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  1. #1821
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    I posted my method a few posts up. Usually get a level 60 spellslinger to the boss with plenty of time. The main thing is I try not to waste any time unnecessarily. I stick with one path at a time to minimize time running between paths, I wait until it's time to job change to go start the key quest so I'm not running up and down the stairs extra times, and I only ever talk to the smith gob once at the very end.

    I have Might set, but no SM, sadly.

    edit:

    Quote Originally Posted by Jordaan View Post
    No fast cast belt yet, although today I got a belt with 4 MND, Magic Def -1, and Magic Crit +3. I thought it was interesting since I hadn't seen a +4 on a mage belt yet.
    Yeah, the Holy Grail of belts I'm after would be INT+4, MAB+2, magic crit+4. I can dream, can't I?

  2. #1822
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    Quote Originally Posted by Gergall View Post
    Either way you go, practice makes perfect. There are definitely things you pick up with experience as you do V06 over and over.
    From the one day that we did some V06 runs, one thing I definitely noticed is that movement speed gear is way too good. I could aggro tons of stuff and since it couldn't even catch up to me, it didn't matter at all. Going through the shortcut caused it all to lose aggro, so I hardly had to take any care at all.

    So if you have a job with movement speed, definitely go as that.

  3. #1823
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    So close to a good belt!

    INT+4
    MAB+2
    And...
    Macc -2

  4. #1824
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    Quote Originally Posted by Gergall View Post
    So close to a good belt!

    INT+4
    MAB+2
    And...
    Macc -2
    I would still take that to pudding camp.

  5. #1825
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    Does anyone else have an issue where Chaperix gains no experience on the first mob of M2? He slowly kills the beetle over the course of like 8 to 10 hits and doesn't level at all. Then he moves on to the next beetle and levels up 3 times on it.

    If it only happened once I would ignore it, but this happens to me every time. I can duplicate this glitch easily. I could call a GM before entering and ask them to watch me for 5 minutes while I do M1 and then M2. I'm sure I would get the "working as intended" answer though.

  6. #1826
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    That happens to me in L1 more than M2. I really don't have a good explanation for it, but I can usually snap him out of it by dragging the Picayune bats over from the other hall and killing those myself to get him some exp.

  7. #1827
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    He seems to "snap out of it" as soon as the first M2 mob is dead, so maybe I'll just help him kill it to save time. I'll let you know what I find (but I won't be going again until Thursday, for CC points).

  8. #1828
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    Quote Originally Posted by Gergall View Post
    He seems to "snap out of it" as soon as the first M2 mob is dead, so maybe I'll just help him kill it to save time. I'll let you know what I find (but I won't be going again until Thursday, for CC points).
    Quoting myself FTW.

    The glitch seems to be time-based, not mob-based. Sometimes he will "snap out of it" while fighting the first mob.

    But to really test out my theory, I built up Chaperix a lot on the left wing, then took him to M2 where the mobs would be much weaker and rapidly ran around. He took out a good 5 beetles before he starting leveling normally. Once he got that first level, he leveled at a normal pace (one level per beetle or so).

    I have now experienced this glitch in most or all rooms. It seems that the best remedy is to wait 10 or 20 seconds after zoning into a room. You lose time, but at least you won't be wasting Chaperix XP fodder.

  9. #1829
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    Quote Originally Posted by Gergall View Post
    It totally depends on where the 3 Papeteries (treasure crates) spawn. Of course there are good runs where they all spawn near the start and it's over in 8 minutes, but 15 minutes is more normal.

    If you put the demon rune in there are floating eyes everywhere and if you keep getting sent to jail you might just time out entirely.

    With practice death becomes very rare, but I still suggest RR just in case. Instead of leveling WHM, you can get your initial RR from the Field Manual just outside the MMM entrance (Rolanberry fields Field Manual). Then you can use a reraise earring for subsequent RRs. The treasure you get for winning V06 will pay for your RR earrings with extra left over.

    There are alternate rune setups you can do to practice V06 with easier settings. I can offer advice if you need. Just be warned that the Insurance Contract rune massively reduces your marble reward.
    ok me and a partner have been running this maze, m01, v06, amorphs, dragons, stillness, protection, accuracy, evasion, steady mind, amnesiac's trial. We have been getting slaughtered. It seems we almost always get chests beyond the gates that are an utter pain to reach because of 2 wyverns roaming around (often up and down the stairs), a zillion flans, and all the other regular mobs.

