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Thread: MMM findings     submit to reddit submit to twitter

  1. #1421
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    Quote Originally Posted by Julian View Post
    I just tried out my first BST solo on aquan rune. Timed out with 2 mobs left, like 1 more minute and I would have won, was really my fault for going in under prepared. I had a really bad mischarm at the beginning (3x in a row..) which lead to a link (my fault, didn't realize crabs in there linked) and eventual death, I reraised and started fighting again right away, but no luck :/ Lost quite a bit of valuable melee-with-pet time there.

    Next time, I'll be bringing some juice, and gonna sub rdm for dispel, and see how that goes.

    Question: Should I bother with waiting to accumulate CC for these kinds of runs?
    Everything aggros in an MMM maze and generally links too (except for magic aggro mobs) if it's EP or above.

    That's how some people used to farm the mazes quickly before the marble nerf. /heal and aggro a mob, then link everything else and then let auto-attack and auto-engage take care of the rest. This doesn't work anymore since mobs now need to be EP or above.

  2. #1422
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    Quote Originally Posted by Gergall View Post
    Voucher 6 with 016 (res), 100, 101, 103, 104
    3 extra treasures returned: beastcoin, slime juice, zinc ore
    Time remaining at finish: 7 minutes

    Marbles: 46

    With CC points that would come out to 46+138 = 184

    Edit: Does anyone know what Rune 112: Obscured Entrance does?
    you did your runs already oh well if your on later and i'm not doing anything we can try this 3 more times.

  3. #1423
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    Another go at Voucher 06 with some friends. Runes = Stillness + Trial by Velocity + Amnesiacs Trial. We took ages collecting the last papetrie as there was a watcher + doll in the tunnel that leads to the stairs to the bottom. Finished with about 2 mins remaining so I don't think we got any extra marbles from Trial by Velocity. We got 200 exp from the box and 40 marbles, so it seems Stillness has the same penalty as the addition from Amnesiac's Trial.

    Got a toolbag of shihei in the reward box. Friend had 6 C.C. stored up, but she was warped to jail and was unfamiliar with the maze so we never got to find out what was in it before time ran out.

  4. #1424
    Nidhogg
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    Something to keep in mind for setting up V06 runs. I was looking through some of the saved mazes on Duplidoc here to get an idea of what people are doing with regards to this maze. A few of them had set some of the 07x-series runes, "Protection", "Steady Mind" etc. I'm assuming they're just there to buff the marble reward, which I hadn't personally considered since you can't set them on V01. They don't really affect the difficulty of the maze since you aren't fighting anything anyway.

    Edit: Anyone ever set Rune 107 for this? The most popular V06 on Duplidoc (62 purchases) has it set, and I'm curious what it does. Doing Lv1 V01s atm but might try a V06 for the post-JP midnight runs.

  5. #1425
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    Quote Originally Posted by Suiram View Post
    Something to keep in mind for setting up V06 runs. I was looking through some of the saved mazes on Duplidoc here to get an idea of what people are doing with regards to this maze. A few of them had set some of the 07x-series runes, "Protection", "Steady Mind" etc. I'm assuming they're just there to buff the marble reward, which I hadn't personally considered since you can't set them on V01. They don't really affect the difficulty of the maze since you aren't fighting anything anyway.

    Edit: Anyone ever set Rune 107 for this? The most popular V06 on Duplidoc (62 purchases) has it set, and I'm curious what it does. Doing Lv1 V01s atm but might try a V06 for the post-JP midnight runs.
    Funny, I bought 107 but I haven't tried it yet because I thought it would reduce the reward. I'll give it a shot to see what it does.

    Thanks for the tip on the 70ish runes. I may try those. The series runs from 071 to 081, but 080 (fast cast) will make the flans tougher to kite and 081 (movement speed) will make all mobs tougher to kite. The ones in the 70s seem harmless.

    After all, we do get aggro from time to time, right?

  6. #1426
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    Okay, just did a V06. Set 016 (res), 072, 100, 103, 107, and 113. As best I can tell, 107 causes a fuckton of Forcers to spawn in the maze (way more than normal). They weren't really needed so probably won't set that next time.

    Forgot to clock entry so not totally sure how long it took, but finished like 20-30 seconds before the first "ominous rumbling" message, so 15min? Got 45 marbles. Deliberately avoided turning in any items other than from chest for this, too.

  7. #1427
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    Quote Originally Posted by Suiram View Post
    Okay, just did a V06. Set 016 (res), 072, 100, 103, 107, and 113. As best I can tell, 107 causes a fuckton of Forcers to spawn in the maze (way more than normal). They weren't really needed so probably won't set that next time.

