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  1. #1
    Formerly Raitoken
    Join Date
    Mar 2007
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    2,564
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    FFXI Server
    Asura
    WoW Realm
    Lightning's Blade

    Possibly coming back, what has changed?

    I think this goes in this forum, if not could a mod move it for me, thanks.....

    Anyways,...

    So what has changed in the past 2 years with this game? I quit after the art urghan expansion was out for a little while and haven't really kept track.


    I quit 2 years ago after getting tired with the game and since then have yet to find a game(wow currently) that has the same fun feeling that FFXI did. That sense of pride you got from claiming a NM or keeping your group up when shit hit the fan ect that even WoW doesn't have.

    So I was wondering if there was anyone who either took a leave of absence and then came back or maybe rerolled(I doubt my character is still there) and what has changed in the past 2 years.

    Or is it the same with next to nothing changing and I should not bother looking into it or has there been a lot of changes that made the game better?

    Also how long does SE track your account after you canceled until you basically have to start over and can't get it restored?

  2. #2
    Banned.

    Join Date
    Sep 2008
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    229
    BG Level
    4

    nothing

  3. #3
    Formerly Raitoken
    Join Date
    Mar 2007
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    2,564
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    FFXI Server
    Asura
    WoW Realm
    Lightning's Blade

    Another expansion and everything is still the same? I find that hard to believe more so with the addition of 2 new classes.

  4. #4
    Melee Summoner
    Join Date
    Jul 2008
    Posts
    35
    BG Level
    1

    Save yourself~

    Don't come back~

    Take me with you~

  5. #5
    New Merits
    Join Date
    Sep 2007
    Posts
    219
    BG Level
    4

    Come back, Level PUP, Save the world.

  6. #6
    Salvage Bans
    Join Date
    Apr 2006
    Posts
    915
    BG Level
    5

    Quote Originally Posted by Raitoken View Post
    Another expansion and everything is still the same? I find that hard to believe more so with the addition of 2 new classes.
    did CoP or ToAU really change the game? even if they did, the "changes" with WotG are minuscule compared to those previous expansions

  7. #7
    Rya
    Rya is offline
    New Spam Forum
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    Quote Originally Posted by Raitoken View Post
    Or is it the same with next to nothing changing and I should not bother looking into it or has there been a lot of changes that made the game better?
    This is a difficult question to answer without knowing what you did when you played the game 2 years ago.

  8. #8
    Sea Torques
    Join Date
    Sep 2007
    Posts
    521
    BG Level
    5

    Quote Originally Posted by Vail View Post
    did CoP or ToAU really change the game? even if they did, the "changes" with WotG are minuscule compared to those previous expansions
    I don't understand your reasoning. ToAU greatly effected the game by making parties more melee friendly and less mage friendly. Back in the day, before ToAU, most of your "high chain parties" capped at like 24 on weapons in Sky, after ToAU even relatively mediocre parties can pull chains that high (even around level 55 you can start perma-chaining if you have a good party). Before ToAU, my highest pre-75 chain was a 9 in an Axe Burn party in bibiki bay or something like that.

    At the same time, they have continually made it easier to reach level 75. Nerfing limit breaks, giving us more "free exp" with Campaign/Besieged and the new stuff Fields of Valor (and I assume the goblin maze thing, but I haven't read up on it). Add this together with the easy xp that flows in ToAU areas, and you have a lot of new 75s that don't know what they are doing. And god forbid you get someone that leveled exclusively in Campaign/Level sync. A friend of mine leveled his wife's bard in campaign only, and although he's a good player otherwise, he is a fucking retard on bard.

    I do agree that most of WoTG changes are pretty miniscule, but ToAU definately had a big impact on how the game is played.

  9. #9
    Day
    Day is offline
    IMPERIAL CONCUBINE OF ME
    Coolest Monkey In The Jungle

    Join Date
    Sep 2007
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    Don't go back. It's always the same. You'll play for maybe 3-4 days before you remember why you quit, then you'll play another 2-3 months wondering why you haven't quit yet, then you'll die 2-3 times in a row and rage cancel your account.

  10. #10
    New Spam Forum
    Join Date
    Sep 2007
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    BG Level
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    So what has changed in the past 2 years with this game? I quit after the art urghan expansion was out for a little while and haven't really kept track.
    ToUA:New Merit/50+ XP Areas, Nyzul Isle, Salvage, Khim/Cerb/Hydra, ZNMs, Eihenjar, and a complete ToUA mission after awhile nets you a choice of 'end game' ring. one for mages, one for melee and one for rng/cor.

    WoTG: Some weird new HNMs (sandworm, dark Ixion, Special Campaign Ops BCNMs when your nation controls a beastman zone, CAMPAIGN, campaign, and more campaign. More in development and WoTG Missions aren't complete yet either.


    So I was wondering if there was anyone who either took a leave of absence and then came back or maybe rerolled(I doubt my character is still there) and what has changed in the past 2 years.
    Your character will be there as long as it was level 30+ from my understanding. The return to FFXI program is kicking off on December 18th, 2008. Check in Advanced section for details regarding this.

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