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Thread: MMM findings     submit to reddit submit to twitter

  1. #781
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    Quote Originally Posted by Infernos View Post
    lol I actually mentioned that close to the top of the page. I didn't notice though that even DC gave 50 xp, thats a good observation. I keep meaning to do more testing.

    To the question about soloing, I've soloed quite a few mazes ... made a post about it here: Allakhazam.com: Final Fantasy XI: Beastmaster. I think BST is the easiest to solo mazes, using Aquan rune and maybe Vermin (didn't try that yet). Others may be able to, assuming that they use mob family rune to control monster types. BST I think excel because every battle they are actually killing two monsters at once.

    I'm curious if rune 108 affects per-monster XP at all ... have to wait to try until I have one.
    Cool thanks yeah I figured Bstmaster could do it maybe that's how I will level my bst currently at 37 .

  2. #782
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    Been spamming Chicheveche and finally got some runes to drop, but no weapons or armors. Also, up to 7000+ total marbles and still no fourth title. If I don't get it at 7500, I'm convinced that you have to do something else to get it.

  3. #783
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    Quote Originally Posted by Auburn View Post
    Been spamming Chicheveche and finally got some runes to drop, but no weapons or armors. Also, up to 7000+ total marbles and still no fourth title. If I don't get it at 7500, I'm convinced that you have to do something else to get it.
    I posted this a couple pages back, but I'm pretty sure you need to clear X amount of Materialization Mazes (V04). Would make sense, with the title (Artisian = Crafter). Title 5 is probably X amount of NM mazes ... but probably can't get that till #4 is unlocked.

  4. #784
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  5. #785
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    Four more Tanihwas run tonight (again from the "confirmed JP wiki" Mamool Ja Earring drop setups). Two were no drops at all, one dropped WHM rune, one dropped Bonecrafter rune. S-E didn't make the droprate better, they made it even worse :/.

  6. #786
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    Quote Originally Posted by VZX View Post
    Koggel #2 for our semi-static today
    Congrats VZX!

    Any chance that you could screenshot the exact rune setup? I'm not sure if position affects the drop rate, but it would be interesting to test with our static. Thanks!

  7. #787
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    Quote Originally Posted by Ricont View Post
    Congrats VZX!

    Any chance that you could screenshot the exact rune setup? I'm not sure if position affects the drop rate, but it would be interesting to test with our static. Thanks!
    Code:
    05 = Lizard           42 = Healing Magic
    13 = Great Warrior    94 = Lost and Found
    18 = Might            51 = Warrior
    http://img156.imageshack.us/img156/6...alayoutyo0.jpg

  8. #788
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    My static has been in a marble farming mode, and is a 75 BLU, 75 MNK, 75 THF, 70 RDM, and occasionly has 75 PLDs and SAM's DRG's pass in, so filling a full 6-man would not be hard.

    I'd be interested in hearing how hard the 'might' only enhanced basic NM's are as fights. Are there any special issues that we should be ready for? You guys seem to be 4-manning them easily. Any info on your battles would be appreciated.

    Myriads

  9. #789
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    Quote Originally Posted by Myriads View Post
    My static has been in a marble farming mode, and is a 75 BLU, 75 MNK, 75 THF, 70 RDM, and occasionly has 75 PLDs and SAM's DRG's pass in, so filling a full 6-man would not be hard.

    I'd be interested in hearing how hard the 'might' only enhanced basic NM's are as fights. Are there any special issues that we should be ready for? You guys seem to be 4-manning them easily. Any info on your battles would be appreciated.

    Myriads
    I fought with supreme might[don't have might yet], did sam/nin mnk/nin rdm/whm and cor/whm wasn't too hard might, so might only should be trio-able really.

  10. #790
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    I usually dualbox'd the BRD. I myself usually going SAM/NIN (yes /NIN necessary here since it can hit pretty hard).
    If we have a DRK coming, then the last person can go RDM/WHM, otherwise RDM/DRK is necessary for stunning the -ga.
    The last person is PLD/NIN, double march and haste is really helpful to maintain the hate. Atonement can be really good too if you have WAR rune placed in your tabula, since by the end of fight it seems to have perma defender and berserk without negative effects.

    They mostly don't resist magic, that's why Atonement is good. My worst gekko was 0 damage on WAR + Supreme Might + Might Tanihwa.

  11. #791
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    0/19 Koggel

    this rocks

  12. #792
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    There's a new entry on the JP wiki, someone edited in Gnole Torque dropping from Nimble Nelson, using M02, Beast, Tiny Warrior, Supreme Might, Might, Dark Magic and Lost&Found, with just Tiny Warrior on the appropriate slot.

    My group's currently 0/5 Kogglemanders on Tanihwas without Stillness on Water, and 1/2 on Tanihwas with. No Mamool Ja Earrings either.

  13. #793
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    Quote Originally Posted by VZX View Post
    Code:
    05 = Lizard           42 = Healing Magic
    13 = Great Warrior    94 = Lost and Found
    18 = Might            51 = Warrior
    Thanks! We don't have 051, but will try tonight with 055.

  14. #794
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    On the topic of soloing mazes, I like to solo mine as drg/whm lvl 75.

