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  1. #41
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    Quote Originally Posted by Zilong View Post
    That would be pretty awesome, would actually opens up avenue for harder encounter without putting bullshit artificial difficulty like salvage's pathos.
    Thank you thats all I'm really asking for and the only reason I wasted valuable time suggesting it... I actually sent in this idea and the 3 jobs I "modded" for FFXI (Viking, Geomancer, Templar) into their suggestion box. Hopefully they listen and just do it... I wouldn't even care if they didn't pay me as long as they eventually hire me lol.

  2. #42
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    Thread = tl;dr so Imma just post.

    Look, Merits are here for a reason. Addition Job Abilities, Traits, and Spells for your specific job. Not to mention lower recasts and the like.

    Oh yeah, and then the fact that your can raise the skill level a few levels higher than it'd normally be. Not to mention the fact that the same can be done to stats, MP, and other things.

    Why do you want more levels when there's fucking merits?

    Edit: And as far as difficulty goes. Lets be honest, nothing will ever be incredibly tough to the general fan-base. We've already figured out the current list of mobs we have to fight. When new NMs and monsters are found, we generally find out how to defeat them rather quickly.

    Edit2: AV and PW do not count. As they are super NMs and not intended to be killed.

  3. #43
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    Quote Originally Posted by Fiye View Post
    Thread = tl;dr so Imma just post.

    Look, Merits are here for a reason. Addition Job Abilities, Traits, and Spells for your specific job. Not to mention lower recasts and the like.

    Oh yeah, and then the fact that your can raise the skill level a few levels higher than it'd normally be. Not to mention the fact that the same can be done to stats, MP, and other things.

    Why do you want more levels when there's fucking merits?

    Edit: And as far as difficulty goes. Lets be honest, nothing will ever be incredibly tough to the general fan-base. We've already figured out the current list of mobs we have to fight. When new NMs and monsters are found, we generally find out how to defeat them rather quickly.

    Edit2: AV and PW do not count. As they are super NMs and not intended to be killed.
    This is the kind of thinking that allows developers to stay lazy and not implement a lot of the cooler stuff that could possibly be implemented if motherfuckers just took the sand out of their vaginas.

    Thanks for playing. Come again!

  4. #44
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    Quote Originally Posted by Arthars View Post
    FFXI is already too easy

    no more stupid ideas prz but nonetheless, its a good read
    Yea if they made a hard mob people would cry for years that it can't be beat.

  5. #45
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    “My idea is not a full new job but raising the level cap to 80 without worrying about breaking the cap/balancing issues with sub jobs...”

    I know this is just for fun but... You also said assume it will be released in an expansion

    You’re so concerned about breaking the game, and you suggest shit like:

    Perma potency for every job ...

    WAR – Bergressor 100% of the time AND an extra +25% attack? That isn’t broken at all.

    PLD – 1 minute of enmity +100 and ~90% damage reduction is stupidly broken...Seriously
    -10% damage taken just for using a shield? Ok...

    DRK – Souleater buff... Really now?

    BRD – “Allows the Minstrel sing without instruments with a +10 bonus” ...23 mp/tick ballad?!

    RNG – 18 shot barrage... No.

    NIN – 45% dual wield reduction from gear alone? 55% with gear... And then that delay reduced by another 80% (from haste)?

    SMN – I’m pretty sure an additional -4 perp cost would allowed any SMN to have every avatar (except Elementals) for free...

  6. #46
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    1. Merits are the reason why the max level isn't constantly increased, like in WoW.

    2. You can't make "Elite" jobs because these will usurp the previous jobs. Making a Paladin obsolete makes no sense.

    3. Most of the job names you suggested have never been used in any Final Fantasy, why would square use them?

    4. Evoker is a weaker/lesser Summoner who cannot fully control his summons. Why would Evoker be the elite class for Summoner?

  7. #47
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    Quote Originally Posted by MillionDollarMan View Post
    Yea if they made a hard mob people would cry for years that it can't be beat.
    go to WoW then

    anyway stop the AV/PW thing from arising ok veli?

    that 2 mobs != FFXI



































    well maybe they do but i figured we will never find the secret even at the next London Olyimpics

  8. #48
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    Quote Originally Posted by Rokimus View Post
    This is the kind of thinking that allows developers to stay lazy and not implement a lot of the cooler stuff that could possibly be implemented if motherfuckers just took the sand out of their vaginas.

