0/??? Myself on Koggelmander. Anyone wantz some Zonure's though???
0/??? Myself on Koggelmander. Anyone wantz some Zonure's though???
I understand that stillness (particularly resonating) makes the boss TP moves hard (Tusk on Taniwah for example). Does Motion do anything to the boss?
For that matter, does motion or stillness do anything to Voucher 01 exp mobs? from my experience, no...but i find it odd that they'd allow you to put in the rune if it doesn't do anything (like they wont' allow many runes in voucher 07).
Fought the Dhalmel boss recently, with stillness resonating. The "other" wiki that we do not speak of mentioned that adding this rune gives it an attack speed near Hundred Fists. However, i personally experienced *nothing* of the kind. Defense was insanely high, gonna through blms at it next time.
Interesting note on the exp maze.... Had the usual might, supreme might, tiny warrior, numbers, bird and 108 setup, however, we fought *both* a set of Peryton mobs AND Cockatrice, with only one set of smaller mobs to fight. Doesn't happen very often, but it does happen.
Are the boss fights actually hard?
Our Pld tanked Taniwah, the Bugard NM. Blink tanked perfectly for 15 minutes, and then one mistake and he had 1 HP left. Got life?
For the bugard NM, i'd go with xPld/nins, rdm, brd, blmx2, then either an rdm or a 3rd blm. Their defense and attack is insanely high, it's just more efficient to kill with blms. Just nuke with Tier 3s the entire fight, and finish it off with Tier IV and AM 2. Have the Plds back tank on opposite side to avoid petrification and hate reset. Could just face tank and turn when it does hate reset move...but why risk it?
The bugard can be pretty annoying. When I tank it I position similar behind the wall similar to fuast since Tusk has one hell of a nasty knockback to it. But yeah, duo tank is probably better due to enmity reset or a screw up.
We've tried a few bunny and goobbue fights with PLD RDM BLM BLM, and it's pretty difficult. I imagine BRD would help out a lot. This is with just SM+M and either dark or elemental magic, btw. Doing bunny with SM+M and THF with our setup caused us to lose. I imagine Elegy would help significantly, but unfortunately getting people's play times to line up who are willing to do MMM is a big issue.
If I knew that it could drop with both SM and M missing, I think I could do those with 3 people every day.
Used the Exp set up that was posted in the topic, its been working pretty well. 13k exp a run with a cor doing cor roll, only takes about 20 min.
http://img22.imageshack.us/img22/859/expmmm.jpg
Still waiting on 108 to drop here, but the xp is not actually that bad without![]()
anyoneeeeee able to post the exp setup? i might actually have to do this for the next 3 days to bump my smn from 73-75
thanks
What was your party setup, if you recall? This is going to look a lot nicer, I think, if SE adds the ability to rent your maze to others. Ideally, you can just rent it once each to the other 5 people in your party, so only one person has to actually have this setup. My Conditioning Contract rune seems to have been lost in the mail, and I have 80 other people's THF and WHM runes instead.
I read alot, if not all of this thread, but i didn't see this mentioned. But anyway... i did MMM with my Mule, Solo'd it. and well, here's my luck. Double Rune Drop (The Same Rune no less) No.011 "Dragon". Only things my Mule has on its Tabula is the two they give you to start with. i thought it was funny after about 9 "Level 1 Farming runs" on my main character and coming out with 2 Runes total for all 9 runs, i would log onto my Mule, do a Solo run, level up twice, and get 2 Runes in the same hoardbox, 2 of the SAME rune even.
What Are the odds of that...
Peon Drastically lowers the exp yielded by the mobs,
im guessing for a max exp/easy setup you want
Bird Rune
Great Warrior (possibly i havent done a reg farming run in over 30tabula)
Supreme Might
Trial By numbers
Conditioning Contract
there probably is more to it but zumi should post his setup!
0/34ish on Gnole Torque (goddamn you Nimble Nelson or as my ls likes to call it, "Tiamat in Rabbit Form")
But then how can he duo?
He had it right with Peon, mobs gave little xp because some of the xp goes in the chest at the end, and it gives a nice bonus too. You never get 100% of the xp a mob is worth in MMM because it partially goes to the chest, be it supreme might or peon.
Yes that's right the same set up. Also had empress band. Usually do 1 exp run a day. Gotten the time down to like 15 min a run for 13k. I am the only one in my group that has 17 and 108, so I never done it without my exp ring. We probably do more exp runs at one time if another person had both 17 and 108 which don't seem to drop too often.
Successfully dualboxed Tanihwa with RDM/NIN + BLM/NIN and the following setup, just for people looking to lowman for koggelmander:
Maze Tabula M03
005 - Lizard
013 - Great Warrior - Resonated
017 - Supreme Might
018 - Might
044 - Enfeebling Magic
075 - Force of Will
094 - Lost & Found
Keep Bio II, Poison II, and Slow/Paralyze(I used tier 1 for mp purposes) on at all times. RDM nukes do not stick very well, and BLM should nuke in a full skill setup as if for tiamat. RDM builds hate through dispel and blind, BLM will pull hate on occasion and should tank it carefully.. this was done with no exceedingly good gear or preparation(had been trioing for a friend but he wasn't on and wanted to use maze before turnover).. RDM has HQ staffs, dusk hands/feet, prism, mahatma, etc AH white boxes but no AFv2 or nashira or dalm and BLM is similarly geared.
If you add a summoner, the same maze can be done with stillness added(pretty sure you need tabula M01 though) for a chance at mamool ja earring.. summoner simply spams nether blast at timer and keeps BP:Ward ready in case spring water is needed for awful eye. If awful eye goes off, BLM will be tanking for a bit.
1/3 earring 1/11 koggelmander