Item Search
     
BG-Wiki Search
Page 62 of 128 FirstFirst ... 12 52 60 61 62 63 64 72 112 ... LastLast
Results 1221 to 1240 of 2558

Thread: MMM findings     submit to reddit submit to twitter

  1. #1221
    New Merits
    Join Date
    Sep 2007
    Posts
    234
    BG Level
    4

    How much does Rune #98 "Insurance Contract." save in exp on a death?

  2. #1222
    New Spam Forum
    Join Date
    Jul 2006
    Posts
    197
    BG Level
    3

    Quote Originally Posted by Myriads View Post
    How much does Rune #98 "Insurance Contract." save in exp on a death?
    You lose ZERO exp.

    I've experimented with this. R1, R3, RR1, RR3, various job levels... you lose absolutely no exp whatsoever.

    The description is not accurate. It should read,"Prevents exp loss." However, what i do not know is if it it effect you from gaining exp. SPECULATION: prevents exp gain or loss.

  3. #1223
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,738
    BG Level
    7
    FFXI Server
    Siren

    I'm going to have 6/6 C.C. soon so I was wondering which voucher/goal might be most interesting to try. I could do an NM but I expect to get no drop anyways, so that's not very new or interesting. I'm really curious what the revamped crafting maze could drop but we've never tried one so I don't have a great grasp of how to do them. Thoughts?

  4. #1224
    Nidhogg
    Join Date
    Jan 2006
    Posts
    3,701
    BG Level
    7

    Quote Originally Posted by Gwynplaine View Post
    I'm going to have 6/6 C.C. soon so I was wondering which voucher/goal might be most interesting to try. I could do an NM but I expect to get no drop anyways, so that's not very new or interesting. I'm really curious what the revamped crafting maze could drop but we've never tried one so I don't have a great grasp of how to do them. Thoughts?
    Since it looks like Each CC point adds 50% of the marbles from main chest (up to 3x) and 100% of the exp (up to 6x), you could try a 108 run (V02 looks like it might be good for that) and get some epeen exp. Another thing you could do is try a V04 with Smithing set, pick the highest craft for second item, and see if that'll make Moly ores load in either chest or both. I have a feeling there's some way to get moly ores from MMM, either V04 or V06, since they aren't available through ANNM, but that's just a theory, I could easily be wrong. I tried doing the V04 idea but only had 3 people and broke final synth, and the next time picked the lowest craft instead so only got tin and iron ores in chest (and no C.C. chest).

    Edit: If you do try V04 don't forget to set 106. It's terrible without maze pearl.

  5. #1225
    The Fucking Voice of Actually
    Join Date
    Nov 2007
    Posts
    11,001
    BG Level
    9
    FFXIV Character
    Cantih Hacos
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut
    Blog Entries
    6

    Do C.C. work with mazes from Duplidoq, or only your real tabula?

  6. #1226
    Relic Shield
    Join Date
    Jun 2005
    Posts
    1,906
    BG Level
    6
    FFXI Server
    Asura

    Just to avoid others repeating my mistake...

    I just did Tanihwa for Mamool Ja Earring with 5 C.C. points saved. When I opened the first chest, a Mamool Ja Earring dropped so I lotted. As I clicked the second chest that appeared it said "Obtained: Mamool Ja Earring" and everyone was already passing the one in the pool so that dropped to me as well, but was lost since I already have one.

    In short, open the second chest before lotting/passing drops.

    Picture of drops

  7. #1227
    Salvage Bans
    Join Date
    Jul 2005
    Posts
    853
    BG Level
    5
    FFXIV Character
    Zumi Kasumi
    FFXIV Server
    Sargatanas
    FFXI Server
    Phoenix

    I try a few Mamool Ja Earring set ups a several pages back went like 0/30. Can anyone tell me whats the best known set up for it now? I can't seem to get it to drop.

  8. #1228
    Relic Weapons
    Join Date
    Nov 2005
    Posts
    325
    BG Level
    4
    FFXIV Character
    Havok Stormblood
    FFXIV Server
    Gilgamesh
    FFXI Server
    Ifrit

    Just got a koggel from the exact setup that dropped MMJ earring before the update...so idk what they did

    lizard, great warrior, stillness, might, supreme might, elemental magic, lost and found. great warrior and elemental magic resonating.

