Item Search
     
BG-Wiki Search
Page 1 of 7 1 2 3 ... LastLast
Results 1 to 20 of 136
  1. #1
    BG Content
    Join Date
    Oct 2005
    Posts
    69,422
    BG Level
    10
    FFXIV Character
    Six Souls
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Malorne
    Blog Entries
    9

    Onrpg.com Fanfest Dev Interview

    11: 30am Roundtable Discussion with the Development Team

    After the Moblin Maze Mongers presentation, I had about a twenty minute break before heading off to the interview session. Accompanying me in the interview session are three other media guests; Mikel Tidwell (President of RPGamer.com), Katie (writer for Beckett Online), and Caroline (writer for MMORPG.com).

    We were then introduced to the team;
    From left to right:
    Sage Sundi, Mikel Tidwell, Yoji Fujito (behind Mikel), Kouichi Ogawa, Hiromichi Tanaka, Katie, Caroline, Mitsutoshi Gondai (behind Caroline), me, Akihiko Matsui, and Mizuki Ito
    http://vilhem.animeimpulse.com/Fanfe...ithdevteam.jpg

    Here are the results of the interview!

    On the new Moblin Maze Mongers feature:

    Q: When you look at what Vana’diel already has, what made you feel we needed the Moblin Maze?
    A: At last year’s Fan Festival, we initially announced this project as “My Dungeon”. One of the reasons we wanted to bring this out was that we are always giving out new content with some way of introducing new items into the game. One thing Vana’diel did not have was something players could do where they can customize something themselves. This is the main attraction of “My Dungeon”; that it is yours. Players get to tweak it and adjust it however they like. So that is something novel to Vana’diel. Also, it provided us with the opportunity to play with some more technical ideas and system side features that we wanted to try out.


    Q: About the Moblin Maze function. From the feel of the crowd, 200gil was a little expensive. Is that for a solo player, or a group, and does it scale up for difficulty?
    A: It does not scale at all according to the difficulty of the maze or the settings or the level. It is the same for everyone, solo player and full party alike.
    A: If a player is entering in a group, only one person has to pay the fee.


    Q: What is the lowest level you can enter the Moblin Maze Mongers?
    A: Level 1 is the lowest level a player can enter.


    Q: Is the Moblin Maze Mongers planned for parties or alliances?
    A: The system is set up to accommodate a full alliance.


    Q: In the Moblin Maze Mongers demonstration, we saw there was some music that was free. There will also be tracks players have to pay for. Are these paid tracks new music we have not heard yet?
    A: In the Moblin Maze Mongers, there is a point system, where a player receives Moblin marbles after the completion of a maze. Premium tracks will only be available through purchase with these marbles.
    A: No new music, just tracks that have been released up until now. In having all of these tracks available, some will have to be paid for with the marbles.


    Q: If a player has made a dungeon they like, is it saved somewhere to be used again?
    A: The pattern in which players set the rune on the tabula is saved. They can always refer to the tabula to see how the runes are set so it can be recreated.


    Q: Where will all these be stored?
    A: It will work the same as puppet attachments. It won’t trouble a player’s gobbie bag at all.


    Q: Any other content that will be available with Moblin marbles?
    A: Yes there will be more items available. What we did when we designed these items was instead of making them high level end-game equipment with desirable attributes, it is more of an aesthetic thing, for looks. It was designed this way so that the system will not be mobbed by high end players trying to get gear.


    On Campaign and the Wings of the Goddess expansion:

    Q: Any plans to allow skillups in Campaign battles?
    A: Unfortunately, it is something that can be exploited very easily so it is something we do not want to allow people to do in Campaign. We would like to have people doing skillups in other parts of the game. Also, the new Moblin Maze Mongers is a likely venue for skillups.


