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  1. #1
    #Despair
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    Tartaruga Gigante

    Does anyone else have problems with this asshole? We time nuke him into his shell, then do SCs with MB'd Freeze II and he still doesn't want to come out.

    We nuke him until all BLMs are out of MP and still nothing. What gives? Are we doing something wrong?

  2. #2
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    What we do is simple

    PLD/NIN tank (don't engage) with a normal tank pt so at 1 WHM RDM BRD if possible.

    2 DD to make a DArkness or Distortion or Iduration SC

    Rest combo is BLM + SCH to nuke with RDM and BRD.

    PLD tank without engange while the DD (preferably SAM) meditate, when BLM rdy SAM dd, and it will make him go inside. RIGHT when it goes, we start Rana to Gekko for Darkness. Right after while BLM MB make sure the SAM are turned back.

    he will be out, make BLM rest, and SAM go away to meditate, and PLD keep tanking (without dding)

    When BLM rdy make the SAM TP to make him go inside and rince and repeat



    hope it was clear enough

  3. #3
    #Despair
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    Quote Originally Posted by Ratatapa View Post
    What we do is simple

    PLD/NIN tank (don't engage) with a normal tank pt so at 1 WHM RDM BRD if possible.

    2 DD to make a DArkness or Distortion or Iduration SC

    Rest combo is BLM + SCH to nuke with RDM and BRD.

    PLD tank without engange while the DD (preferably SAM) meditate, when BLM rdy SAM dd, and it will make him go inside. RIGHT when it goes, we start Rana to Gekko for Darkness. Right after while BLM MB make sure the SAM are turned back.

    he will be out, make BLM rest, and SAM go away to meditate, and PLD keep tanking (without dding)

    When BLM rdy make the SAM TP to make him go inside and rince and repeat



    hope it was clear enough
    We're basically doing that, but the problem is that we can't get him to come out, even if we drop his HP by 15-20% per MB'ing session, he still doesn't want to come out. I've read before that it might have something to do with him being silenced or not? It was very vague.

    Also, as for BLMs we have about 7-8.

  4. #4
    Chram
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    Obligatory buffs/rr before being called to come out to the middle of the BC and stoneskin up at all times.

    Play "duck duck goose" with the blms and 1 PLD(/nin):

    1. Build hate while kiting in a circle around the blms
    2. time nuke bliz4>3>4>freeze2(for kill usually)
    3. Nuke its head out if it sticks itself in
    4. Scream bloody murder if a blm nukes it when the head is sticking out after it has been taken out. Its head must come out even if blms are low on mp.
    5. Rest if blms need MP, but only if the head is out.
    6. Repeat step 1.

    and whoever pulls hate gets to kite it or back off from nuking for 1 time nuke :3. Can go with 2 pld if you never tried this before. We went with 1 well geared PLD and did fine. Don't recall timing out that night and got all orbs done fast

  5. #5
    Relic Shield
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    NIN/DRK is more than acceptable as a tank for this, btw. Can't land slow, elegy, or stun, but his accuracy is pretty mediocre, he hits like a little girl, and NIN/DRK holds hate extremely well on mobs that can't really smack it around.

  6. #6
    Cerberus
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  7. #7
    New Spam Forum
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    From my experience its all about timing blm's nukes. Its neccesary they all land at the same time, or in the frame of time turtle's animation of getting out of the shell last. Any late nuke can make it going inside again. So basically, if you missed timer don't nuke.

  8. #8
    CoP Dynamis
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    I was the one asking for the KSNM99 Turtle thread and we did it without any problem, 2 dd to do sc, rest blm + brd and cor, a tank a whm and a rdm and you're set.

  9. #9
    E. Body
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    i'm speaking from personal experience. DON'T SILENCE HIM. we had the exact same behavior when we were doing ES silence rounds. we'd burn through all the blm MP to try to drag him out, he'd be in for so long that he'd regen all the damage we did (sometimes more) and then when he finally popped out, he ate the blm who did all the damage. when we tried not silencing him, the fight went really REALLY smoothly.

    we also found that kiting around the blm is more of a liability than anything. we have our blm stand at the mouth of the bc circle while the tanks kite inside. this keeps the blm out of silencega range most of the time preventing him from getting off a silencega on everyone and stopping the MB nukes. when the turtle walks by, we peg it into the shell w/ a small round of nukes, sams make darkness (used to be induration before rana. find what works for you.) and MB w/ a round of b4 from all the blm. poof. he'll pop out. it's important to know that if he's mid spell, he'll still appear inside his shell though, even if he's technically "out." the animation only happens after the spell is complete so don't go crazy overnuking to try to get him out when he is already or you might send him back inside. easy way to discern if it's been outed mid spell is to watch his HP. if he's regenning like mad, he's in. if he's not, he's out and just hasn't finished casting. i think we brought 1 tank party with 2 sams in it and 2 blm parties the last time we went. by using the strategy above, we could consistently kill it in a short period of time (i'd GUESS between 6-7 rounds of nuke into>out of shell) with few deaths and little difficulty. just remember echos as a just in case. the mages should for the most part be unaffected, but accidents do happen so be prepared.

