Item Search
     
BG-Wiki Search
Page 53 of 128 FirstFirst ... 3 43 51 52 53 54 55 63 103 ... LastLast
Results 1041 to 1060 of 2558

Thread: MMM findings     submit to reddit submit to twitter

  1. #1041
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by VZX View Post
    Where did we conclude LnF is not necessary for items drop?
    In addition to the post above, SE in their interview said L and F affects what types of Runes drop.

  2. #1042
    Old Merits
    Join Date
    Oct 2006
    Posts
    1,096
    BG Level
    6
    FFXI Server
    Kujata

    Quote Originally Posted by Deband View Post
    Can anyone give me some tips for just starting out on MMM? I done some after it was launched but didn't really get the gist of it. The mazes we tried were always 2 types of mob, kill everything. Thx
    I figured it was best to just start out farming a bunch of marbles. So what we do is this:

    1. Take in a level 1 mule and slaughter the mobs with your level 75(s).
    2. Use the Maze Tabula (1) and Voucher (1) they give you for free.
    3. Buy runes 100-104, which are 100 marbles each, and install them as you go.
    4. If Supreme Might drops, install that too.

    The marble increases really go down from there, and I'm not even sure how much more you could fit in that maze. We just started about a week ago, and I think in another week or so, we'll have enough runes (and the other tabula + voucher) to start putting together mazes than in theory could drop loot.

    It's not the most exciting process in the world, but it's not really difficult or time-consuming either, and mercifully it seems like you don't ever "lose progress" (like losing triggers or chips when you pop something), so it's a pretty mild grind. At least, the grind before you get to the real grind (farming bosses).

  3. #1043
    New Merits
    Join Date
    Sep 2007
    Posts
    234
    BG Level
    4

    Quote Originally Posted by Deband View Post
    Can anyone give me some tips for just starting out on MMM? I done some after it was launched but didn't really get the gist of it. The mazes we tried were always 2 types of mob, kill everything. Thx
    I'd be happy to.

    Idealy you want to find a marble farming group to run with on a daily basis. Odds are there are a few that would be happy to have you, as your tabula will give them marbles also. Persoanlly I am always happy to grab new folks for my groups, as we often get duplicate runes that go to waste as we all have them, and it's nice to see them drop to a player who could use them. So finding a group is step one. A few shouts around the time that you are free to do runs should get you into one. If they seem like fair folks, and their mazes are putting out 38-46 marbles a run you'll know you have a skilled group.

    Now once you are doing runs and building up marbles your first job is to get the set of farming runes: 17, 18, 100, 101, 102, 103, and 104

    The 100's are the Trial rune series. They cost 100 marbles each and are class 3 and 4. They should be bought and placed on your tabula as you can get them. I find that best order to get these is 101, 100, 102, 103, 104

    17 is Supreme Might it can only be gotten via drop. With some luck you should see it on a farming run. Most groups have a member or two that cycle Jeuno mules through and this rune tends to drop a lot. So odds are you'll get it.

    18 is Might. It adds 1 marble and is just icing on a farming maze bringing the total to 46 marbles, or 40 with Lost & found on the board.

    Now that you have your optimal farming tabula built (and it will take a few days based on how big your group is) you want to concentrate upon getting the runes to work toward the maze designs you want.

    You'll need to buy the Vouchers, and extra tabulas. Then focus on the runes. 4-7 from the family groups, 13-20 from the behavior/size/strength runes to help choose your NM's are the main ones you'll want to buy first.

    You'll want to get Lost & Found (#094, 500 marbles class 5) at some point in here. It's unclear if you need it for weapons to drop, but you will want some of the Job Class runes for your maze (WHM, WAR, etc) and they only drop with it on. You'll hopefully have seen some of the Magic types (Black Magic, Dark Magic etc) drop from your non-Lost & Found runs as you will want them also.

    After all this, you will want to work on the Stat mod runes (STR, CHR etc) , and ones that alter def, acc etc.

    Of course if it's crafting mazes you are interested in, you will want to get the HELM runes, and synth runes, and do runes with L&F on to get the craft types to drop.

    It's a long haul to get to where you can build mazes that are flexable and can produce the results you want.

    I've been at it since MMM started, and I've reached the point where I only need 12 runes for my full set. 8 to buy (about 3400 marbles left to get for them) and 4 to drop (Woodworker, Alchemist, Superior Synthesis, and Conditioning Contract) It's fun to get 'em all

    Hope this helps.

  4. #1044
    Nidhogg
    Join Date
    Jun 2007
    Posts
    3,527
    BG Level
    7
    FFXI Server
    Odin
    WoW Realm
    Lightbringer

    Quote Originally Posted by Bakthi View Post
    It's not the most exciting process in the world, but it's not really difficult or time-consuming either, and mercifully it seems like you don't ever "lose progress" (like losing triggers or chips when you pop something), so it's a pretty mild grind. At least, the grind before you get to the real grind (farming bosses).
    Yo dog, I heard you like grinds...? ._. I wanted to be so excited for MMM too, I just couldn't handle it after a few days.

