Don't make me go on one of those "When I was your age we had to walk 30 miles in 6 feet of snow with no shoes to reach the Spire of Vahzl" stories.
Because I will.
Damn whippersnappers today, you don't know anything about difficulty. Why, when I did Promyvions, the portal from the Memory Receptacles would disappear after 15 seconds and Strays kept spawning. You couldn't reach a Spire with less than Alliance, and by the time you reached the top, over half of the people would have died on the way. And then when you did the BC, the people who didn't get into the main party were screwed because the winners were automatically transported out of the zone with no way to return.
And don't get me started on the Diabolos BC before Blue Mage was around.
Also, you can pretty much solo 50+% of the current WOG story. It's only the most recent quests and missions that require more man power, and even those can be knocked out with 4 people.
I solo'd the La Vaule dragon on MNK/DNC with no meds, took me a few tries, but the BC doesn't take exp when you lose, so tough it the fuck out.
Stun --> Flat Blade --> Smash Axe --> Shield Bash --> Weapon Bash --> Stun --> Flat Blade --> Smash Axe
Eight. Eight fucking Nightmares. We had already wiped from a previous botched attempt where the DRK was supposed to stun the first Nightmare, so all two hours were spent.
I almost shit my pants when Shield Bash AND Weapon Bash both worked by themselves back to back, well before the job ability buff they both recieved. Why the DRK used Weapon Bash over Stun (I'm pretty sure it was back up by then), I'll never know, but that might have been the most epic CoP fight I was involved in. I definately don't regret asking the DRK to come /NIN and use Axes on the second attempt.
Who needs BLUs when you have stun weaponskills and JAs? >_>
we won the BC but all died to bio right after the fight lol.
I think it would be neat (my smn only 37) but my money is still on Alexander. also sad they talked about phenoix a lot in CoP but he/she is not in.
I hope you dont have to pick one like that other person said that would blow chunks. I could live with you getting all 3 and have to choose one and let 2 other smn choose the other 2. but if they are comming I say let the poor smn have all 3 at once. like the one person said smn are due for something that lets them BE a smn not a, well we cant find a whm/rdm/sch lets get that smn to cure us, slot.![]()
I don't see why SMN couldn't just make blood pacts all separate now. I mean, look at all the DDs out there now. One way or another, there's a way for most DDs to unleash back-to-back WS's or whatever. We've got Haste, Meditate, Hasso, and everything else. And then look at BLU. Except for the recast timers, they can spam spells that are very similar to blood pacts (though their stats affect the DMG, and bloodpacts are stronger). I don't think SMN would be broken at all if bloodpacts all had a separate timer, do you? And they don't even have to be 1 minute either. A SMN is still going to be useless when it has no MP to use, so why not let them help zerg? lol
Or maybe the Magus Trio will have separate BP timers and separate BPs. But then... Wouldn't all the other avatars become even more obsolete? lol
It would completely break the market on craftable bp delay items for one thing, and SMN is already very powerful vs grand wyrms/khimaira/cerb etc. Even allowing quick uses of Pred Claws then Spinning Dive would increase their power a lot, let alone taking the meritted BP's into consideration. Pred Claws > Wind Blade > Spinning Dive > Grand Fall with only the casting time of 1 summoning in between would be very strong.
One idea I had to help SMN that wouldn't be hard to balance would be adding 2hr wards. With BPs seperated into rage+wards it's kind of silly now that there aren't any astral flow wards.
But any talk about Magus Sisters as an avatar now...you do realize this thread isn't even about them anymore, right?![]()
That's not a realistic factor. mistletoehuhwhat
But yeah, I see what you mean. Still, the biggest problem is that SMNs are incapable of zerging. And just because they're good at one or two things that only 5% of the game's players will ever even do, shouldn't mean the job should suffer to the degree it does in every other aspect. Let's face it, everything that made SMN what it used to be has been overshadowed now. With the new caculation of 2-handed weapon DMG, SMN isn't as good as it once was on mobs such as Kirin. SCH is far better at buffs now, which had sort of become it's new highlight shortlythereafter. BLU, SAM and anything /SAM are capable of the same spike damages in most situations these days. Unfortunately, SMN has become obsolete. It's a real shame that SE keeps turning a blind eye to it. It's one thing for SMNs to want new avatars for fun and fresh game play, but it's another to need them to keep up.