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Thread: MMM findings     submit to reddit submit to twitter

  1. #1521
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    As I clicked submit, we got a Koggel on our 7th run off a mule. I should have posted sooner.

  2. #1522
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    Quote Originally Posted by AmbroseFFXI View Post
    As I clicked submit, we got a Koggel on our 7th run off a mule. I should have posted sooner.
    What were the runes on it?

    I'm having terrible luck with my setup so far.

    I've got 005 (Lizard), 013(Great Warrior, resonated), 017 (Supreme Might), 026 (Water), 043 (Enhancing magic), 055 (Red Mage), 094 (Lost and Found) on Tabula M03.

    Incidentally, about the water rune, it doesn't really have much effect that I can tell. When Taniwha casts an en-spell, it's always en-water, but as for other buffs it's more or less random, rather than giving preference to water based spells. I've seen it cast stoneskin, haste, aquaveil, en-water, blink, Protect IV, and Shell IV, but never seen him cast Phalanx or a bar-spell. Being rdm, kinda helps since it'll cast blizz III or bio II or something every so often.

    This Taniwha is generally easy enough, as we use a fully hasted pld and a thf to keep hate pinned. The thf's a great help since I'm usually next on the hate list being sch, and having a rubbish -enmity set for accession buffs and dispelling often. Generally it's lag that'll kill the pld if anything. En-blizzard normally hits for 0, 1's but I've seen the occasional 5,6 on the setup above. My nuking gear isn't top notch either, but an Ebullanced Blizz4 hit for around 670 yesterday, although I didn't do much nuking on him.

  3. #1523
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    Has anyone tried Voucher 06 + Motion instead of Stillness to see if marble rewards are altered?

  4. #1524
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    Quote Originally Posted by ronin sparthos View Post
    Has anyone tried Voucher 06 + Motion instead of Stillness to see if marble rewards are altered?
    Quote Originally Posted by Mellema
    Tried testing 15 also, but between the lag from storms and the mobs much heightened awareness I died several times and didn't clear the maze.
    I don't think anyone has won with 015 in place but since 016 is -3 reward, 015 might be a +3 reward. If so, hardly worth it IMO.

  5. #1525
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    Quote Originally Posted by ronin sparthos View Post
    Has anyone tried Voucher 06 + Motion instead of Stillness to see if marble rewards are altered?
    Rune 15 (motion) is +2 marbles. It makes the maze much harder, and since other runes give the same or more marbles, not really worth using.

  6. #1526
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    Quote Originally Posted by Mellema View Post
    Rune 15 (motion) is +2 marbles. It makes the maze much harder, and since other runes give the same or more marbles, not really worth using.
    Funny, I expected +3 so that it would be the opposite of Stillness.

    Has anyone tested to see if Stillness is -2 normally and -3 when resonated? That would explain why Motion came back as +2 as I'm sure you didn't resonate it.

  7. #1527
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    Quote Originally Posted by Gergall View Post
    Funny, I expected +3 so that it would be the opposite of Stillness.

    Has anyone tested to see if Stillness is -2 normally and -3 when resonated? That would explain why Motion came back as +2 as I'm sure you didn't resonate it.
    I use Tabula M01 with my Voucher 06, and it's still -3. I still not sure what resonating does. Maybe that's why some friends I go with still have trouble with the mobs seeing them. Perhaps resonating does make them completely blind, whereas they'ed have a slightly larger aggro range when not resonating stillness.

  8. #1528
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    When people post that a particular rune adds/subtracts a certain number of marbles, could they post exactly the rune setup used and marbles received (especially if you're testing a rune that other people are unlikely to use if not just to test)? This is for a few reasons, one is because everyone makes mistakes so if there's a typo or a mistake in a calculation, someone else can pick it up. Also, I don't personally trust any values with velocity atm since it doesn't seem to give a fixed increase in marbles based on time (more like a % possibly, or some other factor), but also because if it does use velocity that's more data to use later when figuring out how that actually works.

