Motion/Stillness are definitely not the requirement. We have seen couple cases where the weapon drops w/o any of those 2 runes.
Anyway, those who fought Dhalmel. Did you always dispel the berserk effect on Dhalmel everytime it's up? (I'm worrying about hate generation from RDM here)
We wiped to 1 today because it Double attacked and killed our PLD and continue hitting others between 600-700 ish range per-hit on berserk up.
Quick question about the drops here. Are the weapons 100% drops or there's still the fickle %ish that's still involved?
Just making sure so I don't scrap every test maze that doesn't drop stuff.
I doubt it's 100% I used tabula 03 with great warrior on the earth spot and elemental magic on dark spot with lost and found and supreme might( believe I put in some 3-4 blocked straight line rune but forgot what); got Tanihwa (buggard) and it didn't drop anything -_-.
so right now the only ones that have dropped anything have Voucher 07, [Family rune], [size] warrior, Lost and found, Might, supreme might, and an elemental tabula with a rune of a corresponding element on the right tile?
I'm about to give it a whirl tomorrow with those said runes and a few others (RDM specific + Dark Magic + Force of Will). Hopefully something will drop out of all the random runs I've been leech'n lol.
yea it was trial by budget. Just tried the same exact set up again with great warrior on earth, elemental mgic on dark, trial by budget, lost and found, supreme might and got hosed again -_-. Friend copied exact set up for koggelmander except swapped to plantoid and got nothing as well. Two other runs with correct element + smight (don't think they have size rune nor behavior) resulted in nothing.
I don't think I'll try again till I have might so my setup will be might, smight, great war on earth slot, elemental on dark slot, and lost and found.
I'm really afraid now if the drop rate is gonna be the same as KC/Speed belt. Gotta try another 3x koggel run again tomorrow
MMM related, i just went into Voucher 04 without the rune which gits maze pearl. Turns out the fabrication idol will not give any recipies without the maze pearl equiped, well it usualy tells you how many materials are still needed for a synth. It wont tell you how many materials are needed for a synth without the maze pearl equiped. Instead it will give you a standard responce for every item you click, itll either let you craft it (you have enough) or it will tell you that you dont have enough materials without any clue as to what you need to farm up.
But, thats not entirely bad as you only make one of two items for the final synth anyhow. So, jot down those recipies before ditching the maze pearl to make room for more runes.
To be fair, you can do a lot more MMM Bosses a day. Imagine if MMM dropped something of that calibur and 18 people had the right runes. Not only could you do 3 seperate runes, you could do them all at the same time.That said, of course I'm for increasing the drop rate, but it has more to do with the items not being anywhere near as good as those two. Hell, they're probably going to add better rewards eventually, so all in all it wont be so bad.
Tried another bugard run, this time with might + supreme might.. they definitely stack, I tried with only supreme might before and it wasn't this hard. Melee were hitting almost always for 0 even with minuet (and not much more with berserk up either), it was smacking our pld for 500ish a hit, though I'm pretty sure everyone entered the fight without food as we thought it was going to be easy.
Timed out at 3% with a lot of people dead after pld got killed by double atk + ws (I set the warrior rune to fill a spot). Could have killed it probably, had I realized it was pretty susceptible to nukes earlier in the fight, even my lolblunukes were doing some decent damage, enough to get it from 75% to 3% in the last 15 mins, along with a brd 2hr and some rng spam.
Complete list of runes: lost and found, warrior, might, supreme might, giant warrior (on earth symbol), healing magic, enhancing magic.
It buffed itself quite a bit, but we had the brd literally spam finale everytime timer was up. Prot/shell4, regen3, stoneskin can really drag the fight for much longer, it can also use scutum which is quite a def boost.
We only had the brd dispel but aside from some resists later in the fight I'm pretty sure everything was dispelled asap (why, I even got the brd to yell at me because I was annoying the hell out of him asking for dispel every 3 seconds XD ).
Will try with at least a blm or a sch next time :\
Keeping ya folks updated, did a Lizard NM (Tanihwa) today and received 200 Limit Points, 10 marbles and 0 on hoardbox.