    You really complete this kind of maze in 8-15mins? That really amazes me. Is there some common mistake I might be making because I don't see how we can get it done in that fast a time unless we are extremely lucky with chest placement. Jobs we've been taking are THF/WHM (me w/ striders) and SMN/WHM. Also this setup is yielding 56 marbles, does adding arcana add 4 more marbles or do you get extra marbles if you return extra items from the sparkles?

    Maybe we're just not good enough but, right now its not looking worth it for the time taken and constant deaths compared to the pretty mundane going through the motions setup we have with the Goblin NPC maze I posted earlier.

  10. #1830
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    Quote Originally Posted by Indi View Post
    ok me and a partner have been running this maze, m01, v06, amorphs, dragons, stillness, protection, accuracy, evasion, steady mind, amnesiac's trial. We have been getting slaughtered. It seems we almost always get chests beyond the gates that are an utter pain to reach because of 2 wyverns roaming around (often up and down the stairs), a zillion flans, and all the other regular mobs.

    You really complete this kind of maze in 8-15mins? That really amazes me. Is there some common mistake I might be making because I don't see how we can get it done in that fast a time unless we are extremely lucky with chest placement. Jobs we've been taking are THF/WHM (me w/ striders) and SMN/WHM. Also this setup is yielding 56 marbles, does adding arcana add 4 more marbles or do you get extra marbles if you return extra items from the sparkles?

    Maybe we're just not good enough but, right now its not looking worth it for the time taken and constant deaths compared to the pretty mundane going through the motions setup we have with the Goblin NPC maze I posted earlier.
    Take dragon off, then there will only be 1 of them. You'll have an easier time.

    Yes arcana rune adds 4 marbles but it sounds like you might want to practice without it for now.

    Bringing back extra treasure will not increase your marble reward. It merely causes you to receive extra sellable items when you win, most of which are crap anyway.

    Yes I really solo this, usually in 15 minutes. 8 mins would be if I'm super lucky with the Papeterie placement. I frequently win with 0 deaths. More than 1 death is rare.

    Are you making good use of your satchets? Bugs makes you lose aggro to Flans and Dolls. Not just sneak past them, but actually turn off aggro after they spot you.

    Satchet of Wood does the same thing for Eyes and the Goblin.

    The starting goblin and the ladder on map 2 (the one where you appear when you escape from jail) can be clicked at any time to receive both satchets. Use satchets liberally, but don't waste them if you don't need it. The beauty is that you can use it AFTER being aggroed so they should really never go to waste.

    Eau De Moblin freezes all mobs and makes them non-aggro for I think a full minute (might be 45 seconds? somehow I never checked). However if something was already chasing you, they will stay on you. I try to save this for when I'm on my way back to start with all the treasure.

    If you want to practice without XP loss, go ahead and use insurance contract (but your marble reward will be greatly reduced).

    Consider going /RNG so you can widescan the dragon and keep him on your radar at all times.

    TBH though don't let me tell you how to play your game. If Voucher 6 just seems like a pain you should probably do what you want to do, not what I tell you to do.

  11. #1831
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    Quote Originally Posted by Indi View Post
    ok me and a partner have been running this maze, m01, v06, amorphs, dragons, stillness, protection, accuracy, evasion, steady mind, amnesiac's trial. We have been getting slaughtered. It seems we almost always get chests beyond the gates that are an utter pain to reach because of 2 wyverns roaming around (often up and down the stairs), a zillion flans, and all the other regular mobs.

    You really complete this kind of maze in 8-15mins? That really amazes me. Is there some common mistake I might be making because I don't see how we can get it done in that fast a time unless we are extremely lucky with chest placement. Jobs we've been taking are THF/WHM (me w/ striders) and SMN/WHM. Also this setup is yielding 56 marbles, does adding arcana add 4 more marbles or do you get extra marbles if you return extra items from the sparkles?

    Maybe we're just not good enough but, right now its not looking worth it for the time taken and constant deaths compared to the pretty mundane going through the motions setup we have with the Goblin NPC maze I posted earlier.
    Quote Originally Posted by Gergall View Post
    Take dragon off, then there will only be 1 of them. You'll have an easier time.

    Yes arcana rune adds 4 marbles but it sounds like you might want to practice without it for now.

    Bringing back extra treasure will not increase your marble reward. It merely causes you to receive extra sellable items when you win, most of which are crap anyway.

    Yes I really solo this, usually in 15 minutes. 8 mins would be if I'm super lucky with the Papeterie placement. I frequently win with 0 deaths. More than 1 death is rare.

    Are you making good use of your satchets? Bugs makes you lose aggro to Flans and Dolls. Not just sneak past them, but actually turn off aggro after they spot you.

