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  1. #41
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    I liked the music from the first few FF13 trailers quite a bit, this one... not so much.
    I can't think of a game where all the music was awesome though.

    Chrono Cross is probably the closest but a few of the songs in there fell off too.














    also... MECHA SHIVA MECHA SHIVA MECHA SHIVA

  2. #42
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    Wait, is FFXIIIversus' gameplay supposed to be like KH?


  3. #43
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    Quote Originally Posted by thestalkmore View Post
    Wait, is FFXIIIversus' gameplay supposed to be like KH?

    No. I wouldn't complain though. They just have the same composers which is why the music sounds similar (and awesome).

  4. #44
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    Quote Originally Posted by thestalkmore View Post
    Wait, is FFXIIIversus' gameplay supposed to be like KH?

    It won't be LIKE KH, but it'll be based off the same style. It's going to be a fast action paced rpg, so I'd expect it to look more like KH rather than NG or DMC for instance.

  5. #45
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    Quote Originally Posted by Exoduso View Post
    It won't be LIKE KH, but it'll be based off the same style. It's going to be a fast action paced rpg, so I'd expect it to look more like KH rather than NG or DMC for instance.
    Where have they said this? I haven't read anything about it being like that, but back when it was first announced I didn't really follow it since I didn't have (or intend to buy) a PS3 at the time.

  6. #46
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    Just because it's the same team does not mean the game will necessarily be comprised of a similar style. I'd hope it isn't anything like KH because I don't remember them looking that appealing, and also because I want FF Versus, not FF KH. If it's similar it'll just feel lame, being unique is better than ripping a style.

  7. #47
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    As long as it's not PRESS TRIANGLE BUTTON TO WIN WHEN NOT PRESSING X TO WIN.

  8. #48
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    Quote Originally Posted by arus2001 View Post
    I'm saying it was focus on more back then because we didn't have all the tools we do today. Though, the focus is more from the player perspective than the composer's (well, sort of) since back then we were dealing with midi synthesis as opposed to today's digital recordings or synthesis.

    Without the ability to zoom in for close-ups or even see good facial expressions even as far back as the PS1 generation, or to truly see the carnage of an explosion or some attack, we kind of had to trust the music to help pick up the slack in instilling some kind of emotion through fast-paced music in action sequences, or more somber tunes in times of turmoil. If anything, we're almost overwhelmed with eye candy these days that we miss a detail we might otherwise have picked up in older console eras. By definition, it practically increases the chances of a soundtrack being less memorable these days (Not even limiting this to graphics, either. More instruments can blot out simple melodies like those Uematsu churned out back then) unless it's something totally quirky to begin with (Guess Katamari springs to mind here).

    Part of me also thinks it's people looking back to the good ol' days, too. If you asked someone whose first game ever was FFXII, and then sent them back to FFVI, what are the odds they'd prefer VI with all of its dated systems? The only real subjective debate in that fight is story, and the sad thing about VI is it's way too easy to miss half of it
    I agree with most of this, but I still don't think we can downplay the importance of creating memorable music in a video game (or movie). The visual and everything are important, but music is generally a lot easier to remember than the rest. You will never find yourself humming ambiance sound/music, because it's not meant to be remembered.

    While it's not "needed", I think it's general a plus to have a decent soundtrack that players can enjoy.


    Anyway, I'm not saying it's impossible to like both the old and new, but too often I see people hating the new because it's not the old.
    I don't think it's nostalgia here. The better track are usually liked by most players, no matter when they played the game.

  9. #49
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    The only advantage to a good OST is listening to it outside of the game. But if the music makes the game work then it doesn't really matter. A few games had music that worked really well for the game, but kinda sucked when taken out of context. Some music is really epic and is great to listen to, but doesn't add to the mood in the game. Perfect music can do both. All of them are fine one way or another, just depends in what context.

  10. #50
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    Quote Originally Posted by Charismatic View Post
    I don't know what ya'll are smokin'. music in the versus trailers thus far has been awesome.
    Agreed. I was glued to the screen and really got into the trailer.

    FFXIII does seem a bit vanilla all over right now. I think a lot of that has to do with very few characters in general being shown in the trailers. The Versus trailer threw a bunch of them out and made it a whole hell of a lot more appealing.

    And I will say, the KH team working on a FF can't be a bad thing IMO. I have a feeling it will give the game quite a fresh feel to it.

  11. #51
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    Quote Originally Posted by Epical View Post
    In the Versus trailer the guy with the goatee at the conference table is so Edward Norton. =P
    I was thinking more along the lines of Alan Rickman a la Hans Gruber, myself. It's around 3:30 in the versus trailer for those who are curious.

  12. #52
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    Freaking lame they're pushing back the NA release date of FFXIII to coincide with the 360 version. When will people learn and just get all systems /sigh. Anyone else getting more of a Star Ocean vibe then a Final Fantasy one from the trailer? Kind of wished they'd show more of the simple areas and not so much the random cool-looking space/airships.

    VersusXIII looks like it might be a hit or miss with me. The music is awesome in my opinion from what we've heard so far. Saw the original trailer an ass-load of times just to hear the melody that went with it. If they can convey a strong meaningful story as the music insists then this game should be epic, I'm more of a "who cares" gameplay kind of guy anyways. I think the last minute of this trailer might actually be the in-game graphics, starting at 4:15, seems kind of different from the rest of the CG's.

    I just really, REALLY, freaking hope the characters in Versus are not just another bunch of emo-Cloud-clones. They got old real quick back in 1999 yet Nomura refuses to read the memo. Seems like he kinda skimmed through the Belts/Zipper's memo though with these character designs so I applaud him with that much so far.

  13. #53
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    I've heard this quite a bit in reference to FFXIII (and it's been talked about in other topics) but this FF feeling thing is a load of shit. It basically means just because it's not medieval or something that it isn't FF.

    Also, people need to stop ragging on Nomura so much. Yeah, he likes belts and zippers, get over it. Say what you will about his designs (some are pretty sketchy) but I'd kill to be able to draw half as well as he does.

  14. #54
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  15. #55
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    Harry Potter meets Yugioh?

  16. #56
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    Quote Originally Posted by Hirokei Kiaza View Post
    Anyone else getting more of a Star Ocean vibe then a Final Fantasy one from the trailer? Kind of wished they'd show more of the simple areas and not so much the random cool-looking space/airships.
    It remind me more of Garden battle and Estar continent in FF8 than Star Ocean. If it was Star Ocean, you would see something completely medieval, or a planet with "normal" looking skyscraper and space ship.

  17. #57
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    I have to say right now... Versus' music is a shit ton better to me than the FFXIII regular music. I guess as people have said, FFXIII seems like the general, vanilla RPG, while Versus just seems so fucking action packed/exciting. That and.. I dunno. The trailer just has this awesome feeling to it that makes me all tinglely.

  18. #58
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    When is the japan release expected? Are 13 + Versus scheduled to release the same time there?

  19. #59
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    Quote Originally Posted by SephYuyX View Post
    Oh shit, is dat soem gameplay footage (that shows almost nothing at all :/)

  20. #60
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    At least they tried.

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