  10. #10
    RIDE ARMOR
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    We used to have a lot of trouble with this KSNM over the years. Eventually we landed onto this gem of a set up and haven't lost one yet. *knock on wood*

    The majority of our problems came from the time it took to pull of the renkei. Think personally I lost 2 orbs because he would get out of his shell then we would nuke him back in. It was a real mess.

    Tank party has 1 BRD 1 RDM 2 WHM and 2 Tanks (PLD/NIN or NIN/DRK)

    The rest of the ally can be BLM, ( you need at least 8.)

    You go in do your buffs and everything like that. Have the tanks pull him so he faces the tunnel. Have the black mages split to the sides of the bc, and the support stays behind the turtle out of AoE range on tanks.

    After the tanks build up some hate, we have a timed AM2 nuke go off. 9 times out of 10 he will be in his shell after the nukes so the blm continue to nuke till he is out of his shell. Soon as he's out tanks regain hate back everyone starts resting. Some times we'll do enough damage threw the AM2 time nuke he will stay out of his shell. (He will go in then come back out.) When that happens we just skip the free nuke and go back to resting/ waiting on freeze 2 timers.

    Do this 4 or 5 times and he should be easily finished off by a free nuke.

  11. #11
    Something witty
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    Might be heresay but I've always understood that doing TOO MUCH damage at one time when he's in shell can make him stay in. Have your blms burst with blizz 4/blizz 3 to get him out instead of freeze 2 (maybe use freeze 2 to put him into shell instead).

    Other than that, the only thing i can say is just make absolutely sure no one is landing their MB early or late. All blms need to be subbing the same thing, all need to be starting within 1 second of each other.

  12. #12
    Banned.

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    Quote Originally Posted by Fogo View Post
    Might be heresay but I've always understood that doing TOO MUCH damage at one time when he's in shell can make him stay in.
    This is correct sort of, he changes forms after a certain amount of damage(I wanna say 5k, but could be way off).. if you were to do 10k damage he would come out of his shell then go in but if it's all fast you won't even see him come out. Again, the 5k/10k are just a number I threw out for the example though

  13. #13
    Smells like Onions
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    In my linkshell one of our days is a random event day. When we got around to KS99 run for our random event day, we had so many people with orbs we ended up doing this KSNM for 2 or 3 weeks in a row on the random event day, so we fought it numerous times and so we were really able to get a feel for it. We came across a few that seemed to be "glitched"; just like you we just could not seem to get it to come out of his shell even though we had done it so many times and had not changed anything. We came to the conclusion it happened for one of two reasons.

    As others have previously stated, either you are doing too much damage on the MB, or someone is MB'ing too late (not in synch with the other blm's). More often then not its too much damage. Think of it as broken down into tiers. I don't remember the exact percentage but lets say it goes in its shell at 5%, out at 10%, back in at 15%, etc. When it goes into its shell, if you do too much damage to get it out, it overlaps into the dmg calculated towards going back in. So it would stay in its shell forever because the dmg from the MB would actually make it pop out and go right back into its shell and you wouldn't see the animation of it changing. If you do that a couple times over, overlapping tiers so to speak, its possible for it to pop in and back out again several times in a row without you seeing it, making it seem like its never coming out. After fiddling around awhile we were able to figure out we needed to either tell one (or more) of the blm's to not MB, or have them all use a lower tier or lesser damaging spell depending on the mp situation. Once we figured that out, we never had problems again switching him from "in" to "out". If you come accross it again, when you finally get him out of his shell, try a lower tier nuke or drop one of the blm's from the next MB when in shell and see if that works.

  14. #14
    Chram
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    You're overnuking.

    The animation of him going in and out of his shell is slow and he could have left and gone back in without you noticing.

  15. #15
    Melee Summoner
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    I'll second not silencing him. Also, he won't come out if he is in the middle of casting, so if he starts Flood when he goes in wait a few seconds after the MB.

  16. #16
    E. Body
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    Quote Originally Posted by Turin View Post
    I'll second not silencing him. Also, he won't come out if he is in the middle of casting, so if he starts Flood when he goes in wait a few seconds after the MB.
    he's not in his shell per se, just appears to be. the regen should be your guide, not where his head is.

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