Did the basics runes:
[x] Tabula M03 - 100
[x] Voucher 07 - 100
[x] 005 - Lizard - 200
[x] 013 - Great Warrior - 300 (on Earth Element)
[x] 017 - Supreme Might
[x] 018 - Might - 300
[x] 046 - Dark Magic (on Dark Element)
[x] 075 - Force of Will - 100
[x] 094 - Lost and Found - 500
Went in with some friends of mine with this set-up:
PLD/NIN, WHM/BLM, BRD/WHM, THF/NIN, BLU/NIN, BLU/NIN
I'll probably switch the BLUs out with some SAM/THF since the sucker had huge DEF stats. The Blue Mages were swinging for 0 and the NM resisted Finale a lot, which caused the fight to drag out. That and dread spikes was just plain annoying. I didn't have much problems tanking it as a pld, but be prepared to get hit, ranging from 200+ to 400+ critical (Shield blocks ranging around 100+). It's TP moves are nothing to scoff at if all shadows are down, which range from 400-800. Yes, Atonement does an awesome job too, so it's recommended if your tank doesn't have it already.
Overall it was a good learning experience how the NM works. Gonna give the map another 2-3 tries and re-arranging the pieces if nothing pops up.
KK. Just tried a run based on the info from the JP wiki for Mamool Ja Earring.
http://img.photobucket.com/albums/v2...M02voucher.jpg | http://img.photobucket.com/albums/v2...M02Tanihwa.jpg
M02 Tabula - Voucher 07 Liquidation Team
Pieces used: 005 - Lizard, 013 - Great Warrior, 015 - Motion (Placed on Fire), 017 - Supreme Might, 018 - Might, 043 - Enhancing Magic (Placed on Light), 046 - Dark Magic, 094 - Lost and Found.
Grey piece on top left is Dark Magic. Red piece right next to that is Motion. Brown-ish piece next to that is Great Warrior (since M02 has no Earth spot). Blue piece right next to that (covering lightning) is Lizard. On the far right the top 2block piece is Might. Directly below that is Supreme Might. To the left of that (covering Light block) is Enhancing Magic. To the left of that the "+" piece is Lost and Found.
We got Tanihwa as planned. Our setup was PLD/NIN, SAM/THF, WAR/NIN, RDM/WHM, BLM/WHM, and BLM/WHM. With a balanced setup like this it was easy as hell. We entered and buffed/rested for about 2 minutes. It only took us about 8 minutes to tear it down. It seemed to have really high evasion but ate up nukes pretty well (well geared BLMs though). It liked to spam Erase and other Debuffs/Buffs on itself which our RDM promptly dispelled.
http://img.photobucket.com/albums/v2...l/Tanihwa1.jpg
No drops at all today, gonna try again tomorrow. If anyone sees any flaws in the placement of my runes please point it out so I can change it up tomorrow.
The placement of the pieces are probably the biggest mystery right now. If we only had a working model to work off from or more info from the people that got drops and additional information on the drop rate as well. Like, the original poster that posted up the sword drop. Did it drop the next day as well or has it been a few days without nothing?
Well, every rune that had elemental affinity and the possibility of being placed on the correct spot was (Motion on Fire and Enhancing on Light). There were no lightning or wind based runes at all so I just put Lost and Found and Lizard on them (both have no elemental affinity).
I think pretty much on the all NM we did, if you use supreme might + might, 1 hander will just hit for 0 most of the time if they don't use atk food. Even I got couple 0 with SAM/NIN + mithkabob some of the time.
Got my koggelmander from the setup I posted yesterday, going to edit with pic of the runes position after we finish some farming runs.
Edit:
http://img101.imageshack.us/img101/9...1548nk8.th.jpg
Tabula M03
http://img84.imageshack.us/img84/8127/tabulanh3.jpg
05: Lizard
13: Great warrior (resonating on earth element)
17: Supreme might
18: Might
43: Enhancing Magic
51: Warrior (job)
94: Lost and found
I think this can rule out the need for 2 runes to be placed on the correct element as it was just Great Warrior on earth for me.
Btw the reward was 10 marbles, possibly having to add runes to counter the -marbles from lost&found has something to do with it? Before this attempt most of my boss mazes gave 8-9 marbles after opening the box (though this was also my first win with might+supreme might)