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Thread: MMM findings     submit to reddit submit to twitter

  1. #701
    Hydra
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    [important update details]

    -Left is now pencil, up is grey, and right is north. Please take this into account when doing anything in the game. There may or may not be consequences for other than failing to completely non comply with changes.

    -Fixed an issue where things were clear and actually made sense.

    -Fixed an issue where game was patched to do things as specifically stated by devs.

    [Current Known Issues]

    -Game currently does not do things as stated by devs.

    We apologize for any inconvenience this may, will, or did already cause, or is currently causing.

  2. #702
    VZX
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    Have been doing 2 runs now on v7
    Mine drops WAR rune, 2nd rune drop Bonecraft rune, doing 3rd run soon.

    Might be increased drop rate? who knows.

    Edit:
    No drop on 3rd run.
    Nothing changed, move on. lol

  3. #703
    New Odin
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    -the requirements to obtain treasure in Moblin Maze Mongers while using the "Liquidation Team" maze rune have been adjusted.
    Grrrr.... i hate when they randomly muck around with things. Theres a pretty good chance they made it harder than before....

  4. #704
    Smells like Onions
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    Just got the Koggelmander to drop. We went 1/8 on the drop from the Buggard. We only had 4 people so I didnt use Supreme Might. I had almost the same maze setup as VZX on page 20 but I had Healing Magic and no Supreme Might. All the runes were in the same spots as he had them. Party was Whm War Drk, and Rdm.

    http://i99.photobucket.com/albums/l3...112_214437.png

  5. #705
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    You say you didnt have Supreme Might, but did you have Might as a set rune?

    Just wondering if you only really need Might in order to get Weapons at this point.

  6. #706
    VZX
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    Or rather, we want to know if Peon + Weakness will drop the weapon or not.

    Might is not that hard with 4 people.

  7. #707
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    Well, if the bosses are that easy with Might then I am not so worried about how difficult it will be to get my Zaide when I have the marbles.

  8. #708
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    Arthars Menethil
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    from what i know about MMM at this point:

    1. the tougher your shit is, the higher chance you will see something drop, even weapons
    2. the easier your shit is, most likely you dont see anything, or rather, very low chance or even never
    3. marble farm, buy runes, pump out your voucher 07 and goooooooooo

    im MMM noob tho but thats what i think i understood so far haha

    only got Lost and Found and Supreme Might rune now ._.

    long way to go

  9. #709
    VZX
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    Quote Originally Posted by Arthars View Post
    from what i know about MMM at this point:

    1. the tougher your shit is, the higher chance you will see something drop, even weapons
    2. the easier your shit is, most likely you dont see anything, or rather, very low chance or even never
    No concrete data for that.
    I have been doing Supreme Might and Might quite a couple times. Only 1 or 2 days of Peon + Weakness only and 2 days of Might only.
    The drop rate is as bad as it is.

  10. #710
    Fake Numbers
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    Lakshmi

    I was in Midnite's pt when it dropped. We only had Might, not SM on the tabula.

  11. #711
    Durden
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    Just got Zonure Orz

    Runes on:
    Lizard
    Great Warrior
    Motion
    Supreme Might
    Might
    Ice
    Conspicuous Behavior
    Lost and Found

    I don't know what combination made this aside from the Ice rune, but it had innate Ice Spikes that deal 100 dmg, can't dispel. Was rough at first because we weren't expecting the spikes.

  12. #712
    Sic itur ad astra
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    Everyone seems to be varying the magic runes for the voucher 7 fights but I haven't seen any postings with the job runes. Since some of the weapons are job specific I wonder if the job rune is needed or perhaps increases drop rate.

  13. #713
    Hydra
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    i'm wondering what the titles do... if that merely unlocks availability of runes, or something else... success rates/skill rates/item...rates... ?

  14. #714
    VZX
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    Quote Originally Posted by Mellema View Post
    Everyone seems to be varying the magic runes for the voucher 7 fights but I haven't seen any postings with the job runes. Since some of the weapons are job specific I wonder if the job rune is needed or perhaps increases drop rate.
    Pretty sure Tarubaby's Zonure and koggel drop from non-job tabula

    Quote Originally Posted by Jingseng View Post
    i'm wondering what the titles do... if that merely unlocks availability of runes, or something else... success rates/skill rates/item...rates... ?
    Pretty much this is the only thing we haven't discussed in detail

  15. #715
    CoP Dynamis
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    Correct, I have yet to ever put a job rune in any of my mazes.

