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Thread: MMM findings     submit to reddit submit to twitter

  1. #2161
    Viq
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    I got mine by making a V01 with TW(res), Lost & Found, and Peon. Then I just ran through it solo in about 5 minutes. Took 5-7 tries to get 108 to drop. As far as I know, any maze with L&F on it has a chance to drop 108, so there really isn't a "best" option, so just make a maze that you can do easily and have at it.

  2. #2162
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    Ah okay. Do you think C.C. points have any bearing on drop or not?

  3. #2163
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    When my group wanted the sash, I set up the flytrap. It's an incredibly easy NM as long as you take precautions (Paralyna your tank, avoid being slept). I think a mandragora would have severely annoyed our RDM/NIN tank. We all got earrings out of the deal, too, by the time we each had a sash. RDM/NIN, BLM, SMN, BRD (2-boxed) is easily enough to do it; I'm sure it could be done with fewer.

  4. #2164
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    Quote Originally Posted by Kang View Post
    Ah okay. Do you think C.C. points have any bearing on drop or not?
    The more CC points you have, the better drop rate you will have in the CC crate.

    That information comes from SE themselves, so I'm pretty confident about it.

    Regular crate is not affected by CC points.

  5. #2165
    Chram
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    Anyone have a recommended PT setup for EXP under 75?

    I did a maze today at 47, first one was birds+aquans with an EXP maze setup using Might. Had SAM SAM THF MNK COR RDM, and I was sponging alot on MNK/WAR ;x. At the end we only got 2.8k. Was this due to not having COR roll on full time?

    Second run we did was a bird maze with Supreme Might instead of Might and Velocity; PT setup was SAM DNC THF MNK COR RDM and we had to break it halfway cause Cocks are gay and Healing Waltz doesn't remove petrify. >.> We got 2.3k from that maze I believe.

  6. #2166
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    Anyone have any detailed information on Voucher 03 - Sanitation Team Gamma?

    I did a run through it and it seemed reminiscent of Nyzul 'kill all' floors with mobs spread out in an open room with a Moblin Idol dispersing AOE MP regen.

    I just went in with two people so the mobs were weak but are all floors the same or is a situation where monsters get harder every floor?

  7. #2167
    Viq
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    V03 isn't really affected by family runes the way V01 and V02 are, so the mobs are really more random. It's normally five floors, but goes up to 10 for Trial by Numbers on. I've only run V03 a couple of times, and it was little more than something to do just for the hell of it. Exp wasn't the great, it's virtually impossible to chain, random mobs will often screw you, and there are no items waiting for you at the end like V05-07.

  8. #2168
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    Quote Originally Posted by Marcicus View Post
    Anyone have a recommended PT setup for EXP under 75?

    I did a maze today at 47, first one was birds+aquans with an EXP maze setup using Might. Had SAM SAM THF MNK COR RDM, and I was sponging alot on MNK/WAR ;x. At the end we only got 2.8k. Was this due to not having COR roll on full time?

    Second run we did was a bird maze with Supreme Might instead of Might and Velocity; PT setup was SAM DNC THF MNK COR RDM and we had to break it halfway cause Cocks are gay and Healing Waltz doesn't remove petrify. >.> We got 2.3k from that maze I believe.
    The way i do it...

    Conditioning Contract
    Sup. Might
    Birds
    Tiny Warrior (Reson.)
    and 2 more unimportant ones

    Set up i always do is three 2-handed DD (SAM with polearm and DRG mostly), COR, RDM(or WHM or SCH) and a PLD.

    I've done this set up from level 40 to 66 on 3 separate jobs and have only failed about 3 runs and that was due to gimp as shit DD. I use PLD Tank so that the DD can actually do a bit of damage without getting killed, /NIN if you need it shouldn't matter.

    But i cannot stress enough three strong 2-handed DD with Piercing weapon is almost guaranteed win if they're worth half their spot in that party, and from level 40~50 i usually get about 8k a run with a good group. (8k is including exp from mobs)

    And about the cockatrice, if you get them with a RDM have him barstone and pray you resist or bring a SCH... Self refresh and good healing potential.

  9. #2169
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    ^ This. Also, RNG simply owns in there, you can essentially replace a DD with BRD and have one of the other DD as RNG and clean house. Obviously you should shoot for 55 sync (54 with merits).

  10. #2170
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    Quote Originally Posted by Jb1210a View Post
    ^ This. Also, RNG simply owns in there, you can essentially replace a DD with BRD and have one of the other DD as RNG and clean house. Obviously you should shoot for 55 sync (54 with merits).
    Forgot RNG and yah, its possible to bring 4DD, RDM, and a COR or 3DD,COR,BRD,RDM and just blaze through rooms, 2 SAM/WARs are good tanks with Seigan up (Hur).

  11. #2171
    ErikOre1
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    What's the best rune setup for a smn burn that best resembles Korroloka Tunnel in MMM? Ideal level range? My guess is it wont be as nice as K. Tunnel, but fuck that waiting in line shit.

  12. #2172
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    Quote Originally Posted by ErikOre1 View Post
    What's the best rune setup for a smn burn that best resembles Korroloka Tunnel in MMM? Ideal level range? My guess is it wont be as nice as K. Tunnel, but fuck that waiting in line shit.
    I'd get multiple families and "Tiny Warrior" Resonating, at best you'd get 30 mobs.

    However i have some bad knews, I noticed yesterday while fighting Bats Unsynced, the Bats were Easy prey to my 64 SAM, and did not aggro me.

