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  1. #1
    Smells like Onions
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    Einherjar Wing III Boss Motsognir

    I'm not sure if someone has posted this topic already but i figured id ask in case they haven't.

    Motsognir itself in theory is simple: kite the boss, ES sleepga II the demons after a pull (probably a sac because there are 12 angry demons on your ass), and then kill the demons one by one in order to defeat the Dvergr.

    In practice hellsnap, going off immediately can really screw things up as his ws's wake the demons when done near them, and he tends to spam aga 3 and aoe ws's. As far as a normal kiting strategy goes this is out of the question as well, because when he uses draw in that previous target then loses a considerable amount of their enmity. This leaves healers for the kiter at risk to take hate and die easily, and then all hell breaks loose as he begins teleporting around the room spamming hellsnap on everyone.

    I've heard people talk about a "slow-kite" method for him as: walk 2 seconds, run 2 seconds, repeat. My question is whether he can be stunned or not. Havent tried due to the fact that nin/drk is usually impractical in einherjar despite how useful it is. Support jobs just cant keep up with what it takes to optimize it. If it cannot be stunned then would it be better to nin/war with a mixture of hp and phys- gear, or a magic kit, or to have a pld/nin stand tank it? Regardless im assuming the two supports needed to go along with it would be rdm/whm, and brd/whm because outrunning it is not an option, have to stand tank it and take a beating to a certain extent.

    As far as the demons themselves go theres a certain order supposedly whether its based on job or weapon im not sure; supposedly the order begins with demons wielding clubs though.

    The waves before him were Poroggo followed by a rather large wave of imps with the bird mini boss btw.

  2. #2
    Relic Horn
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    Kill the BLM demons first, we have a pld/nin pull one demon and sentinel => invinc before it wears, sleepga order for the blms and brds. We also work in two separate allies so it makes it less chaotic, since it's 6 and 6 instead of 12.

    We have our second PLD/NIN tag the dvergr itself and pull it across the room to hold it on the other side. You don't need to kite him once he's far away. Occasionally he loses hate, but he can just come back, grab it, and run it away again.

    If you have a SCH, graviga and bindga own on this guy (and the rest of einherjar).

    BLM Demons are Hadding the Elder, Bui, Reifnir, and Hjorvarth. Pretty sure they have clubs, as you said.

  3. #3
    Black Belt
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    SP opening, clr the BLMs, 1 PLD or 2 hold chairman with WHMs, he falls to ground after all demon dead

    1 of the easiest T3 boss because his demons are considered as 2 waves of mobs

    usually will have 15-20 mins for him + demons unless u get unlucky on super dragon for 1st 2 waves ._.

  4. #4
    Smells like Onions
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    any chance the dvergr himself is stunable?

  5. #5
    Relic Horn
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    He is immune to everything, including stun

  6. #6
    Smells like Onions
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    okey doke so dual blink tanks and marches it is

  7. #7
    Smells like Onions
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    how many Es sleepers would you say is bare minimum to pull that off successfully? 5 or 6 minimum?

  8. #8
    Black Belt
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    Odin

    should not need ES sleep at all if your RDMs and BRDs are good

    you can pull the chairman far away so its WS will not hit your party members. takes a lil time to pull him away since he uses drawn in.

    make sure you do barthunder to reduce stun duration.

    it is also good to order your BLMs to unload ALL MP on BLM demons after sleepga because BLM's chance of dying after demons wake up from a chairman WS is very high. 8-10 demons hitting on a BLM can be instant death before next sleepga goes off.

    Main key is downing the first 4 BLM fast and everything will be managable.

  9. #9
    Smells like Onions
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    cool, tyvm this should be very helpful

  10. #10
    Banned.

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    Dual targeting or tri targeting, having your melees use their SV 2 hours to wipe out the blms first, then the rest. Once 3-4 demons are dead, shit gets easier. The fight goes from "most intense" to chilling as the demons fall. Go all out at start to relieve the pressure.

    As for the boss, just have pld or such "try" and bring the boss away, but in the end he will do his own thing most of the time. Just ensure your mages know they will be hit by random AoE most likely so keep their buffs up and dont be afraid to bene/curaga.

