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Thread: MMM findings     submit to reddit submit to twitter

  1. #2221
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    It'd work but around level 48~50 the PL might have a hard time considering the mobs will be level 55~60.

    Outside of that you don't need a Healer inside the party so a RDM is 100% useless wasted space...

    But since its a friend just have him melee or he'll be leeching the entire run if you bring a PL

  2. #2222
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    I've duoboxed a PL and a DD in there up until about 37 and had minor problems but nothing that could be really bad. Once we started encountering a few problems we just found a lower level to sync to. If you have access to another account, you can always have 2 PL run through there.

  3. #2223
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    Quote Originally Posted by Arcanesoul View Post
    You just need stillness on the tabula somewhere to get the Mamool Ja Earring. You only need Great warrior to get Koggelmander (that is, Koggelmander should still drop regardless of having stillness on).
    The table under liquidation team on FFXIclopedia is correct, so you have a choice of Lizard + stillness for Rahu, Lizard + tiny warrior + stillness for Tatzelwurm, and Lizard + great warrior + stillness for Taniwha, of which all 3 layouts should drop Mamool Ja Earring, and the last two dropping Mamool Ja Mantle, and Koggelmander respectively.

    Resonating the runes is supposed to increase the runes effect theoretically making the maze harder and supposedly upping the drop rate.

    As for what runes should touch what, I have no idea if that even has an effect. I've looked through all the maze setups posted in this thread to see if has an effect, and I've not really seen any correlation, but then not many have posted their layouts either, and there's no discerning chance from drop rate either since people won't farm after they have it.

    Out of curiosity have you seen koggelmander at all from it? I've been using that exact rune set last year to try and get it and I've never seen Koggelmander drop in any of my mazes.

    Edit. When you add stillness to Darth's current maze setup, it's defense will shoot up, and will get the Nightmare Bugard moves (aoe stun, aweful eye petrification + hate reset, Tusk with knockback, etc), which will make trioing harder. I tried Nightmare Tanihwa (Lizard, Lost + Found, Great Warrior (res), Stillness (res), Elemental magic (res), and Dark Magic) the other day without SM, or M on it with 4 people (whm/blm, sam/nin, dnc/nin, blu/nin) and it was still relatively hard (we're not decked out either by any sense too, but gear is ok). The sam got killed a few times because he's not used to tanking on sam at all. I was hitting for 0's a lot when it used Scutum, and Blank Gaze was resisted any time I tried to dispel it (not sure how Geist wall works, but might work better since Dispel has never been resisted). Blank Gaze did get rid of dread spikes though which I found a little odd.

    I also tried soloing Taniwha (no stillness) with Peon and Weakness on Sch/rdm and promptly got my ass handed to me because gravity, bind, and sleep were all resisted, and it still hit to hard for phalanx and stoneskin to handle, with cheviot (hit during daytime), Patronus, and Terra's staff on.
    I am not sure if what you say is right or i am wrong but the fact that saith went 0/80+ with GW alone resonating means that it is beyond bad streak. In a way, i will stand by stillness is a key component.

    If you happen to find that any maze you tried won't get you anything, just give my maze a try. I am 100% guaranteed that it will drop either sword or earring. Tested :D

    Though i must say, the nm is pretty strong and nasty. I did it with 4, could probably did with 3. Blm/ninx3 + mule Rdm/blm. Open with your standard sync nuke and freestyle nuke. ES sleep when MP is low, aspir it too. BLMs' gear are pretty high end but they will still get resisted every now and then.

  4. #2224
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    Quote Originally Posted by Windfoxster View Post
    I am not sure if what you say is right or i am wrong but the fact that saith went 0/80+ with GW alone resonating means that it is beyond bad streak. In a way, i will stand by stillness is a key component.