    Satchet of Wood does the same thing for Eyes and the Goblin.

    The starting goblin and the ladder on map 2 (the one where you appear when you escape from jail) can be clicked at any time to receive both satchets. Use satchets liberally, but don't waste them if you don't need it. The beauty is that you can use it AFTER being aggroed so they should really never go to waste.

    Eau De Moblin freezes all mobs and makes them non-aggro for I think a full minute (might be 45 seconds? somehow I never checked). However if something was already chasing you, they will stay on you. I try to save this for when I'm on my way back to start with all the treasure.

    If you want to practice without XP loss, go ahead and use insurance contract (but your marble reward will be greatly reduced).

    Consider going /RNG so you can widescan the dragon and keep him on your radar at all times.

    TBH though don't let me tell you how to play your game. If Voucher 6 just seems like a pain you should probably do what you want to do, not what I tell you to do.
    The other difference is Gergall also used to resonate Stillness on M03 water tile. I still use M03 for my NM so I don't know how much of a difference it makes, but according to SE, placing a rune on a tile of matching element will enhance the effect (in this case, make mobs even more blind), so it should make it easier, but a lot of it is just practice.

    The only other suggestion is to do V05 and get less marbles (base is 25), but the possibility of some decent belt. I'm not sure if anyone has tested which runes give any bonus to the marbles, since I think most people have been focusing on how to influence the reward instead though.

  12. #1832
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    The resonating of stillness seems like a good idea which we'll try. Today we'll also try taking out the extra mob runes just to see how many marbles we get and how we fare, though from the sounds of it each mob rune gives 4 marbles so it'll end up around 48. We've learned the hard way exactly how all the items work lol but thanks for that. Didn't know about the ladder also giving you items so that will be helpful too.

    And just so you know Arcane we got to 43 marbles with v05 (post is above somewhere as to how) and it seems the runes behave similarly the same as they would in the Sanitization team in terms of giving a reward in marbles. The amounts are probably different per rune though since the same setup yields 22 marbles I think for V01 on top of a base of 8 (?) vs 43 marbles in V05 on top of a base of 25.

    Oh one more thing I'm curious about.. can the mobs in v06 be slept? Not sure if this is a good idea or not but just curious as we havent tried yet.

  13. #1833
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    Quote Originally Posted by Gergall View Post
    Are you making good use of your satchets? Bugs makes you lose aggro to Flans and Dolls. Not just sneak past them, but actually turn off aggro after they spot you.

    Satchet of Wood does the same thing for Eyes and the Goblin.

    The starting goblin and the ladder on map 2 (the one where you appear when you escape from jail) can be clicked at any time to receive both satchets. Use satchets liberally, but don't waste them if you don't need it. The beauty is that you can use it AFTER being aggroed so they should really never go to waste.

    Eau De Moblin freezes all mobs and makes them non-aggro for I think a full minute (might be 45 seconds? somehow I never checked). However if something was already chasing you, they will stay on you. I try to save this for when I'm on my way back to start with all the treasure.

    If you want to practice without XP loss, go ahead and use insurance contract (but your marble reward will be greatly reduced).

    Consider going /RNG so you can widescan the dragon and keep him on your radar at all times.

    TBH though don't let me tell you how to play your game. If Voucher 6 just seems like a pain you should probably do what you want to do, not what I tell you to do.
    I just started trying Voucher 06 recently. So far I am 1/3 completing my maze solo. Flans and Dolls are no problem now that I have some experience, so it's just a matter of dealing with the eyes and keeping tabs on the dragon.

    I'm still not sure how the eyes work. On my successful run I was "detected" a couple of times by eyes, but never sent to jail. As I was heading to the exit with the last treasures, I noticed one eye slowly tracking me up the stairs, but he was way behind. Could it be that I was detected, used Eau de Moblin, then the eye picked up the chase after "resting," but now a minute behind? If it had been necessary, could I have used the Sachet of Wood to lose him?

    My practice maze uses Tabula 01 with only Stillness and Amnesiac's Trial. Now that I think about it, I should at least add Trial by Velocity. Forcers are common enough and accessible enough that Sachets are almost always available. Maybe with extra amorphs/dolls that would not be the case. Even with Stillness not resonated, the flans seem pretty short-sighted. I don't really have much experience with the eyes yet.

    I go as level 39 Whm/Rng. Gives me Invisible spell for the goblin, poisona for the moblin idols, widescan and low xp loss if I die. Downside: Currently takes me a couple of swings to break a forcer. Upside: My club skill is on the rise! Even widescan from a level 1 Rng should be plenty to keep tabs on the dragon.