    Q: In Campaign, when multiple NPCs are attacking one monster, it becomes very difficult to target anything. Are there any plans to make a command to target the closest enemy?
    A: That is something we are consciously aware of and unfortunately it is something system side that is very difficult to accommodate. There have been a lot of complaints, even within the development team, about it. IT is something we are looking into, but so far, nothing yet.


    Q: Any plans to allow players to warp directly to Garlaige Citadel [S], Crawlers Nest [S], Eldieme Necropolis [S], and the beastmen strongholds?
    A: The initial concept was to take players out into the field, into the outdoors for battles.
    A: Mr. Ito forgot the initial reason why, knows there was some sort of problem but cannot recall specifically what it was. It is something we get a lot of feedback on. We want players to warp into the open field and have to travel to these places so that there is some kind of effort. It is something we will look into if there is enough feedback.


    Q: When will the Iron Ram body piece be released?
    A: Soon. (laugh) Maybe not so soon. We want to time it with the release of the Northlands areas in the past.


    Q: What is the incentive to travel to the beastmen strongholds in the past?
    A: There is a definite reason to visit these areas. The most recent patch we added the beastmen stronghold NM system, and there is very good gear players can get from these monsters. Players can also kill the 8 NMs for the key item triggers to access the stronghold battlefields for even better gear.
    A: There are also plans to make Campaign areas merit camps for players. We are constantly tweaking the Campaign areas.


    Q: When players battle in Campaign, they let the NPCs take care of the big NMs. Is this intentional?
    A: That is the way we intended it to work. You have to exploit the NPCs. (laugh)
    A: It is designed to be a group effort, so that different players do different things with the NPCs. It is a very complex system.


    Q: Summoners have the ability to buff everyone in Campaign with their bloodpacts. Will this ever be implemented into gameplay outside of Campaign?
    A: It is something that happened in the design, and is not something we are planning to take beyond Campaign.


    Q: It has been a year since Dancer and Scholar came out. How happy are you with the balance of the jobs and their functions at this time?
    A: One thing we intended when we designed them was that, unlike the Treasures of Aht Urghan jobs, we wanted Dancer and Scholar to be very viable subjobs, rather than mains. Many players have been using the jobs as subjobs which is one of the original intentions. We are pleased that it is going according to plan.
    A: That is not to say that we only intended for these jobs to be leveled to 37. What we are doing now is adding Group 2 merit categories and new items. We realized they didn’t have relic and were lacking a lot of things, so that is part of what we are introducing in hopes that players start playing these as main jobs as well. We look forward to seeing the results from that.

    On the new mini-expansions:

    Q: With the new mini-expansions, is this the format we are going to be focusing on more in the future, or will there be large scale expansions like the last four we have had?
    A: At this point in time, there is nothing really decided on another big expansion on the scale of the previous four. The new format is a new trend we would like to like to bring in, to try and see if it works out. It is going to be running concurrently with the on-going patches for the Wings of the Goddess expansion, which are also still planned to be continuing throughout the next year or so.


    Q: What are your thoughts behind having many expansions instead of one big one?
    A: It was something we have wanted to do, and since the patches for Wings of the Goddess are still continuing, we have had our hands full. We approached the former FFXI writer, Masato Kato, whom worked on the original Final Fantasy XI and Rise of the Zilart storylines, and asked him if he would like to compose new storylines to be incorporated with this new system of smaller content packages.

    Notorious Monsters & other battle related topics:

    Q: Absolute Virtue. What were your reactions when the version update came and linkshells began zerging it. Obviously that was not the planned way to kill it. Are there any plans to give us new information on killing it the intended way?
    A: When Absolute Virtue was created, at that time the newer strategies (such as zerging) the higher end players have adopted for playing did not exist. These were not things we could take into account when we designed Absolute Virtue, and we decided to make it a two hour fight, which ultimately entailed reducing its hit points, and unfortunately when it was released, players used the zerg strategy. It was unexpected and unfortunate.


