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Thread: Beginner PLD Questions     submit to reddit submit to twitter

  1. #21
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    Quote Originally Posted by noblemountain View Post
    kinda what my mind was telling me...but i'm always curious to look at new stuff. XD i've always came /WAR to cities and /NIN for xarc, sometimes you just wanna buck the system and try something fun. lol
    In my opinion that's exactly what it is, aside from very niche fights like ToaU44, /DRK is more of a 'Hey check it out, I leveled DRK to 37+!' deal than being any sort of significant change or improvment over the normal subs.

  2. #22
    Relic Horn
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    Gonna' try here before making a new thread, I suppose.

    As far as PLD/RDM goes, are there any special sorts of gear that you should be using for it? Is it worth carrying around a +MND set to max out as much of stoneskin potency as you can? Should I toss as much enhancing gear on my phalanxes as I can to get max damage reduction?

    Pretty much, what do I need besides my standard bread and butter /nin set?

  3. #23
    The Once and Future Wamoura
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    Don't blink

    (I kid, I kid)

  4. #24
    Hydra
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    I tried searching for a good forced PLD cure macro set, but didn't come up with a lot of hits. Anyone got a good hp- then hp+ macro set that could post? Budget set would be nice to see, but any example is ok.

  5. #25
    Liquidedust
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    Quote Originally Posted by Darkevolution View Post
    I tried searching for a good forced PLD cure macro set, but didn't come up with a lot of hits. Anyone got a good hp- then hp+ macro set that could post? Budget set would be nice to see, but any example is ok.
    I have yet to get a Cure 4 cheat macro, but my Cure 3 cheat macro first swaps in a Serket Ring to lower my max hp with 50, then after I swap in BQ and Gigant mantle for 205~ hp buffer.

  6. #26
    Relic Shield
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    Budget items you can use:

    -HP:
    Star Necklace
    Ether, Electrum Ring
    Settler's Cape
    Astral Rope

    +HP:
    HP Earrings (There are quite a few)
    Bomb Queen Ring, Bloodbead, Sattva
    RSE belts

    Those are some relatively cheap or free items.

    There are more efficient builds but they're not as easy to get as the pieces listed above.

  7. #27
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    Quote Originally Posted by Darkevolution View Post
    I tried searching for a good forced PLD cure macro set, but didn't come up with a lot of hits. Anyone got a good hp- then hp+ macro set that could post? Budget set would be nice to see, but any example is ok.
    http://www.karasuls.com/merona/?p=3

    Isn't budgeted by any means but this is a good goal to set as you start collected r/e items and there are a few cheap AHables there.

  8. #28
    Hydra
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    Thanks for the quick responses. One last question though, when you make your cure macros what sort of delay do you add for your /wait times in-between the hp- then hp+ gear switch? Just sort of curious what other people are using for theirs.

    Also, what's the macro for un-equipping a piece of gear? /remove and /unequip didn't work for me.

  9. #29
    Bagel
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    Quote Originally Posted by [Cookies] View Post
    1)
    2) How does the Koenig set fair?

    Get the full set for Rampart. Head is obviously the most useful piece.
    Cookies, for a taru, you suck.

    Body and Head are obviously the best pieces from the set, with the legs being good if you're lacking Homam.

    Personally, I macro head in for Ichi, and I generally full time the body (due to me lacking Valor)

  10. #30
    Hydra
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    Well I figured I'd post an update for anyone that was confused on gear choices or just wanted an example. I found really cheap gear w/ a few R/E pieces that gets me to that magic number of 200 hp cured and w/o having to blink (not going into that). Granted it's not perfect and could use more enmity, but it does the job.

    input /equip Neck "Parade Gorget"
    input /equip Ear1 "Buckler Earring"
    input /equip Ear2 "Loquac. Earring"
    input /equip Ring1 "Ether Ring"
    input /equip Ring2 "Electrum Ring"
    input /equip Waist "Astral Rope"
    input /equip Back "Cerberus mantle"
    pause .8
    input /equip Neck "Bloodbead Amulet"
    input /equip Ear1 "Ethereal Earring"
    input /equip Ear2 "Hospitaler Earring"
    input /equip Ring1 "Hercules' Ring"
    input /equip Ring2 "Bomb Queen Ring"
    input /equip Waist "Forest Sash" (Elvaan Only, but I'm sure other +40 hp belts around)
    input /equip Back "Cerberus mantle"
    pause .8

    The main issue that I was having was a lot of gear give up lots of HP, but at a huge loss of losing mp. So if you were close to full mp, you would lose 60-80 mp just for one cure.
    I found gear that gave hp w/o reducing your max mp so much.

  11. #31
    Banned.

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    Quote Originally Posted by Darkevolution View Post
    Also, what's the macro for un-equipping a piece of gear? /remove and /unequip didn't work for me.
    if you want to unequip your headpiece "/equip head" etc for other sets, log reads "Equipment removed."

  12. #32
    Smells like Onions
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    First off, to be a paladin you must first be a masochist.

    Second, When i swap in my HP gear i put a wait time of 5. I used to have 4 but i noticed my gear was swapping back too fast and I never got enough healing done. With my HP gear switch I heal for about 390 Cure IV (Around there or right under that). Ive got tons of gear sets but it truly helps to have an HP set. Mage's have an instant spider sense when you go low on HP so having this helps.

    But overall everyone's got the right track of what gear to use.

  13. #33
    RIDE ARMOR
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    I'm working on leveling PLD for endgame use, and before I got there I figured I'd get some things squared away first.

    1) How many different sets of gear is required? By my count, 1 for Haste(/NIN), one for Enmity, one VIT/Physical Damage -%/Shield Skill if you're gonna get hit, and a Magic Damage -%/elemental resistance set? Not sure if I'm clear on all those or if some overlap.

    Haste is a must, Enmity usually comes with the normal stuff that you get (Macua, Koenig Shield, etc) Defense/Damage reduction is good to have, not required. Jelly Ring, BQ ring, Koenig Head are good to have. Magic reduction sets are good if you want to tank big HNM, and if there's any main elemental resist to aim for, it should be fire.

    2) How does the Koenig set fair? I'm doing sky and point wise I'm ahead, so I could have first picking of both pieces. The Helm I can see as an obvious asset for a beginner paladin for a shield skill set when shadows are down, but how about the hands?

    Head is good, besides that, It's only good for blood tanking

    3)Aside from Dynamis, where else would /WAR be useful over /NIN?

    Nyzul Isle it works in, possibly Einherjar if your ls takes PLDs for it... /WAR is very limited in uses, so it's good to have other subs

    Sorry for the noobish sounding questions, just don't know a WHOLE lot on PLD so getting it clear before it hits 75.

    :D

  14. #34
    Salvage Bans
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    Koenig is great for /DNC Waltz set.

  15. #35
    Hydra
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    Nvm.. l2read

  16. #36
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    Quote Originally Posted by Belkin View Post
    PLD/BLM Sleepga BAZONG
    That's a new one on me, but you're serious aren't you?

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