  9. #1529
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    Quote Originally Posted by AmbroseFFXI View Post
    Can anyone confirm that duped mazes purchased from Duplidoc can produce the R/EX weapons and armor found in the Liquidation mazes? We went 0/6 tonight and while that isn't out of the ordinary, I'd like to confirm before possibly wasting more time.
    definitely possible friend got dagger last week of copied maze[in the CC chest if matters].

  10. #1530
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    Quote Originally Posted by AmbroseFFXI View Post
    Can anyone confirm that duped mazes purchased from Duplidoc can produce the R/EX weapons and armor found in the Liquidation mazes? We went 0/6 tonight and while that isn't out of the ordinary, I'd like to confirm before possibly wasting more time.
    I can confirm this. After I finally got my Koggel, my ls wanted to copy my maze. Since then we have gone 3/5 on Koggel. Two dropped in second chest and the maze user had max CC points. The third Koggel dropped in the first chest and again, user had max CC points.

  11. #1531
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    A friend of mine is asking about how to obtain a barkborer but there's no info that I can find. Anyone know what maze setup you need to get it to drop? Thanks.

  12. #1532
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    V07 and Lost and Found, obviously. Plantoid Killer on it, so would need Vermin rune. It's a weapon so need either Great Warrior or Motion (not saying either works, saying one of those two works but not sure which). If you can't find info on whether to use GW or Motion, then see if you can find which one can be used to get Eventreause, and use the other one. Or just try one and if you get the wrong weapon then switch, or use both to cover all your bases but nobody learns anything.

    Anyway, from those 4-5 runes then it's the usual "make the maze harder to hopefully increase drop rate" thing, Might, Supreme Might, Spells, Job, etc.

  13. #1533
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    Quote Originally Posted by Kang View Post
    A friend of mine is asking about how to obtain a barkborer but there's no info that I can find. Anyone know what maze setup you need to get it to drop? Thanks.
    Vermin + Great Warrior + Motion spawns Iyamoopo which should drop the Barkborer and Eventreuse.

    Using Vermin, GW, Motion, Might, WAR, L+F I went 1/1 on two Eventreuses and since the pattern holds for every other Family + Motion + Great Warrior = both weapon drops, the Crawler should drop both.

    For the record, the Crawler doesnt use any special TP moves and is pretty straightforward.

  14. #1534
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    Thanks guys. I'll pass this info off to my friend.

  15. #1535
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    Someone asked about MMM exp in another thread, but I figured it made more sense to post what I use here, so that it's easier to find later if anyone is interested, and so if other Mongerers use different setups they can post if they think something is better.


    Quote Originally Posted by CubsWoo View Post
    I checked this thread and the general MMM thread and either wasn't looking for the right things or in the right places, but what tabula/rune setup do you use for the XP maze, and is it applicable for any level or just for meriting?

    The setups are basically small modifications of the post on JP button a long while back. I personally use two different setups, one for merits and one for low-level exp.

    Merits: M02, V02, Aquan, Bird, Demon, TW(res), SM, M, Numbers, and 108.

    -Using Aquan here is newish for me, tried it in the last handful of runs I did, and it seemed to help prevent getting a wave of "big" mobs, having 3 in there. Camping in the NW corner of the room seems best, although 2 mobs can pop on you (but that helps keep chain as a new wave starts). Used to camp NE but you'd lose chain about once a run due to no fault of your own, from delay between waves. Can maybe camp in the middle with an experienced group, but I don't see the point because NW is safer, and no slower if the BRD goes out and pulls during waves, and like I said you get early spawns right on top of you when the new waves begin.


    Low-lvl: M02, V01, Aquan, Bird, TW(res), SM, Numbers, 108.

