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Thread: MMM findings     submit to reddit submit to twitter

  1. #1021
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

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    0/20 on Koggel. Good job SE on once again creating fun content with ridiculously random drop rates that puts people off.

  2. #1022
    VZX
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    Quote Originally Posted by Hirokei Kiaza View Post
    0/20 on Koggel. Good job SE on once again creating fun content with ridiculously random drop rates that puts people off.
    This will never be the last time.
    I got burned once I did MMM everyday until mid January.

  3. #1023
    Cerberus
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    Does anyone know how to get additional Repertoire options? The ones currently available seem lacking; there's no "Awakening" or "Under a Clouded Moon" which is dumb.

  4. #1024
    New Odin
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    Quote Originally Posted by Hirokei Kiaza View Post
    0/20 on Koggel. Good job SE on once again creating fun content with ridiculously random drop rates that puts people off.
    With 6 runs a day that isn't so bad.. not that many can pull off such a thing

  5. #1025
    Sea Torques
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    Is there any screenshot of getting Mamool Ja Earring from the raptor? I don't remember seeing one but it would be nice if it were possible.

  6. #1026
    Ridill
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    Quote Originally Posted by Maxxthepenguin View Post
    Well at least Cannonball does good damage on the rabbit
    And then the rabbit is all "Whirl Claws in yo' faces, bitches!" Then we die. ;_;

  7. #1027
    Shimmy shimmy ya shimmy yam shimmy ya
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    Quote Originally Posted by Hyan View Post
    With 6 runs a day that isn't so bad.. not that many can pull off such a thing
    Your assuming everyone else in the party is willing to let you lot on their Koggel if their tabula drops it. Everyone else in my MMM parties are pretty much in the same boat waiting for their own personal drops, the 0/20 is with the use of my own tabula.

  8. #1028
    New Merits
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    I'm looking for some feedback from folks who solo their mazes on BST, or do Kill all mazes with groups at level 75 with some extra hardness added.

    Every so often none of my farming friends are about, so I go solo.

    I pack tabula 2 with Lost & Found, Peon, Aquin, then cram it with runes that resonate or just fit and make things stronger. STR, Light, Stillness, Motion, and so on. Then off I go to clear the two levels of mobs.

    I've done it twice now and each time I have seen excellent rune drops. Both times I have gotten two.

    I'm interested is seeing if I'm just lucky, or if others who have built Kill all mazes that have some weird hardness aspects added on have seen this also. I know SE said that harder = better drops but I was not sure of this includes runes.

    Anyone with input?

  9. #1029
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    0/11 on ermine's nowz, at least it's fun...

    hope they add even more worthwhile stuff to it too next update

  10. #1030
    New Spam Forum
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    Results form experiments on MMM i've run:

    Experiment 1: Elemental Farming
    Goal: Farm Light Elementals for Clusters for Craft Synthing.
    Results: Fail

    Trial 1: Jobs used: Rdm/whm and Blm/rdm to eliminate as many elementals as possible within 30 minutes. I used Voucher 01, Rune 27 "Light" and Rune 12 "Elemental" to try to create Mazer Lurkers in the form of Light Elementals. I used Runes 19 "Weakness" and 20 "Peon" to lower the mobs' level as much as possibe. I used Tabula M02 and put Rune 12 on the "Light" spot to try to force Light elements. When we went in, NO Light Elementals Popped.

    Trial 2: As above, but i resonated the Rune 27 "Light" on the Light square of the grid. Light Elementals DID pop. However, this could be a random mob type pop. The point is moot either way; very few dropped Light Clusters.

    Experiment 2: Use Voucher 04 and Rune 95 to reduce crafting time.
    Results: Fail

    Trial 1: I used Tabula M01, Voucher 04, Runes 19 and 20 to make temporary crafting item mobs as weak as possible. I used Rune 82 "Prospector," Rune 94 "Lost and Found," and runes 106 and 109. The purpose of the experiment however centered around the use of Rune 95 "Swift Synthesis" to reduce crafting time for items that are normally NPC'd for gil. I used 75 Blue Mage to eliminate Easy Prey Maze Lurkers as quickly as possible.

    I used a stop watch to determine the amount of time a normal synth takes outside of MMM. I synthed Holy Water (Light Cluster + Distilled Water) as an example synth. Starting the crafting timer after the ingredients were entered and hitting "OK" in the menu, and stopping as soon as the result of the synth was displayed in the chat dialogue box. The result was about 17 seconds, give or take 1 second for reaction time. This result was constant across 6 synths.

    I then entered the maze as described above, and attempted the same synth, to see how "dramatically" crafting time would be reduced. The crafting time for Holy Water was the same as in the control variable; 17 seconds, with 1 second margin of error.

    From this, we can conclude that Rune 95 only reduces crafting time for the "synth" that is the objective of the maze.

    EDIT: I would add that i'm an 84 Carpenter, for the purpose of the objective of the maze.

  11. #1031
    Yvonne
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    Quote Originally Posted by Hirokei Kiaza View Post
    0/20 on Koggel. Good job SE on once again creating fun content with ridiculously random drop rates that puts people off.
    It's not just the drop rates now, it's trying to find people willing to help. Even say you do a shout pt, an average NM run can go from 15-20 minutes, depending on who you pick up. A full pt of random NMs, it's hard to set aside 3+ hours of shouting/gathering/fighting/afk'n in a day. That's also assuming it's not some random person with an Elemental NM... All my old friends that used to help, just stopped caring.

    The only other person I know that actively tries to do MMM NMs daily on Midgardsormr is Kittycatty. He's gotten both Tail (1/13) and Gnole Crown (1/1), yet all the times I've done MMM NMs with him, Koogel refuses to drop.

  12. #1032
    Durden
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    Quote Originally Posted by Yvonne View Post
    just stopped caring.
    ^
    Hit 0/102

  13. #1033
    Sea Torques
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    Will healing magic rune work in place of divine magic rune on kogglemander run?

  14. #1034
    Melee Summoner
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    1/3 on Ermine's Tail with the setup I posted on the previous page, except replacing "Lizard" with "Beast."

    So psyched to have gotten it so soon compared to my koggelmander. It's a handsome dagger, too.

  15. #1035
    Durden
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    If anyone can make the sword drop on Gilgamesh I'll buy it from you

  16. #1036
    Black Belt
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    Quote Originally Posted by stamos View Post
    Will healing magic rune work in place of divine magic rune on kogglemander run?
    it should since the general idea is have "1 magic" on your maze

    but dont quote me on that

  17. #1037
    An exploitable mess of a card game
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    My guess is the basic structure for Koggelmander is: Great Warrior + Lizard + NM Voucher

    The rest you can just add on to make the NM more difficult and increase the drop rate. I'm not sure if Peon allows for drops to occur, but it should considering that the difficulty of the mob varies with the drop rate, not the actual dropping of the item.

  18. #1038
    VZX
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    Where did we conclude LnF is not necessary for items drop?

  19. #1039
    Relic Weapons
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    Can anyone give me some tips for just starting out on MMM? I done some after it was launched but didn't really get the gist of it. The mazes we tried were always 2 types of mob, kill everything. Thx

  20. #1040
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    Quote Originally Posted by VZX View Post
    Where did we conclude LnF is not necessary for items drop?
    Someone said he got an item last page without lost and found; no actual pic of the maze though but why would someone lie on that.


    Also update: 0/15 now on ermine's. Tried different setups all yielded the same failure. I'll keep on trying I guess!

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