If this doesn't qualify for Advanced, feel free to move it to Standard. My target audience is really the more experienced players, though. I'll leave it to moderators' discretion.
So, PLD/RDM has been a concept that eluded my understanding for quite some time. Partially because it seemed like a step backwards induced predominantly in an effort to revitalize blood-tanking, but mostly because I just didn't ever feel like doing the math to see if it is actually an intelligent move.
Well, after speaking with Kaeko for a while, he gave me a brief overview of what conditions must be met for it to be a net gain in enmity(which is, to the best of my knowledge, the overall goal). After getting home, I ran some more exact numbers based on the average, above average Paladin(if that makes any sense at all), and came to the conclusion that as long as one isn't taking more than ~2,500 damage/minute, there is a definitely net gain of cumulative enmity, which is obviously something the job struggles to build compared to other tanking classes. I had considered the fact that you're pretty much throwing MP-efficiency out the window, but also tried to keep in mind that there really are an incredible number of ways for one to regenerate their MP these days, so its not that big of a deal.
On to the point.
Its of this person's humble opinion that as far actual damage mitigation goes, a Paladin really isn't that far ahead of the class, so to speak. Sentinel and shield skill really do amazing things to reduce physical intake, but as someone who does so on a regular basis, Its not really that difficult to do the same on other jobs, even if it is to a slightly lesser degree. The thing that I personally believe the job has going for it is its ability to be multifaceted. A properly prepared Paladin can and will participate in a quite significant amount of an alliance's damage output. This has always been a reality, simply by virtue of them swinging away with their swords, and has multiplied 10-fold with the coming of Atonement(Excalibur is an entirely different story). This is just something that the other two accepted tanking classes cannot participate in as effectively, not by a long shot. And what's better, Paladin doesn't really need to sacrifice a great deal of durability to do so; you can still be the same fantastic tank, just with the added perk of actually appearing on the parser.
My question is this: When Paladin is already excellent at maintaining a target's focus, why would we try to slightly improve one's ability to do so, at the cost of their secondary potential? For PLD/RDM to work, one must constantly be in a casting-cycle, which, given that said spells are already subject to very minuscule recast times, means you're going to be wearing significantly less haste equipment at any given time. Not only does it take away the ability to improve upon your damage output that was available from the get-go, it eliminates the possibility of extra steps(Accuracy) to enhance it as well. How does one idle in haste/accuracy and allow themselves to swing their weapon when one is literally never idle? Why better your ability to do something you already have minimal issues with, while almost completely forfeiting your potential in other avenues of the role?
Anyway, as I said, I'm just looking for the opinions of anyone who feels this concerns them. Have at it.
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