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Thread: The RDM Thread     submit to reddit submit to twitter

  1. #21
    Ridill
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    Oh I have a MND merit, so yeah 65.

  2. #22
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    yeah w/ venom pots you really have a bit more control over all the variables, but yeah 1k needles works if you do it right. only thing to watch out w/ venom pots is to make sure that stoneskin is wearing in less than 5 minutes or the stoneskin is wearing off as a result of time instead of damage. and, of course, w/ stoneskin higher than 300 you'll need to pop 2 venom potions.

  3. #23
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    Quote Originally Posted by Raitoken View Post
    Problem with that is you need it to use that when you have a fresh stoneskin, so you would need like a pet or a friend to help you and you have to run all the way out there as well which is annoying.

    I like the potion idea more.
    When I did it, I tanked it at 24%, casted 9 Dia's on it, then bound, gravitied, recasted stoneskin and got a little out of its melee range, then casted another Dia.

    That way you won't get hit by anything but 1K needles that can mess with your results, plus it's free. This way you will also get a precise number, which I prefer anyway.


    Also, you'll still only need 110 MND if you use the math I did a few posts back (assuming it's -191 and not -190), due to the Enhancing Skill already being a bit above what it should be.

  4. #24
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    Quote Originally Posted by Massimo View Post
    When I did it, I tanked it at 24%, casted 9 Dia's on it, then bound, gravitied, recasted stoneskin and got a little out of its melee range, then casted another Dia.

    That way you won't get hit by anything but 1K needles that can mess with your results, plus it's free. This way you will also get a precise number, which I prefer anyway.
    either method is completely accurate if you do it correctly. not sure i understand what you mean by "precise" for the 1k needle method

  5. #25
    Formerly Raitoken
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    Quote Originally Posted by Rainesong View Post
    either method is completely accurate if you do it correctly. not sure i understand what you mean by "precise" for the 1k needle method
    I think he means since 1kN always hits for 1k ignoring defense and buffs that if you take 752 damage you can just subtract that from 1000 to get the exact stoneskin number.

  6. #26
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    Quote Originally Posted by Rainesong View Post
    either method is completely accurate if you do it correctly. not sure i understand what you mean by "precise" for the 1k needle method
    Eh, I know both give the same results.

  7. #27
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    ah so maybe a better word is "convenient" =P but i'm not sure i agree w/ that either. =D

    Quote Originally Posted by Massimo View Post
    Also, you'll still only need 110 MND if you use the math I did a few posts back (assuming it's -191 and not -190), due to the Enhancing Skill already being a bit above what it should be.
    don't overlook what i said about stone gorget (and i assume stone mufflers as well) already adding 30 to stoneskin. you only need 90MND if you're wearing warlock's tights or wlk. tights +1, or 95MND if you're not wearing those.

    *edited typo

  8. #28
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    Quote Originally Posted by Rainesong View Post
    ah so maybe a better word is "convenient" =P but i'm not sure i agree w/ that either. =D



    don't overlook what i said about stone gorget (and i assume stone mufflers as well) already adding 30 to stoneskin. you only need 90MND if you're wearing warlock's tights or wlk. tights +1, or 95MND if you're not wearing those.

    *edited typo
    That just seems too easy.. are you sure about that? lol

    I lost my RDM a while back, so I haven't had a reason to get either and test it yet.

  9. #29
    Liquidedust
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    Quote Originally Posted by Rainesong View Post
    either method is completely accurate if you do it correctly. not sure i understand what you mean by "precise" for the 1k needle method
    Poison / Venom potions can sometimes glitch though and give an additional or one less tick of poison then usual depending on when you use them (its the same as the SAM Meditate glitch really).

  10. #30
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    Quote Originally Posted by Massimo View Post
    That just seems too easy.. are you sure about that? lol

    I lost my RDM a while back, so I haven't had a reason to get either and test it yet.
    yeah i'm sure. i have stone gorget (not mufflers) and i tested it out w/ the venom pot method. let's me check my notes...

    first i used the control tests w/ no gear whatsoever to establish that 1) venom pot deals 300 damage and 2) the formula is 3M + E -191. (by the way i was taru rdm/blm so there was no auto-regen to mess it up)

    the relevant test is as follows: using no gear except for gorget, so that i had the same stats mentioned above i had:
    67 MND
    256 Enhancing
    and 911 HP
    predicted base stoneskin: 3(67) + 256 - 191 = 266
    if stone gorget adds 30, the total comes to 296.
    i casted stoneskin w/ only the gorget on and then popped a single venom pot my HP total at the end was 907HP, so it ate through stoneskin and did 4 more damage. 300 damage from venom pot so stoneskin absorbed 296 damage. thus, stone gorget did add the 30 damage absorption to stoneskin.

  11. #31
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    Quote Originally Posted by Liquidedust View Post
    Poison / Venom potions can sometimes glitch though and give an additional or one less tick of poison then usual depending on when you use them (its the same as the SAM Meditate glitch really).
    really? i never knew that but the discrepancy is only 1 damage, not a full venom pot tick. also i repeated this test a number of times and always got the same results. do you happen to know what causes the glitch? if you're right then obviously i could be wrong about the formula being -191 but in many re-attempts of the test i got the same results. let me see if i have any venom pots on a mule and i'll recheck now.

