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  1. #61
    The God Damn Kuno
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    That's great and all, but what about the fact BLMs, SCHs and SMNs still have to melee to get any sort of use out of Mythic weapons, and that all 3 of them are completely terrible at it.

  2. #62
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    Quote Originally Posted by Not Kuno View Post
    That's great and all, but what about the fact BLMs, SCHs and SMNs still have to melee to get any sort of use out of Mythic weapons, and that all 3 of them are completely terrible at it.
    DING!

    Kuno wins.

  3. #63
    Nidhogg
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    Quote Originally Posted by Not Kuno View Post
    That's great and all, but what about the fact BLMs, SCHs and SMNs still have to melee to get any sort of use out of Mythic weapons, and that all 3 of them are completely terrible at it.
    This is secretly an Alchemy buff too, because the demand for Icarus Wings from the Mythic Melee Mages™ will drive the prices through the roof! SE wisdom knows no bounds.


    <_<

  4. #64
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    Quote Originally Posted by Arthars View Post
    but hey, since now SE have given the word, i am sure 95/100 retard whms will go all out melee and says "SE says we can" w/o knowing shit is situational
    dude....Love you but true whm melee = for fun not for everything

  5. #65
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    Quote Originally Posted by Odin'sLaw View Post
    dude....Love you but true whm melee = for fun not for everything
    Pretty much summed it up. I'm sure it's been said 100x over but I don't understand why every job wants to be a melee job. >_>; If ya want to be a melee then level a damn melee job, right ? >_O

  6. #66
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    So they plan to give WHM a small melee bump for solo'ing and stuff ait easier. Goddamn you people read to much into this.

    THEY ARE MAKING WHM A TANK NAO?

  7. #67
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    i didn't read the thread but if they want mages to melee, they have to make grips that have the same effects as staves. elemental staves are the only thing holding mages back from meleeing.

  8. #68
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    Quote Originally Posted by Freijah View Post
    So they plan to give WHM a small melee bump for solo'ing and stuff ait easier. Goddamn you people read to much into this.

    THEY ARE MAKING WHM A TANK NAO?
    >_> WHM/NIN is already pretty beasty when solo'ing stuff. Ever seen a WHM/NIN do Blackbeard or Silverhook ? Damn those clubs and their abysmal drop rates... ; ;

  9. #69
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    Quote Originally Posted by Not Kuno View Post
    That's great and all, but what about the fact BLMs, SCHs and SMNs still have to melee to get any sort of use out of Mythic weapons, and that all 3 of them are completely terrible at it.
    It's an idea I've seen paraded around a bit(and thrown about myself), but maybe it's high time S-E introduce new TP gain methods. So far, unless you're SAM, TP only comes from giving or receiving damage. TP modes set to award jobs for Enfeebles landed, or nukes landed, or HP/MP healed, attacks evaded... etc.

    Think Overdrive Modes from FFX, which is basically what I'm getting at.

  10. #70
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    Quote Originally Posted by Dimmauk View Post
    Ever do Assault Periqia Requiem with 4xWHM 2xBRD? Ive never seen WHMs have that much fun ever.
    What's better then hexastrike? 4 FUCKING HEXASTRIKES!

  11. #71
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    i was thinking that they'd do this thru the introduction of new buff spells...
    like.. if we pull from classic FF, heres a couple of examples i made up

    Temper
    Red Mage 38 / White Mage 45
    Increases your attack power (10%) and melee accuracy (5%)
    Spell cost: 44mp
    Spell duration: 1min 30s
    Casting time: 3 seconds
    Recast time: 3 minutes

    Saber
    Red Mage 68 / White Mage 75
    Increases your attack power (15%) and melee accuracy (10%)
    Spell cost: 78mp
    Spell duration: 2minutes
    Casting time: 3 seconds
    Recast time: 4 minutes

    Both self target and they won't stack... wouldn't be too broken rite?

    actually they could make the first spell at Lv37 too so that mage jobs could sub /RDM for cure versatility but also a slight damage boost if they wanted.. as long as it wont work with Accession.

  12. #72
    The God Damn Kuno
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    Quote Originally Posted by Sunrider View Post
    It's an idea I've seen paraded around a bit(and thrown about myself), but maybe it's high time S-E introduce new TP gain methods. So far, unless you're SAM, TP only comes from giving or receiving damage. TP modes set to award jobs for Enfeebles landed, or nukes landed, or HP/MP healed, attacks evaded... etc.
    Holy shit that's the best fucking idea ever. Everyone needs to submit this to SE.

  13. #73
    CoP Dynamis
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    Quote Originally Posted by Septimus View Post
    They aren't overreacting, they are underracting! It will be the end of Vana'diel. The stars and planets will fall from the sky. White Mages will be tanks and Paladins will be healers. Suddenly Galka WHMs will become the dominant force in Vana'diel, and will finally allow the Galkas to rise up and enslave the smaller races. They will force the inferior races to build a great tower from which to rule the land, and atop this tower their ruler will sit on a throne made from the skulls of his enemies while he dispenses his twisted justice to anyone who he perceives to have ever wronged him. It will be a fantastic time to be Atumre.
    =( You just stole the storyline for dynamis, damnit. Which leads me to believe all whitemages will require Mjollnir to pull it off, hell Ferrorous Coffin the freelance is a Galka WHM and the original Mjollnir holder, it all comes together. Raogrimm was the Galka's best sword fighter, but he sure loved peace with the beastmen, almost to a friendly degree of a healer. Everything about the Galka has shown the signs of what is to come.

