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Thread: MMM findings     submit to reddit submit to twitter

  1. #2181
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    Quote Originally Posted by bungiefan View Post
    The most popular one on Ragnarok has about 200 purchases, and I think was Sanitization Team Gamma. It was a usual roaming maze like I get using my only voucher and one or two runes, except it had hecteyes in it that were BLM and took me about 5 minutes each and all of my MP to kill once engaged with a NIN partner. We didn't finish the maze and didn't get much EXP.

    I'll make a rune list when I get home from work. The one other voucher I got on my first purchase from Duplidoc, not knowing what any of the mazes were, was Rensupi's maze, which has you fight a mob for a chance at Kogglemander. I've still got a few uses of it left, and have had 2 of the weapons drop for people in my LS.

    It's Tabula 2 Voucher 3 that was the most popular on Ragnarok and I figured was being used for EXP. Runes are:

    3 Bird
    18 Might
    108 Conditioning Contract (Thunder)
    102 Trial By Numbers(Fire)
    1 Aquan
    14 Tiny Warrior (Wind)
    16 Stillness (Light)
    O.o That's wierd...

    Firstly I wouldn't have thought anyone would use Sanitation team Gamma. Unless it's been ninja fixed, from the beginning, family runes have never worked on it to specify family. I'm sure there have been some recent accounts of the Voucher working the same way still.

    Although, when you say roaming maze like your only voucher, makes me think that it's Sanitation team Alpha. While there is a small roaming aspect to Gamma, it's still quite distinct from Alpha.This needs checking. I'll see what the state of Bahamut's Mazes is today.

    I must admit, I'm inclined to think that you're talking about Sanitation team Alpha, since Gamma makes chaining difficult, and you said it was a roaming maze like your only voucher.
    It's definitely Tabula M02 though since you mention the elemental affinities, so you haven't mixed that up.

    Bird and Aquan is the standard low level setup of MMM. Bird and Demon for Merits. To find the manaburn one, it's either the Bird and Aquan maze, or a less popular maze with different family mobs.

    Also, can you post the rune layout of your Koggelmander maze please. There has to be some reason I'm going 0/lostcount, but others are having great luck with the drop rate.

    Anyone got any input on my current maze? I've only tried this particular setup twice, since I added Stillness, but the rest of the runes have been on the Tabula for ages. Might used to be on there for close to a year. I don't do the maze daily anymore due to time constraints and pretty much having put off friends from doing the damn maze without seeing anything but runes.
    Tabula M03
    [005][045][___][094][___]
    [005][045][094][094][094]
    [XXX][045][XXX][094][XXX]
    [017][013][___][016][016]
    [017][013][046][046][046]

    005 = Lizard, 013 = Great Warrior (resonating), 016 = Stillness (resonating), 017 = Supreme Might, 045 = Elemental Magic (resonating), 046 = Dark Magic, 094 = Lost and Found.
    Please someone confirm this isn't stupid horrible luck and I've been doing something stupid...


    ===========================================

    Edit: update of what Bahamut's MMM'ers are upto.
    Most popular maze with 2527 copied is V01 - M02 - 003, 014(resonating), 017, 102, and 108 - Standard small bird maze.
    What is likely to be the Manaburn maze, 87 copied - V01 - M02 - 001, 014 (resonating), 017, 018, 037, 102, 108 - small aquan with mana pools maze. (For those on Bahamut, it's Pip's maze - and I'm pretty sure he has a good knowledge of MMM from the mazes he's posted over the last year).

    V02 maze's are mostly bird mazes.
    No mazes up for V03 or V04.
    Hardly anyone doing V05.
    Have a popular one in V06 with lost and found rune on it (L+F on this voucher seems odd to me).
    V07 people are after Koggelmanders, Gnole Torques, Lycopodium Sashes, and Zaide's.
    V08 people seem to like M02 with 015 (resonating), 019, 020, 081, 111, 094, 104. - Most other fishing mazes seem to have 081 (fleetfoot) set too.