    If you happen to find that any maze you tried won't get you anything, just give my maze a try. I am 100% guaranteed that it will drop either sword or earring. Tested :D

    Though i must say, the nm is pretty strong and nasty. I did it with 4, could probably did with 3. Blm/ninx3 + mule Rdm/blm. Open with your standard sync nuke and freestyle nuke. ES sleep when MP is low, aspir it too. BLMs' gear are pretty high end but they will still get resisted every now and then.
    You're right on the reason why he's not seeing a Mamool Ja Earring (Stillness not present). However, I think you're wrong when you said Koggelmander won't drop because Stillness is absent. There's evidence earlier in this thread that have had Koggelmander drop on setups without Stillness on them. I think Tarubaby might have been one of them, but I'd have to go searching back through the thread.

    However I've also gone a lot longer than 0/80 for not seeing a Koggelmander with a lot of setups including the one Sath posted. I'm not entirely sure what the deal is, but I also don't have the runes to replicate some people's exact setups either. For example, I'd copy Thorny's or your setup, but 1) I don't have the blm rune yet, and 2) I don't have a group that could defeat Tanihwa on that level either. I can barely scrounge enough people to attempt one with M + stillness alone and have them survive, let alone having SM on there. At this stage, I'm beginning to wonder whether it is that blm rune that has some effect. When I started I was using the rdm rune, but I've still to get the blm rune. Even after all this time, I'm still farming certain runes, so to me bad luck is still a possibility.

  5. #2225
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    Quote Originally Posted by Arcanesoul View Post
    You're right on the reason why he's not seeing a Mamool Ja Earring (Stillness not present). However, I think you're wrong when you said Koggelmander won't drop because Stillness is absent. There's evidence earlier in this thread that have had Koggelmander drop on setups without Stillness on them. I think Tarubaby might have been one of them, but I'd have to go searching back through the thread.

    However I've also gone a lot longer than 0/80 for not seeing a Koggelmander with a lot of setups including the one Sath posted. I'm not entirely sure what the deal is, but I also don't have the runes to replicate some people's exact setups either. For example, I'd copy Thorny's or your setup, but 1) I don't have the blm rune yet, and 2) I don't have a group that could defeat Tanihwa on that level either. I can barely scrounge enough people to attempt one with M + stillness alone and have them survive, let alone having SM on there. At this stage, I'm beginning to wonder whether it is that blm rune that has some effect. When I started I was using the rdm rune, but I've still to get the blm rune. Even after all this time, I'm still farming certain runes, so to me bad luck is still a possibility.
    I hope we can start seeing drops with new rune. Worked out in my head that I can tank WAR/NIN w/ relic and my wife can cotank on BLM/NIN facing away from it trading hate with me via AM2s since magic >>>>> melee on this thing. Throw a RDM/WHM in for support and BLU/NIN since I believe that is the only job darth has and hope that Stillness doesn't fuck us up.

  6. #2226
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    New maze with stillness is noticeably harder. I saw someone say something about blm rune. We only have dark magic now, and it makes it tolerable with increased difficulty but are we continuing to fuck ourselves?

    Edit: 0/4 with new setup. Ugh.

  7. #2227
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    The blm rune was me saying it might have an effect, but I'm just clutching at straws given my abysmal drop rate on anything in MMM. It's just coincidence I think to be honest, but someone said before that they've had better rates with Blm rune on, ( or even war, although I can't remember the context).

    Also you'll supposedly have a lower drop rate given you're not using SM, although by how much I wouldn't be able to say. Thorny said his setup was approximately 1 in 6 (same runes as Windfoxster, just slightly different. placement), so with just M alone (that's what you have right?) I'd be happy if I saw 1 in 30.

    If Darth has a nuke setup on blu it might work well since I've heard regurgitation working quite well on it (not tested personally though). Also if Darth can copy Thorny's/Windfoxsters setup, and you can get a little more nuke power, it may be worth going with that.

  8. #2228
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    Eh, we struggle to pull even the 4 together. One of us is always stuck camping HNM that shouldn't be camped and another lives in Norway. Stuck doing it without SM I'm afraid :\

  9. #2229
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    A few things:

    Towards the end, we started using only SM (no Might) and Warrior (no magic type) and got an extremely good drop rate. Like...we tried Nimble Nelson for a month or two every day with SM+M+WAR, sometimes with Divine too, and got nothing. Then in a few weeks of SM+WAR, we plowed through getting everyone gnole torque and lyco sash/earring, plus a dagger for me and polearm for another guy.

