Has anybody gotten the 4th title yet?
Has anybody gotten the 4th title yet?
They need to do something about lv 1 mules. I didn't mind them, until it took me 10 min to zone in because there was an army of lv1 trying to get in. Make that shit lv 20 to free up the zone.
In other news, if your lv1 lag out as you're entering the zone, the monsters won't be nerfed. It might come handy if they ever nerf it and make the zone match the highest level or something.
My LS just finished four Koggelmander runs. ( 0/4)
With 013 set on M03's Earth spot, Tanihwa's Awful Eye is STR down.
With both 013 on Earth and 016 on Water, Tanihwa's Awful Eye is Petrify followed by a hate reset.
Combinations for Petrify:
005, 013 on Earth, 016 on Water, 017, 018, 045, 094 (Fought on Earthsday)
005, 013 on Earth, 016 on Water, 017, 018, 044, 094 (Fought on Windsday/Iceday)
Combinations for STR down:
005, 013 on Earth, 017, 018, 045, 075, 094
005, 013 on Earth, 017, 018, 041, ???, 094
Did not try 013 on Earth with 016 on non-Water.
Did 3 nm runs today one of which resulted in a zaide and another gave us Smith rune. My layout was same as riks cept I swapped might and smight with weakness and peon since didn't have many friends online to do it with <_>. Pretty much same exact layout besides warrior I swapped with sustenance to fill spot and enhancing ---> elemental. Tanihwa was retardedly weak, we got 5 marbles and that was it.
Zaide drop run had the following runes and layout
* 007 - Plantoid
* 013 - Great Warrior
* 017 - Supreme Might
* 018 - Might
* 045 - Elemental Magic
* 075 - Force of Will
* 094 - Lost and Found
nothing really special to note.
Smith rune run had basic rik set up but had smight with weakness and it was with a beast rune. Tiger used to rape with smight and might but smight and weakness makes alot easier as expected, no one shotting the pld with claw cyclone shit etc. Nothing special to note besides smith rune dropping.
Been scanning over the topic for the last few days now, but still don't have a clear answer. I didn't do any MMM this last month due to a combination of being busy and wanting to wait until some clear information is out. That said, I'm interested in obtaining Koggelmander so I've been starting getting marbles this week.
My question is, what is the first item or two I should be purchasing with my marbles? Lost and Found rune? A new Tabula? I usually run with 3-4 people at the moment, so anything making the mobs IT++ and hitting for 300 is probably out of the question for marble farming.
For farming runes start with buying Trial by Budget (Maze Rune 101) for 100 marbles FIRST. This will take your base maze from 15 marbles per run to 22. Then, continue to buy the other "trial" runes (100, 102, 103, 104) until you have all 5. Our solid farming setup consists of 100 (Trial by Velocity), 101 (Trial by Budget), 102 (Trial by Numbers), 103 (Amnesiac's Trial), 104 (Trial by Silence), 17 (Supreme Might), and 18 (Might) and gives 46 marbles per person per day.
Is Supreme Might + MIght necessary for the Koggelmander NM? The liquidation page only shows Lizard + Voucher 07 + Great Warrior + Motion + L and F as necessary for fighting the NM.
So when they said that you can charge access to your maze they practically mean you can sell the r/ex items cus you can do the nms when you want?
I personally wouldn't run it without those 2 since the only drops I've personally seen with my own eyes have been on mazes with Might and Supreme Might. I still personally believe somehow that although adding them may not unlock the drop, at least it seems to help with the droprate (i.e. making it harder seems to make droprate better).
I personally think that when you hit the Maze Overlord title that you will be able to sell admission to your maze when you aren't actually running it. SE said that you could increase your skills in the maze, but this isn't available without first getting lost and found to find specific craft runes. Hopefully it's an option that isn't available just yet and you will be able to get it after you fit a certain criteria (Maze Overlord?).
Anyone notice a decrease in droprate for the Supreme Might rune after putting in Lost and Found? I have seen like 3-4 drops before using Lost and Found, and none since putting it in. I do about 5-6 runs on average a day.
God I hope not. I spent sunday afternoon fixing my ps2 so it would read discs again, then several hours installing WoTG and downloading updates on my mule account. Monday I ran several mules to Jeuno to start catching up on marble farming.
So far I've been extremely lucky on rune drops. In 2 days I've gotten 8 different runes for my main and a couple duplicates for mules already. Also learned you do not want to try to solo an NM even with Peon lol.
Yesterday I was also shouting before my farming runs if anyone wanted a quick 15 marble run, and never got a single response. Also, I never had to wait to enter, so for now I'm not worried about clogging up the entrance.
From what I noticed doing runs, Lost and Found doesn't add a new set of runes, but replaces them instead. I have yet to get an "old" rune while doing farming runs with Lost and Found. So if this is correct, it will be impossible to get a Supreme Might while using the Lost and Found rune for farming.
Hard to say, I guess. Of the people who go into their runs using Lost and Found, we've never seen a Supreme Might. However, we've gotten 3 overall: a single one out of a chest drop from a mule without L&F (but other upgrades I think), and then 2 more Supreme Might as a double-drop out of a single chest as a new mule without L&F (and not any other runes at all aside from 106/109 or whatever the two starter ones are).
If melee are hitting mostly for 0 damage on 1Hers, I'd recommend using a pup with a well geared valoredge (melee) frame with attuner and target marker equipped, plus normal DD attachments. Pets from what I remember can't hit for 0 damage unless there's stoneskin/phalanx/damage immunity or the like on the monster, and VE can hit even extremely high defense mobs with not much loss in damage over normal mobs. Only thing I've really seen put a big dent on my Oniwakas damage is things like Proto-omega in melee resist phase, and even then he hit harder than anyone else. =D
Even if that for some reason doesn't work, like if say the boss NMs in MMM have physical damage taken -% instead like forts do, well... we can always nuke em to hell and back while keeping our hate a lot lower than a blm, without need for refresh. :3
You know, I wasn't even thinking of PS2 limitations until I read that. Perhaps that actually is the reason this time. I'm confused though, what is it exactly that causes you to not make it in? Is it that starting area with the two goblins and the rickety old arch thingy that only one group can be in at a time?
The only thing that causes it is the fact multiple people are trying to access a universal npc at once, which will cause issues..so it has nothing to do with "SE failing at instancing" like people seem to want to throw around, it's just the fact in any MMO if you have hundreds of people trying to use something that universal, there will be problems. Thats why Nyzul is the only instanced Assault area that had problems, because of getting weapons easier, that caused A LOT more people spamming the area.
So i believe the main issue the entrance in lower jeuno hundreds of people trying to enter at once.