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Thread: MMM findings     submit to reddit submit to twitter

  1. #2121
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    Quote Originally Posted by ronin sparthos View Post
    So V02 basically sends the monsters at you? How many waves total for a win?
    It is...interesting. I believe what happens is that the mobs spawn (staggered) in the 4 corners and move to the center (where you start). What we do is to immediately run like hell for the NW corner as soon as we enter the maze proper. Camping here, the first 3? mobs from each wave will pop on top of you/slightly behind you, but that's not usually a problem.

    As you're killing the ones that pop on you, the next batch from that wave should be reaching the center. Your BRD just has to run out and get remotely near them (line of sight), and one of them should aggro him and the rest link. He might actually have to try to pull them sometimes. We almost always got 2-3 mobs at once, so people can't be lazy or gimp with sleeping. You also have to watch that your DDs don't drift out too far; the next batch can easily aggro them before you're ready.

    By not camping in the center, I guess you're missing out on the ??? points that spawn and give you temp items, but I don't know how good those are, and the parties I've brought in (which were pretty damn good) didn't, IMO, kill quickly enough to camp there.

    Edit: found my post about this in my LS forums. With RDM BRD COR DNC DRG DRG, we were getting ~11.5k (or more once we learned how to chain in there correctly) per 19-minute run.

    http://userpages.umbc.edu/~rshaw1/ffxi/mmm_exp1.png
    http://userpages.umbc.edu/~rshaw1/ffxi/mmm_exp2.png
    http://userpages.umbc.edu/~rshaw1/ffxi/mmm_exp4.png

    Edit yet again: As you might have guessed by my chatting, the one possible negative is that this is similar to getting your exp reward at the end of an ENM or Campaign Battle: if you're uncapped and on exp mode, and the exp is enough to cap you, the "extra" is wasted. You can use the exp from chaining the mobs to help recap you, then flip back to merits before someone opens the chest, though. And this doesn't affect pre-75 leveling.

  2. #2122
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    I noticed you went in with a RDM but isn't that a bit of a gamble since with a Bird rune you stand the chance of running into Cocks which use Baleful Gaze rather often?

  3. #2123
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    Just confirmed that trial by velocity CAN award additional experience points on occasion. However it is only to the individual person not the party

  4. #2124
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    Meh, I've done V01 from 37~60+ haven't lost a single run in over 250, just got to get a group of DD who aren't fail.

    This V02 idea sounds nice, Is it more for merits only or can the lower level group try it... say... 53~55+?

  5. #2125
    Viq
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    Quote Originally Posted by LinktheDeme View Post
    Just confirmed that trial by velocity CAN award additional experience points on occasion. However it is only to the individual person not the party
    Explain how please, because all the tests I've run personally say otherwise.

  6. #2126
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    Quote Originally Posted by Viq View Post
    Explain how please, because all the tests I've run personally say otherwise.
    The personal lockbox that appears at end warranted additional EXP whether that is normal or something that happens by trial of velocity I am not certain. It seems to be random whether it has a rune in it, additional marbles, or additional exp.


    Also you can PL yourself outside just make sure the PL does not open the box at end you will get exp for 5 people resulting in around 2k from killing mobs and 5-6k from box

    I have not been able to use supreme might and might but i have not done a merit pt, fastest I have cleared was at level 60ish with 6 on a consistent 20 minish pace with around 1000-1500 from mobs and 4000-5000 from chest

    maybe at merit pts you can use both might and supreme might but otherwise trial by velocity is better than not having anything.

  7. #2127
    Viq
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    The CC box always gives extra exp and marbles based upon the base exp and marbles of the run and the amount of CC you have. That isn't Velocity exclusive. The CC box can have 0-2 runes, and that is entirely random.

  8. #2128
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    Quote Originally Posted by Viq View Post
    The CC box always gives extra exp and marbles based upon the base exp and marbles of the run and the amount of CC you have. That isn't Velocity exclusive. The CC box can have 0-2 runes, and that is entirely random.
    i didn't know that i thought it was based on velocity then its my mistake and i apologize ;o

  9. #2129
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    Quote Originally Posted by ronin sparthos View Post
    I noticed you went in with a RDM but isn't that a bit of a gamble since with a Bird rune you stand the chance of running into Cocks which use Baleful Gaze rather often?
    A WHM would be my ideal healer for this, but doing it with a RDM was fine (and even a SCH, so no haste). If someone gets petrified and you only have a RDM, work around it. I guess it's possible that a few people could get petrified at once, and that would be an issue. Didn't happen, though!

  10. #2130
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    Quote Originally Posted by ronin sparthos View Post
    I noticed you went in with a RDM but isn't that a bit of a gamble since with a Bird rune you stand the chance of running into Cocks which use Baleful Gaze rather often?
    Quote Originally Posted by ronin sparthos View Post
    Gaze
    Turn.