    Also, been spamming a bunch of bunnies with different settings over the last couple of days; no drops yet :/ (well got a MNK rune today, but I wouldn't consider that a "drop")

    Have two unique setups to try tomorrow:

    on Tarudactyl (my wife): Sparky Sam: Tabula M03, Beast, Tiny Warrior, Stillness (resonating on Water), Supreme Might, Might (yes I realize you don't need both but difficulty definitely seems to stack and I like a challenge ), Vitality (resonating on Earth), Intellect (resonating on Ice), Lost and Found.

    on Ando (Tarubaby/myself): Chichevache: Tabula M02, Beast, Great Warrior, Motion (resonating on Fire), Supreme Might, Mind, Enhancing Magic (resonating on Light), Accuracy, Lost and Found

  16. #716
    Yvonne
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    Quote Originally Posted by Arthars View Post
    from what i know about MMM at this point:

    1. the tougher your shit is, the higher chance you will see something drop, even weapons
    2. the easier your shit is, most likely you dont see anything, or rather, very low chance or even never
    3. marble farm, buy runes, pump out your voucher 07 and goooooooooo

    For answers 1 & 2, it's currently unknown what affects the drop rate. What we do know so far, is what triggers a weapon drop:

    Voucher 07
    Tabula M02-M03
    Rune 004-007 (Mob Family determines weapon drop) *Thanks Tarubaby for pointing that out*
    Rune 013-014 (Specific mob type determines weapon drop) *Fixed*
    Rune 017-018 (One or both)
    Rune 094 (Lost and Found)

    There might be other items that drops from Rune 014, instead of 013, but I can't remember which page that was on. Everything else after that is just icing on the cake until we have more data collected to verify any added drop rates.

    As for answer 3, my best advice for you is to set up a few mules in Jeuno and convince a few friends as well. Set up a static and work on getting Runes 100-104 immediately for everyone. Once you get Rune 094, just slap it on there and good luck.

  17. #717
    CoP Dynamis
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    Quote Originally Posted by Yvonne View Post
    What we do know so far, is what triggers a weapon drop:

    Rune 094 (Lost and Found)
    Voucher 07
    Tabula M02-M03
    Rune 013 (Great Warrior)
    Rune 001-012 (Mob type determines weapon drop)
    Rune 017-018 (One or both)
    This isn't all completely accurate. First, it doesn't have to be Great Warrior. Tiny Warrior can also be used and a weapon will drop (great/tiny just helps influence what NM you get). I understand what you meant about family runes, but currently only runes 004, 005, 006, and 007 can be used for bosses (Beast, Lizard, Vermin, and Plantoid respectively).

  18. #718
    Sic itur ad astra
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    Well, almost all the weapons that have dropped so far are the ones that multiple jobs can use. Several of the Koggelmanders mazes have used the Enfeebling rune which might suggest a Rdm mob, which is one of the mobs that can use the weapon. Thinking back this probably isn't exactly right, but perhaps if the mob is a certain job it increases the chance of it dropping a weapon that job can use.

    Barkborer, Onishibari, and Scheherazade are the weapons I haven't seen anyone post drops. Each of those have only one job that can use them, and since using magic would exclude those jobs, perhaps that is why their drop rate is worse.

    Granted, this is just conjecture, but it might be something to look into.

  19. #719
    Yvonne
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    Been using Red Mage Rune 055 for a while now so I can vouch it doesn't really do anything atm other than disappointment lol.

  20. #720
    New Merits
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    It's becoming clear that each group of runes allows for a more specific design on the NM's

    The elemental runes (Fire, Ice, Water, Wind, Thunder, Earth, Light, Dark) seem to add specific WS choices to the NM's. So picking the right one could 'turn off' annoying moves by forcing specific ones.

    The Magic runes (Healing, Enfeebling, Dark, etc) seem to directly allow for that sort of design work. Choose non-ga sorts and you have an easier time.

    I'd guess the job ones are for the same purpose.

    What we don't know is if they alter drop rates (upwards) My hat's off to folks experimenting with Peon and Weakness and so forth.

    I guess the next testing is to run through the elements and see what they cause for each NM... ugh lots of work there.

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