  5. #1045
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    356
    BG Level
    4
    FFXI Server
    Phoenix

    Thanks to you both, that's exactly what i needed to read to get me started.

  6. #1046
    Salvage Bans
    Join Date
    Jul 2006
    Posts
    790
    BG Level
    5
    FFXI Server
    Leviathan

    Quote Originally Posted by Seraph View Post
    Yo dog, I heard you like grinds...? ._. I wanted to be so excited for MMM too, I just couldn't handle it after a few days.
    It's really not that bad compared to lvling your 7th+ job, dynamis that they should rename pupnamis or doing your goddamned 70th salvage run of the same zone with 0 drops again...

    /rantoff


    Question to the guy that said SE did an interview where they mentionned L&F is only affecting the runes drop: Orly?

    If it doesn't increase the weapon drop, AT ALL, I'd rather take the huge spot that rune takes and put in more runes to make a harder boss that *should* make the drop rate go up. Would it be worth it?

  7. #1047
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    50,830
    BG Level
    10

    Drop rates are stupidly random anyways, might as well.

  8. #1048

    Sweaty Dick Punching Enthusiast

    Join Date
    Sep 2006
    Posts
    1,387
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Yvonne View Post
    It's not just the drop rates now, it's trying to find people willing to help. Even say you do a shout pt, an average NM run can go from 15-20 minutes, depending on who you pick up. A full pt of random NMs, it's hard to set aside 3+ hours of shouting/gathering/fighting/afk'n in a day. That's also assuming it's not some random person with an Elemental NM... All my old friends that used to help, just stopped caring.

    The only other person I know that actively tries to do MMM NMs daily on Midgardsormr is Kittycatty. He's gotten both Tail (1/13) and Gnole Crown (1/1), yet all the times I've done MMM NMs with him, Koogel refuses to drop.
    Not true! I'm so willing to do these, but have so much stuff going on that it's hard to find a good time. =/

  9. #1049
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Mytiwar View Post
    It's really not that bad compared to lvling your 7th+ job, dynamis that they should rename pupnamis or doing your goddamned 70th salvage run of the same zone with 0 drops again...

    /rantoff


    Question to the guy that said SE did an interview where they mentionned L&F is only affecting the runes drop: Orly?

    If it doesn't increase the weapon drop, AT ALL, I'd rather take the huge spot that rune takes and put in more runes to make a harder boss that *should* make the drop rate go up. Would it be worth it?
    http://www.jpbutton.com/?p=1928

    I haven't done many tests without L and F because I've been too busy to meet with my maze static, but based on the interview it appears L and F just unlocks extra runes.

  10. #1050
    Puppetmaster
    Join Date
    Oct 2007
    Posts
    58
    BG Level
    2

    Our group has finally got a couple of drops from liquidation team,

    first a couple of weeks ago:

    http://tinyurl.com/cvkm34

    Setup was: Tabula 03, Lizard, Great warrior(on earth square), Supreme might, Might, Divine magic, Force of will, Lost and found.


    And the other day:

    http://tinyurl.com/c8v27x

    Setup was: Tabula 02, Beast, Great warrior, Might, Warrior, Divine magic(on light square), Lost and found.
    Was suprised by this one because it is missing supreme might.

  11. #1051
    Black Belt
    Join Date
    Oct 2006
    Posts
    5,668
    BG Level
    8
    FFXIV Character
    Arthars Menethil
    FFXIV Server
    Chocobo
    FFXI Server
    Odin

    SM only improve drop rate for now

    you can get drops even w/o M and SM

  12. #1052
    Puppetmaster
    Join Date
    Oct 2007
    Posts
    58
    BG Level
    2

    That's what I was thinking before that dropped, but some people in my group didn't agree, nice to have some proof now (+ a new dagger).

  13. #1053
    Salvage Bans
    Join Date
    Jul 2006
    Posts
    790
    BG Level
    5
    FFXI Server
    Leviathan

    Edit: I typed a super long post and it got erased when I posted it ftw...

    Anyway resume is:

    L&F might still affect drop rate, if I read the interview correctly it doesn't say anywhere it does not affect the weapons drop rate. It just says it gives all runes the same chance to drop.

  14. #1054
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Mytiwar View Post
    Edit: I typed a super long post and it got erased when I posted it ftw...

    Anyway resume is:

    L&F might still affect drop rate, if I read the interview correctly it doesn't say anywhere it does not affect the weapons drop rate. It just says it gives all runes the same chance to drop.
    No, it doesn't explicitly say L and F doesn't unlock weapons, but if you look at how it they phrase their information, it suggests that L and F only affects Runes

    Fujito: The Rune you obtain from the Treasure Box is random, but actually, the type you get is determined by the Voucher you use.
    Each voucher is only allowed to drop specific runes

    However, if you install Lost and Found (094), all Runes have an equal chance of appearing.
    With Rune 094, all runes can drop regardless of the voucher used.