    On another note, I'd love to see whitemages get to or try to tank some things, even as they are, just for fun even if its not as efficient as a paladin, not really taking melee hits, but MDB tanking or something couldn't be so bad, it'd provide a much safer mindset of 'I can hold my own if I try' when shit comes tearing after you (re: Tyche vs. Vrtra I think it was?), there's been instances of whitemages doing it at Tiamat as well(barfira emnity testing), and paladins on these mobs are, pretty much their own co-op healers for hate, the whitemages support roll falls a little lower in the multiple (2-3) pld/nin tanking system.

    I doubt anyone saying they'd get a DNC-like samba enhancement about redmage or whitemage is thinking about the idea that enspells are limited to one buff. I think Wafik summed up that idea best in the other thread. >_>;

  14. #74
    Brown Recluse
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    Quote Originally Posted by Not Kuno View Post
    Holy shit that's the best fucking idea ever. Everyone needs to submit this to SE.
    Yeah I like this idea too.

  15. #75
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    Quote Originally Posted by Spira View Post
    i was thinking that they'd do this thru the introduction of new buff spells...
    like.. if we pull from classic FF, heres a couple of examples i made up

    Temper
    Red Mage 38 / White Mage 45
    Increases your attack power (10%) and melee accuracy (5%)
    Spell cost: 44mp
    Spell duration: 1min 30s
    Casting time: 3 seconds
    Recast time: 3 minutes

    Saber
    Red Mage 68 / White Mage 75
    Increases your attack power (15%) and melee accuracy (10%)
    Spell cost: 78mp
    Spell duration: 2minutes
    Casting time: 3 seconds
    Recast time: 4 minutes

    Both self target and they won't stack... wouldn't be too broken rite?

    actually they could make the first spell at Lv37 too so that mage jobs could sub /RDM for cure versatility but also a slight damage boost if they wanted.. as long as it wont work with Accession.
    Broken? nah... just give yourself 10% more acc when you only have 19 less skill than some DD at the expense of 78MP... totally fair.

    rdm sword: 19 less skill than axe wars, dagger thf, sword blus, rangers in general, not to mention thats a hgiher skill than any melee pup has, and only 6 less than dnc dagger

    whm club: equal skill to dnc dagger again higher than any pup weapon and only 13 off axe wars, dagger thfs, and sword blus and rngs

    On another note if SE added tp bonuses for landing spells it would prolly be stupidly low, and completely worthless. but hey anything is possible.

  16. #76
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    Quote Originally Posted by Sunrider
    It's an idea I've seen paraded around a bit(and thrown about myself), but maybe it's high time S-E introduce new TP gain methods. So far, unless you're SAM, TP only comes from giving or receiving damage. TP modes set to award jobs for Enfeebles landed, or nukes landed, or HP/MP healed, attacks evaded... etc.
    Wow...fucking amazing. I'd imagine this would be pretty easy to program as well.

  17. #77
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    Quote Originally Posted by Izzy View Post
    Wow...fucking amazing. I'd imagine this would be pretty easy to program as well.
    Again, as a Blue Mage is think this a fantastic idea. LOL. No Soup for BLU. But a good idea for the other mages.

  18. #78
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    Quote Originally Posted by Sunrider View Post
    It's an idea I've seen paraded around a bit(and thrown about myself), but maybe it's high time S-E introduce new TP gain methods. So far, unless you're SAM, TP only comes from giving or receiving damage. TP modes set to award jobs for Enfeebles landed, or nukes landed, or HP/MP healed, attacks evaded... etc.

    Think Overdrive Modes from FFX, which is basically what I'm getting at.
    Overdrive modes were the best thing in Final Fantasy X, i always wondered why they never kept it going in XI >.>, but yeah, very good re-discovery my man, hopefully some SE dev reads this thread, probably one of the best ideas ive seen in a longtime.

    P.S. i always had yuna's overdrive set on Healer, or Comrade (when an ally takes dmg, or when you heal someone's HP) overdrive filled up pretty fast.

    If this idea gets moved into FFXI though WHMs would set healer mode obviously >.>, and RDMs would set tactician mode (gain tp for enfeebles u land on the mob o.0).

  19. #79
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    PLD Flash gives to me tp please.

    Wow that is like the coolest idea.

    Bards would love it too.

  20. #80
    LD
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    Quote Originally Posted by Sunrider View Post
    It's an idea I've seen paraded around a bit(and thrown about myself), but maybe it's high time S-E introduce new TP gain methods. So far, unless you're SAM, TP only comes from giving or receiving damage. TP modes set to award jobs for Enfeebles landed, or nukes landed, or HP/MP healed, attacks evaded... etc.

    Think Overdrive Modes from FFX, which is basically what I'm getting at.
    Not a bad idea, but you'd also have to make the WSs ranged.

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