    However on top of that, i noticed they DIDNT LINK either, They linked when we were synced down, but when they stopped aggroing me (Unsynced) They stopped Linking as well.

    3 bats all floating literally on top of eachother and didn't link, So its likely SMN burn type exp is impossible there since mobs will not link, your puller would have to /heal aggro every single one.

  13. #2173
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    That doesn't even work. In MMM, either the mob is high enough level to aggro you normally, or there is nothing you can do to make it aggro you (or link with something else that has aggro on you) without claiming it. That's why pre-75 MMM exp can get hectic if you don't have a BRD: there will be 4 bats clustered together, and not a damn thing you can do about it except pull, quickly claim them all, and hope your PL can cure quickly enough to get them onto him. Or wait, but that's a risk too, and no guarantee they won't just prance around together forever.

    Edit: and yes, this was a change; they probably noticed people doing Astral Flow in MMM and decided to stop it. I guess they're okay with it in one or two spots that require a specific level of sync target, but not okay with it being instanced and available at any level (any level your puller can survive).

  14. #2174
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    Quote Originally Posted by Bakthi View Post
    That doesn't even work. In MMM, either the mob is high enough level to aggro you normally, or there is nothing you can do to make it aggro you (or link with something else that has aggro on you) without claiming it. That's why pre-75 MMM exp can get hectic if you don't have a BRD: there will be 4 bats clustered together, and not a damn thing you can do about it except pull, quickly claim them all, and hope your PL can cure quickly enough to get them onto him. Or wait, but that's a risk too, and no guarantee they won't just prance around together forever.

    Edit: and yes, this was a change; they probably noticed people doing Astral Flow in MMM and decided to stop it. I guess they're okay with it in one or two spots that require a specific level of sync target, but not okay with it being instanced and available at any level (any level your puller can survive).
    get bst/nin and bst pull that shit yo

    edit: Also I think its less hectic pre 75 because in most scenarios you can just take off level sync and then finish, when you are 75 you really don't have that option.

  15. #2175
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    Quote Originally Posted by Cymmina View Post
    Have the JP figured out a good maze setup for manaburning? Over the past few days, I've seen 3 or 4 different JP BLM Lv60ish shouting for people. They flat out refuse a PUP (which isn't entirely shocking, even though they're pretty awesome in a bird maze). When I tried asking as RDM, I got a sad face with an {Our party's full} response.
    I'm looking for something like this too, as BLM is my main job and the JPs never seem to respond when I reply to their MMM shouts.

  16. #2176
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    My first guess would be that's it's just aquans and doing a qufim style manaburn with the other usual runes. Perhaps with birds in there too, although not demons.

    To find out, even if you can't get into the party, is to look on duplidoc. If it's any sort of popular, it's likely going to be there.

    Check both Sanitation team alpha and beta, although my guess is that beta would be more suitable since you don't have to roam, and there's more time to rest mp.

    What you're looking for is any setup that's not aquans, birds, demon, or some combination thereof, and looks reasonably popular. If you see anything that's not usual, the post it here to please.

  17. #2177
    Bagel
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    Quote Originally Posted by Marcicus View Post
    Anyone have a recommended PT setup for EXP under 75?

    I did a maze today at 47, first one was birds+aquans with an EXP maze setup using Might. Had SAM SAM THF MNK COR RDM, and I was sponging alot on MNK/WAR ;x. At the end we only got 2.8k. Was this due to not having COR roll on full time?
    I was in a mainly JP party last night that did 6 runs starting at level 42 on birds (bird/bat/colibri/cockatrice). Setup was DRG WAR MNK COR BRD WHM (me). Average per run was 6.5k xp from the chest, first run netted us 8k and last was 5.7. I went from 2k into level 57 WHM to just dinging 60 at the end of the session so I guess that was around maybe 47k total when you include the xp from the mobs.

    I'm new as hell to MMM xp mazes but the runes were conditioning contract, might, supreme might, and tiny warrior. Maybe trial by numbers but I'm not sure - can go back and check if it would be helpful.

    Actually I spent the first couple runs trying to remember which macro goes where since I haven't played WHM in a while. First run I even forgot to turn on Light Arts and Afflatus Solace - good thing JPs are very polite.

  18. #2178
    Viq
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    Quote Originally Posted by Midnightjade View Post
    I'm new as hell to MMM xp mazes but the runes were conditioning contract, might, supreme might, and tiny warrior. Maybe trial by numbers but I'm not sure - can go back and check if it would be helpful.
    Yes, that maze had Trial by Numbers on.

  19. #2179
    Nidhogg
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    dont do might and supreme might really

  20. #2180
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    The most popular one on Ragnarok has about 200 purchases, and I think was Sanitization Team Gamma. It was a usual roaming maze like I get using my only voucher and one or two runes, except it had hecteyes in it that were BLM and took me about 5 minutes each and all of my MP to kill once engaged with a NIN partner. We didn't finish the maze and didn't get much EXP.

    I'll make a rune list when I get home from work. The one other voucher I got on my first purchase from Duplidoc, not knowing what any of the mazes were, was Rensupi's maze, which has you fight a mob for a chance at Kogglemander. I've still got a few uses of it left, and have had 2 of the weapons drop for people in my LS.

    It's Tabula 2 Voucher 3 that was the most popular on Ragnarok and I figured was being used for EXP. Runes are:

    3 Bird
    18 Might
    108 Conditioning Contract (Thunder)
    102 Trial By Numbers(Fire)
    1 Aquan
    14 Tiny Warrior (Wind)
    16 Stillness (Light)

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