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  1. #1661
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    Quote Originally Posted by Thorny View Post
    I'm curious about people doing item mazes, I've been using the same maze kind of copy/pasted and having 0 luck:
    Mob Type Rune
    TW/GW/Stillness/Motion as listed required on wiki
    Might
    Supreme Might
    Black Mage
    Divine Magic
    Lost&Found

    copypasted with different mob runes/stillness/motion/warriors.. haven't seen a single drop in the last 72 runs.. is there something wrong with that setup?
    For ours we did Maze03 GW+Stillness+Lizard+MNK+L and F+Might+Supreme Might. Force of will if you can add it (Doubt it). I'll have to check the exact set up next time, but that seemed to be very good for items (2 Koggelmanders and 1RRIII Earring).

  2. #1662
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    Quote Originally Posted by Thorny View Post
    I'm curious about people doing item mazes, I've been using the same maze kind of copy/pasted and having 0 luck:
    Mob Type Rune
    TW/GW/Stillness/Motion as listed required on wiki
    Might
    Supreme Might
    Black Mage
    Divine Magic
    Lost&Found

    copypasted with different mob runes/stillness/motion/warriors.. haven't seen a single drop in the last 72 runs.. is there something wrong with that setup?
    Dunno I've seen dagger and earring from those kinda mazes though slightly different like enfeeble, elemental, or whm. Are you making sure it resonating?
    Edit: those all 6 C.C. points, or 0?

  3. #1663
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    Quote Originally Posted by Wolfknight View Post
    Dunno I've seen dagger and earring from those kinda mazes though slightly different like enfeeble, elemental, or whm. Are you making sure it resonating?
    Edit: those all 6 C.C. points, or 0?
    Do we know what resonating does? Do particular runes have to be resonated? I ask because I'm almost positive I've seen accounts in this thread of runes not being resonated, and the getting the drop.

    Although for some reassurance Thorny, my maze looks similar, and I've not seen a weapon drop from the beginning either. I've lost count how many tries we've had at this. I'll say it's just bad luck. Just be glad people still go with you to try.

  4. #1664
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    Hey, has anyone fought the "secret" boss in the Chaperix Tabula? The Wyvern boss that shows up after you beat all 3 kill mob quests? I just did it and Switchalox or w/e said Chaperix learned some secret ability but he didn't use anything new in the boss fight.

    Okay, I'm retarded and I read the last two pages. Still wonder what the secret move is.

  5. #1665
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    Quote Originally Posted by Myrrh_Quetz View Post
    Hey, has anyone fought the "secret" boss in the Chaperix Tabula? The Wyvern boss that shows up after you beat all 3 kill mob quests? I just did it and Switchalox or w/e said Chaperix learned some secret ability but he didn't use anything new in the boss fight.

    Okay, I'm retarded and I read the last two pages. Still wonder what the secret move is.
    Just for clarity, clearing M3 isn't a requirement to get the wyvern/manticore/whatever-the-third-one-is to pop. I got it yesterday when Chaperix was level 30, and hadn't cleared M2 yet. I also haven't seen anything special as a result of the fight, but I always swap his job to Spellsinger right after the wyvern in hopes of getting a fast cast augment. Maybe swapping jobs clears whatever benefit I would see from the wyvern.

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    The Npc does say that changing jobs kills all things learned on that job.

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    Quote Originally Posted by Arcanesoul View Post
    Do we know what resonating does? Do particular runes have to be resonated? I ask because I'm almost positive I've seen accounts in this thread of runes not being resonated, and the getting the drop.

    Although for some reassurance Thorny, my maze looks similar, and I've not seen a weapon drop from the beginning either. I've lost count how many tries we've had at this. I'll say it's just bad luck. Just be glad people still go with you to try.
    Resonating makes the NM stronger and sometimes gives them special abilities. This should increase the item rate.

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    Quote Originally Posted by Yugl View Post
    Resonating makes the NM stronger and sometimes gives them special abilities. This should increase the item rate.
    Got any links for proof? How does resonating a particular rune make the NM stronger or which gains special abilities from it?

    I know Tanihwa changes to his nightmare set with the stillness rune added, but that's got nothing to do with resonating.

    If you resonated say Great warrior, how exactly does this make the NM stronger? Hits harder? Attacks faster? Has stronger magic attacks? TP moves hit harder?

    If resonating does have some effect, is it better to resonate say elemental or enhancing magic over say great warrior or stillness?

    So far all I've seen about resonating runes, have been heresay. I've not seen any solid tests as yet.

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    Quote Originally Posted by Arcanesoul View Post
    Got any links for proof? How does resonating a particular rune make the NM stronger or which gains special abilities from it?