  9. #1229
    Hydra
    Join Date
    Jun 2007
    Posts
    103
    BG Level
    3

    Quote Originally Posted by Suiram View Post
    Since it looks like Each CC point adds 50% of the marbles from main chest (up to 3x) and 100% of the exp (up to 6x), you could try a 108 run (V02 looks like it might be good for that) and get some epeen exp.
    o.O

    I can confirm the +50% marbles per CC point. Did an alpha maze with all trial runes + supreme might and got a base of 22 marbles plus 33 more for the party leader. If the xp bonus is really that huge.... well, I will have to try it out in a few days when I have more CC points built up.

    Edit: Btw, I only had 3 CC points for my run, so can't confirm the capped marble bonus.

  10. #1230
    E. Body
    Join Date
    Dec 2006
    Posts
    2,096
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by Havok View Post
    Just got a koggel from the exact setup that dropped MMJ earring before the update...so idk what they did

    lizard, great warrior, stillness, might, supreme might, elemental magic, lost and found. great warrior and elemental magic resonating.
    it's always been possible for an NM to drop two items >.> if you have size/behavior runes on ie GW and stillness.

  11. #1231
    Relic Weapons
    Join Date
    Nov 2005
    Posts
    325
    BG Level
    4
    FFXIV Character
    Havok Stormblood
    FFXIV Server
    Gilgamesh
    FFXI Server
    Ifrit

    yea but people have been saying koggel only comes from motion, not stillness, which is why i'm confused. oh well i got my koggel so whatever <_<

  12. #1232
    Nidhogg
    Join Date
    Jan 2006
    Posts
    3,701
    BG Level
    7

    Koggel only drops from Great Warrior. That's why your maze was able to drop both (since earring is Stillness).

  13. #1233
    Bagel
    Join Date
    Oct 2006
    Posts
    1,270
    BG Level
    6

    About Voucher 06:
    If you add a Demon rune to your tabula, the maze will also spawn Watchers (Ahriman NMs) that roam certain halls. On aggro, they will pursue you and use "Shackling Clout," which teleports you to the prison and binds you there for 45 seconds in addition to ~200 damage (at lv.75).

    They see through the Chigoe disguise, but not the Forcer disguise.

  14. #1234
    Relic Weapons
    Join Date
    Oct 2005
    Posts
    370
    BG Level
    4
    FFXI Server
    Ragnarok

    Quote Originally Posted by Almalexia View Post
    About Voucher 06:
    If you add a Demon rune to your tabula, the maze will also spawn Watchers (Ahriman NMs) that roam certain halls. On aggro, they will pursue you and use "Shackling Clout," which teleports you to the prison and binds you there for 45 seconds in addition to ~200 damage (at lv.75).

    They see through the Chigoe disguise, but not the Forcer disguise.
    They spawn regardless if you have that rune on or not. I think it may just alter the number of Watchers that end up spawning.

    My first run through, friend had demon on and we encountered 3 watchers, my own run with amorph on and we encountered more treasure gobblers.

  15. #1235
    CoP Dynamis
    Join Date
    Oct 2006
    Posts
    250
    BG Level
    4
    FFXIV Character
    Toshi Prower
    FFXIV Server
    Ultros
    FFXI Server
    Fenrir

    So I'm having some difficulty getting Nimble Nelson to pop for my Gnole Torque setup. I keep getting Sparky Sam. I have Stillness on my board, which I think is the culprit. Should I put motion on my board or neither to get Nimble Nelson in my maze?

  16. #1236
    CoP Dynamis
    Join Date
    Aug 2008
    Posts
    267
    BG Level
    4
    FFXI Server
    Fenrir

    Quote Originally Posted by Toshiko View Post
    So I'm having some difficulty getting Nimble Nelson to pop for my Gnole Torque setup. I keep getting Sparky Sam. I have Stillness on my board, which I think is the culprit. Should I put motion on my board or neither to get Nimble Nelson in my maze?
    If I remember correctly, don't put Stillness or Motion on your maze.

  17. #1237
    New Spam Forum
    Join Date
    Jul 2006
    Posts
    197
    BG Level
    3

    EDIT. Delete. Nvm, havok's post confused me, but i'm still waking up.

  18. #1238
    Cookiez n Leechez
    Join Date
    Sep 2006
    Posts
    421
    BG Level
    4
    FFXIV Character
    Ryphen Darconel
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Motion gives you the Coeurl NM. As the above poster said, don't use either if you want the bunny from hell.