    Also, to get the most popular equipment, you have to choose, as most have already guessed, Voucher 07.
    In order to get equips, you need to use Voucher 07.

    Again, none of these suggest that Rune 094 doesn't make equips drop, but it does suggest that Rune 094's purpose is to allow all Runes to drop regardless of the voucher used. Along those lines, I wonder if elemental NMs drop items. It's arguable that they don't, but considering the drop rate on some of these NMs, it wouldn't be surprising if they did drop items.

  15. #1055
    E. Body
    Join Date
    Dec 2006
    Posts
    2,096
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by Yugl View Post
    Along those lines, I wonder if elemental NMs drop items. It's arguable that they don't, but considering the drop rate on some of these NMs, it wouldn't be surprising if they did drop items.
    they don't based on the fact that there nothing in the .dats from last update unfound so unless items from else nothing they can drop.

  16. #1056
    Yvonne
    Guest

    Quote Originally Posted by Alvinho View Post
    Not true! I'm so willing to do these, but have so much stuff going on that it's hard to find a good time. =/
    Yeah, that's usually the problem I get too. Trying to find time, people, and a fixed drop rate is making MMM irritating as hell. The NMs aren't exactly Leaping Lizzie tier either. Tusk can literally 1-shot an e-peen DD.

    0/21 on my pop as of today.

    0/45 counting the ones I've tanked for others on Midgardsormr. SE needs to fix this BS drop rate in MMM.

  17. #1057
    Relic Shield
    Join Date
    Jun 2007
    Posts
    1,693
    BG Level
    6
    FFXIV Character
    Zimt Zucker
    FFXIV Server
    Sargatanas

    Finally finished my set for Taniwha, and I thought I'd give soloing an attempt as RDM/NIN. I left out Might/Supreme Might, but I wasn't able to land Bind or Gravity at all. I assume that this means that the DoT/Kite method is out.

    Any tips for soloing these? I was thinking that perhaps BLM/Elemental Magic may make him stop to cast long enough for me to put some distance between us, but I dunno. No w.legs yet, by the way.

  18. #1058
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    OK, so I wanted to try out something today. After seeing today's update picture:

    http://wiki.bluegartr.com/images/9/9...02-27-2009.jpg

    I decided to try to build a maze that I can duo with both of my characters and my adventuring fellows for XP, fun, and a few marbles. So I whipped up a maze with the following:

    004-Beasts
    013-Great Warrior (I forgot about manticores. >_< )
    020-Peon
    099-Replenishment Contract
    102-Trial by Numbers
    108-Conditioning Contract

    The mobs popped as decent challenge, but every mob that I killed gave 13 XP. Maybe I missed it in all of this thread, but his this supposed to happen? Two players killing DC mobs getting 13 XP? Any thoughts?

  19. #1059
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    Well conditioning contract, IIRC, lowers exp per kill from mobs and then adds more to the end hoardbox exp. That does sound really low though. Is that what you mean? How was the end reward?

  20. #1060
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Gwynplaine View Post
    Well conditioning contract, IIRC, lowers exp per kill from mobs and then adds more to the end hoardbox exp. That does sound really low though. Is that what you mean? How was the end reward?
    It wasn't just the mean, every mob that I killed gave 13 XP.

    The odd thing is that I just did a run with Peon AND Weakness, I tried birds this time with great warrior. I got perytons, cockatrices, and single bats- the perytons and cockatrices. This time they varied between 12-14 XP. Also, I timed out of both mazes, the mobs seemed to have had a LOT of HP, the EPs that I got on the second run seemed to have had as much HP as the DCs from the first maze.

    I think that part of the problem that I had with the mazes tonight had to do with replenishment contract- the extra forcers can slow you down since you have to find a hidden mob in them and will also have chigoes or little spiders or bombs in them. The great warrior may not have helped either, the mobs seemed to have had a lot of HP. (Although there seemd to be a whole lot of bats, more than usual.)

Page 53 of 128 FirstFirst ... 3 43 51 52 53 54 55 63 103 ... LastLast

Similar Threads

  1. Anyone find out how to get the beastmen mask?
    By Zetah in forum FFXI: Everything
    Replies: 23
    Last Post: 2005-07-27, 10:40
  2. Trick To Find New NM's
    By Aikar in forum FFXI: Everything
    Replies: 0
    Last Post: 2005-07-25, 05:21
  3. Looking for 1 Hard to find .dat clothes ; ;
    By Vandoura in forum FFXI: Everything
    Replies: 8
    Last Post: 2005-07-18, 12:41