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Thread: MMM findings     submit to reddit submit to twitter

  1. #941
    CoP Dynamis
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    Lol right in the new dev interview no less.

    Quote Originally Posted by Jpbutton
    Lastly, concerning Marbles, will there be more rewards added for trade?

    Fujito: As for equipment, we’re looking to add some fashionable items. Currently, you can also trade for titles, and we’re looking to tack on some sort of bonus for having one.
    Meaning that there is none now; good to know devs.

  2. #942
    VZX
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    It also says the more difficult the monster is, the higher the chance you getting the drop.
    So probably might + supreme might for better drop rate?
    Is there a point to buffing the monsters like this?
    Fujito: If you make them stronger, it increases your reward. If you make them too strong though, you might not be able to defeat them…

  3. #943
    CoP Dynamis
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    You are, however, sidestepping the previous question. Read it more like a straight interview. He's referring to elemental affinity, not specifically Might + Supreme Might in any way
    Quote Originally Posted by JPbutton
    Maze Tabula have square with elemental properties, but can you tell us exactly what effect these areas have?

    Fujito: If you place a Rune on one of these squares that has a matching elemental property, then the effects of the Rune will be strengthened. For example, you use Voucher 07 and place a Darkness-type Rune onto a Darkness-type square. The monsters’ resistances to Darkness will be raised even further. Basically, it boosts their abilities, but there are other effects as well. Of course, the same Runes can have different effects for different Vouchers, and the effects of matching up elements can change.

    Is there a point to buffing the monsters like this?
    He asks that question directly correlating to the previous one. So it would seem he was referring more that more elemental affinity (but one that doesn't affect main drop as shown by previous tests) will increase droprate. So for instance: A gnole torque run with buffed Fire "could" increase droprate.

  4. #944
    Shimmy shimmy ya shimmy yam shimmy ya
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    Interview makes it sound as if all you need is Voucher 07 for equipment to drop. Then add said buffs to increase rate.

  5. #945
    CoP Dynamis
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    Quote Originally Posted by Hirokei Kiaza View Post
    Interview makes it sound as if all you need is Voucher 07 for equipment to drop.
    This we already had figured out.

  6. #946
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    Sorry, never saw it in the thread. ><;

  7. #947
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    Based on the interview, it looks like L and F doesn't increase the drop rate. Store Rune 094 away?

  8. #948
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    does elemental alignment make mobs immune to the elements at the element is strong to? IE Does fire alignment make mob immune to Ice.

  9. #949
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    No, I had Earth resonating and thunder worked fine

  10. #950
    VZX
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    Quote Originally Posted by Maxxthepenguin View Post
    does elemental alignment make mobs immune to the elements at the element is strong to? IE Does fire alignment make mob immune to Ice.
    I had a Motion + Fire Tanihwa yesterday. Even if Elegy and Slow II land, the attack speed doesn't slow at all.

  11. #951
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    Quote Originally Posted by VZX View Post
    ^that
    So none of them do a thing, ie don't waste marble on them, or just Maze Artisan.

  12. #952
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    Does anyone have any other setups for gnole torque? The blm rabbit is luficer himself.

  13. #953
    CoP Dynamis
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    It seems that from the recent developers interview that Lost and Found is only important for unlocking the extra runes (jobs and crafting). We're gonna try some runs tomorrow without Lost and Found and more stuff resonating and report our results. I'm gonna try a BLM Nimble Nelson (Beast/Tiny Warrior resonating wind), Dark Magic, Fire (resonating), Dexterity (resonating Lightning), and Enhancing Magic (resonating Light) (also with Might and Supreme Might).

  14. #954
    Durden
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    Still no drop after 55 Tanihwas lol

  15. #955
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    Quote Originally Posted by Arthars View Post
    simple, but hey, thats how he got drops XD (my static only 2 people, dual boxing = 4 char so i dont dare to use supreme might , and we all got warrior job but no black mage )
    just btw, assuming you have mage buffer buffer drk/nin[maybe only one buffer even], you should be able to handle the NM with just SM instead of M, I did two runs of bugard today with sam/nin rdm/whm cor/whm 60 brd/whm[duo-boxed by cor], won fine bring me to 0/13 though I've been changing my rune layout almost daily. Also if you don't have blm, set whm or rdm instead.

  16. #956
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    Quote Originally Posted by Not Kuno View Post
    Does anyone have any other setups for gnole torque? The blm rabbit is luficer himself.
    <Tank>, RDM/DRK, BRD, BLM, BLM, <Healer>?

  17. #957
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    Quote Originally Posted by Tsuko_Asura View Post
    <Tank>, RDM/DRK, BRD, BLM, BLM, <Healer>?
    Kuno meant rune set-up, I'm fairly certain.

  18. #958
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    Quote Originally Posted by Rocl View Post
    Kuno meant rune set-up, I'm fairly certain.
    Yeah. We go with 3 stunners but.. I really want to change the magic to a resonating one & so it's easier. Gonna try with blm rune and enhancing today.

  19. #959
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    We've gone with 5 or 6x blm/nin and just sync nuking then ES sleeping. Kinda cheesy but it gets the job done. Got a sword today 1/3, 0/4 on torque.

  20. #960
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    LordWafik, if you'd be willing to share, what was your Rune setup for Ermine's Tail?

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