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  1. #221
    Bagel
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    wow, that was a great game and an amazing demonstration of how TvP is going to work out on sc2

    i'm not liking the changes on psionic storm though, seems like it's instant full dmg compared to sc1 where the storm lasts for a few secs dealing DoT?

    marauders still feel extremely overpowered to me, the way those stalkers got RAPED against kim's thor/mau forces around the end at 9'oclock base just proves it to me again

    but seriously, when the fuck is sc2 coming out!?

  2. #222
    As I beavered away...
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    Was nice to see a match where Protoss actually lost.

  3. #223
    LazyShell
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    Well, despite Zerg never seeming to win and protoss doing well in these battle reports, the actual balance is difficult to pin down. In fact, in the right hands it seems zerg was virtually unbeatable in the Blizzcon build (inject larvae is pretty powerful). And in these reports, it seems to be all about who the more skilled player is, and so far that has been 100% David Kim.

    Mauraders do seem really strong to me, but the toss army melting at the end isn't that big of an indicator of imbalance though imo. The toss had a terrible unit mix near the end (no immortals or even zealots) and only a few poorly placed storms, not to mention fewer units and probably fewer upgrades. Similar situations happen in SC all the time, and they are usually followed by the substantial pools of blue goo.

    As far as storm is concerned, I'm pretty certain it works the same way as it does in SC, only with a smaller AoE (kind of necessary with improved unit pathing making units more susceptible to it). It may be more damage as well, I'm not sure. I am pretty sure its a damage over time attack just like in SC1 though, not sure how you got an impression otherwise.

  4. #224
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    God those two are fucking scrubs

  5. #225
    blax n gunz
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    Quote Originally Posted by yayaok View Post
    marauders still feel extremely overpowered to me, the way those stalkers got RAPED against kim's thor/mau forces around the end at 9'oclock base just proves it to me again
    Terran had a significant economy advantage at that point, and it didn't look like Toss had upgraded shields, AND the Mauraders all had stims active. Stalkers sacrifice hp/durability for the ability to blink seems to be the design decision. Maybe stalkers are just a wee bit too fragile? I don't want the SC2 balancing to go the WC3 path, where suddenly everything does so little damage that you can't destroy any buildings except for 1-2 unit types.

  6. #226
    A Magic Ham Sandwich
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    yeon ho lee always loses.

  7. #227
    Sandpaper Demon
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    I want to see some god damned dark templars, they're my favorite unit in the game and I haven't seen enough of them, and I really want to see both tribes in action at once.

    It does feel like the toss player didn't tech enough and didn't even try teching into air really, no reavers either...reaver drop early (he had some obs out pretty early, i'm assuming still robotics bay) would have been pretty devastating or even if they had gotten warped in from that warp prism.

    Love watching new matches though, and I'll admit the commentary is rather good for a video game commentary, a lot of other games I've seen the commentators either don't know enough about the game, or literally will only tell you what you're able to see.

  8. #228
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    Problem with toss is the Dark Shrine takes a god damn long ass time to build, takes the same time it takes a nexus

    also there are no reavers in this game

  9. #229
    LazyShell
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    Quote Originally Posted by Ramor View Post
    I want to see some god damned dark templars, they're my favorite unit in the game and I haven't seen enough of them, and I really want to see both tribes in action at once.

    It does feel like the toss player didn't tech enough and didn't even try teching into air really, no reavers either...reaver drop early (he had some obs out pretty early, i'm assuming still robotics bay) would have been pretty devastating or even if they had gotten warped in from that warp prism.

    Love watching new matches though, and I'll admit the commentary is rather good for a video game commentary, a lot of other games I've seen the commentators either don't know enough about the game, or literally will only tell you what you're able to see.
    No reavers in the current build. Actually, don't think there has been reavers in any build at all, though they are in the game engine, presumably as single player units or maybe just for the mapmakers sake.

    As for the commentary, its understandable they would be better than a lot of other game commentators. Not only do they have a lot of knowledge on the game, they also have a lot of material to learn from. Starcraft is one of the most commentated video games ever, and its observer friendly gameplay is well suited to being commentated on.