    I take out trial by numbers, and I keep Birds in. All of the mobs are 74-78 and i keep lost and found in (something nice about getting Greater Birds with lost and found)

    Exp is the same with lost and found in, it only increases normal drop rates and adds runes to the chest. With exp band on I get about 80-140 exp depending on it's level, and the ending chest gives 1700.

    The only major problem with my maze if i decide to solo it is if I get cockatrice, as they can petrify me.

    However, Bird, Supreme Might, Might, Trial by Numbers, makes an excellent drg/mage x3, drg/melee x2, whm exp maze. (Takes 15-20 minutes to complete, each monster gives 150+ exp and the chest gives almost 3,000 exp for a total of 4-6k exp essentially 12k-24k per hour if you can get everyone to have the same setup)

    The one question I have is trying to force pop only greater birds (rocs) I bought the Great Warrior rune to force only big monsters, and I assumed that would force Greater Birds and cockatrice only to pop, but I still get triple bats, single bats, and flamingos. I haven't tried experimenting with stillness or motion yet though. Any thoughts on this

  15. #795
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    Just tried Tanihwa with enfeebling magic instead of healing magic. big mistake. he spammed -ga's, blindga, diaga 3, bindga. We didn't live long enough to see anymore ga's...

  16. #796
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    Yeah, Enfeebling is no joke. lol I'd recommend Elemental Magic due to the longer cast time spells such as Flare. Tier III -ga spells are the only downside, but they can be easily stunned.

  17. #797
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    Quote Originally Posted by Sqwunk View Post
    The one question I have is trying to force pop only greater birds (rocs) I bought the Great Warrior rune to force only big monsters, and I assumed that would force Greater Birds and cockatrice only to pop, but I still get triple bats, single bats, and flamingos. I haven't tried experimenting with stillness or motion yet though. Any thoughts on this
    I recently added a bunch of info to the Great Warrior page on wiki ... after testing more stuff out, though, it looks like when using GW only ONE of the mob sets will be "Gargantuan". I used just GW, with no mob rune, and got Tauri .... and Efts .

    I'm interested too how stillness and motion affect mobs in V01. Maybe aggressive vs. non-aggressive? Saving up marbles, so don't have those runes yet.

  18. #798
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    Quote Originally Posted by Infernos View Post
    I recently added a bunch of info to the Great Warrior page on wiki ... after testing more stuff out, though, it looks like when using GW only ONE of the mob sets will be "Gargantuan". I used just GW, with no mob rune, and got Tauri .... and Efts .

    I'm interested too how stillness and motion affect mobs in V01. Maybe aggressive vs. non-aggressive? Saving up marbles, so don't have those runes yet.
    At first I thought it worked. We did a Trial by Numbers and got Cockatrice > Greater Birds > Triple Bats. Which definitely shocked me. And I know that mobs can repeat, as someone in our group has a Dragon rune, and it just alternates between Shadow Dragons and Wyverns on a Trial by numbers run.

    Although it always alternates (i.e. Wyvern > Shadow Dragon > Wyvern or Shadow Dragon > Wyvern > Shadow Dragon. But never W > SD > SD or any other consecutive mob pop combination.)

    As soon as I can get a Motion rune I will try it out (I believe motion is associated with Greater Birds as Stillness just seems like it would be a natural trait of a mythical creature known for Petrifying things)

    But I suppose that will open up testing to see if it will just dictate what the third mob type would be.

    If there are not enough Maze Lurker types of that ecosystem that classify as "Gargantuan" to fulfill the requisite number of monster sets, the maze will randomly substitute ANY Maze Lurker of that ecosystem to satisfy the monster set requirement
    Since there are only 2 gargantuan birds (If Cocks and Rocs are both considered as gargantuan) I would assume it would alternate them in like I displayed with dragons. But this is not the case, One of the floors is always flamingo, triple bat, or giant bat.

    One interesting thing to try would be to pop Dragon and Stillness or Motion in, to see if it's possible to force 3 floors of one dragon. Or if it would be required to alternate, and all that would do is pop the mob of that rune first and third. (If stillness is associated with ShadowDragon, then it would be SD > W > SD and if you had a motion it would force it to be W > SD > W.

    Hopefully I can get my Motion rune soon to test out why it yields. My only concern is that I've done a solo on Great Warrior without trial by numbers, and it's given me small birds too, which would indicate that either Cocks are not gargantuan, or theres some other factor.

    It'll be a shame if it turns out that I can not force pop 3 floors of Greater Birds though lol

  19. #799
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    I kept count on a run I just did, and it looks like XP from the box = sum of all XP from mobs x1.5.

    Sum from all our mobs: 1926
    Box: 2889

    That was easy.

  20. #800
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    Quote Originally Posted by Arkanos View Post
    There's a new entry on the JP wiki, someone edited in Gnole Torque dropping from Nimble Nelson, using M02, Beast, Tiny Warrior, Supreme Might, Might, Dark Magic and Lost&Found, with just Tiny Warrior on the appropriate slot.

    My group's currently 0/5 Kogglemanders on Tanihwas without Stillness on Water, and 1/2 on Tanihwas with. No Mamool Ja Earrings either.

    I just now attempted said run w/ added Enhancing (dark and enhancing) aswell as Force of Will so the tabula was completely full... wiped at 26 % pld got crit for 450 then foot kicked for 750... grr

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