    Thanks for playing. Come again!
    Quote Originally Posted by burytheweak View Post
    3. Most of the job names you suggested have never been used in any Final Fantasy, why would square use them?
    Go back and either read up on the previous FF games or go actually play them before talking massive shit. Not every single one but 90% of the names that Corruption used have previously been used in Final Fantasy games in one form or another.

    Fucking epic fail. Why do people like to jump into a thread for the sole purpose of bashing the OP or someone else that responded? 2005 was 4 years ago. Get with the fucking program or GTFO.

  9. #49
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    I don't see how upping the level cap to 80 would break anything. Even if they upped the cap to 100 it wouldn't break a damn thing.

  10. #50
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    This was a lot of fun to read, unlike a lot of blocky posts I see.

    The idea is solid, nice, but way overpowering. However, This WOULD of been awesome in place of the merit system.

    So if they were to do this, they'd have to make you choose, if you want your merits active, or Epic job.

    With both, it's just too easy. We'd see people trioing nidhogg in 15min.

  11. #51
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    In practice, raising the level cap to 80 or beyond would "break" a lot of things in this game. However, per Corruption's idea, the new classes would only be available in *please read, everyone* NEW areas with way more hardcore mobs. Hence, the "break" factor gets severely reduced / nullified altogether.

    /sigh

  12. #52
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    Quote Originally Posted by Lishje View Post
    This was a lot of fun to read, unlike a lot of blocky posts I see.

    The idea is solid, nice, but way overpowering. However, This WOULD of been awesome in place of the merit system.

    So if they were to do this, they'd have to make you choose, if you want your merits active, or Epic job.

    With both, it's just too easy. We'd see people trioing nidhogg in 15min.
    You should be able to trio a zilart HNM by now..

  13. #53
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    Quote Originally Posted by MillionDollarMan View Post
    You should be able to trio a zilart HNM by now..

    Ya, silly me. King behemoth, Aspid, and Nidhogg are so easy to trio. I should have a D ring by now.

  14. #54
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    This sounds a lot like that one system in Lineage II

  15. #55
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    Quote Originally Posted by Lishje View Post
    Ya, silly me. King behemoth, Aspid, and Nidhogg are so easy to trio. I should have a D ring by now.
    You said it would be too easy.. I was saying it should be easy.

  16. #56
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    Quote Originally Posted by Fiye View Post
    Thread = tl;dr so Imma just post.

    Look, Merits are here for a reason. Addition Job Abilities, Traits, and Spells for your specific job. Not to mention lower recasts and the like.

    Oh yeah, and then the fact that your can raise the skill level a few levels higher than it'd normally be. Not to mention the fact that the same can be done to stats, MP, and other things.

    Why do you want more levels when there's fucking merits?

    Edit: And as far as difficulty goes. Lets be honest, nothing will ever be incredibly tough to the general fan-base. We've already figured out the current list of mobs we have to fight. When new NMs and monsters are found, we generally find out how to defeat them rather quickly.

    Edit2: AV and PW do not count. As they are super NMs and not intended to be killed.
    Ok so whats the problem? First of all you can't get any 1 specific stat (STR,DEX,etc.) past 5 above your level. So if anything you are going from what, level 75 to 76 & 1/2? Not quite 80...
    Secondly HP +80 or MP+80 is not that big of a deal assuming you merit those cause guess what... At 75 shit hits you for WAY more damage than that and most high level spells are well over 100 MP... So yeah you could probably cast a spell or two more if you account for buffs/debuffs...
    Thirdly did you read everything that has been said thus far or did you just feel the need to hate for the sake of hating? I don't mind but I just think its kinda funny considering that other people that DID read had suggestions instead of just skimming through the topic to talk shit.

    Quote Originally Posted by Rokimus View Post
    This is the kind of thinking that allows developers to stay lazy and not implement a lot of the cooler stuff that could possibly be implemented if motherfuckers just took the sand out of their vaginas.

