Sanitation Alpha Team is old news by now, but did anybody ever figure out if Motion/Stillness had any effect on XP setups?
Sanitation Alpha Team is old news by now, but did anybody ever figure out if Motion/Stillness had any effect on XP setups?
I been looking into getting marbles to buy some of the tablets and runes but some are going around 500 marbles a piece. Is there a beginner set up to get a good income of marbles till later?
edit: and I dont feel like reading through 60+ pages of information, but why is it JP time they all gather outside of the stables for mmm but i never see NA players do it.
Go to Duplidoc and buy a Voucher 5 (Actualization Team) or Voucher 6 (Appropriations Team) maze and solo it. Buying copied mazes only costs 500 gil for a tabula that can be used 5 times. That is a great deal.
Voucher 5 is easier but either one will take some practice to learn how to solo it.
Are you sure of the 5 use limit Gergall?
@Wakabo
Also Voucher 06 has a much better reward of marbles, especially if you wait for 6 C.C if you do it solo. Just remember to take a job with RR (and erase if you use the eye to get to the back of the map) and movement speed is handy. Voucher 06 is a little hard at first, but becomes easier with practice, so I'd suggest doing it daily with 0. c.c. at first for 60+ marbles a pop. Make sure you have the stillness rune 016 (if you can find it resonating, even better), and runes such as 002, 009, 010, 071-076, and maybe 103.
Also Suiram showed a while back that the best way to take advantage of the C.C points is to do them just before JP midnight with 2. C. C and then again right after with 0. C.C to maximize the marbles for the whole group. I'm still not sure though why MMM is more popular with JP than NA/EU though. Even on Bahamut I have trouble getting in during JP hours, so it really makes me wonder what do they know that we don't. I'm sure they had some of the MMM stuff figured out long before we did here.
The JP groups I see on Sylph often look like exp/merit groups. My guess is that they realize that they can get better exp in an instanced MMM than fighting over Lolibri. I've noticed that when I have to find an extra person or two to round out an exp run, NA players are often skeptical. The JP players that I've invited have always jumped at the chance, and often even mention that they prefer MMM in their /seacom. In defense of the skeptical NA players, the ones that have joined for a run have always been in contact to try and get in on more runs, or have asked questions about how to best set up runs for their friends and/or LS.
wow just did a voucher 06 that i bought and i died once but went thf/whm. i can see why the +speed gear is wanted because of how the treasure weighs you down. 51 marbles solo seems good.
Arcanesoul i can not express the help from logging on today and showing me the pre-made mazes. I took the Ermine's tail one and had a group run it. 2/4 daggers dropped and I got one of them, going to see if I can find koggle in there and if it is then the copied mazes are made of pure win and mmm is awesome :3
edit: so far gotten 3 dagger for the prices of 1.5k >.> this seems too good to be true but glad SE allowed this.
Congratulations. Wish I could have been there, but this connection sucks beyond absurdity.
Kogglemander is definitely there. Just look for the 005, 013, 094 combo (the two really popular ones I think are both Koggle). Just be careful if it has 016, because the bugard there has Nightmare Bugard TP moves.
Good luck. And if you get a drop of one of those quickly, tell me, so I can drop my own damn maze at 0/godknowswhatever and pick up whoevers maze it is dropping. PM who's maze you used for Ermines tail please, since there were a couple available.
Congratulations. Wish I could have been there, but this connection sucks beyond absurdity.
Kogglemander is definitely there. Just look for the 005, 013, 094 combo (the two really popular ones I think are both Koggle). Just be careful if it has 016, because the bugard there has Nightmare Bugard TP moves.
Good luck. And if you get a drop of one of those quickly, tell me, so I can drop my own damn maze at 0/godknowswhatever and pick up whoevers maze it is dropping. PM who's maze you used for Ermines tail please, since there were a couple available.
I tried a Summoner burn of the Tanihwa Maze, 5 Smns and a Bard (dual boxed my myself). Standard, cookie cutter runes a la Wiki, except with Insurance Contract in to cut down on the whining about exp loss.
I was expecting him to nearly one shot the garudas, but in fact across several of them, the pets were up quite awhile. Pred. Claw was doing 400s, less if misses. Levy for 200. MP was only a problem when Summoner started scattering. I think double refresh would be better, but with Summoner update, Summonerx5 and a second refresher is fine.
We used carby when MP was an issue... i had everyone /nin when pets inevitably died, so they could take a couple of hits as needed. took 20 minutes, would be less if we could keep Garuda full time and still doing Pred. Claws. probably the least messy way of doing it.
6CC, no dorp from either chest.
Hello everyone! Newbie here.
Hey, so I've gotten into the MMM thing, and been doing Voucher 5 over and over in hopes of a Fast Cast belt (finally got), and here's been my findings:
1. INT-2 Macc+1
2. MND+1
3. MP+7
4. MND+3 Macc+1 MAB+1
5. INT+1 MDB+1
6. MP-4
7. (1CC) INT+2 Macc-2 Mcrit+3
8. INT-2 Macc-1
9. (1CC) INT+2 MAB+1 MDB-2
10. INT-2 MDB+1 Fast Cast+1
From belts 4 on I've completed the maze with Chappy at Lv60 spellslinger, all quests completed (although ultimate challenge was completed for walloper). I've been doing it RDM/NIN (dual wield justice/joyeuse for crates) and doing the whole M1-R1-R2-M2-R3-M3/UC-L1-L2-L3/VO thing. Even with weapons, 10 minutes left is generally enough to win.
I have Might, Supreme might, Conditioning Contract, and Amnesiac's Trial.
I'm wondering if you go with an All-rounder type, could you possibly get both Haste+ and Fast Cast+ on the same belt?
I suppose it may possible, but with all those stats All-Rounder can get, the odds would be staggering. Even then, you'd be better off starting your cast in Moblin Cest and finishing in Swift Belt.
So far, I've gotten 6/36 with Fast Cast on them. I may just cave soon and accept that I'll have to carry a Fast Cast belt and an MAB +2 belt; it's not like any one job uses both, but I have so much gear already.
(If I got INT+4 and MAB+2 on a belt, I'd use that over Witch Sash, but that seems highly unlikely.)
That's why I'm really happy that my FC belt is Moblin, and my INT/MAB belt is Goblin.
I was able to get an INT+2 and MAB+2 Moblin Cest on my last run. I don't have any magic-casting jobs, but I kept it anyway just in case. I guess that was a good choice.
I still haven't gotten another belt with Fast Cast on it other than my very first one. Stupid SE and these random augments.