    Q: Almighty Apkallu. It has been a year since we received the last few hints, yet nobody has been able to find out anything about him. Is there anything you can share?
    A: He just doesn’t like to show himself. He is a hard character to track down.
    A: It is something we are able to adjust. It is possible to meet him now, to find him now, but if people still cannot find him, if the player community speaks up, it is something we will have to look into.


    Q: Are there any plans to add new items to Zeni Notorious Monsters to keep it fresh?
    A: There are no plans to introduce new items.


    Q: Will there ever be a change to the respawn timer of monsters in dungeons?
    A: When we first worked on the dungeon concept, the reason for the longer repop time was to make it easier for players to progress through a dungeon, since sneak and invisible spells had not yet been introduced. If dungeons start becoming regular camps, and an adjustment becomes obviously necessary, then we will have to look into it.


    Q: Any plans to revive PvP (Ballista) in a dual or a large battle?
    A: When Ballista was originally designed, the PvP atmosphere was not something we really felt was in our original Final Fantasy XI world view. One thing we have always been big about is people playing together as opposed to against each other. If there is enough feedback from the player community, if people feel they need a PvP system, it is definitely something we would be willing to look into. But at this time there are no concrete plans.


    Q: Will Dynamis, Limbus and other similar areas be changed to instanced type areas, while keeping their respective timers, so that players do not have to wait for an area to be free before entering?
    A: Technically, on the system side, it is possible. It would, however, require an enormous overhaul of the systems that are already in place. It would require an entire patch of working. It would be a very big endeavor.


    Q: What about new Dynamis areas?
    A: No plans a this time.


    Q: The music in Dynamis-Tavnazia begins with the standard music, then changes to the Sunbreeze Shuffle, and then finally to Christmas Jeuno music. What was the reasoning behind this?
    A: (laugh) Because it is a nightmare. The universe is supposed to be the dreamed up world of Diabolos. A very chaotic world where anything goes.


    Q: Were the Mythic weapons meant to rival the original relic weapons?
    A: The concept of Mythic is completely different from the original relic weapons. The originals are designed for big damage and specific weapon skills, whereas the new Mythic were designed for specific jobs, with more focus on the usage of TP as opposed to big damage. Naturally, there is a difference in the damage output, but that is because the weapons are designed differently.


    Q: What is magical critical hit?
    A: Critical hits will not appear in the log, but players will notice magic will do more damage, a nice surprise. It is something we want to add to more items in the future.


    Q: Are there any plans for new mounts similar to the chocobo?
    A: System-wise, it would be hard to implement at this stage, so no plans for new mounts. Just the chocobo for now.


    Game Functions, Merit Point System & Jobs topics:

    Q: With players leveling new jobs to 75 more frequently, are there any plans to raise the merit cap in the combat, magic, attributes and job specific merit categories?
    A: Something we have been definitely thinking about is raising the cap on pre-existing abilities, as well as adding new ones.
    A: On combat, magic, and attributes, it is not something we haven’t considered. We have considered the possibility, but we have to take into consideration things such as the difficulty of the monster that players are generally fighting. We have to make sure a nice balance is maintained and the combat system does not become too easy.


    Q: Have you ever considered a way to remove merits and get the merit points back, possibly making it over a certain amount of time?
    A: The original idea we had when creating the merit point system was to have variation amongst players with the same jobs. If we were to change it now, we would have to reconsider the entire design.


    Q: The biggest problem with this is the addition of new jobs. Players have to take out points, thus losing a lot of experience earned for those merits. Even if a delay of some sort was implemented, I think the people would accept this.
    A: We definitely are not considering an option of a reapplication of already earned merit points. If anything, merits would be adjusted by raising caps in their categories.


    Q: What does physical potency merits do for blue mage?
    A: It is a simple increase in accuracy for physical magic attacks.


    Q: In-game command functions. Are there any plans to add more than six macro lines per macro slot?
    A: At this point in time, there are no plans to expand it.


