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  1. #21
    assburgers
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    lol

    I said it once, because it hit me that maybe that would explain why we've had the rest of the sets for so long and still nothing but a vague hint about "after we get northlands out" on the bodies.

    A back or waist piece could be nice, but I'd want haste on a belt... then again, I want haste on a back piece too, and they won't do that if Monks could get it.

  2. #22
    D. Ring
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    Quote Originally Posted by Max™ View Post
    Why have they been holding them back so long though, gotta wonder about that.
    I think because the last rank is intended to coincide with the progression into the Northlands, as they indicated in an interview. They hinted that it would probably be next update.

  3. #23
    A. Body
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    Alistaire Lexander
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    Quote Originally Posted by Max™ View Post
    A back or waist piece could be nice, but I'd want haste on a belt... then again, I want haste on a back piece too, and they won't do that if Monks could get it.
    Why? Monks can hit the haste cap anyway, and BB would still retain its usefulness freeing up back slot for atk. I can't see how a haste backpiece in the hands of a mnk would be too gamebreaking to allow it.

  4. #24
    Nidhogg
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    Yeah but Bastok bodyis gonna be lame for DDs seeing as the other 4 pieces have have really meh DD stats.

  5. #25
    Cerberus
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    Quote Originally Posted by Max™ View Post
    ...if we're really only halfway through the storyline, and looking at the campaign armor sets + previous mission rewards.

    I don't know why it never hit me before, but I bet the Campaign bodies will be the rajas/suppa/ethereal type rewards of WoTG.

    It's the only way they could make some of them as ridiculous as the stats suggest they will be, without everyone being "loldynamis, fuck that, I'll just go masturbate on quadavs and get a surcoat +1! HAH!"


    Anyone else thought something like that?

    No not really; I just figured they'll be introduced with the last tier of medals.

  6. #26
    LD
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    They just aren't out yet because Medal Ranks aren't out yet, that's all, stop giving them horrible ideas.

  7. #27
    assburgers
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    Oh, I'm sure they've thought of it if any of us have.

    I do admit that I had missed the announcement that they'd be releasing them with Northlands, thought that was just a rumor.

  8. #28
    Starless
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    Hey, if the reward turns you into a juggernaut of destruction in Campaign I'm all for it Since there isn't anything monumental to be gained from Campaign anyway, I can't see it becoming gamebreaking really.

  9. #29
    A. Body
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    Quote Originally Posted by Starless View Post
    Hey, if the reward turns you into a juggernaut of destruction in Campaign I'm all for it Since there isn't anything monumental to be gained from Campaign anyway, I can't see it becoming gamebreaking really.
    Technically the category of "items to be gained from campaign" would include the Splitting Heirs/Plucking Wings/lolBastok drops. I'd call some of those rewards relatively monumental.

  10. #30
    Salvage Bans
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    Quote Originally Posted by Ultimagi View Post
    Way to quote me, then reply with nothing relevant to what I said, good job.
    Sorry, misread it, my bad

    Quote Originally Posted by Ophannus View Post
    Yeah but Bastok bodyis gonna be lame for DDs seeing as the other 4 pieces have have really meh DD stats.
    True, but at least it looks nice. It's a hell of a lot sexier then the hauby

  11. #31
    Relic Weapons
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    I'm having a hard time trying to think what slot the WotG reward is going to go into. I mean, rings and ear has always been "weak" outside of the expansion pack rewards, the closest I can think of that's a strong AH ear equipment is assault/fowling, triumph, diabolos/fenrir, minuet, etc. Nothing spectacular. In the ring slot it's just acc; sniper/+1, woodsman, r.acc like behemoth, etc. Thus, the rewards are welcomed and very useful.

    However, if it's in the neck slot I can't see it coming close or replacing PCC/ancient torque or sea torques. Waist would be possible, but many jobs have somewhat useful relic waist and there's always swift/speed, as well as potent/life/black belt for MNKs etc. Back piece? There are tons that are already very good and a reward is hard-pressed to replace. The rest of slots are even tougher contenders.