    The demons arent that bad to sleep, so just resleep them asap when they are woken up. You can deal with the demons being awake for a few seconds

  11. #11
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    Pretty much what Neo said. I think most linkshells wiped on this one first time they got it, but it's quite easy when people know what to expect.

    - 3-4 people try to drag the Dvergr away the best they can
    - Blm and brd spam sleep AoE every time they see one demon move (start with ES sleepga on your first sleep to not get any resist)
    - Rest of the ally target blm first, then any job. Have 2-3 "assist", and melee randomly go on the demon assisted by one of those 3 melees (dont really need to /as someone particularly, just go after the dying demons)

  12. #12
    Fake Numbers
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    You win or loose this one in the first few minutes, the key as everyone else has said is to kill as many demons as fast as you can and after the initial zerging is over it gets easier.

    I have heard strats using pld/blm doing sleepga after the first sleeps on pull to get hate on all demons then proceed to sentinel and cure spam yourself/others so that the blms have more chance to resleep but its a fairly useless job combination for other bosses.

    I have found it will almost always hellsnap several seconds after pull and this is usually after the first round of sleeps has gone off so be ready to sleep again straight away.

  13. #13
    Bagel
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    Fenrir

    sv songs

    blow 2hrs over the first few demons

    spam sleepga

    keep main boss far away

    it is one of the easiest ones and I am happy to get it over say, stupid behemoth which is a pain in the ass

  14. #14
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    Ya lol, behe is hit or miss. I dont think we've ever lost a behe, but weve definately had some ones where 80% of the people died by the end of it. Just depends on wether he decides to use thunderbolt for every tp move between meteors.

  15. #15
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    i find that behemoth's meteor happen more often as he takes more damage aka more people zerging it especially at the starting stage when everyone still alive.

    as more people dies and lesser melees on it, it seem easier lmao

    anyway just make sure everyone gather together(but not infront zzzwildhorn) take meteor damage and thunderbolt damage together(since you cant dodge its wideass range). standing together and spam curaga + barthunder makes behemoth a cake

    and remember to lol at mages trying to get out of range(like distance 50) the entire run and die with full MP pools

  16. #16
    Salvage Bans
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    Quote Originally Posted by Arthars View Post
    anyway just make sure everyone gather together(but not infront zzzwildhorn)
    And not behind to trigger Kick Out, either.

  17. #17
    RIDE ARMOR
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    My ls has been having having issues with this one. Mainly I think because I assumed that if you kited the boss far enough away he wouldn't come back to wake up the demons. Knowing that's not the case we can now focus more on crowd control. My concern is sleepers surviving to make the next spot In the rotation. Anyone have any advice other than "sleep them faster" ?

    Also we've been using one main assist and having all dds on one mob to take the blm down faster. Anyone find that splitting up Into two parties makes it faster?

  18. #18
    Sea Torques
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    Even with 18-24 people this can be one of the easiest bosses as it counts as a whole wave.

    We typically have 3 melee parties and whatever odds and ends come blm or rdm for crowd control. Split into 3 or 4 assists depending on the size of your group, each party can take a different demon. Due to the fact the boss normally wakes demons back up immediately after first set of sleeps it helps a lot to only have 9 to sleep as opposed to 11 (and only 6 to sleep after the first minute or so). Use 2hrs at start and once each party has killed 1 demon each and starts on second it becomes extremely managable. We don't waste time trying to find all the blm demons first because your sleepers should be well away from the melees.

  19. #19
    RIDE ARMOR
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    Thanks, I was leaning toward staying seperated for that reason mainly. The more demons that are occupied the better. They're not exactly tough to deal with individully so I think this is the way to go.

  20. #20
    Cerberus
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    One tip that my group's been doing is to have the first sleepga blm (who dies immediately on wakeup) go running with the goat and let the other blms know when hellsnap is being readied. It's only a few seconds, but that few seconds is gold when it can be used to start casting sleepga and have it land moments after the demons wake up. The alternative is not knowing when the demons will wake up, and being caught unprepared when they do.

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