thanks Max, musta goofed and looked at same orc in different area,
16 min repop, but there are so many. Corrected pop timer.
thanks Max, musta goofed and looked at same orc in different area,
16 min repop, but there are so many. Corrected pop timer.
Still pretty sure it would be viable, a party would be doing pretty good to kill 29 Colibri in 15 minutes, Orcs would take a bit longer, higher base/kill/etc.
wiki says that Orcs are weak to water. test it out? water based SC with water mb, might just rock their fat noggins.
Raging Rush + Guillotine, or Gekko + Raging Rush, both should pop Indurations.
lv3 sc:
upper left (black halo, savage blade, shark bite, evisceration, dragon kick, spinning slash, ground strike)
to lower right (full break, steel cyclone, tachi: gekko, cross reaper, spiral hell, ground strike)
should also do water or ice, not sure which does which though, hehe.
Which is all lulz, because you should still be using thunder unless they have a native resistance to thunder
Eh, level 2 SC's are worth doing just for the unresisted SC effects anyway, 300~600 Dmg SC effects aren't something to sneeze at.
I was thinking Reverb but posted Indur, but yeah.
Back when I merited semi-regularly in Riverne #A01, the primary targets were definitely the hippos, not the hawkers. This was true of both manaburn and "normal" parties.
Alternative merit camps when the traditional birds/mamools are taken?
Consider Aydeewa at 60 (yes level sync), the room with Puktraps and Defoliators.
Consider Yhoator Jungle at 29-32 (need to replace your level sync whore a lot, this is the downside). When you're rolling, you're rolling 25k/hour.
Of course, Lesser Colibri at 54+.
Same rules go as for merit parties. 2 buffers (COR+BRD fan here), a healer and 3 good DD.