  2. #2182
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    What I mean by roaming maze is that I start in a maze of tunnels, and the mobs seem to be in small groups around it. It seemed implied by earlier posts that Gamma was a big room like Einherjar, which I first did just a few days ago, and the mobs keep coming at you. However, I read the rune information right off my screen by using the duplicated Tabula and typed it right up into that post.

    I can't really make my own maze and get people to run it right now because I only did MMM about 4 times when it first came out, and nobody told me I was supposed to keep the runes on my run, so I ended up not even lotting on them before using my compass, I thought I was just in it for the marbles. So I've only got the starting gear they give you.

    Highest count when buying that Duplidoc maze about a month ago seemed like only a couple hundred duplications, I went through the list trying to find the popular one with all the MMM shouts I'd seen from the JPs that ignore my replies.

    Some nights I'm only able to play for an hour or so, and MMM seems like a better EXP return rate than Campaign, especially at lower levels.

  3. #2183
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    Quote Originally Posted by bungiefan View Post
    What I mean by roaming maze is that I start in a maze of tunnels, and the mobs seem to be in small groups around it. It seemed implied by earlier posts that Gamma was a big room like Einherjar, which I first did just a few days ago, and the mobs keep coming at you. However, I read the rune information right off my screen by using the duplicated Tabula and typed it right up into that post.

    I can't really make my own maze and get people to run it right now because I only did MMM about 4 times when it first came out, and nobody told me I was supposed to keep the runes on my run, so I ended up not even lotting on them before using my compass, I thought I was just in it for the marbles. So I've only got the starting gear they give you.

    Highest count when buying that Duplidoc maze about a month ago seemed like only a couple hundred duplications, I went through the list trying to find the popular one with all the MMM shouts I'd seen from the JPs that ignore my replies.

    Some nights I'm only able to play for an hour or so, and MMM seems like a better EXP return rate than Campaign, especially at lower levels.
    This sounds more like Sanitation Team Beta if mobs were coming at you. The easier way to figure out which run you did is to ask which zone were you sent to? Gamma is in Gyhou's Reverie.

    Anywho, Gamma starts you in one of a multitude of layouts (like Nyzul) and can feature totem poles that Regen or Refresh you if you stand next to them but the problem is that family runes do not determine what pops so you can start on floor 1, get a bunch of birds then proceed to the next floor and get gnats. It's really too random for an EXP party, you could very well get screwed from the start with Ghosts and waste all your time there.

    On Lakshmi, MMM is pretty popular for JP as they shout for EXP parties there as low as lvl 25 and pretty much all the vouchers are run except the crafting maze.

    Even Gamma has a maze with around 35 duplications so maybe they know something we don't but from my 3 runs on Gamma it seems purely random how many mobs you get per floor and what family type it turns out to be.

  4. #2184
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    What runes have they got on the Gamma?

    Also could you check if there's anything similar for a manaburn maze on your server. I'd completely forgot about the Mysticism rune. If it gives all mobs mp pools, it'd make manaburning that much easier.

    Actually, it'd be nice to know what's going on on other servers too. What setups are the popular ones, and are there anything that look perhaps out of the ordinary (e.g. setting lost and found which decreases marble reward on V06, a maze designed with high marble output, with no known notable drops - could be just for the L+F rune set though).

  5. #2185
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    Quote Originally Posted by Arcanesoul View Post
    Hardly anyone doing V05.
    Aside from the lack of notable drops, it's possible that the low number of Duplidoc requests may also result from the relative ease of setting up your own V05 maze. You can make a good Actualization setup with little more than just the voucher. Indeed, many common runes simply can't be used on V05, while others yield little benefit.

  6. #2186
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    It was Gyhou's Reverie the maze sent me to. The mobs weren't running towards me, so I was confused because it had sounded to me earlier that they would. I just couldn't tell a difference from Everbloom, like I'm used to getting with my own voucher. It was a greenish tunnel like I'm used to seeing in Everbloom, but I didn't explore far enough to see if it was the same map.

    I've never done Nyzul. I've only done 5 Dynamis and 1 Einherjar run since I found and LS to take me in September, when I was level 70. I'm now 74 and about 6K from 75.