    Thanks for playing. Come again!
    I can't agree any more on the development side... Its why there have been so many potentially great games that have gone to shit in the past... The Xenosaga series comes to mind... Great 1st game (as far as music/story was concerned) and I even liked the battle system though it wasn't as cool as Xenogears (which was supposedly episode 5 in that saga). Episode 2 and 3? Not so much... They sucked, cause of lazy developers.

    SE is no saint, but then again most game developers get lazy after a while.

    Quote Originally Posted by MillionDollarMan View Post
    Yea if they made a hard mob people would cry for years that it can't be beat.
    Well I know that Apathy beat Absolute Virtue and some other LS beat them two on Gilgamesh (I think not 100% sure just seen pics earlier)... As for Pandemonium Warden? I have yet to see anyone report a win against that...

    But I agree with what you are saying M.M Man, even though the reason I posted these jobs wasn't a solution to beat them lol. I do appreciate the backing though

    Quote Originally Posted by meeeeeep View Post
    “My idea is not a full new job but raising the level cap to 80 without worrying about breaking the cap/balancing issues with sub jobs...”

    I know this is just for fun but... You also said assume it will be released in an expansion

    You’re so concerned about breaking the game, and you suggest shit like:

    Perma potency for every job ...

    WAR – Bergressor 100% of the time AND an extra +25% attack? That isn’t broken at all.

    PLD – 1 minute of enmity +100 and ~90% damage reduction is stupidly broken...Seriously
    -10% damage taken just for using a shield? Ok...

    DRK – Souleater buff... Really now?

    BRD – “Allows the Minstrel sing without instruments with a +10 bonus” ...23 mp/tick ballad?!

    RNG – 18 shot barrage... No.

    NIN – 45% dual wield reduction from gear alone? 55% with gear... And then that delay reduced by another 80% (from haste)?

    SMN – I’m pretty sure an additional -4 perp cost would allowed any SMN to have every avatar (except Elementals) for free...
    Wow where do I start... First did you learn how to read or do you just type shit and expect a reaction? I ask this sincerely because I know there lots of people who just get off on pissing other people off for no reason other than just to do it...

    Unfortunately for you I won't be giving you that pleasure... Instead I'll reply to your questions or "quotes" of things that I said... (Also quotes should be used verbatim not in sarcasm just to brush up on your English skills lol).

    Made Up Quote#1 Reply - Yes the idea was simple... Introduce new upgraded jobs to the original 6 jobs + the Zilart jobs, just as was done in the FIRST Final Fantasy Game... Here you go if you don't believe me go here... To an effect that would be a better solution than raising the cap to 80 which would give EVERY mage job convert... Well that wouldn't be to broken and you know the developers of this game said in an interview done by James Mielke a.k.a Milky (of 1up.com and EGM Magazine) that they would "like to introduce an increased level cap but decided not to because it would unbalance the game" which was obviously pointing to Red Mage sub.

    Made Up Quote#2 Reply -
    WAR - Why not? They were the original tanks of the game and being a "Berserker" would entail *gasp* being Berserk all the time!! Who would've thought it.

    PLD - Again why not? Are they not the main tank of the game... An ability that powerful in areas that are meant for "level 80" characters would be a god send, and to be able to use it every 10 minutes? Wow broken lol. As for the shield, they can't use Genbu's Shield which I think is retarded... So thats my excuse for that.

    DRK - "Souleater buff... Really now?" So what is that supposed to justify anything? You aren't making much sense from the very first word you said in this thing lol.

    BRD - “Allows the Minstrel sing without instruments with a +10 bonus (insert real text: (singing))” Again learn to read its actually beneficial and might even land you a career one day!

    RNG - Wha? lol

    NIN - Read this please... Actually read it though.

    SMN - with the best avatar - perptuation you wouldn't get free avatars unless you have every piece of equipment meant to buff that avatar... Read.

    I'm sorry I didn't insult you as much as you'd like but you kinda insulted yourself. For future reference you shouldn't let an imaginary scenario about a game get you that mad where you would like to "pick on the noob" for saying an idea... Its un healthy, seriously.