    We did almost everything with a "trio". We had a RDM/NIN tanking. I was dual-boxing a BRD/WHM and SMN/WHM. Our other member was a BLM/NIN. Naturally, it was easier without Might, but that setup handled everything but the Dhalmel easily enough (bugard, bunny, goobbue, and sapling). I actually started 3-boxing for the Dhalmel (BRD+BLM+SMN), which was...exciting on a laptop.

    Thorny has done some of the NMs with fewer (2 on some, 3 on others). He's where we first got the idea to try this.

    For an exp maze in the 40s, this worked well for me: 108, Might, Bird, Aquan, Tiny Warrior. We had RDM, PLD, and 3 various DDs (SAM/DRG/PUP) with an outside RDM. I was playing both RDMs.

  10. #2230
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    Quote Originally Posted by SathFenrir View Post
    Eh, we struggle to pull even the 4 together. One of us is always stuck camping HNM that shouldn't be camped and another lives in Norway. Stuck doing it without SM I'm afraid :\
    Are you going for Mamool ja earring? I was going to post my (short) experience with the NM mazes since I didn't find much in the thread about duoing, but this may be relevant to your maze as well.

    Last night, we got a Mamool ja earring to drop from Rahu with no Might or Supreme Might. 1/7, I believe, and it dropped from the normal hoardbox. Here is the setup:

    054..054..054..094.......
    .......054..094..094..094
    .....................094......
    045..045..045..016..016
    005..005..044..044..044

    As I mentioned, I didn't see much information on duoing the NMs without M or SM, so I'm posting in case this is of some use to somebody. We've been duoing on MNK/NIN and RDM/DRK without much difficulty.

    Good luck!

  11. #2231
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    Quote Originally Posted by SathFenrir View Post
    Eh, we struggle to pull even the 4 together. One of us is always stuck camping HNM that shouldn't be camped and another lives in Norway. Stuck doing it without SM I'm afraid :\
    That sucks. I feel your pain.

    Quote Originally Posted by Rowanbael View Post
    Are you going for Mamool ja earring? I was going to post my (short) experience with the NM mazes since I didn't find much in the thread about duoing, but this may be relevant to your maze as well.

    Last night, we got a Mamool ja earring to drop from Rahu with no Might or Supreme Might. 1/7, I believe, and it dropped from the normal hoardbox. Here is the setup:

    054..054..054..094.......
    .......054..094..094..094
    .....................094......
    045..045..045..016..016
    005..005..044..044..044

    As I mentioned, I didn't see much information on duoing the NMs without M or SM, so I'm posting in case this is of some use to somebody. We've been duoing on MNK/NIN and RDM/DRK without much difficulty.

    Good luck!
    And there's the damn blm rune again (and in the same place as Thorny's and Windfoxsters - Bakthi, where was yours placed?). I'm wondering now whether MMM might be bugged, or there is more to the rune combinations that we've been missing. Rowanbael, did you try any more attempts from this maze? It would be nice to get a guage of drop rate since 1/7 could just be pure luck.

    Has anyone got a weapon or armour to drop with a job rune that wasn't blm or war? I'd ask if people have got drops without job runes, but I'm almost sure that people have...Bleh, time to go rifleling though all the MMM info again...

  12. #2232
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    Quote Originally Posted by Arcanesoul View Post
    I'd ask if people have got drops without job runes, but I'm almost sure that people have...Bleh, time to go rifleling though all the MMM info again...
    Yeah I know this isn't very helpful but I can personally confirm getting Koggel with no job runes in the maze. I personally recreated the maze from Koggel's wiki page (which has no job runes) and used it to get a Koggel for my friend.

  13. #2233
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    I'm so confused now. I saw thorny's mmj maze and it had leathercrafter in it.

    God...my head is spinning, I just want my earring :\

  14. #2234
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    Quote Originally Posted by Arcanesoul View Post
    Rowanbael, did you try any more attempts from this maze? It would be nice to get a guage of drop rate since 1/7 could just be pure luck.