  12. #32
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    Quote Originally Posted by Rainesong View Post
    yeah i'm sure. i have stone gorget (not mufflers) and i tested it out w/ the venom pot method. let's me check my notes...

    first i used the control tests w/ no gear whatsoever to establish that 1) venom pot deals 300 damage and 2) the formula is 3M + E -191. (by the way i was taru rdm/blm so there was no auto-regen to mess it up)

    the relevant test is as follows: using no gear except for gorget, so that i had the same stats mentioned above i had:
    67 MND
    256 Enhancing
    and 911 HP
    predicted base stoneskin: 3(67) + 256 - 191 = 266
    if stone gorget adds 30, the total comes to 296.
    i casted stoneskin w/ only the gorget on and then popped a single venom pot my HP total at the end was 907HP, so it ate through stoneskin and did 4 more damage. 300 damage from venom pot so stoneskin absorbed 296 damage. thus, stone gorget did add the 30 damage absorption to stoneskin.
    Well, that basically classifies this whole thread as useless.

    Fair enough.

  13. #33
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    Quote Originally Posted by Massimo View Post
    Well, that basically classifies this whole thread as useless.

    Fair enough.
    what do you mean useless? the original question was if he could cap stoneskin to 410 without enhancing merits and the answer is, yeah, easily

    edit: sorry i'm not trying to drill you or anything, just curious what you mean

  14. #34
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    Quote Originally Posted by Rainesong View Post
    what do you mean useless? the original question was if he could cap stoneskin to 410 without enhancing merits and the answer is, yeah, easily

    edit: sorry i'm not trying to drill you or anything, just curious what you mean
    Meant the math we did, and trying to figure out how much MND you'd need to cap at 410.

    Don't get me wrong, I've learned a few new things from this thread, just the OP and mostly everyone else was incorrect.

  15. #35
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    Quote Originally Posted by Rainesong View Post
    what do you mean useless? the original question was if he could cap stoneskin to 410 without enhancing merits and the answer is, yeah, easily

    edit: sorry i'm not trying to drill you or anything, just curious what you mean
    There were other questions in there but it got trampled over by the stoneskin discussion >.>



    Any RDM here do ODS w/o having insane gear like excal ect?

  16. #36
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    yeah sorry i know you're sick of the stoneskin discussion but i just repeated the relevant tests and got the exact same results. if venom pots are glitching then they're glitching the same amount each time only when stoneskin is up. but this isn't really plausible unless something else is going on because venom pots do 5 damage/tic and the discrepancy is only over 1 damage. for now i hold to my "-191 results" =P

    in terms of your merit question i did 5/5 slow II and 5/5 phalanx II and i'm very happy with that.

    for ODS, sorry i never tried

  17. #37
    Liquidedust
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    Quote Originally Posted by Rainesong View Post
    really? i never knew that but the discrepancy is only 1 damage, not a full venom pot tick. also i repeated this test a number of times and always got the same results. do you happen to know what causes the glitch? if you're right then obviously i could be wrong about the formula being -191 but in many re-attempts of the test i got the same results. let me see if i have any venom pots on a mule and i'll recheck now.
    Its kinda hard to replicate the results, i just happens randomly. I assume this happens due to doing something exactly on a certain "server tick" and the server returns the wrong data and glitches and forgets one tick or adds one tick since your action is recorded on two diffrent "ticks" at once.

    It can actually happen on all spells and dot effects but is most noticeable on Meditate since it flat out forgets one tick or give you one tick extra of TP.

  18. #38
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    ok i'm sure you're sick of me by now but:

    ok so i confirmed it w/ 1k needles using the same stats (rdm/blm 67mnd, 256 enhancing, no gear at all)

    http://i121.photobucket.com/albums/o...dlesSSTest.jpg

    i should have pulled up my magic skill menu so that the stats were in the SS along with 1k needles but i brainfarted and cured myself before i realized it and i don't feel like doing that again. 1k needles did 734 damage so 734 damage + 266 stoneskin = 1000 total damage which is what i predicted with my formula.

    3(67) + 256 - 191 = 266

    QED

    if you don't believe me on the stats pleeease test for yourself. maybe my taru is glitched and SE has been screwing me out of 1 damage!

  19. #39
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    Quote Originally Posted by Raitoken View Post
    That is kinda a problem because our AF2 has +15 enhancing skill which is a great help in capping BUT we CAN'T get 410 stoneskin without the mufflers, which would be a better setup I wonder for both tanking RDM's and backline caster RDM's I wonder.
    I don't see any problem. AF2 gloves would be the last thing that come to my mind when casting stoneskin. With base skill and 15 mnd stoneskin caps already (elvaan). This is easily done with very basic rdm gear like - NQ errant (7) penitents (5) rainbow (4). Rdm don't need stoneskin gear beside stone gorget/those gloves. AF2 gloves are only good for phalanx & magic damage reduction (mdef combined with int).


    Last one, which concerns T2 RDM merits,... What did everyone else end up meriting? I am going 5/5 slow II and debating between Bio III and Paralyze II. I hear paralyze is bad mp-wise for soloing but good on any HNM but Bio III speeds up solo a TON but I hear its only 1 more damage a tic then a 212 dark magic skill bio II, I am still conflicted on this issue....

    More RDM related questions as they come but thats it for now.
    The best are slow2 par2 phalanx2. Bio3 is shit, what do you soro anyway ? sleep nuke better.

  20. #40
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    I've never seen so much discussion in capping Stoneskin >_>

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