Item Search
     
BG-Wiki Search
Page 95 of 128 FirstFirst ... 45 85 93 94 95 96 97 105 ... LastLast
Results 1881 to 1900 of 2558

Thread: MMM findings     submit to reddit submit to twitter

  1. #1881
    Old Merits
    Join Date
    Oct 2006
    Posts
    1,096
    BG Level
    6
    FFXI Server
    Kujata

    We didn't really like BLM on Nimble Nelson either; had to stun too often for one BLM. We also tried all of these:

    SM+M
    SM+M+Divine
    SM+M+Enfeebling
    SM+M+Enhancing
    SM+M+Divine+WAR
    SM+WAR

    It just happened that we got 0 drops with all the others for at least a month, and 5 drops in rapid succession with the last one. I can't say why. I can say that setting a THF job rune on any mob seems to turn it into a rampaging hellbeast. I've tried setting that rune twice, and lost both times. If you're going to use magic, Divine was actually our favorite.

    We did all of them (except the Dhalmel) with RDM/NIN tank, BRD, SMN, BLM. We could have used Spring Water if we'd tried the coeurl, but the bunny really wasn't an issue for us, especially after we removed M. Debuffs landed notably easier (I used to parse the fights), and it died in about 10 minutes. By the way, Requiem lands quite easily on all of these, so use it if you're not relying on sleep.

    I've seen a RDM/NIN and PLD/NINs tank these mobs, and I'd have to say that for these, a (good) RDM tank is at least as good as a PLD. Also, the Dhalmel is the worst mob of all, because it's hard and frustrating to low-man since it can keep healing itself. We added another BLM and it went down okay.

  2. #1882
    Nidhogg
    Join Date
    Jan 2006
    Posts
    3,701
    BG Level
    7

    I've mentioned this before but when some friends and I wanted gnole torque we did Beast, TW resonating, SM, M, Elemental Magic, WAR, and L&F and went 3/3. Then a few months later did a 4th run with the same setup (sold the torque to a guy I happened to notice asking to buy when I was browsing seacoms) and got drop, making 4/4 with that rune setup.

    Wish there was more data but you can only get so many torques before you run out reasons to fight that little satan. Anyway, just figured it's worth bringing up again to corroborate what Bakthi observed, in case there does happen to be certain rune combos for certain NMs/drops that help the drop rate more than others. All these runs were manaburn though; I imagine it would be extremely difficult to do otherwise.

  3. #1883
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    It may just be me but something about job runes seem to really turn the drop switch off in my time doing runs with them. I use only WAR and BLM since the other job runes turn monsters into walking death, though WHM might be doable if you can deal with stunning Curaga-tier spells.

    In fact the only two runs that I do not use job runes on is Dhalmel (Enfeeb+Elemental) and Bugard (Divine) which are usually cherrypicked from the available duplidoc mazes.

    This comes strictly from a standard 2 DD + PLD/NIN + WHM + BRD + BLM setup, Tatzelwurm (Eft) seems to give me the most trouble in recent time attempting for a Mamool Ja Earring.

  4. #1884
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    So I started doing Actualization Team recently and ended up going against first the Flindaflok boss with Barrager which went smoothly but my question is:

    Can you run out of Beastcoins to buy Gobbie Surprises? Wiki page says you can get a max of 15 beastcoins so does that cap Gobbie Surprises at 30, barring the Smashlix boxes?

    Another Question:

    Doing the Guardian Behemoth with Chap around level 45, he used his elemental blitz SP but only elemental used its AMII before all of the rest despawned, is this normal?

  5. #1885
    Old Merits
    Join Date
    Oct 2006
    Posts
    1,096
    BG Level
    6
    FFXI Server
    Kujata

    Quote Originally Posted by ronin sparthos View Post
    Doing the Guardian Behemoth with Chap around level 45, he used his elemental blitz SP but only elemental used its AMII before all of the rest despawned, is this normal?
    I've only done it at 58-60, and all elementals have always nuked. I've never actually used Vendastox, so I can't comment on that.

  6. #1886
    Nidhogg
    Join Date
    Jan 2006
    Posts
    3,701
    BG Level
    7

    You get more than 2 per purchase if you set 102 and do the scorpion subquest. I forget if it's 3 or 4. You do run out of money at some point though if you try to buy them all up (discovered this in one of my first runs when we didn't know what they even did).