    Q: Ninja emerged as a tanking job, and then the Paladin became so strong. Now Ninja has become the less preferred tank. Any changes to Ninja in the future?
    A: The Ninja has not been neglected. We always have all the jobs in mind. It has not received adjustments directly like some of the other jobs have, but indirectly we think we have maintained a good balance by making adjustments to other areas of the game.


    Q: Is there a type of job you feel Final Fantasy XI still needs?
    A: (laughs from the team) In a previous interview, a gentlemen had a request from a young child from the Make A Wish Foundation. The child asked if we could make a Bee Mage.
    A: If an opportunity presents itself for a new job, we would love to make one, but it is up to the director. We also have to make sure no two jobs overlap in the game.


    Q: Part of the problem in making one job is making another obsolete.
    A: One thing we keep in mind when creating new jobs is that we have to make sure people do not abandon other jobs. After the release of a new job, if we see some trends where one job is being neglected because another job was introduced, that is when jobs get adjusted accordingly.

    Miscellaneous:

    Q: Final Fantasy XI was based on Final Fantasy I, and in keeping with the Final Fantasy theme, do you feel that Final Fantasy XI, being an MMO, has allowed you to keep more to the theme and general feel of Final Fantasy?
    A: For the magic system and the world overview, we took most of the inspiration from Final Fantasy I, but we had to work within the technical limitations and make what we could. The job system was pulled from Final Fantasy I, III, and V.
    A: Between all the Final Fantasy series up to this point, Final Fantasy XI is the closest one.


    Q: In regards to the community voice, how does someone coordinate an effort to make a change in the game?
    A: There is no official forums on Square Enix’s site due to the multi-lingual nature of the game. The role has been assigned to the Premier Sites. We have community managers who are viewing these sites, so if somebody wants to raise their voice about something, we hope they will go to their respective Premier Site and post there and organize a community effort to try to institute some kind of change. And there is also the option of direct feedback by emails.


    Q: For someone who has never played Final Fantasy XI, if you had one statement to say, what would you say to them?
    A: We have had a huge success with the Level Sync system, which makes playing at lower levels very easy, and we have the 14-day free trial available now, so it is easier than ever to get started.
    A: For the players that have left the game, we would love to have them return and try out some of the new content.
    Onrpg at Final Fantasy XI Fan Festival - Onrpg Updates, Beta Key Giveaways and Contest - Onrpg Free MMORPG Forums

    This had a mention in the BLU thread, but i haven't seen this interview posted in it's entirety yet.

  2. #2
    IN CANADA!
    Join Date
    Sep 2006
    Posts
    472
    BG Level
    4

    The child asked if we could make a Bee Mage.
    CHILD!

  3. #3
    Hydra
    Join Date
    Jul 2008
    Posts
    136
    BG Level
    3
    FFXI Server
    Caitsith

    Q: Absolute Virtue. What were your reactions when the version update came and linkshells began zerging it. Obviously that was not the planned way to kill it. Are there any plans to give us new information on killing it the intended way?
    Way to blatantly avoid part of the question! Noice!

  4. #4
    Sea Torques
    Join Date
    Jun 2006
    Posts
    708
    BG Level
    5
    FFXI Server
    Sylph

    There are also plans to make Campaign areas merit camps for players.
    Cool.

    When we first worked on the dungeon concept, the reason for the longer repop time was to make it easier for players to progress through a dungeon, since sneak and invisible spells had not yet been introduced. If dungeons start becoming regular camps, and an adjustment becomes obviously necessary, then we will have to look into it.
    Seems like circular logic to me. Dungeons won't become popular if the respawn rate stays low. Not including low level parties in garliage/crawlersnest of course.

  5. #5
    BRP
    BRP is offline
    Banned.

    Join Date
    Dec 2005
    Posts
    15,019
    BG Level
    9

    Quote Originally Posted by Zhane View Post
    Way to blatantly avoid part of the question! Noice!
    They basically said no by not answering it. Don't be sad because SE isn't going to say yes to suggestion when we should be asking questions.


