Hot dayum, I missed some fun apparently.
Even with A+, merited skills, Melees need acc gear to hit many mobs in this game effectively. So even if Rdm got A+ skill, higher then Blu, they would still need acc gear to hit monsters effectively. The mobs they can hit now with B skill and casting gear are the same mobs they'll be able to hit with A skill and casting gear.
Rdm AF1 set is called Warlock, a male witch. Does that mean Rdms are a male only job that can only cast spells?The AF2 names are not choosen randomly if this is what you think, there is a specific reason for each AF2 names, and it even start on the AF1.(AF1 RDM for example) You are barely saying that the AF2 names and a job storyline means nothing, this is ridiculous. And I never said SE should base the mechanic of a job based on his AF2 and storyline. I said the AF2 names and the storyline of a job explain what that job is, simple as that.
They gave Rdm Exca and Mandau for the same reasons they gave War Bravura and Ragnarok. Because those are the weapons they're "supposed" to be good with story wise...but War has better skill in Axe then Gsword.Do you really think that Excalibur and Mandau are also available to RDM for no specific reasons, they choosed to give Excalibur to PLD and RDM only just because they felt that RDM "need" that?(you said if SE think a job need something they will give it to him, no matter his storyline). RDM have access to Excalibur and Mandau for good reasons, not just because they need it.
That was me proving how stupid the entire idea of "The AF says duelist so we should be better with swords!" is. Because being a Duelist has nothing to do with swords.Someone already posted a good link about "Duelist" here, so I'm not going to enter in this debate.
I think it's damn near retarded to base what a job should get based on what the "story" tells you.RDM was supposed to be good at fencing(and so be good with sword and why not parrying), many people already said that on this thread. Now how they knew that RDM suppose to be good at fencing? Because they based their information from the RDM storyline and nowhere else. That is what I tried to do when I analyzed the RDM storyline and AF2 names, to find what would be "logic" to give to the RDM in march. I don't think it's illogic, or "over"powered or stupid like you said, to think that RDM should get at least an A- skill. You don't have to agree with me, if you are not, explain why that's all. And propose something that you think is better than mine.
There's a lot of spells and items in the dats that have never, nor will ever, see any real use.
Because those are the only two weapon classes Rdm have access to as far as Relics are concerned. But as I pointed out earlier, SE used the "idea" of War to give them the Ragnarok, despite them having less skill in it then Axe and the Guttler. Story based logic is stupid.
Why in the hell do you keep trying to use that in your favor?you saw the guy that posted the exact definition of Duelist here? RDM have access to sword and dagger for some logic reasons, not just because SE need to give access to relic to all jobs.
*BEING A DUELIST HAS NOTHING TO DO WITH SWORDS*
War has higher skill in Axe yet doesn't get the Axe relic. War's AF1 is an axe but they do not get the Axe relic. Explain that "logic".There is a reason that explain why SAM have access to GK and bow too. That's my point. Yes SE will give access to relic to all jobs(for sure it's obvious), however the weapons choices are not choosen randomly, that's the only thing I tried to point out.
No, no we do not agree on that because that is completely wrong.Duelist = dagger and sword. Are we agree on that part "at least"?
And I said they did that exact thing with Dnc. A class who has similar "buffs" (Haste and MP refresh), better Accuracy, stronger melee skills, and was built from the ground up to hit things and support players and that despite all that, they're still weak against higher lvl mobs. Despite being a class that has everything you asked for and more they're still weak against higher level monsters.
So Rdm should get something just to get something? That never seems to work out too well. See: Footwork.
Rdm is versitile. They can perform any role in this game, just not to the extent as pure built classes can. Lets see a War try to main heal a merit PT or a Sam debuff an HNM or a Drk tank JoL. Show me a Blm that can out melee a Rdm in campaign or a Drg who can work crowd control in Dynamis or a Whm who can solo a god. Rdm can do a little of everything.And secondly because RDM was meant to be versatile, and the frontline aspect need to be adjusted to make him more versatile, because RDM is more like a refresh/haste/cure now.
The only one evading questions is you. For like the fifth time, I will ask "Rdm gets tier 2 en-spells that do up to 50-60 dmg a swing unresisted and an A ranked sword skill. What situations would you suddenly be able to melee in?"And stop evading people questions, tell people what RDM should get to melee more, still waiting on your answer.
Ya know, if Sensei could have made arguments as intelligent and articulate as this, the topic would have been a whole lot more interesting.
I'll agree that Rdm are getting shafted hard with the merited spells bit. Slow, Para and Blind II should have all been basic, learned spells. Masters of enfeebling should have mastered enfeebling. And at the same time, I can see the complaint about how adding more spells would only take away from Rdm's "other half"...but at the same time every class needs it's specialty and Rdms would have the best success if that specialty was casting. I'm not saying they shouldn't get some melee tweaks, I'm just saying they won't change the way the job is played.
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