    I know Tanihwa changes to his nightmare set with the stillness rune added, but that's got nothing to do with resonating.

    If you resonated say Great warrior, how exactly does this make the NM stronger? Hits harder? Attacks faster? Has stronger magic attacks? TP moves hit harder?

    If resonating does have some effect, is it better to resonate say elemental or enhancing magic over say great warrior or stillness?

    So far all I've seen about resonating runes, have been heresay. I've not seen any solid tests as yet.
    http://www.jpbutton.com/?p=1928

    Search elemental properties.

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    Quote Originally Posted by Arcanesoul View Post
    Got any links for proof? How does resonating a particular rune make the NM stronger or which gains special abilities from it?

    I know Tanihwa changes to his nightmare set with the stillness rune added, but that's got nothing to do with resonating.

    If you resonated say Great warrior, how exactly does this make the NM stronger? Hits harder? Attacks faster? Has stronger magic attacks? TP moves hit harder?

    If resonating does have some effect, is it better to resonate say elemental or enhancing magic over say great warrior or stillness?

    So far all I've seen about resonating runes, have been heresay. I've not seen any solid tests as yet.
    I dunno all the drops I've seen have had the rune for drop resonating.

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    Quote Originally Posted by Deband View Post
    Anyone ever built a BLM pt maze? just looking for something a little different from Mount Zhayolm for keeping the buffer up.
    I've tried this. I recommend taking out Trial by Numbers; there's too many of them for Black Mages, who are a down time- heavy job anyway, even with Refresh.

    I tried it with Elementals. The problem with it (as with MMM) is the lack of fine control over exactly what pops. You don't want something to pop that's going to resist gravity, bind, sleep silence, etc, but what can you do?

    Quote Originally Posted by Gergall View Post

    You could create something like a KRT bones party with higher-level bones, but then I was wondering if there is really anything specific about bones that make them good.
    "Undead" might be a good way to go, but it wont' be KRT per se due to the randomness of what pops. Sure, you might get blunt-weak Skeles, but you might also get slashing-weak Hounds or Doomed Toads, or Ghosts even, the latter probably being the worst of them due to resistances. Ghosts are also bad due to AOE Curse, when MMM is inherently a roaming situation. Such a maze would also be problematic because only light based sleep will work, so an Rdm would not be able to help backup sleep.

    Quote Originally Posted by Thorny View Post
    I'm curious about people doing item mazes, I've been using the same maze kind of copy/pasted and having 0 luck...haven't seen a single drop in the last 72 runs.. is there something wrong with that setup?
    I followed Wiki's setup verbatim, even during full moon with 6 C.C. (like either factor really matters, who knows?) and i haven't even seen a drop yet after countless attemps. Others going for Ermine's Tail didn't see their drops either. But after 56 pages of MMM findings, this comes as no surprise.

  12. #1672
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    Quote Originally Posted by Yugl View Post
    http://www.jpbutton.com/?p=1928

    Search elemental properties.
    Thanks for that. I'm still a little worried whether their description is 100% accurate though.

    I think what players most want to know is what affects the chances of different rewards appearing in the Treasure Box?

    Fujito: The Rune you obtain from the Treasure Box is random, but actually, the type you get is determined by the Voucher you use. For example, Takeda worked on Voucher 01, so the rewards were his own choice. However, if you install Lost and Found (094), all Runes have an equal chance of appearing. Also, to get the most popular equipment, you have to choose, as most have already guessed, Voucher 07.

    Takeda: Just like the different rules you can apply, we want each Voucher to have its own features.

    Maze Tabula have square with elemental properties, but can you tell us exactly what effect these areas have?

    Fujito: If you place a Rune on one of these squares that has a matching elemental property, then the effects of the Rune will be strengthened. For example, you use Voucher 07 and place a Darkness-type Rune onto a Darkness-type square. The monsters’ resistances to Darkness will be raised even further. Basically, it boosts their abilities, but there are other effects as well. Of course, the same Runes can have different effects for different Vouchers, and the effects of matching up elements can change.

    Is there a point to buffing the monsters like this?

    Fujito: If you make them stronger, it increases your reward. If you make them too strong though, you might not be able to defeat them…
    We know that the first paragraph is not entirely true. Using Lost and Found allows a different set of runes to drop. It doesn't allow them all.

    However, I do see it being quite slim that they'd mistake the effect of buffing a monster, and from the description of adding the darkness element rune, it just seems to boost dark resistance, which is why I think I at least seem to see little effect.
    So the question is, how is each rune affected by resonating and by how much does it increase drop rate. Although from some of the pics in this thread it may explain how some people have gone 1/1 on gear.