    Also: fucking milkman.

  6. #6
    Relic Weapons
    Join Date
    Jul 2007
    Posts
    346
    BG Level
    4
    FFXI Server
    Bismarck

    This is the best interview i've read in a long time.

  7. #7
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    I wish they would finally take out that stick of their ass and actually tell us how to defeat AV the "correct" way... zerg nerf was just unnecessary.

  8. #8
    Salvage Bans
    Join Date
    Nov 2008
    Posts
    959
    BG Level
    5
    FFXIV Character
    San Solara
    FFXIV Server
    Balmung
    FFXI Server
    Asura

    Q: Is there a type of job you feel Final Fantasy XI still needs?
    A: (laughs from the team) In a previous interview, a gentlemen had a request from a young child from the Make A Wish Foundation. The child asked if we could make a Bee Mage.
    I'll kill them.

    With the new mini-expansions, is this the format we are going to be focusing on more in the future, or will there be large scale expansions like the last four we have had?
    A: At this point in time, there is nothing really decided on another big expansion on the scale of the previous four. The new format is a new trend we would like to like to bring in, to try and see if it works out. It is going to be running concurrently with the on-going patches for the Wings of the Goddess expansion, which are also still planned to be continuing throughout the next year or so.
    Fuck SE. No real content additions from now on, just storyline stuff? I'll pass.

    The last few interviews have really drive the point home, SE has no predictive ability WHATSOEVER in regards to what players actually want. They have made some late, reactive progress in the last year, but it's sucks to know they haven't actually learned anything from it.

    Maybe it's time to give WoW another chance.

  9. #9
    I Am, Who I Am.
    Join Date
    Nov 2005
    Posts
    15,656
    BG Level
    9
    FFXIV Character
    Trixi Sephyuyx
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    Why are people bitching about 200gil?

  10. #10
    Black Belt
    Join Date
    Aug 2005
    Posts
    5,772
    BG Level
    8

    Q: Any other content that will be available with Moblin marbles?
    A: Yes there will be more items available. What we did when we designed these items was instead of making them high level end-game equipment with desirable attributes, it is more of an aesthetic thing, for looks. It was designed this way so that the system will not be mobbed by high end players trying to get gear.
    Moblin Maze Monger: When you pulled into my shop, did you see a sign outside of house that says "Endgame gear rewards"?
    Zilong: Uhh...
    Moblin Maze Monger: DID YOU SEE A SIGN OUTSIDE OF MY HOUSE THAT SAYS "ENDGAME GEAR REWARDS"!?!
    Zilong: No...
    Moblin Maze Monger: WANNA KNOW WHY THERE ISN'T A SIGN OUTSIDE MY HOUSE THAT SAYS "ENDGAME GEAR REWARDS"?
    Zilong: ....why
    Moblin Maze Monger: BECAUSE REWARDING ENDGAME PLAYERS AIN'T MY FUCKING BUSINESS!

    It's so cute how they planned to keep adding updates to soon to be dead content, it's chocobo racing all over again.

    PS: Is it funny/sad that a site we hardly heard about is getting better interview than 1up.com? Or any other premier site for that matter.

  11. #11
    Old Merits
    Join Date
    Nov 2006
    Posts
    1,141
    BG Level
    6

    Why did this instantly come to mind when they mentioned Bee Mage:

    http://levelselect.co.uk/wp-content/...007/09/bee.jpg

  12. #12
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    It doesn't have to have endgame gear rewards to be popular but if it's not linked to the normal gameplay systems it's gonna end up like Pankration for sure. Hopefully they'll find a good middleground :/.