    Although, I don't know why you need it? I get him to level 60 using just the Surprises from the crates using the Viq-inspired method of M1 > M2 > R1 > R2 > R3 > L1 (kill 2 bats) > Barrager > L2 (round up all mobs) > M3 (round up the 10 spiders). I switch jobs after that but if I wanted to fight the boss as Barrager could just talk to Venda at that point and 15~20 should be ample for the final fight I would think.

  7. #1887
    Bagel
    Join Date
    Sep 2007
    Posts
    1,397
    BG Level
    6
    FFXI Server
    Valefor

    Quote Originally Posted by ronin sparthos View Post
    So I started doing Actualization Team recently and ended up going against first the Flindaflok boss with Barrager which went smoothly but my question is:

    Can you run out of Beastcoins to buy Gobbie Surprises? Wiki page says you can get a max of 15 beastcoins so does that cap Gobbie Surprises at 30, barring the Smashlix boxes?

    Another Question:

    Doing the Guardian Behemoth with Chap around level 45, he used his elemental blitz SP but only elemental used its AMII before all of the rest despawned, is this normal?
    There a limited number of beastcoins you can earn (ie, there is no repeatable/infinite method of earning beastcoins) so theoretically it is possible to buy up all of the gobbie surprises possible and then use them inefficiently enough to run out before you finish the run. I haven't much experience with Barrager so I don't know how likely that is, but I haven't seen any complains in this thread.

    I don't understand your question about the Behemoth, it looks like your question is missing 1 or 2 words in it. Anyway, here is what is normal:
    -During Findaflok mission, it is normal for the elementals to hang around and continue nuking slimes repeatedly.
    -During Behemoth, they should each nuke only once and then despawn.
    -During floating weapons I believe they hang around for a little while but I'm not certain. If they do hang around they seem to despawn or get themselves killed soon enough.

    If you were saying that only 1 of the elementals nuked, that sounds like a glitch. If they all nuked once each then despawned, that is normal.

  8. #1888
    E. Body
    Join Date
    Dec 2008
    Posts
    2,408
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Ya you can use up your beastcoins on the bombs.

    Atm friend and I have a pretty well working method to gobbie voucher, using barrager who seems to win on all 3 bosses. (BTW from what I see the barragers "Utlimate Technique" makes his bomb tosses do 2x damage)


    First we have might, supreme might, exp boost, trial by numbers, and warrior runes. There might be a few others he uses I dont recall.

    This set up requires someone with a light hitting AoE, diaga works very well, and a person who can run fast and hit well. Thief, dancer, etc.

    We'll refer to them as the mage and the runner. To start, the mage grabs chaperix regardless of who leader is. Runner beelines into R1 and grind sthrough all 3 Rs

    While the runner does this, the mage enters M1 and grinds through M1/2, worms are pretty easy, but beetles require a bit of skill. First, voke/pull/whatever the first beetle then run through and link them all in one big group. Next, hit them all with your small hitting AoE to maintain hate for Chaperix.

    MY mage is blm with weskit so he was also cursing all the beetles as they hit him, further easing chaperix's job. Diaga lowers their defense but doesnt take out a lot of HP allowing chap to hit harder and kill faster, while getting close to same exp.

    After beetles meet up outside M1 and initiate the vendastox mini quest. Enter L1.

    Have the mage run through and aggro all the bats on tha path to the ??? for goblin cup while runner runs to scorpions ??? and pop/kill it.

    Have the mage use similiar diaga method to M2, then meet back up outside fetchafox.

    Now swap control of the goblin to the runner, who then runs up the stairs and swaps chaperix to barrager, then starts the Alicanto boss quest. Continue up the stairs and start key quest, then run down to the goblin smith and make chaperix the key and both his weapons.

    While the runner does this, have the mage buy up tonnes of gobbie suprises, hi potions, etc. Then enter L2 together.

    Have the mage pull 3-4 mobs with aga, then hit them with a slightly harder aga to maintain initial hate. Then bring it back to the runner at entrance to L2 and let chaperix bomb toss the monsters into submission.

    While he does this, either the mage or the runner should run and grab alicanto, who should be right near the L2 ladder. He might be right around the left corner, but is easily pullable. Kill him, then grab the ??? and exit.

    No mater what the boss is, with super move and full gobbie surpises, chaperix should own.

  9. #1889
    Hydra
    Join Date
    Nov 2008
    Posts
    127
    BG Level
    3

    Quote Originally Posted by Gergall View Post
    -During Findaflok mission, it is normal for the elementals to hang around and continue nuking slimes repeatedly.
    -During Behemoth, they should each nuke only once and then despawn.
    -During floating weapons I believe they hang around for a little while but I'm not certain. If they do hang around they seem to despawn or get themselves killed soon enough.
    About the elementals, each one will only cast 1 AMII spell and then despawn.

