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Thread: MMM findings     submit to reddit submit to twitter

  1. #1961
    Absolute Messenger of Promathia
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    I've tried my experience with Beasts, Lizards and Birds. Lizards and beast mostly Solo/Duo to test the water... You can put as many "Family" runes as you want to increase the chance of actually getting small mobs with Tiny Warrior Resonating.

    Beasts aren't horrific,
    -Rabbits are kinda easy, Whirlclaws can be absorbed, outside of that, simple.
    -Manticores are so incredibly laughable its sad (Super slow attack) at early levels. later on their Attack power finally levels out, and they become a burden.
    -Sheep would be bad if Mages got slept,
    -Tigers aren't to bad as long as paralyna is available, preferably 2 sources.
    -Coeurls are actually incredibly easy with no damaging WSs, they just need a -na mage to be ready.
    Dhalmels can spawn, but fuck them.

    Lizards...
    -Lizards themselves were easy, no problems.
    -Efts: Hit hard and fast, Cyclo-tail wasn't terribad, but Venom Spit or w/e was a pain in the ass. Dispel... /cry.
    -Wivre: Fucking rape/masacre of death, nothing about these mobs is fun, ever.
    -Raptors: Can go to hell, right to hell and die.

    Aquans are actually easy if you set tiny warrior and 2 Family types. like Aquan/Bird, you got a good chance of never seeing a Kraken.


    Through all the testing however, i find its simpler to rely on Bird rune alone, however, Bird/Aquan with Tiny warrior will lessen your chance at a big-rape-face mob with only 6 spawns =<

  2. #1962
    Old Merits
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    Demons really aren't that hard in merits. The worst thing that can happen is Level 5 Petrify, and it doesn't last very long. And again, if you have SAM or /SAM melee, you can have them alternate Warding Circle and tear stuff up.

    (I have never actually seen Mortal Ray. I'm sure it's possible, but people should be able to look away in time anyway.)

    Oh, and I use V02 for merits, V01 (and no M) for exp.

  3. #1963
    Hydra
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    Quote Originally Posted by dawdr View Post
    http://i169.photobucket.com/albums/u...idshotbelt.jpg

    I got this earlier today. Not exactly sure what I'll do with it, but two Snapshot is definitely possible.
    Well then. Time to work on that Fast Cast+2 belt...

  4. #1964
    Sho
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    I have to ask, which MMM set up is good now for dropping runes? I still need 041 and 017 to make the set up depicted on otherwiki for Koggelmander. Anyone have any idea?

    Or would it be a good idea to save up C.C. and do one of the JP premade set ups at Duplidoc? (none of the set ups are exact like otherwiki).

  5. #1965
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    From your guys' experience, have you noticed whether the amount of augments you get on the belt depends on Chaperix's level? I've been getting him to 60 each time lately, and got 3 augments on each belt. Today, I messed up a bit and he only got to level 58; and the belt I got only had INT+1 on it. I was wondering about everyone else's findings.

  6. #1966
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    Most of the time I have Chaperix to level 60, the only times I've failed to do so were because I DC'd midway or because I was messing around. That said, I've gotten as few as one augment in spite of completing all the quests and him being 60. It's totally random, as I've yet to find some method that will ensure I even get positive augments, much less a total of three augments. Best I've gotten so far is Attack+3, Evasion+4, Haste+3, which isn't too bad.

  7. #1967
    Bagel
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    Quote Originally Posted by Sho View Post
    I have to ask, which MMM set up is good now for dropping runes? I still need 041 and 017 to make the set up depicted on otherwiki for Koggelmander. Anyone have any idea?

    Or would it be a good idea to save up C.C. and do one of the JP premade set ups at Duplidoc? (none of the set ups are exact like otherwiki).
    The fastest way to get runes was what people used to do before CC points existed - get some friends/mules together and spam MMM daily. There is massive benefit to the fact that
    A) You are all sharing runes so each rune don't go to waste unless nobody needs it
    B) The mules don't need runes at all so your supply/demand ratio is more favorable

    If you can get 2 friends and you each have a mule, and you go every day for a week, that is 42 runs and the runes are only divided 3 ways. It's clear that this is going to kick ass compared to a strategy of soloing with CC points a couple times a week.

