
Originally Posted by
Interview
One of the big concerns in the FFXI community -- and I don't know if you plan to announce anything to this effect -- and it's nice to have all these support jobs, but what we really are beginning to run out of are tanks. Sure you can make do with a lot of other, non-Paladin, non-Ninja jobs with a WAR sub if you want, but they're not really optimal as tanks...yet. How do you plan to address the tank shortage?
MG: I had to ask if it's OK to say this, but while there won't be a new job, we're going to make a major adjustment to an existing job so that it can be more of a tank type job. For now it's just one job. However, for example, during a battle with a NM or HNM battle, this job type might not be the best choice, or a complete tank type, but in most cases it will be effective as a tank.
1UP: Did you guys create new support jobs because you didn't want to see new, unused melee jobs languishing around? Basically, did you not want to create a new DRG or PUP?
KO: That had nothing to do with it.
AM: One of the big reasons for creating the Dancer is because for low-level parties it's hard to find a White Mage to heal them, because everyone's leveled their WHM. Now at low levels they'll be able to invite these characters that can fight as well as heal in the same parties.
1UP: I see. Will one of the lesser-used job classes be the one adjusted to become the new tank class?
MG: I don't think it's one of the least-popular jobs. It's a job with some popularity.