  13. #13
    We built this city
    We built this city on cock and stooooooone

    Join Date
    Aug 2006
    Posts
    4,616
    BG Level
    7
    FFXI Server
    Alexander

    Q: Any plans to allow skillups in Campaign battles?
    A: Unfortunately, it is something that can be exploited very easily so it is something we do not want to allow people to do in Campaign. We would like to have people doing skillups in other parts of the game. Also, the new Moblin Maze Mongers is a likely venue for skillups.
    The bolded portion is what I've always felt was the crux of the flaws in the developers approach to the game. Players must accept an inconvenience for no other reason than the developers want it to be that way. You can see the same kind of thinking in their answers to the AV and [S]-dungeons questions. "We want you to do it this way and will close off all other avenues you may invent."

  14. #14
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Quote Originally Posted by Deftscythe View Post
    The bolded portion is what I've always felt was the crux of the flaws in the developers approach to the game. Players must accept an inconvenience for no other reason than the developers want it to be that way. You can see the same kind of thinking in their answers to the AV and [S]-dungeons questions. "We want you to do it this way and will close off all other avenues you may invent."
    we apologize for the inconvenience wwwwwwwwwwwwww

  15. #15
    BRP
    BRP is offline
    Banned.

    Join Date
    Dec 2005
    Posts
    15,019
    BG Level
    9

    Quote Originally Posted by Deftscythe View Post
    The bolded portion is what I've always felt was the crux of the flaws in the developers approach to the game. Players must accept an inconvenience for no other reason than the developers want it to be that way. You can see the same kind of thinking in their answers to the AV and [S]-dungeons questions. "We want you to do it this way and will close off all other avenues you may invent."
    You are wrong to think this is flawed. SE wants players to do multiple things. They don't want Campaign to replace Besieged, Exp Parties, or even Skill-Up parties though I am not sure if they respect that last one's existence. It's not like either dungeon campaign warps(flawed) and AV(flawed to a point).

    EDIT: Also beating up a wall for hours makes it incredible easy to skill up. Pretty sure they want that either.

  16. #16
    We built this city
    We built this city on cock and stooooooone

    Join Date
    Aug 2006
    Posts
    4,616
    BG Level
    7
    FFXI Server
    Alexander

    Quote Originally Posted by BRP View Post
    You are wrong to think this is flawed. SE wants players to do multiple things. They don't want Campaign to replace Besieged, Exp Parties, or even Skill-Up parties though I am not sure if they respect that last one's existence. It's not like either dungeon campaign warps(flawed) and AV(flawed to a point).

    EDIT: Also beating up a wall for hours makes it incredible easy to skill up. Pretty sure they want that either.
    Campaign has already replaced besieged; you shouldn't skill-up in xp parties in the first place; and why should skill-up parties exist? A similar question for your edit, why shouldn't skill-ups be incredibly easy?

    When campaign first came out, I thought that you couldn't skill-up there because SE wanted you to use your main weapon to make the most of your contribution to the battle; a rationale I considered valid although I didn't agree. Now I find it's because they don't want skill-ups to come too easy and I'm baffled.

    Skill-ups are already easy enough that they can be obtained with minimum effort by most 75 jobs. However, with the introduction of level sync middle and low level players are frequently finding their main skills well behind when they finally get a party at their real level, not to mention jobs that just do not solo well. Why shouldn't these people have it as easy as those lucky enough to enjoy jobs that can get skill-ups solo?

  17. #17
    Hydra
    Join Date
    Jul 2008
    Posts
    115
    BG Level
    3
    FFXI Server
    Titan

    The reason the questions are overall better, is because the one in the red shirt is in Karasu on titan.

    Some of the questions were ones that we asked her to ask, like the blue potency one.

