
Originally Posted by
arus2001
I'm saying it was focus on more back then because we didn't have all the tools we do today. Though, the focus is more from the player perspective than the composer's (well, sort of) since back then we were dealing with midi synthesis as opposed to today's digital recordings or synthesis.
Without the ability to zoom in for close-ups or even see good facial expressions even as far back as the PS1 generation, or to truly see the carnage of an explosion or some attack, we kind of had to trust the music to help pick up the slack in instilling some kind of emotion through fast-paced music in action sequences, or more somber tunes in times of turmoil. If anything, we're almost overwhelmed with eye candy these days that we miss a detail we might otherwise have picked up in older console eras. By definition, it practically increases the chances of a soundtrack being less memorable these days (Not even limiting this to graphics, either. More instruments can blot out simple melodies like those Uematsu churned out back then) unless it's something totally quirky to begin with (Guess Katamari springs to mind here).
Part of me also thinks it's people looking back to the good ol' days, too. If you asked someone whose first game ever was FFXII, and then sent them back to FFVI, what are the odds they'd prefer VI with all of its dated systems? The only real subjective debate in that fight is story, and the sad thing about VI is it's way too easy to miss half of it