
Originally Posted by
Panthera
VOUCHER 06 INFO
RUNES USED: 82, 98, 106, 107, 111, 113.
GOAL: Collect the specified number of items, and return them to the NPC located at teh start of the maze. The items can be found in blue treasure chests called "Papeterie" located throughout the maze. These items will be temp items corresponding to loot from Dynamis, such as Sparkling Stones, and Fresh Orc Liver.
ENEMIES: There are Gigas, Goblins, Flans, Wyverns, and Dolls in the maze. Mobs do not adjust to level 1 mule. Spell and item forms of Sneak and Invisible do NOT work. Dolls and the Gigas take little physical damage, and are immune to sleep, even Elemental Sealed. They have very high HP, similar to Dahaks in the assault missions "Evade and Escape." They check "Impossible to gauge" and do not depop. The Moblin NPC at the start will give you single, one time use items to get past them. Turn into a chigoe costume to get past Dolls and Flan. Mobs, even Wyverns, have normal movement speed. Dolls tend to move back and forth in predictable patterns. Wyverns seem to wander everywhere. Some mobs spawn in the same place every maze, others spawn randomly. Widescan works in the maze. A special note on floating eyes; once they land a blow on you, you will be warped to "Jail", even should Utsusemi block the attack. Goblins attacks have additional effect: Bind.
Upon death, temp items are taken out of inventory, and scattered as ???'s around the vicinity of where death occured, and can be re-obtained by examining the ???'s. This applies to items obtained from mining and from chests, however, "sneak and invisible" items are lost.
Located throughout the maze are Forcers. They have somewhat high defense and HP compared to forcers in Voucher 01, so bringing a weapon you have skill in is advised. Inside the forcers are temp items that help you to get passed mobs.
There are mining points inside the maze which have various temporary items, including copper, silver, zinc, and gold ores. You can turn these into the NPC at the start. However, you do not necessarally get their non-temporary item counterparts upon completion of the maze.
There are red and blue, non targetable Golin Totems. The red ones will glow red and issue a warning sign, after which will afflect you with an random detrimental status effect if you within its aoe, such as Gravity, Amnesia, Poison, and Terror. The blue totems can give a "Quickening" effect.
An "Irksome Chest" spawns at random locations within the maze. It can only be opened by a Thief with Living Keys. Possible contents currently unknown.
The maze has 3 known maps. 2 of the Maps are similar to Gusten Mine Maps, and a Jail area which has no map. A "Bind" effect will be in effect upon zoning to jail. This effect will wear on its own, or can be removed with the spell "erase." The jail Area has a Gigas you must sneak passed. Once beyond him, there is a "Well of Vigilance" which takes you to the "Ladder of Liberty" located at the north east corner of Map 2. The "Jail" also has a Moblin NPC who will open for you the "Well of Charity," which also leads to the "Ladder of Liberty. However, the Moblin will give ask you to give him one piece of loot you've acquired from mining. Items obtained from Papeteries will not be accepted. A Lamp of Compassion spawns in the maze. Activating the lamp causes the "Well of Humility" in the "Jail" to open. The "Well of Humility" also leads to the "Ladder of Liberty".
Pickaxes purchased from NPCs outside the MMM maze will NOT work. Temporary Pickaxes can be obtained from ???'s scattered around the maze. Obtaining items from mining will weigh you down and create a cumulative gravity effect. Turning the items into the Moblin NPC at the start will remove rid of the gravity effect. Activating "Chocobo Jig" will have no effect when weighed down, nor will the Quickening effect from blue Goblin Totems.
REWARDS: Rune 46, a Grimmonite, and Carrot Paste. This was with only 1 Temp. Silver Ore turned in.
OTHER NOTES: Rune 98 (insurance contract) strongly recommended to fully prevent EXP loss. Several charges of Reraise in spell or item form recommended, as mobs are extremely difficult to defeat. It is possible to solo this maze. Delay mining until after all "Papeteries" have been found and returned to the Goblin NPC at the start. Attempting to find the "Papeteries" while mining might prove difficult due to the gravity effect of temp. loot items. The maze described above was done with several runes in place to make it easier; various NPCs and things found in the maze might or might not be inherently present.
This is what i have discovered thus far.
EDIT: In the interest of keeping information consolidated, i'd like to edit this post for corrections and for when additional information is found.
EDIT: Eyes attacks that land on the character *will* do damage. Added blue statue, widescan, and Chocobo Jig, and Goblin NPC/Well of Charity and Humility info.