My group on Asura have been doing MMM since it was released and have been very successful. We pretty much figured out how the drops work but not sure what affects the drop rate. Here are a few screens for poidh before I start the wall-of-text.
http://i2.photobucket.com/albums/y32...ycoEarring.jpg
http://i2.photobucket.com/albums/y32...MMM-Mantle.jpg
http://i2.photobucket.com/albums/y32...k/MMM-Sash.jpg
http://i2.photobucket.com/albums/y32...MMM-Torque.jpg
http://i2.photobucket.com/albums/y32/OmniTek/Sash.jpg
http://i2.photobucket.com/albums/y32...oolEarring.jpg
http://i2.photobucket.com/albums/y32/OmniTek/Torque.jpg
http://i2.photobucket.com/albums/y32...ycoEarring.jpg
Here is what we concluded on:
- there are 4 mob types: beast/lizard/vermin/plant
- each mob type will drops 2 weapons and 2 equipment
- each item is dropped by a specific rune
--- stillness drops equipment: mamool ja earring/lycopodium earring/gnole crown
--- motion drops weapon: club/katana/GS/GA?
--- great warrior drops weapon: dagger/sword/polearm/axe?
--- tiny warrior drops equipment: mamool ja mantle/lycopodium sash/gnole torque
- we haven't experimented on vermin yet because the drops are pretty lame
Here is how we've been setting up our mazes to get most of the drops:
- we only resonate 1 rune and that rune is the rune that drops the item desired
- we always include: might/supreme might/lost and found
- we always include a job and magic which is most frequently BLM/Elemental magic although we use other job/magic due to some people not having BLM/Elemental magic
- and of course the mob of choice
Here are our setup and drop rate from the beginning of our NM mazes:
Kogglemander and Mamool Ja Earring
- we resonated great warrior/stillness/elemental magic
- we included might/supreme might/lost and found
- we got 4 Mamool Ja Earrings (3 of which were back to back) and 4 Kogglemanders out of about 50 kills
Ermine's Tail
- we used the exact same setup as above for this but with beast and got nothing out of 25-30 kills
- we then switch the runes around to add in a darkness rune and got 3 daggers (all 3 which were back to back)
Zaide
- we used the exact setup as Kogglemnder/Earring and got nothing out of about 10 kills
Lycopodium Sash
- we resonated tiny warrior
- we included might/supreme might/Lost and Found/BLM/elemental magic
- we went 1/1 on sash
Gnole Torque
- we resonated tiny warrior/fire and any light-base magic
- we included might/supreme might/lost and found
- we went 0/18 on torque
- we then changed our setup to match the JP info that was posted to resonate only tiny warrior
- we included might/supreme might/lost and found/BLM/elemental magic
- we went 6/12 on torques
From here we decided to see if we can make a maze to drop both lycopodium items which is stillness/tiny warrior
Lycopodium Earring and Lycopodium Sash
- we resonated tiny warrior
- we included might/supreme might/lost and found/stillness/elemental magic
- we went 1/11 on sash only
After the gnole torque surprise we though to ourselves why did it suddenly started raining torques and the only thing we came up with is resonating only 1 rune and only including 1 item to drop and we went to further testing this idea.
Lycopodium Earring
- we resonated stillness
- we included might/supreme might/lost and found/BLM/elemental magic
- we went 4/7 on earrings
Mamool Ja Mantle
- we resonated only tiny warrior
- we included might/supreme might/lost and found/BLM/elemental magic
- we went 1/7 on mantle (the dropping maze had MNK/dark magic)
Only thing left for us to do is find out what affects the drop rate. We'll be testing the 1rune/1item theory further while farming the rest of the items that our group needs and changing it up if it doesn't drop. That's all I'm goin to write up and hope you guys find this info useful and get items to drop like we did.
And another thing, sash regen is 3hp/tick which was a big surprise and mamool ja earring RR3 last only 1 hour and it not in the same league as RR pin/earring in that it will wear off entering CoP dynamis and such. The equipment like earring and sash also have an affect of infinity type hidden trait like wearing crimson gear. Some of our members reported being intimidated for unknown reason while fighting these NMs and I was intimidated while wearing the sash and casting on a player that ate a cookie which has plant killer trait.