    Forgot to clock entry so not totally sure how long it took, but finished like 20-30 seconds before the first "ominous rumbling" message, so 15min? Got 45 marbles. Deliberately avoided turning in any items other than from chest for this, too.
    Either the 072 bonus is awesome or 107 and 113 (or both) have little to no penalty!

    There is still an inherent penalty to wasting rune space on 107 if all it does is create forcers. 113 isn't always a big help, either.

    Anyone wanna splurge for 111? It says it places goblins around the maze. If those goblins hand out satchels, nice. If they accept treasure so you dont have to carry it all the way back to start, that would be very nice.

  8. #1428
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    I own 111, used it when I messed around with this maze shortly after the last patch. No new goblins were added to the maze, my best guess is that it changes the behavior of the goblin who's stationed in "Jail", but haven't played around with it to see if that's true and how.

    I'm wondering if the non-chest items really do change the marble reward. Might someday need to try a run without Velocity, getting no extra items, and then another run turning some in. Unless someone else tries it out first.

  9. #1429
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    Quote Originally Posted by Suiram View Post
    I own 111, used it when I messed around with this maze shortly after the last patch. No new goblins were added to the maze, my best guess is that it changes the behavior of the goblin who's stationed in "Jail", but haven't played around with it to see if that's true and how.

    I'm wondering if the non-chest items really do change the marble reward. Might someday need to try a run without Velocity, getting no extra items, and then another run turning some in. Unless someone else tries it out first.
    Before I started using Velocity, I always got the same marbles regardless of my treasure and time. It is of course possible that my time/treasure reward/penalties kept canceling out and I got the same number by coincidence. I agree that this needs further confirmation.

    I think extra treasure might simply give better drops in the crate at the end.

  10. #1430
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    Hey Suiram, how thoroughly did you test 111? If you think about it, Shortcut only adds 2 devices to the entire maze, so maybe 111 only adds 1 goblin and you didn't happen to see it. If you widescanned for it on both maps and still found nothing, that would suffice.

  11. #1431
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    NEW RECORD!

    This just in: Rune 002 appears to be a huge boost to marbles. I just got 52 marbles from the original crate. If I had CCs, that would be 52+156 for a total of 208.

    Runes:
    002
    016 (Res)
    100
    101
    103
    104

    Time remaining: 12 minutes
    Extra treasures found: 2 (Lancewood log, Silver beastcoin)

    In case you are wondering, the increased number of flans was barely noticeable.

  12. #1432
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    Just did a couple V06 runs to help add to the data. With just 16 as only rune used I got 37 marbles. With 16 and 104 I got 40 marbles. Did those with mules because they don't have many runes to choose from yet. Also, since this was my first time trying V06 and I was going solo, I didn't want to add any runes that would lessen time. Luckily I did that b/c I barely finished before collapse both runs.

    On my run I used Tabula 3, V06, with 2, 16, 72, 74, 77, 78, 107, and 113 runes. When I entered, there was a papeterie right in front of me, along with 2 glowing spots. So started off with Orc liver, lancewood, and a pick axe before I even had to start looking. This helped alot so I wouldn't be slowed down as much in the maze. I had no mobs between start and crossing the bridge to a Well, and then down the ladder there was another papeterie, a couple forcers, and a mining spot. So got Spankling stone for second item, then extra treasure silver ore and slime juice. Went up ladder and back to NPC then, so I had turned in 2 items and 3 extra treasures before seeing my first mob lol.

    Took about another 10 minutes to find last papeterie and picked up a beastcoin and a Chronos tooth along the way. Decided not to push my luck so turned everything in and quit at that point. Got 49 marbles, 200 XP, HQ scorp shell, and Shallops tropicale in first box. Got 147 marbles, rune 46, aluminum ore, and bronze bed in bonus box (with 6 CC). No XP was given in the bonus box though.

    Rune 02 did add a few more flans and there was a couple spots where they were bunched up so had to use bug satchel instead of being able to easily go behind. Rune 113 helped alot because of good placement. Not sure exactly what 107 did, I didn't see a 2nd NPC (forgot to widescan on 2nd map sorry), but I wonder if it might have helped with placement of items alot closer.

    Since I almost always solo MMM, this is looking like the best set up for me. I don't want to decrease time just in case the papeteries are in worst/furthest spots. If I do get others along though I will try some other set ups.

    I just added my maze to Duplidoc. Also, if anyone on Carbuncle needs or wants to try a specific maze, send me a tell. I have 70+ runes, so can put up almost anything you want on Duplidoc. Still missing some of the random runes dropped from 94, and I haven't bothered with any of the synth runes since all my crafts are capped so haven't even tried tabula 4.