    For example with the slimes, it's likely that they will be killed in one or two spells, so the elementals that get their spells off will despawn, and the remaining ones will have their spells interrupted. The remaining elementals will choose new targets and try to get their AMII spells off again.

    In the case with the behemoth, since it has a lot of HP; the elementals will all get their spells off and then despawn.

  10. #1890
    E. Body
    Join Date
    Dec 2008
    Posts
    2,408
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Im still not in the ground sof a large enough sample size to say anything for sure, but I've noticed as dancer every single run was either behemoths or slimes, and it alternated between the two. This has gone on perfectly for over 50 runs now.

    But now that I've started douing it with my black mage friend we got animated weapons. I don't know if it was just a streak (of luck?) or maybe jobs effect the boss.

    Also it was his run and he used his tabula, so maybe the setup on your tabula effects the boss? Anyone noticed a pattern on their own MMM runs? And have you noticed a change on in the pattern after making a change to runes on it?

  11. #1891
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Quote Originally Posted by Gergall View Post
    There a limited number of beastcoins you can earn (ie, there is no repeatable/infinite method of earning beastcoins) so theoretically it is possible to buy up all of the gobbie surprises possible and then use them inefficiently enough to run out before you finish the run. I haven't much experience with Barrager so I don't know how likely that is, but I haven't seen any complains in this thread.

    I don't understand your question about the Behemoth, it looks like your question is missing 1 or 2 words in it. Anyway, here is what is normal:
    -During Findaflok mission, it is normal for the elementals to hang around and continue nuking slimes repeatedly.
    -During Behemoth, they should each nuke only once and then despawn.
    -During floating weapons I believe they hang around for a little while but I'm not certain. If they do hang around they seem to despawn or get themselves killed soon enough.

    If you were saying that only 1 of the elementals nuked, that sounds like a glitch. If they all nuked once each then despawned, that is normal.
    Yeah, seems like it glitched then because only the Wind elemental was able to launch it's AM II before the rest despawned.

    Doing the Flindaflok mission with both Barrager and Spellslinger, Chap completely wiped the floor with the competition without the revitalizer at around level 45 but my first attempt with the Behemoth is when the glitch happened.

    Im sure everyone has seen the issue where the JP text comes into the log during the SP but I hadn't heard about the elementals not nuking so I just decided to throw it out there.

  12. #1892
    Viq
    Viq is offline
    Let's go Red Sox!
    Join Date
    Jan 2006
    Posts
    5,386
    BG Level
    8

    Quote Originally Posted by urat View Post
    Im still not in the ground sof a large enough sample size to say anything for sure, but I've noticed as dancer every single run was either behemoths or slimes, and it alternated between the two. This has gone on perfectly for over 50 runs now.

    But now that I've started douing it with my black mage friend we got animated weapons. I don't know if it was just a streak (of luck?) or maybe jobs effect the boss.

    Also it was his run and he used his tabula, so maybe the setup on your tabula effects the boss? Anyone noticed a pattern on their own MMM runs? And have you noticed a change on in the pattern after making a change to runes on it?
    Probably just luck. I've gotten all three bosses using the same runes and the same job.

  13. #1893
    E. Body
    Join Date
    Dec 2008
    Posts
    2,408
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Thats what Im thinking, I'll keep an eye out for any pattern though...

  14. #1894
    Fake Numbers
    Join Date
    Jan 2009
    Posts
    77
    BG Level
    2
    FFXI Server
    Bismarck

    Is it just me or are the items turned in besides papertie items virtually worthless in V06. Ended up getting the hang of this maze with a friend and we've been doing it every day, 4 runs a day (2 of us and our 2 mules) for a couple weeks now. It really feels like to get more items you just have to complete as fast as possible.

    We've had runs where we turn in very few to no extra items and finish in < 15 mins to get ~4-5 items in the end chest. Turn in 9+ items including irksome chest and finish with < 5 mins left.. get a single item if we're lucky. Item quality seems to always be the same random stuff worth at most ~5k on ah, nothing really exceptionally valuable. So what are these ??? items supposed to do I wonder, anyone happen to know?