    I don't have movement speed on any of my jobs. Is there any advantage to going on a higher level job? I'm hoping with capped club skill I can one-shot the forcers. That's the only concern I can think of.

  14. #1834
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    Quote Originally Posted by Indi View Post
    The resonating of stillness seems like a good idea which we'll try. Today we'll also try taking out the extra mob runes just to see how many marbles we get and how we fare, though from the sounds of it each mob rune gives 4 marbles so it'll end up around 48. We've learned the hard way exactly how all the items work lol but thanks for that. Didn't know about the ladder also giving you items so that will be helpful too.

    And just so you know Arcane we got to 43 marbles with v05 (post is above somewhere as to how) and it seems the runes behave similarly the same as they would in the Sanitization team in terms of giving a reward in marbles. The amounts are probably different per rune though since the same setup yields 22 marbles I think for V01 on top of a base of 8 (?) vs 43 marbles in V05 on top of a base of 25.

    Oh one more thing I'm curious about.. can the mobs in v06 be slept? Not sure if this is a good idea or not but just curious as we havent tried yet.
    The Terrormonger can't be slept for sure.

    Honestly id try using Shortcut to make access to Map #2 alot easier. This also will allow you to ditch flans + dolls if you happen to piss one off, so long as you have a good distance on it.

    The Goblin Digger also has an en-bind effect, just throwing that out there.

  15. #1835
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    Quote Originally Posted by Indi View Post
    The resonating of stillness seems like a good idea which we'll try. Today we'll also try taking out the extra mob runes just to see how many marbles we get and how we fare, though from the sounds of it each mob rune gives 4 marbles so it'll end up around 48. We've learned the hard way exactly how all the items work lol but thanks for that. Didn't know about the ladder also giving you items so that will be helpful too.

    And just so you know Arcane we got to 43 marbles with v05 (post is above somewhere as to how) and it seems the runes behave similarly the same as they would in the Sanitization team in terms of giving a reward in marbles. The amounts are probably different per rune though since the same setup yields 22 marbles I think for V01 on top of a base of 8 (?) vs 43 marbles in V05 on top of a base of 25.

    Oh one more thing I'm curious about.. can the mobs in v06 be slept? Not sure if this is a good idea or not but just curious as we havent tried yet.
    There's a listing of how many marbles certain runes are worth a few pages back for Voucher 06. Also for a few pages before it, V06 is generally explained in great detail like the benefits of certain runes, etc. If you have any info on the marble value of runes for Voucher 05, that would be great to add here. It seems that marble reward is generally dependent on the Voucher, and from what you've said, Voucher 05 also seems like a nice alternative to generating marbles (not as good as V06, but better than taking a level 1 mule with you through V01). Post your exact setup for Voucher 05 and the marble rewards (and time taken if trail by velocity is used) so people can start tabulating it. It may help working out other effects on the maze too, and if it influences belt reward.

    Quote Originally Posted by midguardian View Post
    I just started trying Voucher 06 recently. So far I am 1/3 completing my maze solo. Flans and Dolls are no problem now that I have some experience, so it's just a matter of dealing with the eyes and keeping tabs on the dragon.

    I'm still not sure how the eyes work. On my successful run I was "detected" a couple of times by eyes, but never sent to jail. As I was heading to the exit with the last treasures, I noticed one eye slowly tracking me up the stairs, but he was way behind. Could it be that I was detected, used Eau de Moblin, then the eye picked up the chase after "resting," but now a minute behind? If it had been necessary, could I have used the Sachet of Wood to lose him?

    My practice maze uses Tabula 01 with only Stillness and Amnesiac's Trial. Now that I think about it, I should at least add Trial by Velocity. Forcers are common enough and accessible enough that Sachets are almost always available. Maybe with extra amorphs/dolls that would not be the case. Even with Stillness not resonated, the flans seem pretty short-sighted. I don't really have much experience with the eyes yet.

    I go as level 39 Whm/Rng. Gives me Invisible spell for the goblin, poisona for the moblin idols, widescan and low xp loss if I die. Downside: Currently takes me a couple of swings to break a forcer. Upside: My club skill is on the rise! Even widescan from a level 1 Rng should be plenty to keep tabs on the dragon.

    I don't have movement speed on any of my jobs. Is there any advantage to going on a higher level job? I'm hoping with capped club skill I can one-shot the forcers. That's the only concern I can think of.
    Yeah, this voucher definitely takes some practice to get used to. The eyes definitely aggro by sight, and it is possible sometimes to sneak past the side of them if you hug the wall enough (Gergalls posted a good description of them earlier on somewhere). It is also possible for them to see you and not be able to catch up, especially if you have movement speed on (sprinters shoes can be nice in there), but they will keep chasing you unless you use a sachet of wood (eau de moblin just makes mobs freeze, but won't lose aggro for you).