  17. #57
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    Quote Originally Posted by burytheweak View Post
    1. Merits are the reason why the max level isn't constantly increased, like in WoW.

    2. You can't make "Elite" jobs because these will usurp the previous jobs. Making a Paladin obsolete makes no sense.

    3. Most of the job names you suggested have never been used in any Final Fantasy, why would square use them?

    4. Evoker is a weaker/lesser Summoner who cannot fully control his summons. Why would Evoker be the elite class for Summoner?
    I will do you the courtesy of answering in the same fashion that you asked the questions.

    1. - Here is something I just found about a WoW recently... They added a new system that is *omg nowai* very similar to merits... In fact my friends who left FFXI (though I don't share the feeling) to stay on WoW tried using that to get me back on the game... Merits don't prevent levels from going up at all just present new bonuses to the players who don't do anything but end-game events... Though I bet if SE did this exact same idea tomorrow and called it something different it would be ok and then the idea would be great!

    2. - There are only two things I can assume after reading number 2... Either A) My idea went totally above your head and completely missed your radar, or B) You just didn't read it... Seriously if you could ONLY become a Crusader by being a level 75 PLD, than how is it that Paladin becomes obsolete... It is an "upgrade" nothing more, nothing less.

    3. - That would be because the only game in the series that ever did upgrades to existing jobs was Final Fantasy 1 and Final Fantasy 3... In Final Fantasy 1 Blackbelt (Monk) became Master (just like in FF3) and in FF3 Summoner became Evoker that could do more powerful versions of the same summons... So yeah I didn't do the 100% traditional route of naming them by the originals or Black, Red, and White "Mage" would become, Black, Red, and White "Wizard" which to me is boring and lacks creativity... Also so you know, in case you didn't, guess what ninja was in Final Fantasy 1? The upgrade to Thief... OMG!! lol

    4. - Read #3 in detail.

    Quote Originally Posted by Arthars View Post
    go to WoW then

    anyway stop the AV/PW thing from arising ok veli?

    that 2 mobs != FFXI

    well maybe they do but i figured we will never find the secret even at the next London Olyimpics
    LOL well there is proof that Absolute Virtue has been beaten, you can see a few in our server alone (Ifrit) that have the title "Virtuous Saint" and Novio/Novia stuff. So it is possible, now what I want to see is the first LS that post pics of beating Pandemonium Warden...

    P.S This idea wasn't a suggestion to be able to beat those 2 Extreme NMs by the way.

    Quote Originally Posted by MillionDollarMan View Post
    I don't see how upping the level cap to 80 would break anything. Even if they upped the cap to 100 it wouldn't break a damn thing.
    I don't either but you know what the real problem is MM Man? The problem is that those that "talk" about it are the "enemy"... Why? Because Square Enix didn't do it... I am willing to bet $100 that if SE came out tomorrow and completely ripped my idea off 95% with the only differences being the names of the upgraded jobs (so I can't sue them)... If they did that I bet you all the money in the world that NO ONE would come back to this thread and say "I seen it here first" or say "damn that WAS a good idea after all"...

    Not to toot my own horn, but I mean yeah its a little bit broken... So what the idea was to come up with something fun and have people add-subtract things without flaming like little kids... Thank you for not being one of the aforementioned!

    Quote Originally Posted by Lishje View Post
    This was a lot of fun to read, unlike a lot of blocky posts I see.

    The idea is solid, nice, but way overpowering. However, This WOULD of been awesome in place of the merit system.

    So if they were to do this, they'd have to make you choose, if you want your merits active, or Epic job.

    With both, it's just too easy. We'd see people trioing nidhogg in 15min.
    Well see thank you for being one of the FEW people who actually read it and made suggestions instead of bashing it with ridiculously made up quotes and retarded slanders... That is worth more than money to me lol...

    With that being said I like that idea and if I were the one developing it I would probably put it in there for all areas minus the new expansion... When I designed it originally and did my research on what the jobs were lacking and could use more of I did it with ridiculously hard zones and mobs in mind... I'm talking where every mob is like level 80 minimum (which in FFXI terms is like saying its level 90) lol. Bosses being way above that.