  15. #1895
    Bagel
    Join Date
    Sep 2007
    Posts
    1,397
    BG Level
    6
    FFXI Server
    Valefor

    Quote Originally Posted by Indi View Post
    Is it just me or are the items turned in besides papertie items virtually worthless in V06. Ended up getting the hang of this maze with a friend and we've been doing it every day, 4 runs a day (2 of us and our 2 mules) for a couple weeks now. It really feels like to get more items you just have to complete as fast as possible.

    We've had runs where we turn in very few to no extra items and finish in < 15 mins to get ~4-5 items in the end chest. Turn in 9+ items including irksome chest and finish with < 5 mins left.. get a single item if we're lucky. Item quality seems to always be the same random stuff worth at most ~5k on ah, nothing really exceptionally valuable. So what are these ??? items supposed to do I wonder, anyone happen to know?
    My theory is that you get items based on what you handed in OR based on your finishing time, whichever is WORSE. I noticed that if I hand in 0 extra items, but finish super fast, I don't get rewarded. If I hand in a ton of items but finish very slow, I also don't get rewarded.

    It's only when I hand in some extra items and also have decent time remaining that I get a lot of rewards.

  16. #1896
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
    Posts
    13,189
    BG Level
    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    I don't know if this has been shown yet. but its possible to get the same mob family Twice in one maze.

    Just did an Exp maze, Birds, Tiny Warrior Resonating, ended up getting Big bats in the first and second room. =x

    This could be common knowledge, but its a first for me in over 30 exp mazes

  17. #1897
    Viq
    Viq is offline
    Let's go Red Sox!
    Join Date
    Jan 2006
    Posts
    5,386
    BG Level
    8

    It's rare, but it happens. It's more common with 102 than without.

  18. #1898
    Smells like Onions
    Join Date
    Aug 2009
    Posts
    3
    BG Level
    0
    FFXI Server
    Kujata

    Gnole Torque // Nimble Nelson questions

    Hello everyone, I had done alot of maze mongers in the past, enough to obtain all the right runes to spawn Nimble nelson, which i have done many times. I have spawned and killed Nimble Nelson about 15 times. He is allegedly supposed to drop a Gnole Torque which i have had my sights set on for months. I am currently 0/15 with these runes:


    04 - Beast
    14 - Tiny Warrior
    41 - Divine Magic
    42 - Healing Magic
    94 - Lost and Found
    98 - Insurance Contract
    101 - Trial by Budget

    I put Divine/Healing on him so that way it wont randomize to elemental magic.
    The Insurance contract helps with exp loss upon deaths. Beast/Tiny Warrior are a must to pop him.

    I am not entirely sure I have the correct runes applied for the torque to drop, but I certainly have the right runes to spawn the rabbit.

    I have read alot of the important information on wiki, and by searching through this thread here, but am not quite positive I am equipping the right runes for the job.

    I have been manaburning Nimble Nelson with 5BLM and a RDM or THF (even though i dont think treasure hunter augments what loads in a treasure chest).
    That being said, adding might or supreme might would probably get us killed. Currently I have access to Might, but not Supreme might. I hear adding them raises the drop chances, however I come to you fine people for answers, insight, and hopefully a new strategy to kill him so i can fight him using the Might rune.

    Help!!

  19. #1899
    Bagel
    Join Date
    Sep 2007
    Posts
    1,397
    BG Level
    6
    FFXI Server
    Valefor

    Insurance contract gimps marbles horribly so it might gimp drop rates too.

    I would definitely take off insurance. If you are really concerned about XP loss maybe one of the other mobs that can drop torque is easier? You can probably wiki that or Ronin might drop by and recite all NMs and what they drop off the top of his head

  20. #1900
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Insurance Contract is going to lower the drop rate (in theory) since it deducts your marble reward at the end.

    I really would suggest not using it if you really want to go for drops.

    The rest of the runes look fine, id suggest adding might, removing healing magic and biting the bullet since it should (again in theory) up your drop rate at the end.

Page 95 of 128 FirstFirst ... 45 85 93 94 95 96 97 105 ... LastLast

Similar Threads

  1. Anyone find out how to get the beastmen mask?
    By Zetah in forum FFXI: Everything
    Replies: 23
    Last Post: 2005-07-27, 10:40
  2. Trick To Find New NM's
    By Aikar in forum FFXI: Everything
    Replies: 0
    Last Post: 2005-07-25, 05:21
  3. Looking for 1 Hard to find .dat clothes ; ;
    By Vandoura in forum FFXI: Everything
    Replies: 8
    Last Post: 2005-07-18, 12:41