    I also use the eyes sometimes to transport me to jail so I can work from the back of the maze forwards (just make sure you have erase, since you will be bound as soon as you're sent to jail). Items are only lost on death.

    Also the crates are the level of the highest member in your party so take a fully skilled weapon to 1-shot them.

    Quote Originally Posted by ronin sparthos View Post
    The Terrormonger can't be slept for sure.

    Honestly id try using Shortcut to make access to Map #2 alot easier. This also will allow you to ditch flans + dolls if you happen to piss one off, so long as you have a good distance on it.

    The Goblin Digger also has an en-bind effect, just throwing that out there.
    I think Gergall posted a while back that shortcut rune can be random in how it helps you. Sometimes it's useful, other times it's not.

    Also as far as I'm aware, the only way to lose the terrormonger is to die. Just find somewhere that isn't being patrolled to hit the deck. As for sleeping the other mobs, I think it's possible to sleep a doll, but I've never tried any others. There might be more info further back on that.

  16. #1836
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    Quote Originally Posted by Arcanesoul View Post
    ... Post your exact setup for Voucher 05 and the marble rewards (and time taken if trail by velocity is used) so people can start tabulating it....
    Posted my set up and how we completed it a few posts back, it was just a standard (I think?) max marble V01 setup. M01,V05,017,018,100,101,102,103,104. The trial by numbers rune which gives Vendastox's quest might be worthless here in terms of marbles. We've done several runs just skipping the quest to get done faster since items are not needed if you get the slimes/floating weapons for an end boss and gotten the same amount of marbles at the end as before, 43 marbles. Might be able to replace that with some other rune and get even more?

    ...but they will keep chasing you unless you use a sachet of wood...
    Learned the hard way yesterday you need to let them see you in the box before they will deagro you :-/ I had striders on and got a long distance away from it, popped box, canceled it, and it came and whacked me still.

    ...Also as far as I'm aware, the only way to lose the terrormonger is to die....
    You can lose the terrormonger if you get far away enough (with +movement speed for example) from it while interrupting its line of sight to you like through a winding tunnel.

  17. #1837
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    Here's some quick answers to recent questions I saw:

    -I don't think you can sleep anything. My BRD has failed to sleep flans, dolls, goblin, and dragon.

    -Yes you can use satchet of wood to make an eye deaggro. Sometimes this seems to glitch a little bit and the eye just sort of stays where you are while doing nothing. Sucks when this happens. Normally, the eye will see your costume and then turn away and go back where it came from.

    -Eyes seem to be sight-only and have the narrowest vision of anything I've ever seen. You know that long bridge on floor 1 that goes over the giant room? I have walked right past eyes that were flying up and down the length of the bridge on many occasions.
    --If an eye is patroling a curving tunnel, your best chance to sneak past without a satchet is to hug the INSIDE of the curve.

  18. #1838
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    Quote Originally Posted by Indi View Post
    Posted my set up and how we completed it a few posts back, it was just a standard (I think?) max marble V01 setup. M01,V05,017,018,100,101,102,103,104. The trial by numbers rune which gives Vendastox's quest might be worthless here in terms of marbles. We've done several runs just skipping the quest to get done faster since items are not needed if you get the slimes/floating weapons for an end boss and gotten the same amount of marbles at the end as before, 43 marbles. Might be able to replace that with some other rune and get even more?
    I'm pretty sure that including rune 102 gives you the extra marbles whether you do the quests or not.

    That might sound silly, but consider this: When you add rune 102, you restrict yourself to a single job change (unless you do the Switchlox quest). That restriction alone warrants a small marble bonus.

    I usually switch jobs twice (to melee as soon as I can, and then to mage right before the boss).

  19. #1839
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    102 does in fact give +2 marbles regardless of whether or not you do any of the extra quests.

  20. #1840
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    So what would be the ideal maze setup for V05 if I'm only interested in a "mage" belt (really more for COR) and don't care how many marbles I get? I do have SM. Also, which of the jobs in my sig would be best to take in? In addition, I have a mule with 75 RDM and SMN that I will likely 2box, assuming non-CC belts can be lotted by anyone.

    I used to do a ton of MMM, but looking at all the stuff in V05 makes me feel a bit dumb. I suppose I'll get the hang of it after a few runs. I guess it doesn't matter which tabula I use for this?

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