SenseiFF11 View Post
    Nah, I'm playing this job for 5 years now, obtained 95% of my gears(eh morrigan body left2/3 and still working on Murgleis.), worked too hard on that to quit:D, and I'm enough experienced to know that there is not only one way to play RDM. I'm pretty strong on the backlines, but I know the Red mages limit on the frontlines, that part need to be enhanced. I have blu 75 aswell, I know the difference between those 2 jobs.
    The fact you're upgrading Murgleis further emphasises my point.

  19. #519
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    Quote Originally Posted by Alistaire View Post
    The fact you're upgrading Murgleis further emphasises my point.
    And what about upgrading Murgleis?!...

  20. #520
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    Quote Originally Posted by SenseiFF11 View Post
    And what about upgrading Murgleis?!...
    Quote Originally Posted by Alistaire View Post
    Ah, I understand now. You need to quit RDM.
    That's what.

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