    Kogglemander maze setup against Taniwah is:

    Tabula M03 Voucher 07
    [018][044][045][045][045]
    [018][044][046][046][046]
    [XXX][044][XXX][094][XXX]
    [005][005][094][094][094]
    [013][013][___][094][___]

    18 Might
    44 Enfeebling Magic (Dark)
    45 Elemental Magic (Ice)
    46 Dark Magic
    94 Lost and Found (Water)
    5 Lizard
    13 Great Warrior (Earth)

    My LS outfitted their entire set of 75 BLUs that wanted it with one in one night with 7 people. This setup seems to be immune to Silence though, and hits buffed melees for about 400 a turn, but we used Stun to stop AoEs from wiping shadows. We had to bring a healer, a stunner (preferably two), and 2-3 melees subbing NIN and passing it back and forth to recast shadown. We lost the first time because we had picked the maze at random when Duplidoc first became available and didn't know what we were getting into.

    I don't know how your setup behaves, so there's mine. Your's might be the duoable one a guy in the LS found on YouTube, but this one doesn't seem to be.

  7. #2187
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    @Guppy - True. I guess most people that are interested in marble farming would have the old setup to use on V05, otherwise they're just after belt which has no known influence other than Chapperix's job at end.

    @Bungiefan
    When you killed the mobs on that floor, did well's appear all over the place to take you to another level and what monsters did you get?

    As for Tanihwa, I never try to silence him. I just apply Dia II, Slow, and Para. Him casting helps slow down his attacks. I keep Dreadspikes and defense boost dispelled. I normally keep accessioned stoneskin up on the DD's and en-spells if a dnc doesn't happen to come.
    Basically I take someone who can tank, which is normally a pld/nin, but I use whatever I can get like either sam/nin, or war/nin, and then what ever else I can get, DD's (magic or melee) or support or another healer so I can nuke. I definitely don't have the skill or tools to duo this so I'll never do that. I think 4 people including me would be the absolute minimum I would take. The NM is easy and it's just a matter of whittling him down, but it gets frustrating continually asking the shell if people are free to do the NM, and seeing nothing but runes.

  8. #2188
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    Quote Originally Posted by Arcanesoul View Post

    Anyone got any input on my current maze? I've only tried this particular setup twice, since I added Stillness, but the rest of the runes have been on the Tabula for ages. Might used to be on there for close to a year. I don't do the maze daily anymore due to time constraints and pretty much having put off friends from doing the damn maze without seeing anything but runes.
    Tabula M03
    [005][045][___][094][___]
    [005][045][094][094][094]
    [XXX][045][XXX][094][XXX]
    [017][013][___][016][016]
    [017][013][046][046][046]

    005 = Lizard, 013 = Great Warrior (resonating), 016 = Stillness (resonating), 017 = Supreme Might, 045 = Elemental Magic (resonating), 046 = Dark Magic, 094 = Lost and Found.
    Please someone confirm this isn't stupid horrible luck and I've been doing something stupid...
    http://www.bluegartr.com/forum/showp...postcount=2083

    Posted this question of mine like 2-3pages back and it works. Just resonate Stillness and GW. This maze can get both mamool ja earring and koggel. Seen 2 koggel and 3 earrings. Average 1 of the 2 items will drop every 10runs.

  9. #2189
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    First try at a MMM armor and awesome results lol:

    http://files1.guildlaunch.net/guild/...tle9042Pop.png

  10. #2190
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    Wow nice, congrats!

  11. #2191
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    I have no idea what happens if you kill all the mobs in the maze I got. We killed three and the maze was collapsing on the third. I went in with one other person, a melee who had wanted to try for Kogglemander, and realized on the first attempt that my version of Tanihwa wasn't soloable or duoable like the one he found on YouTube. We got BLM Hecteyes, and that's all we saw. They were considered T or VT to us.