  13. #1433
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    For V06 mazes is it easy to lose aggro with the goblin's temp items? I noticed people not setting insurance contract. Do you know what the marble penatly is for insurance contract?

  14. #1434
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    Getting some nice info now.

    Rune 016 : Stillness has a 3 marble penalty
    Rune 103 : Amnesiac's Trial is a 3 marble reward
    Rune 104 : Trail by Silence is a 3 marble reward
    Rune 002 + Rune 101 + Rune 100 : 9 marble reward with 12 mins to spare
    Runes 002, 072, 074, 077, 078, 107, and 113 : 12 marble reward
    Runes 072, 100, 107, and 113 : 5 marble reward (with 15 mins to spare?)
    Runes 100, 101 : 3 marble reward with 7 mins to spare.
    Runes 094, 113, 100 : 6 marble penalty (time unknown) upto 1 marble reward (with > 15 min remaining)
    It seem that Rune 100 gives something from 0 marble reward to 7 marble reward but it's possible it may give more.


    Gergall, what was the original set of runes you were using to get 22 marbles from V06?
    098, 113, 016 and?

    Quote Originally Posted by midguardian View Post
    For V06 mazes is it easy to lose aggro with the goblin's temp items? I noticed people not setting insurance contract. Do you know what the marble penatly is for insurance contract?
    Sometimes it's easier just to out run them. Flans and Ahriman seem to give up if you get far enough away, but I've not been able to lose aggro on a doll by just fleeing. They eventually catch up with me, although I may not have got far enough away. Insurance Contract has an 8 or 9 marble penalty from what I recall.

  15. #1435
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    Quote Originally Posted by Arcanesoul View Post
    Gergall, what was the original set of runes you were using to get 22 marbles from V06?
    098, 113, 016 and?

    ...

    Insurance Contract has an 8 or 9 marble penalty from what I recall.
    It was something like 016 098 100 103 104 113 for 22 marbles.

    The penalty for insurance contract on Voucher 6 appears to be tremendous. Maybe insurance is a 50% penalty rather than a set # number of marbles?

  16. #1436
    Very Sexy Nerd
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    Was in Jeuno crafting, decided to check out what mazes were on the duplicating npc, and decided to try a voucher 6 >.>

    had 2 CC gathered, got 54+54 marbles, turned in 3 extra items I found near the entrance, one of the main items was at the entrance, and the other two were coupled together near where the shortcut ladder took me to, finished in less than 10min, but took a little to get back to entrance cause of that stupid dragon Made the mistake of following slowly behind it, only to have it turn around and path back and kill me lol. (I thought he was gonna go into the north path)

    Was gonna try for a few more items, but since I was only <15min in (still no rumbling message) I figured I'd just end it for the trial by velocity bonus (was that smart of me?)

    Setup was 016, 002, 076, 071, 113, 072, 103, 100.

  17. #1437
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    Quote Originally Posted by Julian View Post
    Made the mistake of following slowly behind it, only to have it turn around and path back and kill me lol.
    My first few runs I always forgot about the Eau de Moblin. This would have been a good time to use it.

    Was gonna try for a few more items, but since I was only <15min in (still no rumbling message) I figured I'd just end it for the trial by velocity bonus (was that smart of me?)
    If you wanted marbles then yes. It seems that extra treasure doesn't increase marbles (or at least not significantly).

    Setup was 016, 002, 076, 071, 113, 072, 103, 100.
    Great info, thanks. 002 definitely seems to help bring this voucher up to the next level in terms of marble returns.

  18. #1438
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    For some reason, when I do this maze on BLM I don't get Eau de Moblin, just bugs and wood. On BLU I get it, though.

    As for ending early for Velocity vs. keep going for more items, I had this debate with my friend last night. My view is, the goal of what is being done here with V06 is (in my view) to try to get back as near as possible to the way things were before patch with Lv1 V01, which is not just 45 marbles a pop, but 45 marbles in 5 minutes with minimal effort lol. So whatever bonus you may get (or may not, still isn't even clear), it's not worth spending an extra 15-20min in there for it.

  19. #1439
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    I had just used the chigoe costume, tried to use the moblin item but couldn't use it with costume up, and by then it was too late =x will definitely make note of it next run

  20. #1440
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    Quote Originally Posted by Suiram View Post
    For some reason, when I do this maze on BLM I don't get Eau de Moblin, just bugs and wood. On BLU I get it, though.
    On BLM were you with a friend? Only one person receives an Eau de Moblin.

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