How much does Rune #98 "Insurance Contract." save in exp on a death?
How much does Rune #98 "Insurance Contract." save in exp on a death?
You lose ZERO exp.
I've experimented with this. R1, R3, RR1, RR3, various job levels... you lose absolutely no exp whatsoever.
The description is not accurate. It should read,"Prevents exp loss." However, what i do not know is if it it effect you from gaining exp. SPECULATION: prevents exp gain or loss.
I'm going to have 6/6 C.C. soon so I was wondering which voucher/goal might be most interesting to try. I could do an NM but I expect to get no drop anyways, so that's not very new or interesting. I'm really curious what the revamped crafting maze could drop but we've never tried one so I don't have a great grasp of how to do them. Thoughts?
Since it looks like Each CC point adds 50% of the marbles from main chest (up to 3x) and 100% of the exp (up to 6x), you could try a 108 run (V02 looks like it might be good for that) and get some epeen exp. Another thing you could do is try a V04 with Smithing set, pick the highest craft for second item, and see if that'll make Moly ores load in either chest or both. I have a feeling there's some way to get moly ores from MMM, either V04 or V06, since they aren't available through ANNM, but that's just a theory, I could easily be wrong. I tried doing the V04 idea but only had 3 people and broke final synth, and the next time picked the lowest craft instead so only got tin and iron ores in chest (and no C.C. chest).
Edit: If you do try V04 don't forget to set 106. It's terrible without maze pearl.
Do C.C. work with mazes from Duplidoq, or only your real tabula?
Just to avoid others repeating my mistake...
I just did Tanihwa for Mamool Ja Earring with 5 C.C. points saved. When I opened the first chest, a Mamool Ja Earring dropped so I lotted. As I clicked the second chest that appeared it said "Obtained: Mamool Ja Earring" and everyone was already passing the one in the pool so that dropped to me as well, but was lost since I already have one.
In short, open the second chest before lotting/passing drops.
Picture of drops
I try a few Mamool Ja Earring set ups a several pages back went like 0/30. Can anyone tell me whats the best known set up for it now? I can't seem to get it to drop.
Just got a koggel from the exact setup that dropped MMJ earring before the update...so idk what they did
lizard, great warrior, stillness, might, supreme might, elemental magic, lost and found. great warrior and elemental magic resonating.
o.O
I can confirm the +50% marbles per CC point. Did an alpha maze with all trial runes + supreme might and got a base of 22 marbles plus 33 more for the party leader. If the xp bonus is really that huge.... well, I will have to try it out in a few days when I have more CC points built up.
Edit: Btw, I only had 3 CC points for my run, so can't confirm the capped marble bonus.
yea but people have been saying koggel only comes from motion, not stillness, which is why i'm confused. oh well i got my koggel so whatever <_<
Koggel only drops from Great Warrior. That's why your maze was able to drop both (since earring is Stillness).
About Voucher 06:
If you add a Demon rune to your tabula, the maze will also spawn Watchers (Ahriman NMs) that roam certain halls. On aggro, they will pursue you and use "Shackling Clout," which teleports you to the prison and binds you there for 45 seconds in addition to ~200 damage (at lv.75).
They see through the Chigoe disguise, but not the Forcer disguise.
So I'm having some difficulty getting Nimble Nelson to pop for my Gnole Torque setup. I keep getting Sparky Sam. I have Stillness on my board, which I think is the culprit. Should I put motion on my board or neither to get Nimble Nelson in my maze?
EDIT. Delete. Nvm, havok's post confused me, but i'm still waking up.
Motion gives you the Coeurl NM. As the above poster said, don't use either if you want the bunny from hell.
I wonder what it is about MMM that they had to take it down. It has to be something pretty serious that they would remove it rather than just have a "known issue", like when it was taking all of people's gil, or maybe there is some glitch or exploit you could do inside that they wanted to stop before it was abused?
Anyway, I just wanted to bring up a couple things. One is that it seems that 108 + C.C. is glitched. A friend of mine saved up 6 C.C. points and did a run (not a full 10k run though, he duos with Peon or something), and got 850 from the mobs, 3400 from the chest, and then 850 from the C.C. chest, whereas with 6 points it should have been 20k from the C.C. chest going by the multipliers others have observed from it.
Another thing is that it seems possible (and I want to stress "possible" because it could easily just turn out to have been dumb luck) that C.C. points increase the chances of armor/weapon loading in the regular pool, in addition to the C.C. chest in a V07 run. We did 6 runs last night, two of us with 5 C.C., two with 6 C.C., and two without any (those two rarely MMM and hadn't done a run since update). The first run was nivlakian's above (5 C.C.), with earring in regular chest and the C.C. chest. Then we did two Koggel runs with the people who had no C.C. and no drop (the maze setup was fine, it's one I duplicated from a setup that dropped my koggel a number of weeks ago). Then we did my (5 C.C.) run and got a gnole torque in the regular chest. Then I duplicated the gnole torque setup for the last two (both 6 C.C.) and they each got one in the regular chest, as well. Again, I know it's only a handful of runs and that other people with max C.C. have had poor luck here, but it just struck me as interesting that we went 0/2 on the runs with no C.C. and 4/4 (5/4 really) on the runs with 5~6 C.C. saved, what with how shitty the drop rate usually is.
The numbers you quote are the only XP numbers I've seen posted since the last update. I have not done an XP maze since exploring when MMM first came out, so please let me know if I've got this wrong.
Going by the numbers in your quote, it seems that you get 1/3 of normal XP "up front" when you defeat a mob, and the other 2/3 goes into the Hoardbox. As I understand it, rune 108 then doubles what went in the Hoardbox. So, 3400 = 4*850.
Apparently the C.C. bonus chest only gives 1/3 of the base XP even with 6 C.C. points. Lower than I would have thought, but not much data to go on.
The only other post I found in this thread comparing Hoardbox XP to C.C. chest XP is this one:
Could be that C.C. bonus is figured differently for different vouchers.Originally Posted by Wolfknight
Note: For Wolf's boss run, the marbles in the C.C. chest were 1/2 base marbles per C.C. point, with no cap. (Edit: Nevermind, forget the stuff about caps. I think I misread an earlier post about max marbles you can get. Farming run gives 22 base marbles now, so with max C.C. points should be 66 more in the C.C. chest.)
I plan to attempt a Duplidoced XP maze with 6 C.C. points, but it will be a couple of days at least. If it's still news, I'll let you know what I find out.