    Has anyone got a weapon or armour to drop with a job rune that wasn't blm or war? I'd ask if people have got drops without job runes, but I'm almost sure that people have...Bleh, time to go rifleling though all the MMM info again...
    Right now, we're at 1/8, with the drop on the 7th run. I was surprised to see it drop, and I would agree that it was probably a stroke of luck trumping a low drop rate; mainly I'm just glad to see that it can drop from a duoable maze, because (like SathFenrir mentioned) it can be difficult to find other people for regular maze runs. I'll keep track of attempts and any future drops, but I do expect that the drop rate would be quite a bit lower than with the M/SM runes.

    The BLM rune I put in, by the way, just to make the mob a little easier to tank, and to fill up the maze.

    Quote Originally Posted by SathFenrir
    I'm so confused now. I saw thorny's mmj maze and it had leathercrafter in it.
    I don't know Thorny's maze, but I'm unable to use crafting runes on Voucher 7 (and it probably wouldn't make sense if I could!). Maybe the number was just posted incorrectly?

  15. #2235
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    Quote Originally Posted by SathFenrir View Post
    I'm so confused now. I saw thorny's mmj maze and it had leathercrafter in it.

    God...my head is spinning, I just want my earring :\
    You can't put leathercrafter on V07. You want the runes that are highlighted green in Thorny's screenshot (http://www.bluegartr.com/forum/showp...postcount=1483). Also Thorny is using the exact same runes as Windfoxster. There's only a slight difference in placement.

    Key to runes:
    Green: placed on the tabula.
    White: possible to place on the tabula.
    Grey: cannot place on tabula.

  16. #2236
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    Ah, my mistake then.

  17. #2237
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    Has anyone got a weapon or armour to drop with a job rune that wasn't blm or war? I'd ask if people have got drops without job runes, but I'm almost sure that people have...Bleh, time to go rifleling though all the MMM info again...
    I can confirm a RDM Dhalmel dropping Ermine's Tail. The other jobs are just too ridiculous to test >.>

    On MMJ Earring:

    I was under the impression that stillness Tanihwa was the easiest but by far Rahu is easier to deal with and only used Thunderbolt as his breath attack. I was under the impression he acted like a Nightmare Raptor and used all 3 but this was wrong.

    Making a mob a WAR + difficulty rune in my experience has definitely upped the droprates.

  18. #2238
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    I want to farm marbles to make my own Exp maze. I'm doubting whether to get a Voucher 05 or 06. From what I read on previous pages 06 takes more practice but gives more marbles, so right now I'm thinking of getting 06 to try out today. Can you clear 05 faster than 06? Wiki doesn't say, but can you get runes in hoardbox on all vouchers?

  19. #2239
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    Thanks Ronin.


    @Amok.
    Voucher 06 gives far more marbles than V05. My V06 maze nets me 60 marbles, but its possible to get more especially if you go with a group that doesn't mind death. You just need to take a couple of days to see the mob behaviour in the maze and learn how to get rid of aggro. I think the most a V05 maze will get you is around ~40's with the standard set of runes people used when MMM came out. However, in this case, you're not after a Moblin cest belt. Just level Chapperix some and get him his items and then go clear. In terms on time, I'd say there's not much difference between them. Your time will vary more with V06 simply because you may end up having to go to every corner of the maze, but other days you may be lucky and find the 3 papetries in the first 10 minutes, and it's also much more rewarding in my opinion.

    Also with regards to finding runes from the Hoardbox, I think V06 will let you get all of them except the 3 Goblin job runes, since you can set Lost and Found on it.
    On V05, you cannot set Lost and Found, so those runes are out, but in turn should be the only place to get the Goblin job runes (no one has reported getting them in another Voucher so far I think).

    Standard: link to links on tactics on how to solo both, but for V05 stop when you have enough items for chapperix, for the trial by velocity bonus.
    http://www.bluegartr.com/forum/showp...postcount=2109.

  20. #2240
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    Practice can affect your speed though. V06 almost always takes me 15-17 minutes now (I use Shortcut rune to speed things up).

    I never got very good at V05 so it still takes me about 25 mins. Not that I've even tried in the past few months

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