    Quote Originally Posted by Wolfknight View Post
    I dunno all the drops I've seen have had the rune for drop resonating.
    http://ffxi.allakhazam.com/db/jobs.h...84340148507544
    Tabula M01 has no elemental affinities.

  13. #1673
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    Quote Originally Posted by Panthera View Post
    "Undead" might be a good way to go, but it wont' be KRT per se due to the randomness of what pops. Sure, you might get blunt-weak Skeles, but you might also get slashing-weak Hounds or Doomed Toads, or Ghosts even, the latter probably being the worst of them due to resistances. Ghosts are also bad due to AOE Curse, when MMM is inherently a roaming situation. Such a maze would also be problematic because only light based sleep will work, so an Rdm would not be able to help backup sleep.
    I guess you thought I meant a MNK bones party, but I was still talking about manaburn. It doesn't matter if you get bones or hounds or toads, does it? Ghosts do have resistances, but they wouldn't live long enough to use any TP moves.

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    Quote Originally Posted by Gergall View Post
    I guess you thought I meant a MNK bones party, but I was still talking about manaburn. It doesn't matter if you get bones or hounds or toads, does it? Ghosts do have resistances, but they wouldn't live long enough to use any TP moves.
    Wouldn't Amorphs be better if you wanted manaburn friendly mobs? You'd get Slimes, Leeches, Worms and Hecteyes.

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    Quote Originally Posted by ronin sparthos View Post
    Wouldn't Amorphs be better if you wanted manaburn friendly mobs? You'd get Slimes, Leeches, Worms and Hecteyes.
    Quote Originally Posted by Gergall
    What types of enemies would be ideal? The "amorph" rune will not get you puddings, although it can cause slimes to appear.
    I wasn't sure if all the amorph mobs were good for manaburn, although slimes certainly are. Are worms going to resist stun since they are earth based?

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    Quote Originally Posted by Gergall View Post
    I wasn't sure if all the amorph mobs were good for manaburn, although slimes certainly are. Are worms going to resist stun since they are earth based?
    Uh based on runs with BLU and Head Butt they didnt resist that stun so id assume the spell version works just fine.

    If it doesn't you could just back out of range anyway.

  17. #1677
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    Quote Originally Posted by ronin sparthos View Post
    Wouldn't Amorphs be better if you wanted manaburn friendly mobs? You'd get Slimes, Leeches, Worms and Hecteyes.
    I wonder if worms can even happen in V02. Would they stay in the corners? Pop in the center?

    Someone in my LS asked me about a BLM setup after I posted about our MMM exp runs. I thought Elemental, Amorph, and Aquan could all be pretty decent options (and you have room for all 3, even if you leave in Trial by Numbers, which I guess isn't a good plan). If you take a BRD or COR (preferably both), you'd at least be able to sleep everything. I'm still talking about a party of BLMs, here. I guess for a solo BLM, V01? but then you could still easily get links.

  18. #1678
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    I've been doing MMM for Koggle since a combo for it was discovered and my set had never even seen an item drop short of a rune and even that was rare. A week ago we changed our set up and we've gotten 4 sword drops since... We now use the 03 tabula with GW resonating on earth and elemental magic resonating on dark. Other runes are divine magic stillness(yes it's a bitch but we never saw a sword with out it, I'm not sure why) might lizard and L+F. I'm not sure what difference resonating actually makes on the mob, but i'm pretty damn sure IF you can resonate something do it.

    I've worked my ass off to get this sword finally, I probably would have had it months ago if I just had this set up earlier. GL on your drop.

  19. #1679
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    Quote Originally Posted by Sekundes View Post
    I've worked my ass off to get this sword finally, I probably would have had it months ago if I just had this set up earlier. GL on your drop.
    Grats to you. Where's that guy with Bloo dancing around as his avatar? He should try this

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    Quote Originally Posted by Sekundes View Post
    We now use the 03 tabula with GW resonating on earth and elemental magic resonating on dark. Other runes are divine magic stillness(yes it's a bitch but we never saw a sword with out it, I'm not sure why) might lizard and L+F. I'm not sure what difference resonating actually makes on the mob, but i'm pretty damn sure IF you can resonate something do it.
    Ok so you used

    GW (Resonating)
    Elemental Magic (resonating)
    Divine Magic
    Lizard
    Might
    L + F
    Stillness
    = 4 swords!!!

    ---> Did you resonate stillness?

    No job rune?
    No Force of Will, etcc?
    No Supreme Might?
    Any CC?

    What jobs did you use in your pt? just btw.

    Has anyone gotten a sword post patch WITHOUT CC?

    Has anyone gotten a sword drop with "Insurance Contract" in the maze? It's easier to get help if you tell people there's no exp loss.

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