    Again I like that idea and I will probably go back and edit the main post to include that in all areas pre-expansion you can only chose to merits or epic job (which ever is more convenient for the situation) and have to do the switch in a mog house.

    Quote Originally Posted by Rokimus View Post
    In practice, raising the level cap to 80 or beyond would "break" a lot of things in this game. However, per Corruption's idea, the new classes would only be available in *please read, everyone* NEW areas with way more hardcore mobs. Hence, the "break" factor gets severely reduced / nullified altogether.

    /sigh
    Definitely especially if the actual cap its self said level 80 whatever subjob 40. Thanks for being one of the few to actually read... I like when people read, it makes my heart smile... Especially knowing that you took the time to read the whole thing and not just skim like some lol.

    Quote Originally Posted by MillionDollarMan View Post
    You should be able to trio a zilart HNM by now..
    Well hey I duoed Charybdis which used to be considered HNM... I trio Roc and Simmurgh, and I recently trioed a level 85 treant thing (name eludes me)... As for King B. and the Dragons that might be a bit easier said than done for now.

    So yes you bring up a valid point. Things that were IMPOSSIBLE a year or two ago are being done easily now...

    Quote Originally Posted by Lishje View Post
    Ya, silly me. King behemoth, Aspid, and Nidhogg are so easy to trio. I should have a D ring by now.
    Hey you just haven't figured out how to do it, or maybe you need to unlock your epic jobs to stand a chance lol...

    Quote Originally Posted by EdgeMoragan View Post
    This sounds a lot like that one system in Lineage II
    Cool thanks for the info I actually never knew they did that in Lineage II... I played the beta way back when but never picked up the actual game itself... I liked it to but then I got hooked on FFXI and I didn't want to have multiple payments for MMORPGs... Its bad enough paying $30 a month for 2 accounts lol

  18. #58
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    Last but not least...

    Ok so far I want to say to everyone thank you for keeping this thread alive... Sincerely and honestly I mean that! Even you haters out there, because if you didn't hate no one would care to read my idea in the first place...

    At this stage I thought it would be right to post all the updates and give nods to helped this idea blossom

    Weeks reminded me that I forgot to post in the first place that this idea was originally intended for a new expansion with much harder mobs and such. Thanks.

    Wolfknight made a comment about the hasso buff not making sense... Though I wish he would have elaborated a little I took it into consideration... Nothing says "I read your idea and liked it" more than constructive criticism.

    Sqwunk commented on DRG multipliers being a little to high and I gave it consideration as well... The only ones that were broken were their multipliers when fighting Dragons because forgive me for saying this, but I really think Dragoons should be present at EVERY dragon fight... Period lol.

    Krystl Krystal wanted me to use Shadow for the Kage and by request... Bam. Check original post lol.

    Epical I had to give thanks to for being a moderator and showing me that not everyone on this website thats been here for a while can be a douche bag... That goes to everyone who has been respectful and nice, and I don't mean those who disagree with me cause thats ok too... Its the ones who insult that I don't like.

    Redshift was another person who seen the logic of making these epic jobs for new "epic areas". I'm glad you read it all!

    Zilong. I appreciate that you let me know that I wasn't alone in thinking that the ridiculous difficulty in certain areas is just plain stupid (like you said in Salvage) or shall I mention those very broken ZNM fights.

    Ziero Gotta thank him for offering some good rebuttal without resorting to cheap shots or being offensive. Made me think stuff through and consider his suggestions.

    Rokimus Gotta thank the Rok for being awesome... That is all I can say about him lol.

  19. #59
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    Epicness

    I once had a similar idea to your expansion-only would-be-broken jobs if they were allowed in other areas. My idea was, for special, very difficult battlefields, players would have their subjob uncapped, and gain access to its 2 hour ability. Obviously these battles would only be achievable by players with 2 compatible jobs at level 75, fully meritted and the like. I've always liked the brokenly powerful stuff in other games that was restricted like that; Fierce Diety, Argetlahm, Divine Dragoon.

  20. #60
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    So silly. I stopped at Abbot.

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