  18. #18
    Puppetmaster
    Join Date
    Dec 2006
    Posts
    51
    BG Level
    2
    FFXI Server
    Titan

    Hello BGers! 'Twas me who put together this interview and I apologize if I didn't make a mention if it sooner. Fanfest was bad timing as it is and finals have been kicking my ass since I got back. I still have a lot of articles to go, but I decided the interview and presentations had first priority, and so here you have it

    Thanks for reading and I know onrpg.com is not all that much heard of, but if people could go there and post in the forums to show appreciation, the admins would very much appreciate it

    I'll be posting a in-depth summary of the Developer's Panel (yeah I know a lot of the stuff was already announced here) and uploading the video I took to youtube in the coming week, so look forward to it!

  19. #19
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Quote Originally Posted by Deftscythe View Post
    Campaign has already replaced besieged; you shouldn't skill-up in xp parties in the first place; and why should skill-up parties exist? A similar question for your edit, why shouldn't skill-ups be incredibly easy?

    When campaign first came out, I thought that you couldn't skill-up there because SE wanted you to use your main weapon to make the most of your contribution to the battle; a rationale I considered valid although I didn't agree. Now I find it's because they don't want skill-ups to come too easy and I'm baffled.

    Skill-ups are already easy enough that they can be obtained with minimum effort by most 75 jobs. However, with the introduction of level sync middle and low level players are frequently finding their main skills well behind when they finally get a party at their real level, not to mention jobs that just do not solo well. Why shouldn't these people have it as easy as those lucky enough to enjoy jobs that can get skill-ups solo?
    a) You can do both events of Campaign and Besieged. They have different rewards, there is no replacing going on.

    b) Why shouldn't one skill-up in an exp-party? Your magic/combat skills become uncapped as you level up. It's a natural occurance. Are you suggesting you should never join a new exp-party without already capping any skills you plan on using?

    c) Skill ups shouldn't be incredibly easy because essentially it is your character mastering the use of a weapon. Auto-attacking a fucking brick wall should not make you a badass at a specific weapon type.

    d) All in all, uncapped skills are a result of players cutting corners and gaining experience through means that don't test their skills in battle in a significant way. And now players like you are bitching that they can't cut corners with that process as well.

  20. #20
    Black Belt
    Join Date
    Aug 2005
    Posts
    5,772
    BG Level
    8

    c) Skill ups shouldn't be incredibly easy because essentially it is your character mastering the use of a weapon. Auto-attacking a fucking brick wall should not make you a badass at a specific weapon type.
    Tanking an enemy's general should have made me a fucking adept at shielding.

    Alas, fuck the goddamn no skillup on campaign clause.

Page 1 of 7 1 2 3 ... LastLast

Similar Threads

  1. 1UP FFXI Dev Team Interview During Fanfest
    By Kimiko in forum FFXI: Everything
    Replies: 89
    Last Post: 2008-12-08, 11:55
  2. RPGamer FFXI Wings Dev. Interview
    By Gwynplaine in forum FFXI: Everything
    Replies: 91
    Last Post: 2007-11-30, 16:35
  3. Alla Dev. Interview
    By Gwynplaine in forum FFXI: Everything
    Replies: 22
    Last Post: 2007-11-20, 13:38
  4. Just got out of my press interview with the dev team...
    By Rhealana in forum FFXI: Everything
    Replies: 42
    Last Post: 2007-11-17, 21:40
  5. New Dev team interview from alla forums
    By Dystopia in forum FFXI: Everything
    Replies: 3
    Last Post: 2007-11-16, 18:27
  6. Destiny's interview with dev team on TSG
    By GRT in forum FFXI: Everything
    Replies: 281
    Last Post: 2006-09-28, 17:03
  7. Fanfest Dev Panel #2: Jobs: PUPPETMASTER
    By Ichthyos in forum FFXI: Everything
    Replies: 219
    Last Post: 2006-03-15, 02:33
  8. Fanfest Dev Panel #3: Misc & General Q&A
    By Ichthyos in forum FFXI: Everything
    Replies: 35
    Last Post: 2006-03-13, 15:31
  9. new interview with 1up.com
    By Sidd in forum FFXI: Everything
    Replies: 2
    Last Post: 2005-11-17, 15:19