  11. #2131
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    Quote Originally Posted by Cairthenn View Post
    Turn.
    Cockatrice suck, heres why!

    The TP move is way to quick to turn, you'd have to turn -before- it began readying it, a NIN tank could do it no problem, but for a PLD it'd be suicide cause they'd throw away shield blocking, their primary defense before /NIN tanking.

    Its because there is a server-to-host lag that means the mob you see is readying that TP move on the server 1 second before you see it being readied, so by the time you see it readied on your end, its already been used server end.

    Which is why i see PLD's turn COMPLETELY around and still get petrified, and thus they're now petrified facing away from the mob, when they shouldn't be petrified at all.

  12. #2132
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    I must say, gaze petrification is about 10 hojillion times easier to avoid from lizards than from cockatrice. I succeed on cockatrice approximately never; I only fail on lizards if I'm not looking at the game when it starts the move.

  13. #2133
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    Quote Originally Posted by Cairthenn View Post
    Turn.
    You arent turning if a Cockatrice readies Baleful Gaze, its nigh instant.

    Lizards got the windup changed to allow more people to turn around (dying at lvl4 to overpowered lizards ftw) and Peistes are another mob that perhaps you can turn around on if you see the windup for Grim Glower going. Cockatrice not so much.

  14. #2134
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    Thought this was pretty nice, we we're synced to 59 and managed to chain all floors =o
    got luck though, Birds/colibr/Bigbats =O

    http://i290.photobucket.com/albums/l...9-26-45-00.jpg

    Would have been nicer if we'd had a good ol' Emp band D:

    I can't wait to try MMM Beta =O

  15. #2135
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    We manage to easily chain the first 2 floors non dependent on what mob we got in those first 2, we always encounter an issue running to the third area and pulling the mob there or getting there in time. We've not been able to successfully chain all 3, do you send the BRD ahead with 2 mobs left in the second area or were you just lucky in their placement?

  16. #2136
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    Gotta send the BRD ahead to pull a mob, and sleep it roughly halfway through that hallway. That kill and the one after have to be fast, similar to when you get small mobs for the first area, and you have to get that one jerk who hangs out at the top of the ramp where the box pops.

  17. #2137
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    Quote Originally Posted by Karbuncle View Post
    Would have been nicer if we'd had a good ol' Emp band D:

    I can't wait to try MMM Beta =O
    I recommend against Beta. The mobs just come in on their own, and it's too hard to control the flow of battle. It's too easy to get overwhelmed. Avoid Trial by Numbers; there's 4-5 mobs on the screen at a time!

    There MIGHT be a trick to it; in where you camp. We generally camp behind the structure to the north, to give some delay to how long till they reach your party. After we wiped, we camped in the corner by the structure, and we were too far away to agro. But since they pool up in the pit, I think they might just link as soon as you try to pull one of them, so camping in the corner might or might not work... good luck

    and BTW, there was a slight delay from lag as to when each member got in, so the imps agro'd and did sleepga just as some of us were zoning in... total bullshit.

    Quote Originally Posted by Jb1210a View Post
    We manage to easily chain the first 2 floors non dependent on what mob we got in those first 2, we always encounter an issue running to the third area and pulling the mob there or getting there in time. We've not been able to successfully chain all 3, do you send the BRD ahead with 2 mobs left in the second area or were you just lucky in their placement?
    Main trick to this is the party needs to know where to be, and constantly move up. The last few fight should be done at the mouth of the cave going to the next area. Melees should also know *when* to kick it up a notch; don't use Angon/Feint/Berserk/Meditate etc randomly; use them when you need fast kills.

    I did a post with pics awhile back in this thread showing how to chain all of Sanit. Team Alpha. The search function is a marvelous tool ^^

    Although personally atm, I'm done with MMM. Hippogryphs will ruin your entire run. Too bad their isn't a /pray emote so you don't get them.

  18. #2138
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    Quote Originally Posted by Panthera View Post
    Although personally atm, I'm done with MMM. Hippogryphs will ruin your entire run. Too bad their isn't a /pray emote so you don't get them.
    Has anyone tried using "Tiny Warrior" without specifying a mob family?

    In this case maybe the rune would actually work as intended and give only tiny mobs of various families.

  19. #2139
    Viq
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    Hippogryphs really aren't that bad, and aren't that frequent. I've still only seen them twice since they got patched in, and we didn't have much trouble with them at all, even kept chain through them the 2nd time they popped up. Using them as an excuse to write off MMM as an exp venue seems quite foolish to me.

  20. #2140
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    If you follow the strat I posted 1 page ago (the one with the pictures), Beta is great for merits. Again, I would not use it pre-merits.

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