  8. #1968
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    My mule even ended up with SM and 108 eventually...he has just about everything. It helps than he's on another account, and one of my 2 MMM friends also has mules on another account. For a while, we were running points mazes with the 3 of us, my mule, and 3 of his mules (one at a time)...kind of excessive, but the progress was fast. Back then, it was V01 spam, so it didn't take long.

  9. #1969
    Relic Shield
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    I just did a v01 solo'ing and the maze suddenly ended around 24mins 30s after porting into the maze from Jeuno.

    I did not have budget set, I didn't use my flies, the maze stated 30mins as usual when I entered, and there was no countdown with the maze shaking. It just simply ended with "Emergency maze evacuation procedure initiated.".

    It was suggested to me that perhaps the recent patch broke something.

  10. #1970
    Viq
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    Worked fine for me tonight in V05. If no one else has done V01, then I'll try to run a solo V01 tomorrow to see if it happens to me too.

  11. #1971
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    I just felt I should mention it occurring. I did a v01 on the 29th without issue, but I don't know how long I was in there for and whether or not it would have happened after the same amount of time had passed.

  12. #1972
    Melee Summoner
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    What the crap...

    So I'm feeling gutsy as usual, taking Chappy as mage mode to every boss, get weapons again. This time, I figure, since the one fail I had was due to him running out of MP, I'd buy him a pair of hi-elixirs.

    So I go in, everything's normal, he nukes, pops a revitalizer and... no elemental blitz?
    He keeps nuking, occasionally putting up stoneskin or meleeing... but no elemental blitz.
    Then he gets to the last wave with about 3 minutes left, 30% HP... and he doesn't use any items. He just melees for the next 3 minutes and I time out.

    So uh... yeah.

  13. #1973
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    I had a similar thing happen. The AI for Spellslinger, especially fighting the weapons, is really glitchy. I'd just avoid using Spellslinger for that run. If you're insistent on mage stats, might be best to just leave him as an All-Rounder and hope for the best, since it cannot possibly be worse than watching Spellslinger for that fight.

  14. #1974
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    I did v01 again and although not the exact same rune setup, it did not kick me out like before and had the normal countdown etc. So, I don't really know how to explain what happened yesterday.

  15. #1975
    Viq
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    Mind posting what runes and tabula you used when it booted you?

  16. #1976
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    It was:

    M02
    V01

    Conditioning Contract
    Weakness
    Tiny Warrior (resonating)
    Stillness (just decided to try placing it on there)
    Velocity
    Aquan

  17. #1977
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    Quote Originally Posted by nivlakian View Post
    It was:
    M02
    V01

    Stillness (just decided to try placing it on there)
    Unrelated to your problem but, did you notice ANY difference from tossing Stillness on there?

  18. #1978
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    Quote Originally Posted by Spagnutty View Post
    Unrelated to your problem but, did you notice ANY difference from tossing Stillness on there?
    No, nothing stood out as different in the maze with that rune.

  19. #1979
    New Spam Forum
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    .................................................. .................................................. .................................................. .................................................. .....Finally got a Koggelmander. 1/lost count a long time ago.

    Used the standard wiki rune placements, only i shifted Divine Magic left one to make room for Insurance Contract. Used Summonerx3 Bard Red Mage, using Garuda for Predator Claws and just let the pets tank, switched to Carby when MP got low. Bard died multiple times just from hitting people with Ballad! Had to use Aerial Blast at the end as MP was very low and had less than a minute left. Nothing was in the first chest, 6 CC chest spawned ...snagged it with 3 seconds left; obtained Koggelmander.

    Going about it with Summoners will be much easier post update, but i just couldn't wait. Last time i tried this we had 5 Summoners and 1 bard; having the damage spread across more pets really helped out.

    It's impossible to say if Insurance Contract effects drop rate or not, but it WILL still drop so it's worth it to put it in so people won't be unhappy about exp loss.

  20. #1980

    Sweaty Dick Punching Enthusiast

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    For V5 marble farming, does it matter if you finish all the quests? I started using Trial by Budget for extra marbles, and have been skipping out R3 (I go in to get revitalizer + darksteel ore) and L3 (doing Vendastox on L2), and was wondering if that cuts down on my marble total.

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