    -This is for lower level, 5 synced people with outside PL. Can do different mob families if you think it might be better, this is just all I've ever used. The main thing is to use SM only, SM+M will cause the mobs to spawn like 9 levels higher which is ridiculous at those levels. Although I've only done exp up to SJ level, so as you get higher you probably do want to switch to SM+M, I just don't know when. Also, V02 might be workable here too, our first attempt at lowbie here was V02 but it went terrible because it was also SM+M, and when we switched to V01 and tried SM only we never tried V02 again for some reason lol

  16. #1536
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    What kind of exp are you pulling down with those M02 set ups? My group and I are fairly new to MMM, so we've only tried low-level exp on M01. We also haven't started doing merit mazes yet, so I'm wondering if it would be worth looking into M02 instead of assuming M01 is the way to go for exp.

  17. #1537
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    I assume you mean V02, not M02? Tabula M02 on both to resonate TW, which I'm not convinced has any real effect as compared to a non-res TW, but it doesn't hurt. Aside from that difference, if any, tabula M01 vs. tabula M02 should be no difference.

    Voucher V02 is better than V01 just due to the way the maze is setup. You get 4 waves with Numbers instead of 3, the mobs come to you so it's faster and easier to chain (although someone showed once how to chain the entirety of V01, I still think V02 is better). Merit PT with the setup I listed above with COR gives chest exp in the 9000~9500 range in my experience, which works out to 11.2~11.8k per run total, as I indicated in the other thread.

    Like I was saying above, the reason I've never done V02 in low-level exp is just because when we were first experimenting with it for those levels we did a V02 SM+M run which was terrible, followed by a V01 SM+M run which still sucked, and then a V01 SM only run which was awesome and have been doing that ever since. It's possible maybe, to use V02 for low-level as well, but in V02 merits you still have 3-4 mobs at a time occasionally because you'll be fighting one and pull another which will link one and then you'll get another pop on top of you, etc. This is manageable for a merit PT because you'll have a few sleeps, but not so much at lower (at least pre-SJ) levels since you don't want your PL touching them. Might still be doable, though, in which case it would be better exp than V01 for that too, probably.

  18. #1538
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    Random speculation for the upcoming version update:

    Prediction: All the new job runes will be added, but the new ones won't work in V07. Instead, all the job runes will be valid for the new V05 goblin buddy adventure, and used to grant abilities to your goblin (example: WAR rune giving double attack). They could copy-paste the COR rolls for each job.
    Similarly, Summoning/Ninjitsu/Songs/Blue Magic runes could be added, only valid in V05.

    Prediction: Rune 105 finally added, "Trial By Subjob" (better title of course) would remove subjob in the maze. Goes along perfectly with 103 and 104.

    Prediction: Rune 085 added? Looks like it would either complete the HELM series via Excavation Points, or it would complete the crafting series via a Fishing rune.

  19. #1539
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    Enough with the random crap SE. Give me my god damn Kogglemander. I've gone 0/???, what the fuck is this bullshit. Shit's retarded, if FF14 even seems similar SE can kiss my ass. Fucking bullshit, another example of a good idea executed at a such stupid, and idiotic manner.

  20. #1540
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    Quote Originally Posted by Gergall View Post
    Random speculation for the upcoming version update:

    Prediction: All the new job runes will be added, but the new ones won't work in V07. Instead, all the job runes will be valid for the new V05 goblin buddy adventure, and used to grant abilities to your goblin (example: WAR rune giving double attack). They could copy-paste the COR rolls for each job.
    Similarly, Summoning/Ninjitsu/Songs/Blue Magic runes could be added, only valid in V05.

    Prediction: Rune 105 finally added, "Trial By Subjob" (better title of course) would remove subjob in the maze. Goes along perfectly with 103 and 104.

    Prediction: Rune 085 added? Looks like it would either complete the HELM series via Excavation Points, or it would complete the crafting series via a Fishing rune.
    Id like to see a fishing run setup for maze mongers myself.

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