That and this:
Category:Maze Runes - FFXIclopedia - a Wikia Gaming wiki
Will give you pretty much all the info you need which is why I just say the numbers. Pyree and I seem to be the ones that put in the most info here. The Liquidation Team chart I setup there was posted based on the info from the JP Wiki.
Edit: BTW, Tatzelwurm is pretty brutal with supreme might + might... that and Tanihwa with Onslaught are the only things we've wiped to. Tail roll with 2 shadows up will hit a DD without any DEF down for 1700+ damage.
Are adding Magic Type Runes required in order for a piece of Armor/Weapon to drop? Ga spells kinda suck when you just cast ni and they ready a nice 1 shotting WS. >.>
They don't spam -ga that often with simply elemental/enfeebling magic. Probably if you add something that strengthen them, it will be dangerous.
With Enfeebling and Dark Magic on, I don't see -ga spells that often. However, I have neither of the mights equipped.
Yeah I know that page.
If you look you can see I was the one who added the marbles added/lost part of chart XP
Very curious to see what interesting gear SE adds to this. Seems they are finalyl getting the clue that if an event nets use gear that can actually be used in the game, we will play it. Ahem pankration ahem ballista ahem brenner ahem ahem.... >_>;
Ballista armor, can I have it? Yes please!
New entry from JP Wiki:
Kendi:
- M02
- Lizard, Tiny Warrior, Might, Supreme Might, Elemental Magic, Enfeebling Magic, Lost and Found
- Tiny Warrior (Wind )was put on the same element block
- Hoardbox dropped Mamool Ja Mantle
I'm getting more and more believing Supreme Might, Might, and 1 element in appropriate block is the additional requirement.
A big example would be DRG and/or Crimson Gear. When you are DRG and/or have Crimson/Blood gear on, when you try to attack/heal/raise/cure people that have "Dragon Killer" gear on, you will be intimidated. It's a hidden trait that makes you a monster class, generally (DRGs are all Dragon Class Mobs by nature as well.)-- gives off a "Stun" Effect. These weapons do it as well for the other different mob families, from what they are saying.
http://img88.imageshack.us/img88/909...5132525cx2.png
Dragoons get intimidated by demons? And vice-versa?
Yes, all armour drops afaik are from Voucher 07: Liquidation Team
Have never heard a reported drop from anywhere else
Setting aside "dragon affinity" for a minute... A person with Ermine's Tail gets intimidated by "Beast Killer" people, but do offensive spells, JAs, and regular attack rounds get intimidated fighting plantoid mobs? Or if you haven't tested, could you?
I've seen Wyverns intimidated by Imps in Nyzul.
I've intimidated Plds with Crimson cuisses on while on War/Drg being raised... dead tarutaru are scary, yo.
Neither of these cases illustrate any new points or unusual cases like Sho presented. (Such as you being intimidated by the PLD whilst sub DRG)
Imps are demons, demons and dragons intimidate each other.
You had Dragon Killer, the PLD was a Dragon.
Still getting nothing from my V07 Lizard run, however I still don't have Might and Supreme Might. What is interesting, though, is I changed my rune layout to make more room and put Enfeebling Magic on the Dark Square instead of Dark Magic. This time, it barely cast any Dark Magic, and stuck mainly to Enfeebling. It also used tier 2 single target enfeebles, which it did not use before. It also didn't cast Dread Spikes this run. So it definitely seems that it favours an enhanced magic.
Wearing crimson classifies you as a dragon, so you can be intimidated by anything with the dragon killer trait. That can be dragoons, people wearing gear with the trait, or demon type mobs.
The only strange case is a dragoon's pet wyvern, which is a dragon, but has the dragon killer trait as well. So it can intimidate demons and dragons, and be intimidated BY the dragon killer trait.
Dragoons are not dragons, and are not intimidated by demons, or by anyone wearing crimson gear...im really not sure why anyone said that.