Assume the Blue Mage is recieving the same support any other tank job would.
Physical Damage Taken -25% (31% at night)
Full Darksteel Harness +1 Set
Umbra Cape
Jelly Ring
Exluding Defending Ring due to rarity.
Physical Damage Taken -10% Enmity +4
Ability to gain TP and use for Weapon Skills or Chain Affinity
Macuahuitl +1
Genbu's Shield
------or------
Physical Damage Taken -20% Enmity +3
No TP or Weapon Skills
Terra's Staff
Shark Strap
How feasible is this for possibly tanking in an endgame situation? Being able to equip Defense Bonus, Evasion Bonus, Auto Regen, and other defensive job traits would also help. Which weapons would you use in the comparison above? Is there a better combination I'm overlooking?
For tanking Mage type bosses:
Magical Damage Taken -26% (50% after Shell)
Full Coral Scale Mail +1 Set
Merman's Rings
Merman's Earring
Lieutenant's Sash
Filling the other slots with Enmity would help hold hate. I'm pretty sure Saline Coat caps Magic Defense at +50 so there would be no need to waste equipment slots on it. Although it does deteriorate, it's not hard to cast it just before the enemy finishes their spell. What weapons would be worthwhile for this setup? Macuahuitl +1 would probably work nice, but what Shield?
Subjobs
Warrior
Has innate Defense Bonus, freeing up Blue Magic points for other spells, and Defender for even more. Also provides Provoke for volatile enmity generation, but lacks cumulative enmity.
Red Mage
Can spam Blind to generate lots of enmity, and provides weak Phalanx and Barspells if they're unavailable from support mages. Fast Cast and Magic Defense Bonus are also available without using Blue Magic points.
Ninja
Has Utsusemi, but no enmity generation. Utsusemi would probably be necessary for some fights though.
Personally, I think Red Mage would work best for the cheap MP Enmity, unless you absolutely need Utsusemi. Any other ideas?
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