  12. #2192
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    Quote Originally Posted by bungiefan View Post
    I have no idea what happens if you kill all the mobs in the maze I got. We killed three and the maze was collapsing on the third. I went in with one other person, a melee who had wanted to try for Kogglemander, and realized on the first attempt that my version of Tanihwa wasn't soloable or duoable like the one he found on YouTube. We got BLM Hecteyes, and that's all we saw. They were considered T or VT to us.
    I haven't seen that vid before. From what he says the only runes on there are 005, 013, and 094 (you can buy all three of these runes from Chatnachoq for 1k marbles total - Solo/Duo voucher 05 if you want to farm the marbles). That'll make him a lower level monster to what most people put up on duplidoc, i.e. should be approx EM level to you which makes it soloable. However the general consensus is that it lowers drop rate. I'm not sure what would be better at this point. Going daily with a lower chance at drop almost seems like a better option, unless you can get the manpower to do the higher level ones just as often.

  13. #2193
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    I thought this was impressive enough to post ... its nothing new but hot damn

    http://i290.photobucket.com/albums/l...9-21-51-67.jpg

    Level 30 Sync, outside PL style.

  14. #2194
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    Kupofried's Ring active?

  15. #2195
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    Quote Originally Posted by Jb1210a View Post
    Kupofried's Ring active?
    Yup, and i just beat it

    http://i290.photobucket.com/albums/l...8-31-58-71.jpg

  16. #2196
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    So a small group of us have recently started using Actualization Team to farm marbles and crappy belts. We're using runes 017, 018, 100, 101, 102, 103, and 104 and we usually get 41 marbles. Today we had one run where we didn't get any marbles at all but there was a rune 044 in the box. The other 4 runs we did, we definitely got marbles (and no runes in the box).

    Is it normal to not get marbles if a rune drops? Or is this just a bug?

  17. #2197
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    Sounds like a bug. I've always received marbles on opening the hoardbox, no matter the voucher or drop. I've definitely done Voucher 05 and received both rune and marbles recently, but I'll check when I get on next just to make sure.

    Is there any chance someone managed to screenshot it?

  18. #2198
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    Looking at the screenshot again, it usually says "Playername has obtained a Moblin cest!" but you don't see it here, even though Mercilessturtle definitely got one.

    http://img190.imageshack.us/img190/6...mazenomarb.gif

  19. #2199
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    I'm sorry! This thread is extremely huge and I still have yet to wrap my head around MMM...

    But I'm curious about using it to XP. I joined one JP party once and they just had a R02 maze with nothing in it. We got about 5000xp a run...? It was a little strange that the Maze they told me to copy didn't have anything inside... Is that... right?

    I also see JP shouts all the time for Astral Burn MMM, lvl10-20. I'm assuming it actually works since I see multiple shouts for it...

    I can understand how it might be able to work in theory, but has anyone actually had experience doing Astral Burn MMM?

    Thank you for your time!

  20. #2200
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    Well, the normal setup for MMM exp usually involves birds (to take advantage of piercing weak nature) and/or aquans/demons. They normally have supreme might, and might on too, along with Trial by numbers, and conditioning contract to boost up exp.

    If the maze was blank you would have just got monsters that are approximately even match to yourself after sync. The main reason people don't go with an blank maze is so they don't get anything that can mess up the run like elementals and ghosts with a party full of DD. 5k exp seems fine for a blank maze though. You'd probably double that by adding the runes mentioned above, although it'd take you a little longer to clear those extra mobs. The only reason not to add those certain runes like Might, Supreme Might, or Trial by Numbers is if your party has trouble clearing it, which some parties do.



    Are you sure they're shouts for Astral burn MMM? There are several things that seem to make astral burning in MMM a pain which is why I don't think it works effectively. Firstly nothing will link unless it's at the very least easy prey to the puller. This means they would need to aggro each and every mob to pull them together. Second, there's the point that you can't go up multiple levels from the hoardbox exp (someone posted that it'll leave you 1 exp from the next level) which would waste the exp you get at low levels. Third, you'd get at most 24 mobs to burn, which limits your exp.

    If anyone has experienced what the Astral Burn MMM is though, it would be interesting to know what they do.

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