    In fact, comparing their commentary to some of the casts I've heard for SC1 shows there is a lot of room for improvement. Don't get me wrong, I agree with you that their commentary blows a lot of other games out of the water. Its just that its pretty clear they are not professional or experienced commentators (outside of Battle Reports and Blizzcon that is). And thats fine by me, developer commentary has its own flair, and I certainly prefer it over listening to far less knowledgeable commentary from people with no access to the game.

    You should spend some time finding some of the better televised english-casted SC1 matches though, just to get an idea of how well it can work with a good RTS to make the game spectator friendly. Some professional or at least highly experienced commentators working together really add a hell of a lot and elevate the experience far beyond what you've probably seen with other competitive games.

  10. #230
    A. Body
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    I want to see some BC action... the upgrades on BC look nice and I'd like to know what would you use Yamato Cannon in this case vs getting other upgrades.

  11. #231
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    yeah, i feel like the battle reports are more a showing off of the newer units and their capabilities moreso than how the older units integrate within the new ones (within reason)

    i just can't understand why someone wouldn't build dark templars, they're the bestest.

    but i'll try and find some of those sc1 english-casted matches you mentioned geno, anything in particular I should be looking for?

  12. #232
    LazyShell
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    There are a million on youtube, even more korean-casted ones. A lot of tasteless's casts from GomTV have been very good, otherwise I'd check out any games you can find from Blizzcons & Blizzard invitationals. Youtube should have so many though, including a lot of amateur casters (they dub their own casts over korean matches) some of which are pretty good. Maybe I'll find some good games for you that happened to have some english casting later.

  13. #233
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    Like I said, in SC2 DTs take way too long to tech up to

  14. #234
    Ranger
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    the psi storms dropping the thors so quick looks like its a straight up double storm. the guy had something like 8-10 HTs. it seriously makes the thors look like little bitches, I thought they had a siege mode, very strange

    Im waiting for a straight up carriers vs BCs fight

  15. #235
    Banned.

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    Anyone is down for some Starcraft, the urge to play is too high? (ifritkaylia is my aim if you want to)

    Im waiting for a straight up carriers vs BCs fight
    Are carrier still around? I havent seen them yet.

  16. #236
    A Magic Ham Sandwich
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    Theyve been posted on the SC2 website under protoss units, but the units pages are updated fairly rarely now. So it might be changed.

  17. #237
    Bagel
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    well shit, marauders have stim? i didn't know that, welp
    now that i think about it, in that match kim was rich so i guess the upgrade difference would've been huge like you all mentioned, but when you look back at other reports marauders seem to work well on every goddamn unit

    to me, stalkers seem to be a unit thats for ppl with good control. with good use of blink, seems like it could do some hardcore shit even though it's dmg is so wack

    and the psi storm thing, you know how in sc1 like it hovered over the units for a few seconds making the BZZZT cracking noise? when i was watching this report, it seemed like storm was just an instant BZZT. the animation seems to be like a vortex that sucks the stormish shit into the middle and evaporates, but it lasts for like a second or something.

    and yeah, the thors got fucking raped by those storms lol jesus how much dmg does it do? i was under impression that thors were like queens and motherships, P.I.M.Pest units that wreck shit all over the battlefield... they died in a matter of seconds

    are you still watching proleague geno? i've been busy and not watched it for over 3 months, i heard that stx made a new league called masters or something? what's up with that

  18. #238
    blax n gunz
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    Haven't carriers traditionally raped non-yamato BCs? Or am I misremembering things?

  19. #239
    Sandpaper Demon
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    Quote Originally Posted by LAGUNA View Post
    Like I said, in SC2 DTs take way too long to tech up to
    fuck that, i'll still DT rush the hell out of some terran.

  20. #240
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    Terran is OP with the sensor tower. Can see incoming units on 3/4th of the map

    I got to play SC2 for a good 10 hours at Blizzcon due to hookups, shits legit, but sort of easy mode if you are used to high level play in SC

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