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Thread: MMM findings     submit to reddit submit to twitter

  1. #1121
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    So basically if a rune increases marbles, it raises the drop rate of a piece of gear? I've been using trial by velocity + trial by budget for my ermines tail set up... can we confirm that L&F actually increases drop rate, considering it lowers marble count mayhaps the reason our drop rates are so fucked up is because of this damn rune...

    I think I'm gonna try swapping out L&F for more enfeebling runes. IE increase his chr and mnd, and maybe another rune if I have room.

    IF the amount of marble decrease/increase shows how much it increases drop rate, K&F dramatically lowers marbles, what is it, -12? That means it would be seriously fucking up drop rate no? As opposed to runes like trial by budget, velocity, mayeb even amnessia or silence if you think you could handle it.

    Gonna try trioing dhalmel with 2 dnc and 2 sam with the silence rune, see how that works...

  2. #1122
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    So today, after going 0/4 on earring mazes, our 5th maze produces a Koggelmander. This sucks, as none of us really wanted it, and we only need 1 more earring before we move on to torques and other stuff.

    Anyway, this was my maze (drawing numbers with a touchpad sucks):
    http://userpages.umbc.edu/~rshaw1/ffxi_parse/maze.jpg

    I hadn't read of any other group resonating just stillness and not great warrior and getting a sword. Maybe I misread what some people posted. In any event, it's annoying. I should ask if anyone wants to leech a Koggelmander from us; then an earring should drop for sure.

  3. #1123
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    Quote Originally Posted by urat View Post
    Gonna try trioing dhalmel with 2 dnc and 2 sam with the silence rune, see how that works...
    wait, wut. That's not a trio chief.

    And keeping on topic, I tried Ermine's a while back with this set up;
    http://i63.photobucket.com/albums/h1...neMMMsetup.jpg
    Wasn't to bad, NM was very -aga happy though.

  4. #1124
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    Quote Originally Posted by Thorny View Post
    maybe if your tank sucks, i tank it fine on rdm without stuns.. with elemental your blms have to stop resting constantly to stun shit ._.
    Or you can just outrun the spells if you're so worried about BLM MP?

    Quote Originally Posted by Karbuncle View Post
    I did my first run on M01 Tabula, cause i didn't have M03 (Just got it). but when i set Enfeebling Magic he only used Single Target Enfeebling Magic, Sleep II, Slow II, Poison II seemed to be his Favorite.

    What conditions do they become -aga spells in?
    Diaga => TP Move is all that's needed. There's also Bindga if I remember correctly.

  5. #1125
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    Quote Originally Posted by Yugl View Post
    Or you can just outrun the spells if you're so worried about BLM MP?



    Diaga => TP Move is all that's needed. There's also Bindga if I remember correctly.
    thats why I like rdm + force of will, no AoE at all only buffs and single target stuff lol.

  6. #1126
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    This just in: DROP!!!
    *** Ermine's Tail *** Without Might or Supreme Might runes!

    The Dhalmel from Hell
    Duoed by THF/NIN + BLM/WHM ^^


    - THF in full Evasion Gear and 2 Evasion Merits.
    Used Sushi to have accuracy to actually hit the NM with all my evasion gear.

    - BLM started out with Elemental Seal -> Sleep II, then Blind, paralyze, Slow
    THF Collaborator BLM, go in and Sneak Attack the Dhalmel to grab hate.

    BLM keeps Blind, paralyze and Slow on target along with Bio II.

    Small Notes:
    BLM, remember to Aspir all you can.
    - And always be ready to Stun Tier3 AGA magic.
    THF Collaborator -> BLM as much as you can.

    Strategy:
    THF/NIN Tank, primarely with good Evasion Gear and Uts. Ichi.
    - and Ni for emergency.
    BLM/WHM role:
    1. Silena the THF when needed.
    2. Stun aga 3 magic when the NM uses that.
    3. Light nukes (blizzard II-III for instance) until solid hate is on THF after a few WS's and Collaborations.
    4. Keep Blind and Slow and Bio II on NM at all times. Paralyze also helps but often dont stick for very long.

    - Once the NM is down to about 25% HP and THF has good hate after Collaborator Blizzard3 BLM a few times and also from WS's of cause.
    Then BLM should Manafont and take down the 25% HP asap before Healing Breeze goes off.