    I'd hate for a reward to be pointless/useless (glory crown anyone?), but there isn't much slots to introduce something useful and wanted, moreso than other more easily obtainable gear at least.

    Maybe it'll be grips, but one-handers will cry, unless the alternative choices are good ammo/ranged weapons.

    Or it'll be more earrings/rings divided into 3 classes (mages/melee/tank) for us to pick and choose, since so many people have multiple 75s these days and you can only wear two rings; as a melee ulthalam + rajas is a currently accepted combo, and if more rings are introduced I can replace or pick something for a mage job. I wouldn't mind that at all.

  12. #32
    Salvage Bans
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    But that's the thing though, as good as the mission rewards can be, some AH/Non-mission items can be just as good or better. I mean how many 2 handers us DM earrings? Sam and Drk maybe. And the ToAU ring can be replaced by Sniper+1, Toreador or even the Divisor Ring...for as rare as it is. So why can't they add a neckpiece that isn't as good as PCC/Ancient torque, yet still useful? A mission reward doesn't have to be the best item for it's slot, hell a lot of em aren't even that damn great. So it's still very feasible they can add a neck or back piece as rewards for finishing WotG.

  13. #33
    Old Odin
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    What I would like to see as rewards are either ammo slot or grips^^:

    Grip 1:
    Ranged attack +1 ~ 5
    Ranged accuracy +1 ~ 5
    Enhances "Snapshot"
    lvl 30 all jobs

    this one is for rng or jobs that like to go /rng

    Grip 2:
    Attack + 1 ~ 5
    Accuracy +1 ~ 5
    Enhances "Double Attack"
    lvl 30 all jobs

    for 2hander melees

    Grip 3:
    Magic Accuracy +1 ~ 5
    Magic Attack Bonus +1 ~ 5
    Enhances "Conserve MP"
    lvl 30 all Jobs

    for mages

    Ammo 1:
    Magic Defense Bonus +1 ~ 5
    Enmyit +1 ~ 5
    Enhances "Fast Cast"
    lvl 30 all jobs

    for tanks that use sword and shield, or dual wield

    Ammo2:
    Store TP +1 ~ 5
    Sublte Blow +1 ~ 5
    Enhances "Triple Attack"
    lvl 30 all jobs

    for melees that use 1handed weapons.

    defnitly a bit overpowerd but just an idea or so.
    There is enough earring/ring reward. a new powerfull back or waist or necklace piece would maybe crush too much crafting maybe, despite the fact that most of the best waist, back or necklace pieces drop of NMs.

  14. #34
    Old Merits
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    Quote Originally Posted by Damane View Post
    Stuff
    Only problem I see is that grips are for 2 handed jobs. I don't see how these would help everyone else out.

  15. #35
    CoP Dynamis
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    He list 2 ammos for 1-handers.

  16. #36
    Old Merits
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    Quote Originally Posted by zard1977 View Post
    He list 2 ammos for 1-handers.
    What I would like to see as rewards are either ammo slot or grips
    >either

  17. #37
    Old Odin
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    Quote Originally Posted by Shadowhusky View Post
    >either
    sorry my english is not very good, I meant I would like to see ammo AND grips as reward to choose of, so instead of 3 rings you can choose between 3 grips or 2 ammo. So either you choose a grip or an ammo.

  18. #38
    Banned.

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    Quote Originally Posted by Damane View Post
    for mages

    Ammo 1:
    Magic Defense Bonus +1 ~ 5
    Enmyit +1 ~ 5
    Enhances "Fast Cast"
    lvl 30 all jobs
    why?

  19. #39
    Relic Weapons
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    If you go over his post carefully again you'll see that the ammo is for tanks, the mages is the description above it.

  20. #40
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    Nicely formatted I see

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