  19. #1239
    Nidhogg
    Join Date
    Jan 2006
    Posts
    3,701
    BG Level
    7

    I wonder what it is about MMM that they had to take it down. It has to be something pretty serious that they would remove it rather than just have a "known issue", like when it was taking all of people's gil, or maybe there is some glitch or exploit you could do inside that they wanted to stop before it was abused?

    Anyway, I just wanted to bring up a couple things. One is that it seems that 108 + C.C. is glitched. A friend of mine saved up 6 C.C. points and did a run (not a full 10k run though, he duos with Peon or something), and got 850 from the mobs, 3400 from the chest, and then 850 from the C.C. chest, whereas with 6 points it should have been 20k from the C.C. chest going by the multipliers others have observed from it.

    Another thing is that it seems possible (and I want to stress "possible" because it could easily just turn out to have been dumb luck) that C.C. points increase the chances of armor/weapon loading in the regular pool, in addition to the C.C. chest in a V07 run. We did 6 runs last night, two of us with 5 C.C., two with 6 C.C., and two without any (those two rarely MMM and hadn't done a run since update). The first run was nivlakian's above (5 C.C.), with earring in regular chest and the C.C. chest. Then we did two Koggel runs with the people who had no C.C. and no drop (the maze setup was fine, it's one I duplicated from a setup that dropped my koggel a number of weeks ago). Then we did my (5 C.C.) run and got a gnole torque in the regular chest. Then I duplicated the gnole torque setup for the last two (both 6 C.C.) and they each got one in the regular chest, as well. Again, I know it's only a handful of runs and that other people with max C.C. have had poor luck here, but it just struck me as interesting that we went 0/2 on the runs with no C.C. and 4/4 (5/4 really) on the runs with 5~6 C.C. saved, what with how shitty the drop rate usually is.

  20. #1240
    Hydra
    Join Date
    Jun 2007
    Posts
    103
    BG Level
    3

    Quote Originally Posted by Suiram View Post
    Anyway, I just wanted to bring up a couple things. One is that it seems that 108 + C.C. is glitched. A friend of mine saved up 6 C.C. points and did a run (not a full 10k run though, he duos with Peon or something), and got 850 from the mobs, 3400 from the chest, and then 850 from the C.C. chest, whereas with 6 points it should have been 20k from the C.C. chest going by the multipliers others have observed from it.
    The numbers you quote are the only XP numbers I've seen posted since the last update. I have not done an XP maze since exploring when MMM first came out, so please let me know if I've got this wrong.

    Going by the numbers in your quote, it seems that you get 1/3 of normal XP "up front" when you defeat a mob, and the other 2/3 goes into the Hoardbox. As I understand it, rune 108 then doubles what went in the Hoardbox. So, 3400 = 4*850.

    Apparently the C.C. bonus chest only gives 1/3 of the base XP even with 6 C.C. points. Lower than I would have thought, but not much data to go on.

    The only other post I found in this thread comparing Hoardbox XP to C.C. chest XP is this one:

    Quote Originally Posted by Wolfknight
    tried my boss today w/6 CC points first chest 10 marbles/200 exp, and second chest 30 marble/1200 exp[me only], no drops off either though.
    Could be that C.C. bonus is figured differently for different vouchers.

    Note: For Wolf's boss run, the marbles in the C.C. chest were 1/2 base marbles per C.C. point, with no cap. (Edit: Nevermind, forget the stuff about caps. I think I misread an earlier post about max marbles you can get. Farming run gives 22 base marbles now, so with max C.C. points should be 66 more in the C.C. chest.)

    I plan to attempt a Duplidoced XP maze with 6 C.C. points, but it will be a couple of days at least. If it's still news, I'll let you know what I find out.

Page 62 of 128 FirstFirst ... 12 52 60 61 62 63 64 72 112 ... LastLast

Similar Threads

  1. Anyone find out how to get the beastmen mask?
    By Zetah in forum FFXI: Everything
    Replies: 23
    Last Post: 2005-07-27, 10:40
  2. Trick To Find New NM's
    By Aikar in forum FFXI: Everything
    Replies: 0
    Last Post: 2005-07-25, 05:21
  3. Looking for 1 Hard to find .dat clothes ; ;
    By Vandoura in forum FFXI: Everything
    Replies: 8
    Last Post: 2005-07-18, 12:41