    Here are screenshots of drop and rune setup ^^

    RUNE SETUP:
    (Notice no Might or Supreme Might in the setup)
    Setup is: 026Water, 044Enfeeble AND 045Elemental Magic, 094Lost & Found, 075Force of Will, 04Beast, 013Great Warrior,
    http://ffxi-europe.com/Runes.jpg

    DROP ^^
    http://ffxi-europe.com/Drop.jpg


    Good luck all ^^

    Regards
    Michael

  7. #1127
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    Oh jesus tail AND 108? You win MMM

  8. #1128
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    Hi guys, I'm absolutely n00b at MMM, but when I dinged lv72 with my whm and I've seen the Gnole Torque, I've definitely decided to try to get one of those.

    I'm still at beginning with default runes.

    I need to farm at least 600 marbles to get the runes for Nimble Nelson.

    My main job is whm/blm 72. What should I do to begin? Is there a way to farm these marbles in solo? Shouting in WG is really boring you know..

    Give me some hint on how to start with this..

  9. #1129
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    My suggestion would be try and find a friend or LS mate who's interested in MMM as well. If either one of you has a low level job or secondary account with mules in Jeuno makes farming marbles easier and it's less time consuming. Also, /BLM is a ideal sub for low level farming, you can simply gather mobs and -aga them.

    EDIT: Don't kill Enforcers.

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    Quote Originally Posted by Isawa View Post
    EDIT: Don't kill Enforcers.
    Why not?

  11. #1131
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    Quote Originally Posted by Yugl View Post
    Why not?
    I don't know honestly. I was always told not to touch them, something along the lines of it reduces marbles and lowers the chances of runes dropping. Person I farmed marbles with was very easy to anger and pretty big douche bag, so I just humored him.

    I'm a tard, just realized it's "Forcer" not "Enforcer".

  12. #1132
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    He might be right about the runes (The drop rate on anything is ridiculous so no one would be able to tell anyways), but it doesn't reduce marble count.

  13. #1133
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    Doesn't really matter anymore, I stopped going with him. I know we saw several runes though, and we never touched Forcers. Had a few double rune drops as well, think I might have a couple of screenshots laying around of them.

  14. #1134
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    If someone had to give a rough estimate. About how much HP would you say the Buggard boss has?

  15. #1135
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    Quote Originally Posted by Corrderio View Post
    If someone had to give a rough estimate. About how much HP would you say the Buggard boss has?
    a 1k blizzard4 in full skill setup on my mule takes off 6%, so 17k seems like a good estimate though it could be off by up to 1500 because of how rounding is done on %s :X

    Quote Originally Posted by Yugl View Post
    Or you can just outrun the spells if you're so worried about BLM MP?
    From melee range? Mobs have a 30' cast range and kiting the entire fight is retarded. For duo, you just plain don't have the time to constantly stop resting to stun -gas.

    Diaga => TP Move is all that's needed. There's also Bindga if I remember correctly.
    Except that you can outrun all of the tp moves from melee range besides tail roll, which can't one shot.. if you're really that insecure about your garbage tanks, have the BLM stun after bindga.

  16. #1136
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    a 1k blizzard4 in full skill setup on my mule takes off 6%, so 17k seems like a good estimate though it could be off by up to 1500 because of how rounding is done on %s :X
    Damn, wanted to try and QD solo it on COR the lulz, but it seems like I'd time out ><

  17. #1137
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    For a long time I thought that hitting the forcers cut the chance of runes based on the drop stats of my early runs. Then later a pick-up person started to hit them on their own runs and saw drops every time. So I started to hit them also.

    We still have long dry spells with no drops on farming runs. So I think the forcer has zero effect. Hit or Not.

  18. #1138
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    Quote Originally Posted by Corrderio View Post
    Damn, wanted to try and QD solo it on COR the lulz, but it seems like I'd time out ><
    You wouldn't have a chance anyway, it runs at ~150% movement speed.

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    Quote Originally Posted by Thorny View Post
    From melee range? Mobs have a 30' cast range and kiting the entire fight is retarded. For duo, you just plain don't have the time to constantly stop resting to stun -gas.

    Except that you can outrun all of the tp moves from melee range besides tail roll, which can't one shot.. if you're really that insecure about your garbage tanks, have the BLM stun after bindga.
    So what you're suggesting is that having your BLM occasionally standing up to stun elemental -agas is less effective than having your BLM stand up constantly in the event that the mobs decides to Bindga/Smash your tank?

  20. #1140
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    Quote Originally Posted by Myriads View Post
    For a long time I thought that hitting the forcers cut the chance of runes based on the drop stats of my early runs. Then later a pick-up person started to hit them on their own runs and saw drops every time. So I started to hit them also.

    We still have long dry spells with no drops on farming runs. So I think the forcer has zero effect. Hit or Not.
    this forcer doesnt effect ppl who say it does are bullshitting you.

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